Last Week on Massively: WoW-related stories

![]() |
The World outside Warcraft Blizzard's fantasy title World of Warcraft is everywhere these days, perhaps the only title to really pierce the veil between MMOs and mainstream media. For some massively multiplayer online gamers, WoW is the end-all be-all of titles out there. Can over 11 million people be wrong? |
![]() |
Is World of Warcraft a religion? Just when you thought you had heard it all, MMO gamers are now being called religious zealots. According to Theo Zijderveld, a grad student at the University of Colorado, gamers who experience online worlds "like World of Warcraft and Second Life" are doing so to transcend their physical bodies and "realize a new identity in cyberspace". |
![]() |
Scott Jennings puts a cap on the whole "Fixing MMOs" thing Tom Chick pointed out five things that are broken with MMOs (interesting because he doesn't really like MMOs). Scott Jennings responded by saying not all MMOs are WoW. Tim Dean then supported Tom's original statements, offering ten ways to fix MMOs. |
![]() |
WAR population numbers revealed, but what do they mean? When Mythic Entertainment released Warhammer Online on September 18, 2008, it quickly became the fastest selling MMORPG ever. A month after release, they announced WAR had registered 750,000 players and people were buzzing that it may actually make a noticeable dent in World of Warcraft's armor. But as the expression goes: good things usually don't last. |
![]() |
Official Champions DevBlog: Design Director Bill Roper on Storytelling If you're interested in following the insights straight from the team make sure to follow our very own Champions Developer blogger, who will be doing the honors of posting your bi-weekly dose of DevBlog goodness. |
Filed under: Analysis / Opinion, News items, Features




