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Olivia Grace

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Patch 5.4 PTR: Sound files rife with spoilers

Patch 54 Sound files rife with spoilers
Our friend Stevan over at Adriacraft has been busy doing what he does best, and trawling the patch 5.4 PTR build that just went live, and he's unearthed some sound files that can only be described as spoiler-heavy. They're so spoiler-heavy that we've put the whole lot after the break, so head on down if you are OK with some seriously heavy spoilers. If you are not OK with spoilers, do not hit the break, do not listen to the audio, do not read the comments. Instead, enjoy this lovely shaman.

And what's more, this is datamining. Datamining is encouraging players to draw conclusions from files found in the game's systems. The developers have been known to put things in there which are red herrings, things which are never used, things which aren't even meant to be in there. So take it as read that that could well be what's going on. And take all this with a hefty pinch of salt. If, however, you love datamined spoilers, read on.

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Filed under: News items

World of Warcraft summer sale

World of Warcraft summer sale
The entire of World of Warcraft has gone on sale, and for once, the non-ironic use of the word "epic" is entirely justified. For this week only, you can get from naught to Mists of Pandaria for $30, or €30 or £25, depending on your local currency, and this is a pretty amazing deal when you consider the regular prices. As the EU store is still only handling digital goods, those will only be available in the EU as downloads. The US, however, can pick up the boxed versions for the same price, which is pretty remarkable.

Don't forget that the Battle Chest has included Wrath of the Lich King for some time, so you're not missing out there. This is a really, really cheap way to get yourself a character leveled with Recruit-a-Friend, and indeed to pick up an Obsidian Nightwing into the mix. Or, of course, get your friends involved in the game!

Filed under: Blizzard

Registration for the 2013 Arena Pass now open

Arena Pass 2013 begins!
At long last, registration for the 2013 Arena Pass has opened. This pass, which you have to purchase for the princely sum of $20. Once you're in, you can create brand new level 90 characters with full sets of PvP, and usually some PvE gear, and join arena teams to duke it out with your friends and enemies. There are various rewards to be gleaned from getting good ladder positions, such as titles, but there's also a Murkimus pet that players can earn just for participation in 50 rated games.

The tournament is done in phases, starting off with a practice phase, then moving into the ranked phases. After the practice phase ends, after about 5 weeks, there is a rating penalty of 150 for team roster changes, so be sure to have your teams set by that point. Once the rated phase is over, Blizzard will leave the realms open for players to practice and try comps for the rest of the year. It's a great place to go to just have a play around with characters, classes and comps, and do some PvP!

Filed under: PvP

Jimmy Fallon's Late Night: We are the World of Warcraft

In honor of Video Game Week, Late Night With Jimmy Fallon's team collaborated with Felicia Day, Chris Hardwick and the WoW community to put a video together of a parody song, as you can see above. The video was aired last night on Late Night With Jimmy Fallon, and shows off not only the three aforementioned stars, but also several podcasters, streamers, and content creators, all members of our WoW community.

As one of those people, specifically the one swaying gently with the gryphon plushy, I can give you a little bit of background! Blizzard sent out an email a couple of weeks back, asking for people to create a video of themselves singing along to the chorus. There were no other stipulations, and, as Blizzard had no control whatsoever over the finished product, there were no guarantees that your clip would be included. And, of course, we had to keep it under our hats. Luckily, they didn't use our audio. Hope you like it, I was honored to be included!

Filed under: Blizzard

Zarhym explains Blizzard's player monitoring systems

Zarhym explains Blizzard's player monitoring systems
Senior Community Rep Zarhym has taken to the forums to wax lyrical about the ways Blizzard monitors player behavior in WoW. He's responding specifically to player concerns about the reporting system, and how it doesn't allow a specific option to report griefers who do things like start an encounter in the Raid Finder and then leave. The OP asserts that this indicates that Blizzard just doesn't care about this sort of behavior.

Zarhym steps in to clarify that, firstly, Blizzard definitely cares about that sort of action. They care so much, in fact, that since Wrath of the Lich King, when the Dungeon Finder first appeared, Blizzard has had, and augmented, a system to monitor exactly that sort of behavior. Of course, as with any system designed to automatically punish players, which could potentially be gamed, they can't go into great detail about the workings of the system itself. But what it essentially does is monitor vote-kicks initiated, vote-kicks received, early departures and the like, and penalizes the player with more onerous deserter debuffs and such. Hit the break for Zarhym's post in full.

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Filed under: Blizzard

Patch 5.4 PTR: Arena tie-break system revamp with a 1,000% damage buff

Patch 54 PTR Arena tiebreak system revamp
Blizzard Senior PvP Designer Brian Holinka tweeted over the weekend in response to a player who sent over this image of a buff on his character on the PTR. "The Crowd Chose You!!!" iPatch 54 PTR Arena tiebreak system revamps a buff that, as you can see from the tooltip, gives huge additional damage, as well as preventing that player from taking any damage. The person who captured the shot tweeted to Holinka asking for clarification, as you would in that situation, and Holinka replied, saying that it was a tie-breaker.

Naturally this caused quite a lot of excitement among Holinka's followers, with some people getting rather upset and worried that this would somehow result in a race to see who was the first to press their button, or similar, so Holinka followed up with a further tweet clarifying exactly what the buff would be used for.

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Filed under: PvP

A first glimpse inside the Siege of Orgrimmar (Spoiler Alert!)

Because this video and post contains major spoilers for some people, we're just putting everything after the break.

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Filed under: Raiding

Patch 5.4 PTR: Kil'jaeden's Cunning nerfs explained

Kil'jaeden's Cunning nerfs explained
The changes to Kil'jaeden's Cunning are causing quite the fracas on the forums, with players complaining bitterly that this toy they had grown accustomed to is likely to undergo some nerfs on the PTR, in this build at least. Blizzard Community Manager Lore has stepped into the fray, to clarify the situation with this much-loved ability, saying that this is not working as it was meant to. And it's reasonable to make that assertion. As Lore says, and you can read his full post after the break, this talent had become such an obvious choice that it was problematic. The new talent design was intended to remove "cookie-cutter" builds, and Kil'jaeden's Cunning wasn't doing that.

As Lore says, it's worth noting that the latest iteration of Kil'jaeden's Cunning is off the GCD, and can be cast during another cast. So, if you're halfway through a Chaos Bolt, and need to move, you can pop KJC without interrupting your Chaos Bolt, and be on your way. It seems from some reports that this is actually not working quite right on the PTR at the moment, but will be soon. What's more, Haunt is now castable while moving, independent of KJC. Lastly, do remember that this is PTR. It's all subject to change and iteration, and if you're worried, go and test it. Provide feedback. Be part of the design process!

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Filed under: Warlock

Legendary catch-up coming in Patch 5.4

Legendary catchup coming in Patch 54
For those of us who have not yet begun our Legendary item-building, not hung out with Wrathion at all, and not collected the relevant sigils and points and such, the idea of starting out now is daunting to say the least. But fear not! Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has tweeted with some excellent news:

I think we'll all agree that this is a pretty fantastic bit of news for players who want to catch up with the Legendary, perhaps having let it slide, and players with alts who might like some orange things in their life. But it's inevitable that this will also result in a slew of comments that legendaries should be hard to get, should require months of work, and should not have catch-up systems. That doing all those things makes them less legendary, not to mention the legendaries-for-all approach that has been ushered in with Mists of Pandaria. Which side of the fence do you sit on? Or are you awkwardly perched upon said fence like me? I am still not sure if one of my characters will ever have one.

Filed under: Mists of Pandaria

Holinka comments on PvE gear in PvP in patch 5.4

Patch 54 PvE gear in PvP
Blizzard's Senior PvP Designer Brian Holinka has taken to Twitter to make an announcement about just exactly how PvE gear is going to work in PvP come patch 5.4.
There's likely to be a new season with patch 5.4, given how the previous ones have played out, and the fact that we have new tiers of gear. So when that new season begins, the PvP gear, which is the Grievous Gladiator gear, will be item level 522. This will put it a fairly substantial 26 item levels above the downscaled PvE gear, which will sit at item level 496.

As Holinka has mentioned in the past, they want PvE gear to catch up to PvP gear slowly. And it makes sense, nobody is able to step into a season and be fully conquest geared in the first week. So, a player in PvP gear's average item level will probably increase in line with that of a PvE geared player, with the notable difference that, of course, PvP players will have PvP Power on their gear. It's also worth noting that this scaling occurs only in PvP instances, so arenas, battlegrounds and rated battlegrounds. Whether it will take PvPers 26 weeks to become fully geared remains to be seen, but it will feel good for PvP gear to be decently ahead of PvE gear for a while at least.

Filed under: PvP

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