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Matt Walsh

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The Light and How to Swing It: Talents and glyphs for tanking Heart of Fear

The Light and How to Swing It Talents and glyphs for tanking Mogu'shan Vaults
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

You know those awful kids in your neighborhood who, on a hot summer's day, would find an ant hill and roast the little suckers inside with their grandmother's magnifying glass, or push rocks and sticks in the hole in an attempt to starve the inhabitants? That's how raiding the Heart of Fear feels for me sometime. It's a hive of six-legged-pants-wetting terror and we're just adding onto the troubles of those poor insects. It's a little cruel, really -- kicking them when they're down.

Incidentally, you know what class that awful kid grew up to play? A warrior; it's a fact of behavioral science. (OK, probably a rogue. But I have to get my shots in.)

Anyway, when it comes to demolishing your way through piles and piles of exoskeleton-clad fanatics and extremists, sworn to protect the only female they have ever known, you'll need every tool and trick at your disposal. Much like in Mogu'shan Vaults, this expansion's iteration of talents and glyphs gives us a wide amount of latitude in how we approach a fight, and can provide some decisive advantages. Let's talk about how!

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Thank the Light, encounters are interesting to tank again

The Light and How to Swing It Talents and glyphs for tanking Mogu'shan Vaults
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Nearly a year ago, I wrote a column bemoaning the current state of tanking in Cataclysm and specifically how terribly boring the encounters were to tank. It was a common complaint throughout Firelands that only got worse in the doldrums of Dragon Soul. The majority of fights in those two raids were soul-suckingly droll when it came to tanking them, and the most pessimistic of us saw the repetition of the boring tank encounter model in DS as a terrifying new trend in encounter design.

Combine that with the recent removal of threat and you had some serious tank ennui. I closed out the column with a similar sentiment and down-cast eyes as Mists loomed ahead. The prevailing fear was that the trend would continue and fights would get easier and more boring to tank with every successive raid tier.

However, 11 months and an expansion later, I'm happy to report that the trend that I and many others had feared was arrested in this first burst of raid content. In Mists of Pandaria, especially in Mogu'shan Vaults, the game took a huge leap forward with regards to making encounters that are not only interesting to tank, but all fun and engaging as well.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Talents and glyphs for tanking Mogu'shan Vaults

The Light and How to Swing It Talents and glyphs for tanking Mogu'shan Vaults
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

My brawny colleague Dan Desmond covered this topic for his two-handed cohort earlier this week, but I think it's also worth exploring for all the tankadins out there. Namely, what talents and glyphs can be utilized to make tanking the first raid of tier 14 a little easier?

Sure the new hotness is Heart of Fear and Terrace of Endless Spring (and I'll get to those!), but I expect that the vast majority of players are still actively working on clearing Mogu'shan Vaults, or are slogging through it weekly in LFR for precious, precious VP. Even if you've been doing this place ad nauseam for the last few weeks, there are always little tweaks that can be made to get the job done faster with less damage taken!

For reference, these are the base talents and glyphs I go with. So any suggestions I make will be what deviates from those. Especially with regards to Glyph of the Battle Healer, you should make sure to have that up at all times and should be actively tanking with Seal of Insight. It can make a noticeable difference in your survivability, and can pay some dividends for the survivability of your melee colleagues.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Getting better control of your active mitigation

The Light and How to Swing It Getting better control of your active mitigation
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

The other week I wrote about the control gearing strategy, though only briefly touched on one of the major cornerstones of that approach: a control-focused rotation. With such a rotation you can squeeze every drop of active mitigation survivability out of the accompanying gear design, and as a result you'll be much less squishy than if you were depending on passive mitigation to carry the day for you.

When first starting out with tanking in this expansion (be you a brand new tankadin, one returning from a long hiatus, or even just a bit rusty), a sense of how to optimally perform the rotation may seem just out of reach. It takes practice, for sure, to hammer down in your muscle memory and reflex pathways the priority of your abilities, so you know just which attack to use at any given moment.

For all the oxygen devoted to proper gearing, in the end, the single greatest boost you can give to your survivability is to perform your active mitigation properly. Let's talk about how.

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Filed under: Paladin

The Light and How to Swing It: "Control" and the new tank gearing paradigm

The Light and How to Swing It Control and the new tank gearing paradigm SAT
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

I admit, I'm a bit of a jerk to have dropped the bomb that I did in my last column, regarding the new gearing paradigm described by Theck recently. It really is a huge shift for us and how we choose to gear ourselves, and I admit it is disconcerting at first glance. However, I assure you, it's based on solid theorycrafting and will allow you to tune your damage profile to something that will not only make your job easier, but your healers' as well.

Why so much hit and expertise?

So, as I explained in the last column, your gearing priorities will be the hit and hard (yes, hard) expertise cap, then focus on either haste or mastery, depending on taste (more on that ahead). Your dump/reforge-from stats will, sadly, be avoidance.

With regards to hit and expertise, the reason you want the maximum of both is due to the workings of our active mitigation system. In order to generate holy power, we need to hit things. Crusader Strike and Judgment must all connect to allow us to stack the good stuff (Avenger's Shield procs just need to be cast to build holy power). And thus, the more steady and guaranteed our holy power generation (HPG) is, the more reliably we can hit Shield of the Righteous and get its buff up.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

How to defeat the mogu sorcerer rare spawns

How to defeat the mogu sorcerer rare spawns
Over the past two weeks my colleague, Dan Desmond, and I have talked about how to quickly and efficiently to dispatch champions of the various races of Pandaria. Lording over all of those "lesser races" at one time (or, in some cases, even creating them!) were the mogu. A race of imperious and vindictive creatures, the mogu featured among their ranks sorcerers of great power who could bend flesh and stone to their will.

Sprinkled throughout Pandaria you can find some rare examples of these domineering magi. They're not terribly difficult, compared especially to other rare spawn types, but they can certainly hold their own. It's never a bad idea to go into battle with one knowing what will surely be thrown at you.
  • Dark Bolt: This is what the mogu will be spamming at you. With no cooldown and a second-and-a-half cast time, expect lots of these to be thrown your way. They don't hit for much, so they should be easy to shrug off.
  • Shadowbolt: Offering a much larger beating than Dark Bolt, this spell has a 1.8 second cast time and a five-second cooldown. Considering it hits for significantly more, you'll want to do your best to interrupt it whenever you can, if you can. If only to make things easier for yourself.
  • Voidcloud: Pretty straightforward -- the sorcerer spawns a cloud, and if you stand in it, you'll die in short order. Avoid the clouds, which will not be hard at all.
Unlike the pandaren rare spawns, for instance, there are no special mechanics forcing you to cope with the mogu's attacks. It's a very by-the-book mob to fight: don't stand in the bad, interrupt the most painful spell, and drop the enemy.

Here is a list of each mogu sorcerer, their location, and what special item they can drop: Good luck clawing your place at the very top of the Pandaria food chain!

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

How to defeat the hozen rare spawns

How to defeat the hozen rare spawns
There's just something about the hozen that makes me so happy. It's probably their bizarre dialect where nearly every word is some variation of ook or grook or dook, or perhaps their propensity for scatological haikus. Either way, you can imagine my apprehension whenever I came across one of these pinnacles of hozenhood. Clearly it had to die -- if only for a shot at the plentiful gold, experience, and perhaps a rare item that it might be holding -- but boy did it hurt to ook that grookin' hozen in the dooker.

Like the pandaren, jinyu, yaungol, and other rare spawns, no matter how slight one of these adversaries may look, you still want to approach them with caution. The hozen rare spawns possess several punishing abilities that make it a threat to anyone with lead feet. Likewise, this is not a boss you want to fight in close confines. These abilities are:
  • Bananarang: The hozen throws a banana, which spins out in a line away from him, and then returns. If it connects, the target takes 45% of their maximum health as physical damage. Yee-ouch.
  • Going Bananas: Flipping his lid, the hozen bounces around and does physical damage to anyone he lands on. No much you can do other than run around and attempt to evade any landings. Though, admittedly, this will be pretty easy if there's enough room for you move around.
  • Toss Filth: Puts a debuff on the target, increasing damage taken by 11%. Can stack, and each stack lasts 30 seconds. Basically makes the fight a race against the clock.
Basically, the best way to approach these is to constantly be on the move. Get your licks in, don't get hit by the banana when it goes out, and try to avoid getting stomped on. Not much you can do about Toss Filth, so just focus on getting the hozen down before it stacks too high, or kite if that's possible with your class. Cooldowns are a must as the fight draws on, if you have too many stacks of the debuff.

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Filed under: Mists of Pandaria

WoW Insider's Guide to the Anglers

Guide to the Anglers
The entire continent of Pandaria seems to ravaged by war, doubt, and uncertainty, but you wouldn't know it by visiting the Angler's Wharf. There you'll find a crew of light-hearted folks that are too busy sitting on a dock by Krasarang Bay with a fishing line tied to their toe. The humble fishers there have a variety of dailies and rewards that make it a breeze to level fishing -- and worthwhile to boot. If you're like me and actually enjoy the quiet solitude of casting a line in some far-off corner of WoW then this faction is just icing on the cake.

A soggy introduction

Before you hit level 90 and begin the interminable grind that is the Pandaria daily shuffle, your first introduction to the Anglers will be in Soggy's Gamble, in the southeastern corner of the Dread Wastes. All of the quests in that hub reward reputation with the Anglers, and in total should be enough to put you in striking distance of Friendly before you ever do a single daily. Make sure you complete these for an early boost to the rep.

Now, let's dig into what the Anglers have to offer, exactly.

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Filed under: Mists of Pandaria

The Warlord's Ashes, hidden daily of the Dread Wastes

The Warlord's Ashes, hidden daily of the Dread Wastes
One of the more interesting dailies in all of Pandaria is one that won't even be assigned to you by a quest giver. When questing through the Dread Wastes, or later while doing dailies in that zone, you may have spotted a curious tablet propped up at the base of an urn. According to the tablet,
Warlord Gurthan, master of beasts and conqueror of men, waits here.
He waits for the Earth to LAY before him as beasts once did.
He waits for the Sun to KNEEL before him as men once did.
Reminds me a bit of the clue to a puzzle in a Resident Evil game or something. Essentially, you (and another warm body) need to arrange yourself so one is lying down in the green circle, and the other is kneeling in the red circle. Doing so will send colored beams directly to the urn, and release the spirit of Warlord Gurthan.

Strike the Warlord down, and collect the ashes. This item will begin a quest, which you can turn in at Kil'ruk the Wind-Reaver, which rewards the standard 5 valor points, 2 Lesser Charms of Good Fortune, and a smattering of gold coins.

Unfortunately, this isn't available every day. Only on days in which the Klaxxi dailies involve the Terrace of Gurthan, fittingly enough. Nonetheless, it's a great little quest that rewards those willing to explore a little.

Considering how there is absolutely no indication from NPCs that this quest exists, I wonder how many more of these hidden gems are just waiting to be found out there. And if there aren't any, there should be, because this is the kind of thing that makes it fun and rewarding to get out and poke around every nook and cranny in Pandaria.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

The Light and How to Swing It: Pre-raid gearing for tankadins

The Light and How to Swing Preraid gearing for tankadins
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

It was a fairly painless five levels that brought you to the top of the food chain in Pandaria, and, as the expression goes, now you can play the game. If you're officially leaping on the gear treadmill and getting ready for raiding, you have a lot of work ahead of you. Thankfully there is a lot to do, and easily available sources of gearing, so the task isn't particularly onerous. Before you know it, you'll be geared and ready to tank anything the sha toss at you.

Briefly, what kind of gear do you want?

I don't want to delve too deeply into this, because it's a whole 'nother column's worth of exposition, but when it comes to gearing I strongly recommend grabbing pieces that will emphasize a control style of tanking. That is, anything that boosts our active mitigation by making our holy power generator abilities hit, hit more often, and our active mitigation more powerful.

Specifically we're talking about first gearing to cap hit and hard cap expertise (yes, hard cap). Then go for haste and mastery in equal amounts. Reforge out of any avoidance you have to achieve these goals. As such, you'll want to go for gear which has hit, expertise, haste, and mastery -- and if you're lucky, avoid anything with dodge or parry (or worse, dodge and parry).

For the gritty details behind the "control" strategy, I strongly recommend this blog post by Theck. Now, that said, let's get down to brass tacks!

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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