Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Olivia Grace

-

Diablo III: Reaper of Souls launch party

Central LA venue Vibiana, a converted chapel, played host to the Diablo III: Reaper of Souls launch event on Monday night, and I was lucky enough to be invited along. The venue was incredibly well-done, eerie red lighting shifting in color through the evening, and key quotes from the game's opening monologue projected onto the vaulted ceiling, along with the circular motifs you see above.

The evening began with activities, guests were issued with Bounty cards, where they could collect Blood Shards -- a new Reaper of Souls currency -- from visiting the art gallery, having their photo taken, getting a caricature or a temporary tattoo. All the activities were completely free, and handing in Blood Shards rewarded a poster, t-shirt or backpack.

Along with the activities were cos-players, specially re-named versions of classic drinks, and at 9pm a toast with Game Director Josh Mosqueira, which then turned into a live stream as Day 9 took to the stage. Those of us who were attending as Influencers were then offered a free Collector's Edition, which could be signed by the developers from the team. Hit the break for more images.

Read more →

Filed under: Diablo 3

Patch 5.4.7 Hotfixes for March 25

A small but perfectly formed set of hotfixes have just been published on the official World of Warcraft website. There's just a few minor fixes, but significant bug fixes to boosted level 90s and to priest healing in PvP.
Blizzard

Character Boost

  • Resolved an issue where some boosted characters were unable to see the portal to Pandaria in capital cities.

Classes

  • Priest
    • General
      • Resolved an issue where the amount of healing received from Prayer of Mending was not benefitting from PvP Power.

Raids, Dungeons, and Scenarios

  • Throne of Thunder
    • Reduced the health and damage of Gurubashi, Amani, Drakkari, and Farraki adds during the Horridon encounter by 20% on Raid Finder difficulty.

Filed under: Hotfixes, Mists of Pandaria

Heroes of the Storm Balance Updates and Hero Rotation

This week, in celebration of the launch of Diablo III: Reaper of Souls, two new skins have been added -- demonic Tyrael and Angelic Valla. What's more, the free-to-play hero rotation has some of the most exciting heroes available for free to players, including the recently added Tychus. The rest of the heroes are as follows:
Week of Tuesday, Mar. 25 – April 1, 2014:
  • Tyrande
  • Stitches
  • Diablo
  • Tychus
  • Kerrigan
  • Nova
Along with the latest free-to-play hero rotation, we're getting some balance changes to certain heroes. There aren't a huge number of changes but many are significant, including a lot of nerfs to Uther! Hit the break for all the changes.

Read more →

Filed under: Heroes of the Storm

No plans to make Motes or Spirits of Harmony account wide

Thanks to Chaos Orbs in Cataclysm, which began life as a BoP item, but became BoE with the last patch, and Wrath of the Lich King's Frozen Orbs, many had assumed that Spirits of Harmony would lose their soulbound status towards the end of the expansion. Community Manager Lore has confirmed once and for all that there are no plans to make this change with Spirits of Harmony.

We're not entirely sure on the reasoning behind this decision, but it might be something of an annoyance for players. Although, with previous expansions at least, the item was largely completely irrelevant by this point. Spirits of Harmony, in so much as they can be traded for items in the Shrine, have at least held some value. So don't stockpile them for an alt's crafting, on the basis that they might become BoA, or for an auction house bonanza that may never come.

Filed under: Warlords of Draenor

How to fix the Censer of Eternal Agony

The Censer of Eternal Agony has been an interesting piece of game design. If you're not aware of just what the Censer is, it's an item purchased on the Timeless Isle for 1,000 Timeless Coins that makes you hostile to all players, including your faction. If you kill players while the Censer is active, you get a currency, Bloody Coins, one per kill, that can be traded for a mount, a pet, and some other items.

So what's the problem? What needs fixing? Well, the Timeless Isle is home to three types of character. First up, you've got the intended audience -- new level 90 characters. They're there for the catch-up gear, the easy boost to ilvl 496. There's an influx of them at the moment, thanks to the boosts. The second group is people who are there for the Celestials. They zone in, grab their kill, and leave. Then, there's the third group -- high-geared players who are there with the specific purpose of using the Censer to kill other players.

That third group is mostly targeting the first group. Entering the Celestial Court with the Censer up will get you some attention from the guards, so the Censer people are roaming the island, in search of low-geared players to kill. Some servers have it worse than others, and before you dismiss it, this problem caused the devs to hotfix the boosted 90 spawn-in to be the Shrine instead of the Timeless Isle.

Read more →

Filed under: Mists of Pandaria

Warlords of Draenor: New female dwarf images added

The Warlords of Draenor site has just been updated with some new images of the female Dwarf character models, as Senior Art Director Chris Robinson tweeted:



What's your take on their new look? The face does look more proportionate than before, but it's no doubt helped by them having drawn her with her mouth closed, and with less overly open eyes.

All the new images are in the slideshow below!


Filed under: Warlords of Draenor

Warlords of Draenor: Low level Battlegrounds to drop dungeon-style satchels

Senior PvP Designer Brian Holinka tweeted something yesterday that will be music to the ears of any player who wants to level via PvP.


Leveling via PvP is a hard-fought battle in WoW, XP gains are unpredictable, and unless you're using heirlooms you risk falling behind in gear gains and gold gains. So this change, put in place by Reward Systems Designer Russ Petersen, allows those players to keep up with their PvE-ing counterparts. It's fantastic news! I'd love to see some improvement to XP gains from battlegrounds, too.

And let's not forget that Holinka has previously hinted at Skirmishes being potentially available for leveling, which would be an incredible change. Certainly, the rewards would need to be ironed out, but that they're even thinking about it gives me hope for PvP leveling becoming something that more than just the dedicated or foolhardy undertake.

Filed under: PvP, Warlords of Draenor

Heroes of the Storm glossary

Heroes of the Storm is not categorized as a MOBA by its creators, but as a Hero Brawler, and there are definitely big differences between Heroes and other popular MOBAs. Nonetheless, a lot of the players you're going to be seeing in-game will have played MOBAs before, and thanks to the similarities to MOBA play, you're going to be seeing a lot of MOBA jargon. And you might not understand it all, but we're here to help. We're not going to go into every individual phrase that might ever be uttered, but we're going to spell out some of the more common ones.

Let us know if there are other things you've heard that you haven't understood, and hit the break for the Glossary!

Read more →

Filed under: Heroes of the Storm

Heroes of the Storm dev Q&A

The latest Heroes of the Storm dev Q&A is here, and you can watch it above when it goes live at 11am Pacific. This week, as the Tech Alpha runs on, the developers are talking about the talent system. Joining Kevin Johnson this time, we will have Dustin Browder, Game Director, Richard Khoo, Senior Game Designer, and Matt Cooper, Game Designer.

As the talent system is a key part of the game that separates it from the Item Shop methodology of other MOBAs, it will be interesting to see the insights and design challenges that the developers have faced. You can send in your questions to the developers on Twitter at @BlizzHeroes by using the hashtag #HeroesQA.

Following the dev Q&A, there'll be a live match, shoutcasted by Dustin Browder and Kevin Knocke.

Filed under: Heroes of the Storm

Poll: RNG gearing or points-based gearing?

There seems to have been something of a shift of late in Blizzard's gearing philosophy. We've moved from a heavily points-based system, where players had to earn currency -- specifically valor -- to buy items. They also had to earn reputation, which was another thing we can compare to points, although they're not a currency you can spend. Now, we've got Valor only used as an upgrade system, players are reliant on drops for the initial item to upgrade. The Timeless Isle does award currency, but you're more likely to rely on RNG-based drops to get gear from there. Not to mention the RNG nature of Warforged gear.

And it looks like this is only going to move more towards RNG with Warlords' removal of currencies, removal of reforging, and the addition of sockets and tertiaries as RNG elements on top of the Warforged system. PvP gear remains mercifully points-based, and in a play system where gear equality is so important, we can only hope it remains the case. But in PvE, what's the good and bad of each?

Well, points-based gearing is predictable. It gives you certainty and goals to work towards. Just so long as you keep grinding points, you know categorically that you will get that piece of gear. You can see your points build up, and it's satisfying. On the downside that predictability makes it less exciting. In PvP, that's no bad thing -- you certainly don't want the opposition to get their weapon and 4-set first while you get 2 rings, a neck and some bracers!

Read more →

Filed under: Analysis / Opinion, Warlords of Draenor

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011
It came from the Blog: Pilgrim's Bounty 2011
Mat's Birthday Wish
WoW Tier 13 Armor Sets

 

Categories