World of Warcraft's
tenth anniversary is this year, and with that milestone we've seen a lot
of changes, additions, and growth -- the game now spans 90 levels (soon to be 100) and sprawls across the original two continents, Outland, Northrend, Pandaria and places like Deepholm. We'll be traveling to an alternate dimension soon. The game has auction houses, flying mounts, the Brawler's Guild, Proving Grounds, dungeons, raids, scenarios, transmogrification ... a lot has been changed and added over the years.
Yet there are some things WoW
never did that I admit, I expected it to do before now. With the level 90 boost incoming, they added one I was wondering about (and which our own Adam Holisky basically predicted
based on what other games were doing) but there are still features other games have had over the years that WoW
doesn't. Some have seemed like real no-brainers, while others might just be based on my own weird ideas. None of these are things I necessary want
or think are good ideas, they're just things I expected.
1 - User Generated Content
When I read up on Neverwinter's user generated content
, I immediately found myself wondering why World of Warcraft
hadn't taken a bite out of that. The Warcraft
RTS was so infamous for player created maps that it spawned a whole sub-genre
of games (if you play League of Legends
now, that game wouldn't exist without the original Defense of the Ancients
mod to Warcraft III
) and yet, we've never really seen anything
like that in WoW
. I understand why Blizzard might want tight control over the game's story and content, but even something where players could submit generated content to be evaluated has never manifested, and I'm kind of astonished. To be honest, after Neverwinter
announced its Foundry, I expected something like it for WoW
, but I was wrong.
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Filed under: Analysis / Opinion, Blizzard, News items, Diablo 3, StarCraft 2