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Filed under: All the World's a Stage (Roleplaying)

Q&A with your roleplaying questions

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Roleplaying is the very definition of a social activity -- it pretty much requires more than one participant if you ever expect to have any fun with it. But if it's something you've never done before, trying to get into roleplaying can be a daunting prospect, especially if you've got a bunch of questions and no idea how to get the answers. So this week, I decided to turn the tables around and answer a few questions from the roleplaying community over on Twitter.

While I got some roleplaying questions, I also got some lore questions as well. Honestly, that's only to be expected, because roleplay and lore work hand-in-hand.

@Sin_Aliaga asked:

Blood Elf Druids.... can they co-exist in Warcraft lore? And if so, why haven't they tried yet?

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Filed under: All the World's a Stage (Roleplaying)

Roleplaying for laughs

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Sure, some people want to roleplay serious characters and serious situations. Maybe you like roleplaying the fight against Deathwing, or maybe your character has some major issues in their life to work out, or maybe they've got some dire task they need to accomplish. Everyone would like their character to be important and significant within their circle of friends, whether they're playing the hero or playing the villain.

But there's a different class of roleplayer out there who looks at the Warcraft world in a decidedly different way. You know who I'm talking about -- the class clowns, the cut-ups, the jokers. The roleplayers who can't seem to take anything seriously, nor do they want to. After all, we're playing a game! It's a game with giant talking cows, squid-faced spacemen, tragic werewolves and greedy little green guys who would do anything for a buck. Of course these characters are really fun to play ... but what happens when they go too far? How funny is just funny enough without being irritating beyond all reason? How do you roleplay a comic relief character without going overboard?

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Filed under: All the World's a Stage (Roleplaying)

How to assemble a character history for your roleplaying character

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Last week, we talked about roleplaying descriptions for characters and what should be considered a descriptor for your character. Along the way, I also mentioned that a lot of people make the common assumption that a character's history should be a part of their description as well. After all, part of what makes up a person is everything that's happened to them, right? Sure! But not when we're using roleplaying addons that have a clearly defined spot for character history.

And that clarification is important, because there are still roleplay addons out there that don't have a character history tab at all. Does this mean you should type up your character's history as part of your description? Absolutely not. Descriptions are for descriptions, and history is for history. If your roleplay addon doesn't allow for a character history tab but you're really gung-ho about writing up that history for everyone to read, I'd suggest finding a roleplay addon that has a spot for all that backstory you're dying to tell.

Except for one thing -- you don't want to tell everyone everything.

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Filed under: All the World's a Stage (Roleplaying)

How to write a roleplaying description that pops

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

We're taking a break from our whirlwind tour of Azeroth's finest roleplay locations to address an issue that has come up time and time again -- and will probably continue popping up until the day Warcraft closes the doors to Azeroth for good. There are several addons out there for roleplay, and all of them allow a certain amount of customization to help you build your character whatever way you see fit. Most allow for some degree of character description, and some even allow players to write up a brief character history, as well.

But time and time again, players point out errors in the descriptions of others or flaws in fantastical backstories that simply should not exist in the Warcraft universe. So what makes a good roleplaying description? What should it have, and what should it definitely not mention at all? And perhaps most importantly -- what do you do when you run across a roleplayer whose description is blatantly out of line with Warcraft canon, taking liberties with the lore you love?

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Filed under: All the World's a Stage (Roleplaying)

5 creepy Outland locations for roleplaying evil misdeeds

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

It is really odd to see videos of the "old" Outland -- but keep in mind, this wasn't really Outland at all. It was a development area that wasn't accessible to players, and people managed to glitch their way into it. What's really weird about these areas is that despite their age, you can see areas that look hauntingly similar to what we got with The Burning Crusade's release.

Speaking of Outland, it was once known as Draenor, whole and complete just like Azeroth, but the land was shattered due to Ner'zhul's attempts to open dimensional portals across the land. However, Draenor was a dark place even before that moment, home to betrayal, manipulation, treachery. Needless to say, Outland is teeming with raw, evil energy -- and perfect for a villain looking for somewhere to siphon all the power he could ever desire.

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Filed under: All the World's a Stage (Roleplaying)

5 Outland getaways for vacationing roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Sure, Cataclysm may have reworked the world and opened up tons of new roleplay spots to vacation in. But what if by getting away from it all, your character means they really want to get away? In that case, you can't really get any more remote than Outland. Formerly the planet Draenor, Outland is the shattered former home of both the draenei and the orcs. Yet despite its being blown into pieces, it still remains hauntingly beautiful.

And it's highly unlikely your character will be bothered while on vacation there. Since Outland is level 60 to 70 and well below what could be considered current content, the most you're going to run into is the occasional alt or newbie leveling their way through as quickly as possible. So why not take your character through the Dark Portal, take a good look around and see what kind of gorgeous scenery Outland has to offer? Here are five pretty good locations for a restful retreat.

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Filed under: All the World's a Stage (Roleplaying)

5 Eastern Kingdoms haunts for roleplaying villains

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Kael'thas Sunstrider wasn't just your typical, run-of-the-mill villain. When his diabolical plans in Outland didn't work out, he headed to the Isle of Quel'Danas with an even more diabolical scheme. Tempest Keep may have been a setback, but Kael'thas had a contingency plan in place -- and a second lair in which to set up shop. Sure, we may have mowed him down in short order, but at least he had a backup plan, right?

When you're roleplaying a villain, the last thing you want to happen is to get caught and have all your evil plans foiled for good. Therefore, a clever doer of misdeeds should make like Kael'thas and set up a backup plan, just in case the first one doesn't pan out. And if you're looking for a second evil lair (or simply didn't find the appeal in last week's Kalimdor locations), the Eastern Kingdoms has plenty of places in which your evil villain can plot to his heart's content.

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Filed under: All the World's a Stage (Roleplaying)

5 creepy Kalimdor lairs for roleplaying villains

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

One of the common themes in Warcraft is that if you're a villain, you've gotta have a hangout. Whether it's Illidan's retreat in The Black Temple, the Lich King's frozen Icecrown Citadel, or even places like The Deadmines where Vanessa VanCleef works on her diabolical schemes, every villain in Warcraft has some kind of lair to call home. Usually these lairs are either dungeons or instances that we as players must clear out in the name of good, but sometimes they can be as simple as the cave that the Gneech calls home.

If you're roleplaying a villain, no doubt you have plenty of evil schemes under your hat. But does your villain have a suitably villainous lair to call home? If you're roleplaying a villain who's trying to blend in to the scenery, perhaps you don't need a sanctuary to call your own. Maybe hiding in plain sight is working better for you. But if you're the leader of an evil organization or simply looking for someplace to roost while pondering how exactly you're going to conquer the rest of the world, perhaps one of these five Kalimdor locations will work for you.

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Filed under: All the World's a Stage (Roleplaying)

5 Eastern Kingdoms getaways for vacationing roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

The Eastern Kingdoms is rife with conflict, whether it's the battles in Gilneas, the uprising of the trolls in Zul'Aman and Zul'Gurub, or the plague-ridden shores of what used to be Southshore. Much like Kalimdor, the shattered lands are riddled with the continued brawling between Alliance and Horde. But you can still find a few spots here and there to get away from it all -- the dwarves of Dun Morogh have the right idea about it, like the one pictured above. Sometimes, you want to forget about the battles and just take a day off and go sledding.

Kalimdor may be riddled with conflict, but there are still some beautiful places for characters to get away and take a vacation, as we saw last week. Quiet locations in the Eastern Kingdoms may be a little harder to find, but there are still quite a few places where a character can take a welcome breather from the endless struggles of war.

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Filed under: All the World's a Stage (Roleplaying)

5 Kalimdor getaways for vacationing roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Last week we took a look at five great cities for roleplay -- but what if your character is looking for someplace away from all the hustle and bustle of a big city? After all, many characters have just spent a terribly long time fighting back Deathwing and the assorted enemies of the Twilight's Hammer. Maybe your character would just like to get away from it all and take a well-deserved vacation. The Shattering and subsequent land grabs have guaranteed that there's conflict around every corner in Kalimdor, so where's a character supposed to go to get away?

Everyone knows about Gallywix's Pleasure Palace up in Azshara. With its relaxing pool complete with golf course and bar, it's a swank little vacation spot for roleplayers -- well, for Horde roleplayers, that is. The place is tended by goblins affiliated with the Bilgewater Cartel, which doesn't quite work for Alliance players. So why don't we play travel agent and take a look at five locations that are accessible and open to either side of the faction coin in the quiet corners of Kalimdor, far away from conflict and the rigors of war.

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Filed under: All the World's a Stage (Roleplaying)

5 great spots for group roleplay

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

The Darkmoon Faire might have been a little dull once upon a time, but the location switch has certainly improved its image. Darkmoon Island presents a new area for roleplay that is full to the brim with entertaining games, NPCs and events to spark a roleplayer's imagination. More importantly, it's a neutral zone that both Alliance and Horde can enjoy without having to worry about attracting the attention of local guards. We haven't really had a hub like that in Cataclysm, so it's great to see one finally come into play, even if it is just one week out of the month.

For most roleplayers, when one considers a popular roleplay location, two immediately spring to mind -- Stormwind City for the Alliance, and Silvermoon City for the Horde. For the Alliance, Stormwind is essentially the capital city that everyone flocks to. Even before the Cataclysm, it had plenty of out-of-the way locations, taverns and gathering spots. After, it's only gotten larger. For the Horde, Silvermoon offered an actual city comparable to Stormwind, something the Horde was severely lacking in vanilla WoW.

But hey, who wants to roleplay in just one spot? Why not take the action someplace different?

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Filed under: All the World's a Stage (Roleplaying)

Roleplaying the eternal question of Deathwing's demise

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Ah, the last major patch of the expansion. It's a winding-down point for roleplayers, especially if they've been tying their stories into the events of the expansion itself. While some may be roleplaying the struggle to defeat Deathwing, others may be roleplaying those that have nothing to do with the end of Cataclysm -- the shopkeeps, the elderly or those simply too young to participate.

But the same question resounds for roleplayers of any capacity when we're facing the end of an expansion. Whether you're a raider who roleplays or a casual player who's never set foot in a raid, who actually kills the final boss? When the time came to save the world, who was it that struck the killing blow? And when did that death occur?

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Filed under: All the World's a Stage (Roleplaying)

Why We Fight: Roleplaying the warrior

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

When you're roleplaying a particular class, you can either choose to ignore the class aspects of what you play, or you can fully incorporate it into your roleplay. A studious magic user or priest can be just as much fun as a sneaky, devious rogue or a dark and brooding warlock -- and death knights are a little bundle of joy, as we discovered last week.

But what about the warrior class? Strong, steadfast and fiercely devoted to bashing heads in, it's a wonder to anyone what exactly goes through a warrior's head. Some incorrectly view them automatically as less intelligent -- after all, if you deliberately go out to get your head bashed in on a regular basis, what does that really say about your level of smarts? But warriors, as simplistic as they may appear to the outside observer, can be multileveled bundles of fun to roleplay, just as much as any other class out there.

This is not to say you can't play your warrior as a character who is dumb as a brick -- heck, sometimes it's fun to do for comedic relief. But there are other aspects to the class and to the character to bring forward, even if the warrior class is lacking in a particular organization dedicated to their cause.

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Filed under: All the World's a Stage (Roleplaying)

Roleplaying plot points for the death knights of the Ebon Blade

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Death knights saw their introduction in Wrath of the Lich King, which was the only appropriate point for them to be introduced. Former servants of the Lich King, the death knight class as we see it in World of Warcraft has now broken free of his hold. The death knights that have broken free rejoined with their former comrades, either Alliance or Horde, but not without a struggle. As a class, the death knights are masters of undeath, using unholy, frost and blood powers against any who would stand against them.

But for roleplayers, the death knight offers a unique challenge. Here is a character who once had a life filled with hopes, dreams, aspirations and goals just like any other. But that character had his life taken from him abruptly and then found himself brutally ripped back to a mockery of his former self. It creates an interesting space in which one can play with the notion of what might have been, had you not been relegated to an unfortunate fate.

The playable death knights of WoW have their own organization, the Knights of the Ebon Blade. It was formed primarily to retaliate against the Lich King, which was taken care of in Wrath. So what are these knights up to today?

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Filed under: All the World's a Stage (Roleplaying)

Beginner Roleplay: Choosing sides

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

A lot of the columns I've been writing lately have been about the ins and outs of character development -- how to create a character that is rooted in the world and has a sense of realism, what that character should be aware of. But those are only the stepping stones to developing a character once you've chosen what to be. How do you go about choosing a character in the first place?

While you could simply flip through the character creation screen and pick whatever looks pleasing to the eye, if you wanted to, you may want to give it a little more thought than that. If you're looking for long-term roleplay, throwing aside a character because it just doesn't feel right once you've gone through all the work to make it viable seems like a gigantic waste of time. So let's break it down to the choices available, and the pros and cons of each, and make it a little simpler to figure out.

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Filed under: All the World's a Stage (Roleplaying)

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