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Matthew Rossi

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Matthew Rossi is not a figment of your imagination. Matthew Rossi does not live in Edmonton, AB, in the cold and storied northlands of Canada. Matthew Rossi is not a large silithid. It's possible that this bio is not entirely accurate.

The whole World of Warcraft in 41 minutes

It's no secret that I like the lore of World of Warcraft, so it should be no surprise that I decided that you needed to see this video. Nobble's done lore videos before, but this is quite frankly his masterpiece - a fairly concise (for what it is covering) run-through of all of the background of World of Warcraft and the Warcraft franchise as a whole. It's definitely worth your time.

Soak in it, my friends, the gloriously messy, chaotic, crazy lore of World of Warcraft.

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Breakfast Topic: You're all real people

So yesterday I logged into WoW on my baby hunter and started messing around in Mulgore. I don't have any other characters on this particular server and I forget where my heirlooms are, so I was leveling at my own pace, didn't have any bags or anything.

Much to my surprise, a level 90 on a Corrupted Firehawk landed next to me, opened trade, and dumped 100g and several 16 slot bags onto me before flying off again. (Hey, if you did that on Wyrmrest Accord, thanks.) And it got me thinking about how this is a game full of actual people, all living their own lives, and I'll never really know what the majority of y'all are doing.

I used to tell the story of the dungeon run with racist tank quite often - I've actually forgotten much of the specifics, other than that it was Grim Batol, he had a racist macro for his paladin shield throw ability, and I dropped that group like a hot potato. But what would possess a person to create a racist Avenger's Shield macro? It's such a strange, baffling thing to do.

So I figure, here's a BT about the strange, improbable, human side of World of Warcraft for you guys to fill up the comments on. Good deeds, bad practices. Share it with us.

Filed under: Breakfast Topics

WRUP: Someone should make a Warcraft movie MMO

So there's this Warcraft movie that's getting made? And they showed off the logo and some props from it this week, and there's apparently going to be a big panel at SDCC where Legendary Pictures may or may not reveal some details about the movie. And so now I'm thinking about it, and I think we totally should make an MMO based on this Warcraft property, if the movie does well enough.

So this week, in addition to asking about what our friends are playing, I asked what they thought about this Warcraft movie and if it would make a good MMO.

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Filed under: Analysis / Opinion

SDCC: Warcraft movie details from Legendary Pictures panel

With San Diego Comic Con in full swing, people are starting to get to see previews and hear details about upcoming projects, and one of those projects is director Duncan Jones' Warcraft movie. During the Legendary Pictures panel, details were released about the movie (coming March 2016) and here's what our sources have to say about it.
  • We're looking at an origin story, one that details how the First War got started. Durotan is the orc focus character, while Anduin Lothar plays this role for the humans of Azeroth.
  • Duncan Jones, the director of the film, says he wants the movie to be accessible for everyone and that it's been fantastic working with Blizzard.
  • The teaser trailer "Looks just like the game. Amazing. Stormwind and throne room looks exact (like that tiny glimpse we saw in an earlier photo.) Armor, gryphons, orcs in full cgi that look just like game trailers."
  • The teaser trailer varies between the human and orc perspectives.
  • We're told that there is a blend between CGI and live effects in the trailer and that it looks natural and clean.
For now the teaser seems to only be available to view at SDCC, but if it goes up online we'll be sure to give it to you as soon as we can.

This is a post in progress


Filed under: News items, Warcraft Movie

Beta raid testing rescheduled to Monday

According to Ion "Watcher" Hazzikostas, the Warlords of Draenor beta raid test that was planned for today, has been rescheduled for Monday.
Raid Testing Schedule - July 25 (CANCELED)
So, sometimes things literally catch fire.

We were hoping we could get the servers up in time for the scheduled raid test, but that's looking unlikely. Servers should be up today, but I'd rather not speculate while everyone is waiting on the off-chance that testing will happen.

I'll post a new schedule for Monday testing, in a short while.


It's really unfortunate that the raid test had to be delayed - I was hoping to get a look at some of the new mechanics, get a feel for how raiding is going to work in Warlords, but I'll admit to understanding the motivation for postponing it. It's not likely that the servers will be as stable as one would hope, and sitting around waiting for them to be up doesn't make for a good, focused group to really test the content.


Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

The Queue: Pandaren, Tanaan, Gundrak's mystery tail

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

In today's Queue, I am probably going to outright anger some of you. Try and keep it civil in the comments, as I will when I give the answer that will anger you.

Angerfork asks:
What is your take on Tanaan coming out in a future content patch & how it was communicated?

In case you're wondering, this is how it was communicated - by a tweet from Community Manager Lore.
If you're curious, my take on it is it's his job to do exactly this - answer player questions. He did so in a clear, concise and not at all disrespectful or antagonistic way. If you then look at the responses to his tweet, they're rude, condescending, and boorishly aggressive for the most part. Quite frankly, they're not worth responding to. Lore did his job, and there's no reason to be upset with him for how he did it. The argument that we should have known this sooner and it shows a lack of transparency from Blizzard doesn't work for me either - it's not like with Karabor or Bladespire, where we were told 'these will be capitals' and then later 'they won't be, sorry'.

As for the idea of Tanaan coming out in a later content patch, frankly, I don't see the problem. We already knew Farahlon would be similarly released after the expansion - we'll get to see Tanaan when we come through the Dark Portal, then start our leveling process in one of the two starting zones, and then have Gorgrond, Talador, Spires of Arak, and Nagrand to level through, so a total of six zones available at launch, five per faction. Considering how huge the zones are, it's not like we're going to be starving for content - each zone so far has had subzones within it with special level 100 content.

Basically, I find the idea that everything Blizzard says is greeted with extreme cynicism and doomsaying to be getting crazy old. Does Blizzard make mistakes? Sure they do. All the damn time. Having Mists of Pandaria last this long was a huge mistake, for instance. Do they do things each and every one of us might find questionable? Of course. But when a CM can't even make a simple post clarifying when a zone will be available without enduring sneering contempt, we need to dial it back. Especially when considering that CM's don't design the game. Getting angry with a CM over what he or she tells you is as pointless as flipping out at the guy behind the counter at Starbucks for the company's policy on how it treats small coffee farmers. (This is just an example, for all I know Starbucks has a great policy towards the independent coffer grower.)

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Filed under: The Queue

Breakfast Topic: Relaxing about the beta

I don't know why but I find the beta period incredibly chill. There are no worries. If stuff is broken, I report it. If the content feels weak, I make a forum post saying so. I don't worry about the level ranges for expansion zones, I didn't even get all that worked up over the change to the faction capitals (although I personally didn't like the idea, it didn't work me up). One of the reasons I think I am this way is because, to me, the beta is supposed to be a place where boxes attack me and bears come up out of the ground like sharks to assault me. I expect madness and broken quests and bugginess in my beta experience. It's what the beta is - not just a place where testing can determine what quests are broken, but also a place to roll out content and examine how the experience works.

I don't know. Lately it feels like the forums and twitter have just blown up with ludicrous, over the top negativity for no reason, to the point where a simple tweet about when Tanaan will be released drives players crazy. Yes, stuff is going to change, break, not work right, and not be what you expected. It's the beta. That's how it goes. That's how it's always gone.


Filed under: Breakfast Topics

Breakfast Topic: Please do a Warcraft cartoon

Why yes, that is Clancy "The Kurgan" Brown as Thrall. The trailer is from the never completed Warcraft Adventures game, and it's always gotten me thinking that the Warcraft setting would have made an excellent cartoon. You could see it working in several styles - a Bruce Timm or Greg Weisman style ensemble show ala Justice League or Young Justice, an homage to Filmation style shows like He-Man or Tarzan (I'm probably the only person alive who really liked the Filmation Tarzan) - I just think, with a Warcraft movie coming out that a cartoon could work.

And man, get Clancy Brown to just do everyone. Especially Jaina. No, not especially Jaina, I actually think Laura Bailey does an excellent Jaina. But I would laugh hysterically at Clancy Brown's version.

Filed under: Breakfast Topics

Warcraft movie logo, props revealed

It's that time of year again - the San Diego Comic Con is in full swing, and with it, news about the upcoming Warcraft movie directed by Duncan Jones. While we still have to wait for Legendary's panel on Saturday for any really juicy details, we do now have the logo for the movie (seen above) and pictures of the Doomhammer and a Stormwind-themed sword and shield set.

I admit, I'm not much for movies adapting game properties, but that's one heck of a Doomhammer, and the Stormwind sword/shield set - I'd like those in game. Considering Travis Fimmel's in this thing and we know Ben Foster is playing Medivh in it, I'm hopeful we'll get to see Anduin Lothar up in this.

Thanks to Craig Everson for the tip

Filed under: Analysis / Opinion, Blizzard, News items, Lore

Breakfast Topic: The Good of BlizzCon

Believe it or not, I do attempt to be fair. I'm not perfect, I have my biases, but when I wrote yesterday about BlizzCon, I did so knowing that for a lot of people it's been a positive experience. It wasn't my intention then to try and remove that experience for anyone. So, in the spirit of equal time, let me ask you this - have you been to BlizzCon? Have you had a positive experience there?

In years past a lot of my friends, coworkers and guildmates have gone to BlizzCon and enjoyed their experiences. Some have forged long friendships there. All have gotten to play Blizzard games (including various WoW expansions), hang out with people and be social while discussing things they loved, and that's all pretty great from my perspective. I'm not much of a con-goer (I dislike crowds) but I think that's all pretty worthwhile, and is worth mentioning.

So now it's your turn. What's the good of BlizzCon? Do you enjoy lore panels, Q&A sessions, systems discussions? Were you filled with joy when reforging was removed? Share your good times please.

Filed under: Breakfast Topics