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Warlords of Draenor: Recruit Nat Pagle for your garrison

Anglers
The folks over at El's Extreme Anglin' have provided a comprehensive step-by-step guide on how to obtain legendary fisherman Nat Pagle as a follower for your garrison in Warlords of Draenor. Over the years Nat Pagle has become somewhat of a beloved figure in World of Warcraft, and has been the focus of numerous fishing quests -- some obscure, some mundane. In Warlords, you're going to have to have him as a follower if you want a shot at fishing up the rarest and most difficult fish in the expansion: Lunkers.

To get Nat, you'll first have to unlock the garrison Fishing Shack, which becomes available at level 96. From their, your garrison fishing vendor will send you on a quest to catch a specific type of fish from a specific place. Once you turn that in you'll get a quest to go find Nat Pagle, and from there begins his recruitment questline. Once you complete all his requirements -- to fish up various Lunkers throughout Draenor using special bait -- you'll be rewarded with Nat as a level 100 rare-quality garrison follower. You'll also be able to start catching Lunkers throughout Draenor without using bait. No word yet on what Lunkers do, but my guess is that they'll be required for certain high-level cooking recipes, so devoted raiders or guild suppliers probably want to make sure to schmooze Nat into their garrisons! Happy fishing!

Filed under: Warlords of Draenor

Warlords of Draenor: Claws of Shirvallah cat form datamined

New female tauren aren't the only shiny new player character models this week -- our friends at Wowhead have datamined the new druid cat forms that will go along with the level 100 talent Claws of Shirvallah. The talent allows druids who take it to cast all non-damaging druid spells while in cat form, and the half-humanoid half-cat model is a visual indication of the talent's hybrid nature. The animations are fluid and certainly make the model look intimidating. The worgen snow leopard version is my favorite, however, I do wonder if the models will be available in all the same color variations of the normal cat form models, or if the colors displayed are the only ones.

While I can appreciate the skill and care put into these new cat form models, I'm not entirely feeling it, at least not yet. I just can't imagine my druid looking like that! Fortunately, it doesn't seem as if the talent is really relevant to my personal playstyle -- Lunar Inspiration seems more my speed -- but I can see how it may be very important for PvP'ers in particular. What about you? Are you going to grab Claws of Shirvallah at level 100? Is the model part of the reason why or why not?

Check out Wowhead for the full 3D models of all four forms in their modelviewer, as well as video of the new forms in action.


Filed under: Druid, News items, Warlords of Draenor

The 2014 North American WoW arena tournament

Arena qualifying tree
BlizzCon 2014 is on the horizon, getting steadily closer every day, and thus so is the 2014 World of Warcraft Arena Invitational World Championship. If you're a player on the North American servers--which include North America, Oceania, parts of Southeast Asia, and South America--your chance to qualify for the tournament is coming up in the next few weeks. In order to be eligible for the North American Arena Tournament your 3v3 team must have a minimum rating of 2500 by August 25, 2014. The tournament will be a double-elimination with teams competing in a best of five match format. At the end of the tournament, the top three teams from North America will be invited to BlizzCon to compete against five additional teams from around the world for the championship title.

Think you have what it takes to compete at BlizzCon for a piece of the $250,000 purse? Time to get your teams ready and push for that 2500 rating by August 25th. Good luck to all the competitors!

Filed under: Events, PvP, BlizzCon

WoW Moviewatch: Westfall Pumpkins

Westfall Pumpkins is a tale of not-so-friendly competition between two determined farmers entering into a pumpkin-growing contest. Like any good rivalry, the pair are in no way content to let the other do their thing, and just can't bear to be outdone. In Azeroth, though, we know that nobody is content to let nature simply take its course, and so alchemy, magic, and an impressive judging panel rule the day in this entertaining tale of gardening gone wrong. Whose pumpkin will take home the blue ribbon? You'll have to watch to find out.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

New female tauren model

Female Tauren
The latest artcraft post has been released on the WoW official website, and it previews nothing less than the new female tauren model. This model update in particular has been highly anticipated, because the old female tauren models are...well, they're not all that expressive, are they? Fortunately, their blank bovine stares are all set to be a thing of the past. The new models take full advantage of newer texture-rendering capabilities, featuring gorgeous detail in the fur, a full range of facial expressions, and far more natural-looking hair. In addition, their hands have also been scaled-down, as Senior Art Director Chris Robinson notes that female tauren hands were particularly huge, even by WoW standards.

Head on over to the official site for the full preview, it's well worth your time.

Filed under: News items, Warlords of Draenor

Hearthstone: Curse of Naxxramas livestream

Check out WoW Insider's live stream for the new Hearthstone expansion pack: Curse of Naxxramas! Our own Robert Wing will give you the scoop on all the new cards and how they play. If you're interested in Hearthstone, here's your chance to get a glimpse of all the new features in action. Happy card slinging!

Filed under: Hearthstone Insider

Heroes of the Storm: New hero announced

Today a new hero option was announced for Blizzard's MOBA Heroes of the Storm: Rehgar Earthfury. I'm not surprised that Blizzard is giving us a shaman hero--after all, shaman are an iconic group in WoW lore and gameplay--but I am surprised that they've chosen Reghar as the shaman's representative. Compared to more well-known shaman in WoW such as Thrall, Rehgar tends to fly under the radar. He does, however, have his own history and tale to tell. Rehgar is one of the older generation of orcs and was born on Draenor. When Thrall came to power he eventually served as one of his advisors but before that Rehgar was a slave master who owned a particularly infamous gladiator: Varian Wrynn.

Rehgar is a support character who posseses an ability set that goes along with his shaman class: he can turn into a spirit wolf, drop totems, and call upon the elements to aid him in battle. He seems to use a fist weapon for his basic physical attack, and I'm certain he'll have a range of fun shaman specialist attacks to go along with that. Frost Shock had better be on the cards! I'll also be interested to see what additional skins he gets--maybe a Thrall makeover, complete with epic braids?

The announcement of Reghar as a hero makes me very sad that Varian isn't a playable hero option. If you've been playing the alpha or watching streams, you may have noticed that heroes with lore connections in their respective franchises often have more personalized banter when they interact on the battlefield. I would love to see what Rehgar and Varian have to say to each other, but it doesn't seem to be on the cards just yet. Here's hoping for the future!

Filed under: News items, Heroes of the Storm

Warlords of Draenor: Beasts of a savage land

Beasts of the savage lands
Zone previews have become an expected and anticipated facet of the news surrounding Warlords of Draenor, and now mob previews are being added to that mix. The first of them highlights some fearsome new creatures--some familiar, some not--that are to be found in Shadowmoon Valley. The hulking, rocky-skinned Riverbeasts are reminiscent of hippopotamuses, with their square snouts, pillar-like feet, and bad attitude. Podlings are creepy-cute evil flowers that will forever haunt my nightmares, and of course, the elekk should be familiar to anyone who's ever played a draenei--though these new models are definitely a step up in intimidation. Draenor ancients are tree-based forest guardians, the draenic equivalents of the treants we all know and love.

I love this little sneak peak into the roaming creatures of Shadowmoon Valley. The zone previews have been some of my favorite promotional items for Warlords of Draenor, because they give you just enough information to let your imagination fill in the gaps. This mini-beastiary adds a few more set pieces to the landscape of Draenor, and I hope that some versions of these mobs are rare spawns that drop loot or at least bragging rights for the intrepid players who bring them down. I'm also hanging on every word about the draenei rangari, because so far we know relatively little about them but they sound like the most fascinating sect of the draenei by far. Check out some of the beasts of Shadowmoon Valley, and I'm certain we will see more from other zones in the future, as well.

Filed under: News items, Warlords of Draenor

Warlords of Draenor: Talador preview

Talador
The Warlords of Draenor zone previews continue with Talador, the heart of the draenei civilization on Draenor. Associate Quest Designer Johnny Cash provides an overview of what promises to be a stunning zone. Talador is the original, pre-Burning Crusade version of Terokkar Forest, a lush, forested zone home to both Shattrath City and the sacred Auchindoun. In Warlords, we'll see Shattrath and Auchindoun in their full glory, along with other draenei outposts such as Tuurem and Telmor, however all is not well. Shattrath is under occupation by the Iron Horde, and it will be the player's job -- along with allies, of course -- to liberate the city. Similarly, Auchindoun is being threatened by the brutal Teron'gor (you may know him better as Teron Gorefiend, the very first death knight), as well as being threatened by demons from the Burning Front. Players will fight alongside Exarch Maladaar, leader of the Auchenai, and Lady Liadrin in defending the draenei's sacred mausoleum.
In addition, Talador will provide players with a choice between building an Arcane Sanctum or an Arsenal for their garrison outpost. Each will provide a means of support for the player--either an arcane orb that zaps enemies who get too close, or artillery strikes from mounted arsenal cannons. Furthermore, Talador holds plenty of secrets, like rumors of mythical Arakkoa, who have left their shadowy, ancestral homes in the Spires of Arak for reasons we can only guess at.

Talador is the zone I'm probably looking forward to the most, because Terokkar was my favorite zone in The Burning Crusade. I can't wait to see Shattrath and Auchindoun the way they were meant to be seen, and to fight alongside great heroes of the draenei in order to protect these precious cities. I'm sure Talador holds many exciting adventures for us denizens of Azeroth, and I look forward to experiencing them.

Filed under: Warlords of Draenor

Heroes of the Storm: New battleground revealed

Heroes of the Storm Heroes
The Heroes of the Storm official site has released a new interview with Senior Technical Designer Meng Song all about the game's new battleground map: the Garden of Terror. The Garden is a three-lane map that cycles between daytime and nighttime, with corresponding changes to both lighting and map features. During the day, there are the usual mercenary camps for players to capture, but they disappear when night falls, and instead night horrors will appear in the garden sections of the map. The night sequence ends when all night horrors are killed.

In addition, players can gather seeds by killing certain mobs scattered around the map. Once 100 seeds have been collected, players can summon a Garden Terror in their base. Much like the Dragon Shire map, the player that summons the Garden Terror becomes it, granting you two powerful abilities: Plant Horror Overgrowth, which disables and damages enemy buildings, and Spore Queen's Curse, which turns your enemies into piddling little Plant Zombies.

It's great to see a new map being added to Heroes for some extra variety. I'm really interested to see how the day/night cycle works out in gameplay, particularly because the transition is player-controlled. I'm sure there will be a variety of strategies for when and why to try and shift the map into night, and for how long to leave it there. Mostly, it will just be nice to have another possible option on the battleground roulette wheel.

Filed under: News items, Heroes of the Storm