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Filed under: Monk

Mists of Pandaria news coming in March with press sneak peek

Blizzard has announced that some information is coming about the highly anticipated Mists of Pandaria, World of Warcraft's fourth expansion -- well, information with regards to when there will be information about Mists of Pandaria. In the middle of March, Blizzard will hold a special press event for members of the media to see what kind of progress has been made, in showable form, since BlizzCon 2011's impressively far-along demo.

As Nethaera posted, information is coming, and we now have a date. This feels like Blizzard's taking a page from the Apple book. Pressers and hype events like these work incredibly well for a company like Blizzard that is very much an Apple of its industry. By calling its own press conferences, conventions, and press trips rather than announcing information amongst the rest of the gaming industry at conventions like PAX, the message is much more focused and clear -- the cacophony is removed. I'm excited to know when new information will be available. Of course, I'd rather have the information, but a day to hope for is better than nothing. It's gonna get busy in March.

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Filed under: Blizzard, Monk, Mists of Pandaria

How could tanking design be changed?

Tanking is designed around holding threat and using abilities to stay alive. The current paradigm, wherein tanks work hard to passively gear themselves for predictable incoming damage in order to make healing them easier, has its drawbacks. Tanks usually ignore stats that contribute to threat generation (to a degree that baseline threat generation has repeatedly been increased, currently sitting at five times damage dealt by the tank), which has led to the discussion of active mitigation in the tank design of Mists of Pandaria. The goal is to make tanks desire threat generation stats such as hit and expertise by making them not just threat stats, but also to tie them into survivability.

By making threat gen stats also generate resources that are used to actively mitigate incoming damage, the goal is to make tanks want those stats, rather than simply aiming as close to complete coverage of the combat table as they can get, reducing incoming damage to something as reliable and easily anticipated by healers as possible. Tanks currently value dodge, parry, and their mastery stats well over any potential threat generation from hit and expertise.

Since we've already seen quite a bit of the Mists of Pandaria talent calculator, we know that design of the new tanking system is probably fairly well advanced. We also know that the monk, another tank/DPS/healing hybrid class, will be debuting with the expansion. Therefore, it's worthwhile to examine tanking changes that could be implemented, even to stretch our vision of tanking significantly past where it is now and most likely past where it will go in Mists.

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Filed under: Druid, Paladin, Warrior, Death Knight, Monk

What might Mists of Pandaria mean for healing?

Mists of Pandaria is something of a scary thought for the future of many healers. The introduction of another class that is capable of tanking, DPSing and healing marks a potential destabilizing factor. While it is scary, it is also exciting to a lot of players. Shaking things up isn't always a bad thing, and it has the potential to introduce some very different playstyles. The most important question, though, is what the addition of another healing class could potentially mean for how the other healing classes play and are balanced.

The introduction of the monk class has the potential to trigger a series of changes that could wind up being seen across all of the healing classes -- that is, depending on the reception it receives. These changes are things that some healers might not have considered or further expanding of particular mechanics that are already in game. With that said, it's time for a bit of speculation!

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Filed under: Monk, Mists of Pandaria

Is it time to kill the global cooldown?

OK, so I was playing some Diablo III beta last night. Since this is a site that covers World of Warcraft, I'll just say that the little snippet I managed to play through before passing out was such that I could describe it in superlatives. But one of the things I noticed when playing was that the barbarian class plays absolutely perfectly to me. There are attacks that gain you the resource (fury) that you then spend on larger, more punishing attacks. You can spam those fury-gathering attacks; there's nothing limiting you from making them. You could hammer the keyboard all night if you wanted to. And it felt good.

This is when I realized that I hate the global cooldown. I guess it's double kudos to Blizzard that it got me to accept the global cooldown for seven years and then got me to despise it with another of its own games. Looking over the list of class abilities not affected by it, I find myself starting to wonder if it even serves a purpose anymore. Or is it just a holdover from the game's original design?

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Filed under: Druid, Hunter, Rogue, Analysis / Opinion, BlizzCon, Death Knight, Monk, Mists of Pandaria

Raid Rx: Class balance and design Q&A panel looks at healing

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Manage to catch the class Q&A earlier this week? If not, there are some pretty interesting things going on for patch 4.3 and for Mists of Pandaria. You can either go check out the full transcript or read on for only the healing relevant ones.

Highlights include:
  • Discipline priests get a new spell.
  • Intellect won't directly increase mana pool size.
  • Restoration Druids get a castable Barkskin.

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Filed under: Druid, Priest, Raid Rx (Raid Healing), Monk

Class Balance Q&A: Monk


Guest asked:

With the introduction to monk, many players are speculating exactly how this class is going to heal. We were given that the stance that allows healing would give mana, but what many players are wondering is how will this effect abilities that require chi(such as roll), and will healing monks be rewarded for meleeing like the Paladin is, or will it become a requirement, making them less appealing to fights with small range aoes, or has the idea of melee healers been replaced?

Koraa answered:

The Monk will be able to choose whether they want to melee DPS to heal or heal from range like other classes, similar to how a Discipline Priest can choose to heal through using Smite or to use mostly cast heals. So you could heal a fight as a Monk without DPSing at all and still be competitive. Roll may likely cost mana and get some kind of cooldown once you're in healer stance. There's also currently a talent that changes roll into a different ability that heals and does damage to targets you roll through, which makes it interesting for the healer Monk.

Jonathan Fuller asked:

Is there any reason (other than balance) that you decided to give healing Monks a Mana bar instead of their cool new resource? (I was really looking forward to playing a healer with endless resources). I feel anyone who wanted to play the old healing triage with Mana can play one of the existing healers, and chi/orbs is a great new and exciting way to heal (On top of the mobile healing the Monk should provide)

Koraa answered:

Having the Monk not use mana was discussed early on, and there's a (small) possibility we could still go that route but the reason we didn't is because there is a significant amount of design challenges for a mana-less healer. For one, they could heal for literally forever. They would not value stats other healers would. Mana potions and other power-ups that raid bosses give would be useless to the Monk. Not that those challenges couldn't be solved, but there would have to be some compelling gameplay benefit to going through with it. And we're not sure that would be true.

Andrew asked:

There was a question a few minutes ago about Monk tanking, can you provide some sort of idea on how it will work? Also, how will it compare to the current tanks in PvP? Where most groups find anything other than a warrior tank to be lacking.

Koraa answered:

All Monks (DPS, Tank and Healer) will use the dual combo point resource (Force). So for the Brewmaster (Tank), they will choose between using two different types of mechanics through Dark and Light. For example, Dark may be an absorption shield which is larger depending on how many Force you consume. And Light may be increased avoidance. So you can do things like build up and store Dark for a big shield when you need it, or if you don't really need much self-survivability (maybe you have me healing you ;) then you can just spend your Dark Force on DPS instead.

The Brewmaster also has drinks as short-term buffs, which restore Light or Dark Force, Chi etc. There's also an Ox Statue that they can summon which will do something cool :)

Raymond Mallozzi asked:

Regarding about the Tanking version of the Monk Class. Will we see some Tipsy animations for activating dodge increase abilities like bending backwards to take a drink?

Koraa answered:

Currently the Monk Brewmaster stance is an animated drunken stance, so you do look... well, tipsy at times.

Kurtiizle asked:

Will there be any talent info realeased for Monks before 4.3? I feel the community is interested in getting a feel for how the class might play out.

Wradyx answered:

Monk class design is still too early to have a talent tree fully designed. Anything we showed you now would be so subject to change it would be meaningless. You're going to have to be patient and wait for beta testing on monks to see what their talent trees look like.

Guest asked:

Will the various races animations for Monks be uniform (for the most part)? Or will each race have unique animations for their monk class?

Xelnath answered:

Because the Pandaren taught all of the Monks of Azeroth - they use similar stances and style, though there might be slight variations between races.

Ulfric Wulf DeNalli asked:

What about Windwalker Monks is gonna make us wanna play them? Like, what skills/abilities/buffs will they bring to the raid comp that's gonna make people wanna bring them along?

Koraa answered:

Here's one Windwalker mechanic. You can summon what are similar to Diablo III health globes with a maximum of 3-5 or so that heal players when they run through them. So you could setup a few of those in an area, and players who have to run from beams or fires can run through your orbs for some quick healing. Not must have but something other healers dont' exactly bring right now.






Filed under: Monk

The New Class: Monks and class balance

I've wanted to talk about this for a while. The game's hybrid vs. pure debate is about to swing into high gear. With the monk, not only will there be a third class that can tank, heal or DPS, but it will be doing these things with entirely new mechanics. What does the monk mean for everyone, both those who will adopt and love it and those who will have to compete against it?

The first change the monk brings along with it is simple: the class numbers game. Not only will we have 11 classes now, but all sorts of other numbers change as well. For instance, there will now be five classes capable of tanking and five capable of healing. We'll have four pure DPS classes and seven hybrids that can DPS. There will be a total of 33 specializations (although it may be easier to balance with talents shifting to the new system) to design around.

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Filed under: Analysis / Opinion, Monk, Mists of Pandaria

Ghostcrawler introduces you to the Pandaren monk

Mists of Pandaria is bringing us the new monk class as well as the new Pandaren race, finally making its way to World of Warcraft after years of speculation and wondering. Blizzard Insider, Blizzard's own internal look at the wheelings, dealings, and development processes of the company, pulled Lead Systems Designer Greg "Ghostcrawler" Street aside and asked him a bunch of questions about the Pandaren, monks, and the newest expansion.

Ghostcrawler discusses the motivations behind the Pandaren and how they differ from the other races of Azeroth, how the monk class came about and was decided upon, and what monk players outside the Pandaren race will have in store for them when they travel the world. One of the more interesting pieces of information is how player character monks who choose to start as a race other than Pandaren will still have a heavy Pandaria-inspired kit and experience, since it is the Pandaren that bring the monk class to both the Horde and the Alliance. Of course, we have extra confirmation that DPS and tank monks will be sporting agility leather gear, and the healer archetype will don intellect-based leather gear.

I don't believe that I am alone in this observation, but Blizzard has been out and about like crazy talking about the Pandaren and the monk class nonstop. Personally, I'm loving it. The more, the better. Over the years, Blizzard has gone from a very secretive company to pulling back many of the curtains for players and fans alike, with peeks into the development process and getting out ahead of the speculation machine. It's learned a lot from The Burning Crusade and Wrath days. Hit the jump for the full interview with Greg Street.

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Filed under: Monk, Mists of Pandaria

Insights and observations on early Monk DPS mechanics

Pandaren monk posing on pole.
Here at WoW Insider, we're somewhat known for our crock pot, tin foil hat theories. Anne Stickney and Matt Rossi are definitely the best-known for this, as both of them possess levels of lore knowledge that can only be bested by Red Shirt Guy. Personally, I'm not a lore buff. My tin foil hat theories have relatively little to do with wondering if Elune is secretly a Naaru but instead with class balance, generally within the DPS role. With last week's announcement of the monk class in Mists of Pandaria, I've kicked my brain into overtime to figure out just how this class -- and specifically, the windwalker spec -- might come out.

What do we know about monks?

We know that monks will be agility-based melee DPSers (and tank and healer, but I'm focusing on DPS today). We know that they'll be able to use staves, polearms, fist weapons, and one-handed maces, axes, and swords, which means they'll need to be balanced with both two-handed weapons and dual wielding in mind (that is, unless Blizzard restricts dual wielding to DPS and two-handers to tanking, which is a possibility).

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Filed under: Analysis / Opinion, BlizzCon, Monk, Mists of Pandaria

BlizzCon 2011: Early monk abilities and the dark side of the force

I was able to sit down at the Pandaria demo stations at BlizzCon 2011 over the weekend and play a Pandaren monk two times in a row. (It was a short line.) I came away with the impression that the monk class may be one of the most interesting and dynamic classes to play in the game. Similar to the death knight, there is more than one resource to manage, and it makes the class enjoyable and engaging.

This is how it works. The basics are very similar to playing a rogue except that there is (currently) no auto-attack. You have a bar of chi that mimics the rogue energy bar. You also have a bar with slots for four light orbs and four dark orbs. The basic level 1 attack, Jab, consumes 40 chi (out of 100) with every shot and grants you both a light orb and a dark orb.

Also at level 1, you get an attack that consumes one light orb that does twice the damage of Jab. If the target is over 50% health, it inflicts three times the damage of Jab. At level 2, you get a kick that inflicts three times the damage of Jab and consumes two dark orbs but returns one if the kick kills the opponent.

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Filed under: BlizzCon, Monk, Mists of Pandaria

Breakfast Topic: That's all, folks

Whew. Well, those of us who were at BlizzCon 2011 are all on their way home today (except for Fox, who wandered off in the middle of the last panel and has not been seen since ... but we figure he'll turn up eventually). On behalf of all of us here at WoW Insider, we'd like to thank you for hanging with us, and apologize for the fact that this week's articles are all going to be written while sleep-deprived, hungover, or under the influence of copious quantities of caffeine.

So what did you think of this year's BlizzCon? This was definitely a more raucous convention than last year's, which was the calm before the Cataclysm storm. While readers have weighed in on what they're looking forward to the most (and the monk seems to have a clear advantage), there was still the rest of BlizzCon to consider. Did you watch the Foo Fighters concert? Did you order the annual pass? Do you have a favored pet picked out yet for battling other players? And what's up with that snake tail in Gundrak, anyway?


The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: Breakfast Topics, BlizzCon, Monk, Mists of Pandaria

BlizzCon 2011: Day one round-up

BlizzCon 2011 has begun! And it turns out that that trademark Blizzard registered back in August really was a sign of things to come. But that's just the tip of the iceberg. If you're just joining our BlizzCon coverage, or you may have missed something, you'll find a round-up of our articles and galleries below.



The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: Events, Blizzard, BlizzCon, Monk

Breakfast Topic: Which part of "Mists of Pandaria" has you most excited?

When we saw that Blizzard had registered the Mists of Pandaria trademark back in August, no one was sure what to think. Was it a sign of the next expansion, a WoW Trading Card Game pack, or simply Chris Metzen playing an elaborate prank on us all? It turns out that the first option was the correct one, but big fat pandas are not the only things we have to look forward to next year. Huge talent changes, the WoW version of Pokemon, scenarios and challenge modes, a new class (the monk), and even a free copy of Diablo 3 (with the new WoW annual pass) are all bundled into the next expansion. Which one of these interests you the most?
Which part of "Mists of Pandaria" interests you most?
Big fat pandas. Anyone who says otherwise is a traitor to the cause of fun.2285 (20.9%)
The monk. A tanking, healing, punching drunk? Yes please.3696 (33.8%)
The talent changes. Finally, I can have all of my class' most annoying talents at the same time!1562 (14.3%)
Pet battling. Mini Diablo! I choose you!1069 (9.8%)
Scenarios and/or challenge modes. I'm better than everyone else, and now I have another way to quantify it.630 (5.8%)
The sparkle pony that comes with WoW's annual pass!579 (5.3%)
None of the above. I'll write mine (if I have one) in the comments.1124 (10.3%)


The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: Breakfast Topics, Monk, Mists of Pandaria

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