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Matthew Rossi

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Matthew Rossi is not a figment of your imagination. Matthew Rossi does not live in Edmonton, AB, in the cold and storied northlands of Canada. Matthew Rossi is not a large silithid. It's possible that this bio is not entirely accurate.

Patch 6.0.2: No Brawler's Guild until Warlords

If you're still working on your Brawler's Guild achievements, get a move on - you have until Patch 6.0.2 to get that all done, because as soon as that drops, the Brawler's Guild will be closed until Warlords of Draenor comes out.
Blizzard - Patch 6.0.2 patch notes
  • Season 1 of the Brawler's has come to a close and associated achievements have been converted into Feats of Strength.
  • Fights will be unavailable while the Brawler's Guild is being refitted in preparation for Season 2 (available after Warlords of Draenor has launched.)
  • Account-wide membership in Brawler's Guild will carry over to Season 2. Once a brawler, always a brawler!

All current Brawler's Guild achievements will become Feats of Strength, and the fights won't be accessible until we get all new ones for Warlords of Draenor. But if you're a member, you don't have to worry about getting another invite, at least -- membership is for life.

Filed under: Mists of Pandaria, Warlords of Draenor

Mythic raid testing this Friday, September 19th

If you happen to have a group of, say, 20 folks to hand and you want to test out what Mythic Raiding is going to be all about, then rejoice, for you'll have that opportunity. Ion "Watcher" Hazzikostas had once again revealed to us the schedule for the next batch of raid testing, this time for Mythic difficulty. We're looking at two encounters in Mythic difficulty Blackrock Foundry, Beastlord Darmac at 10:30 Pacific and Iron Maidens at 15:00 Pacific (that's 3 PM for those of us not on military time).

Note that you don't have to be on a level 100 character to take part in the testing. Your level will be scaled up and your gear as well, so you can take part with a full group of 90's if that's what you have. Also remember, this is the beta - there could be any number of issues that delay or postpone beta testing of Mythic raiding. Don't get overexcited if that happens.

Filed under: Analysis / Opinion, News items, Raiding, Warlords of Draenor

Never enough time

One of the absurdities of playing an MMO for any length of time, much less for ten years, is that you see certain cycles repeat again and again. For instance, I've seen players make the same assumptions about personal experiences in the game being universal so many times that I could republish that post every two weeks and it would be relevant. Another way I've seen the same cycle repeat multiple times since the end of Burning Crusade is this - people always complain (myself included) that the expansion is taking too long to get here and we're sick of the old content, and then, as soon as the new expansion is announced, we start panicking (myself included) to get certain things finished that we could have done long, long before the expansion ever got close to done.

I mean, I have six characters on various stages of the legendary cloak quest, that I just never bothered to finish up on because reasons. I don't think I can argue I haven't had enough time. It's September. Nine months seems more than adequate to have gotten that done, and yet, nope. Just never bothered to do it. In a way I feel like the extreme length of the content drought lulled me into a false complacency. A year in SoO seemed so monumentally long that it never really sank in that yes, it is long - but it still had an end date.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

The Queue: Legendary decisions, Lore, A boring lack of dinosaurs

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

No dinosaurs today. We are going straight into the meat of the Queue.

Arthonos asks:
With all the flack that Blizzard is getting right now over their decision to remove the Legendary quest chain, do you think they should be more upfront at the release of an expansion what will and will not be temporary content? More importantly, why should a company destroy content it created? I can see if the intent is to update or upgrade stuff, as they did in Cata, but this is removing content that would remain entertaining even after it has served its purpose as a source of loot.

This is one of those times where I'm not happy with a decision but my unhappiness with said decision doesn't seem to be the same as everyone else's unhappiness with said decision. I don't care that they're taking a legendary out of the game or making it so people who don't have the quest by 6.0.2 can't start the quest. But I feel like making it so people who've started the quest can't finish it once Warlords drops is a bad move. Even if we feel like those people have had plenty of time, the legendary cloak is a huge ball of RNG luck, tons of time and dedication, a lot of really hard single player moments, that stupid lightning serpent on the Throne of Thunder - if people are on any part of that quest, they've done a ton of work, and to my mind they should be allowed to finish that work. Just zeroing out the quest and getting rid of their quest items doesn't sit right by me.

Maybe I shouldn't care. But I really don't like the precedent that sets. The idea that the coming of a new expansion should erase all that effort. They've removed legendaries before - you can't get Atiesh anymore - but this is the first legendary that was simultaneously accessible and yet felt like such a personal achievement. Maybe that's why it has to go - a level 100 player could probably breeze through the chain. It still feels weird to me. That's my take on it, which doesn't really directly answer your question because I have no idea if Blizzard knew they were going to take the quest out when they introduced it.

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Filed under: The Queue

Breakfast Topic: Machinima in Warlords

One of the things I've been surprised by is the lack of people hopping on the beta to test out the new character models (especially considering how much more expressive the faces are) for the purposes of making machinima. I realize it's a beta test, and furthermore, I realize a lot of people who make machinima don't do it in game - model viewer is a friend to many and all that. So I guess I'm curious - are the many changes to how the game is stored and visually processed helpful or harmful for those of us who aspire to or already do make movies with World of Warcraft?

And yeah, part of me wishes that Gnomechewer would be so moved by the new models that he'd come back to WoW long enough to make a few machinima as good or better than Gilnean Like Me. Have you guys got a machinima you'd like to see visually updated with new models?

Filed under: Breakfast Topics

All hail Grommloc

If you were wondering what the BlizzCon 2014 pet was going to be, wonder no more, for it is Grommloc, the mightiest of murlocs. Announced via the official World of Warcraft twitter, this little guy will be available for those of us who get to attend BlizzCon this year, as well as those of us who purchase the Virtual Ticket. Personally, I find his little Gorehowl so freaking cute I can't damn well stand it. I hope he yells We will never mrrghlgrlrble slaves at some point, I really do.

Oh, man, we need a lil' Pit Lord pet now for Grommloc to whack with his axe. Tiny murloc Mannoroth! You have to make this happen, Blizz.

Filed under: BlizzCon

Blizzard debuts Engineer's Workshop

It's always interesting to get more behind the scenes about how World of Warcraft is created, and Blizzard is doing exactly that with the all-new Engineer's Workshop series of posts. This week's column is about anti-aliasing and the new technology Blizzard is using to help evolve the game engine and update it going forward. Keep in mind, World of Warcraft is a ten year old game, and graphic updates like these are necessarily planned out to keep the game's look from sliding into obsolescence.

I admit I'm no expert on the technology being discussed, but if you are, here's a nice summary to get you started on explaining the whole thing to me in the comments. Use small words.


Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Warlords of Draenor Beta: Monk and Warrior Changes

Last nigh Celestalon posted two interesting bits of information on the beta, one for mistweaver monks and the other for fury warriors. First we'll cover the mistweaver change - Renewing Mist is headed back to being somewhat of a smart heal.
Celestalon - Mistweaver Consolidated Feedback
Hey again. Wanted to pop back in and let you know about an upcoming change that we're making to help out with how unreliable Mistweaver AoE healing feels.
  • Renewing Mist will now jump to the lowest health target within 20 yards.
  • Still prioritizes targets that don't already have Renewing Mist on them over those that do.
  • Glyph of Renewing Mist now simply increases the max jump range to 40 yards.
It's important to note that this is a not an indication of us returning to having a lot of smart heals. But in this specific circumstance, we believe that it's the right course of action. This should ensure that Renewing Mist and Uplift healing is consistently effective, while still being uncontrolled.


I'm not a monk player, so I can only say I hope this is good news for y'all - it looks to me like it would be helpful. Also last night, Celestalon posted about a huge change to fury warriors - Colossus Smash is now an arms only ability.

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Filed under: Warrior, Monk, Warlords of Draenor

Breakfast Topic: Beta is beta

You hear it all the time. Never count the beta as done until the beta is done. Never assume things are what you think they're going to be until we're told they're in the final stages. And even then, things can change. It's actually one of the things I like most about World of Warcraft's beta tests, the idea that you get to experience and test and report on things, and see those reports take life and actually have an impact on the game's design.

Yes, I know I used a warrior specific example. But other classes have seen design changes like this over the years, and it's interesting to see whenever it happens. Whole zones have been redesigned suddenly from time to time, like when Jade Forest got taken down and completely redesigned during the Mists of Pandaria beta. It just goes to show that you can never be sure the beta is actually what you'll get in the live game.

So now for those of you who've played in betas from the Burning Crusade to now, I ask you, what's been the biggest surprise change you can remember?


Filed under: Breakfast Topics

Breakfast Topic: Losing track

So I spent several hours farming Battle for Mount Hyjal and Black Temple for the above transmog. You're thinking so you succeeded, well done but no - I didn't get the pieces I wanted. It just so happens that the character I was on (one of my many warriors) already had all of those pieces. That's because I completely forgot what this character had on him (or indeed, any of my characters at this point) - partially exacerbated by the fact that one of my characters has so much transmog gear that he has maybe two bag slots open.

It really doesn't help that even when I'm not playing a warrior, I'm on a death knight nowadays, and he has a lot of these same pieces of gear. Worse, I can't figure out what quests which character has or hasn't done, what reputations they have. I was surprised while farming because I hit exalted with the Ashtongue Deathsworn - a clue that I probably should have remembered I'd been there at least a few times already on this particular character.

So, if you play a lot of alts, how do you keep it all straight?

Filed under: Breakfast Topics