Thanks to major events like BlizzCon, as well as an uncanny level of visibility in public forums, interviews and on Twitter, we tend to think of WoW
as a personal project run by a very small number of people. Chris Metzen, Tom Chilton, Greg "Ghostcrawler" Street -- these folks have received a fair amount of the praise, and virtually all of the blame, for nearly every good and bad thing we perceive about the game. And when a change is implemented that we don't understand or disagree with, too many of us often tend to think, "How could they be so stupid?"
The answer, a lot more often than we may be willing to realize, is: The people who make WoW
happen are far, far greater in number than the few we see publicly -- and they're just as human as the rest of us.
In the wake of sad news in the gaming world -- Irrational Games, the company that brought us BioShock Infinite, is going poof
-- we've been given an important reminder of how huge the gulf can be between our perception of who makes a game come to life and the realities of dame design.
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Filed under: Analysis / Opinion, Blizzard