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Filed under: Analysis / Opinion

The whole World of Warcraft in 41 minutes

It's no secret that I like the lore of World of Warcraft, so it should be no surprise that I decided that you needed to see this video. Nobble's done lore videos before, but this is quite frankly his masterpiece - a fairly concise (for what it is covering) run-through of all of the background of World of Warcraft and the Warcraft franchise as a whole. It's definitely worth your time.

Soak in it, my friends, the gloriously messy, chaotic, crazy lore of World of Warcraft.

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The Queue: How creepy

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Those cyclops critters always freak me out a little bit. They look so happy. Therefore, I find being happy creepy, I guess?

@AeroCross asked:

Do you think there's going to be a WoD version of the Timeless (aka Loot) Isle sometime in the future? How would that work?

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Filed under: Analysis / Opinion, The Queue

Sunday Morning Funnies: Like an elf person

Experience Boost
Sunday Morning Funnies is your weekly list of WoW-related web comics.

This week, in comics: Off to a rocky start, a mostly adjunctive modifier, a dip in the lake and a hedgehog of healing. Plus: Rug is coming.

In comic news, we have a very full list this week, with lots of bonus material and several of our sporadically updating comics contributing new work. Best in Slot kicks off Chapter 2 with its first page, as well as numerous extras. Gnomeregan Forever has also posted an extra.

Both WoW, eh? and Kibble & Bit have new content on the list this week, and Gratz posted four new comics. My Name is Nyhm, which updates Tuesdays (but only sometimes with WoW-related content) has two new comics on the list, one of which is Hearthstone-related.

In other news, Chloe and Bink have to make a tough decision. I mean, naps are really important, especially for cats.

Finally, the creator of Contested Territory (Maiu) asks the readers a question this week. Although many readers have already given feedback and left some insightful, supportive comments, there's plenty of room for more voices.

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Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

WRUP: Someone should make a Warcraft movie MMO

So there's this Warcraft movie that's getting made? And they showed off the logo and some props from it this week, and there's apparently going to be a big panel at SDCC where Legendary Pictures may or may not reveal some details about the movie. And so now I'm thinking about it, and I think we totally should make an MMO based on this Warcraft property, if the movie does well enough.

So this week, in addition to asking about what our friends are playing, I asked what they thought about this Warcraft movie and if it would make a good MMO.

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Filed under: Analysis / Opinion

Beta raid testing rescheduled to Monday

According to Ion "Watcher" Hazzikostas, the Warlords of Draenor beta raid test that was planned for today, has been rescheduled for Monday.
Raid Testing Schedule - July 25 (CANCELED)
So, sometimes things literally catch fire.

We were hoping we could get the servers up in time for the scheduled raid test, but that's looking unlikely. Servers should be up today, but I'd rather not speculate while everyone is waiting on the off-chance that testing will happen.

I'll post a new schedule for Monday testing, in a short while.


It's really unfortunate that the raid test had to be delayed - I was hoping to get a look at some of the new mechanics, get a feel for how raiding is going to work in Warlords, but I'll admit to understanding the motivation for postponing it. It's not likely that the servers will be as stable as one would hope, and sitting around waiting for them to be up doesn't make for a good, focused group to really test the content.


Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

The Queue: Voices, Curse of Naxxramas, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

If you didn't see our pre-Queue dance party, you missed out. Dubs were stepped.

Jalamenos asked:

Has there been any word from Blizzard about putting npc voices in a separate volume slider than the effects volume? As it is right now I can't hear most of what the bosses are saying without being deafened by all the sounds of us killing it. Feels like this is something they should have added a while ago especially since more and more of the game is getting voice cast.

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Filed under: Analysis / Opinion, The Queue

Warcraft movie logo, props revealed

It's that time of year again - the San Diego Comic Con is in full swing, and with it, news about the upcoming Warcraft movie directed by Duncan Jones. While we still have to wait for Legendary's panel on Saturday for any really juicy details, we do now have the logo for the movie (seen above) and pictures of the Doomhammer and a Stormwind-themed sword and shield set.

I admit, I'm not much for movies adapting game properties, but that's one heck of a Doomhammer, and the Stormwind sword/shield set - I'd like those in game. Considering Travis Fimmel's in this thing and we know Ben Foster is playing Medivh in it, I'm hopeful we'll get to see Anduin Lothar up in this.

Thanks to Craig Everson for the tip

Filed under: Analysis / Opinion, Blizzard, News items, Lore

A plethora of World of Warcraft mysteries

Well, actually the article from Kotaku mentions ten, but I feel strongly that ten is a plethora. The video from the DDG guides covers various commenters questions about what that snake in Gundrak is, what the dwarves dug up in Bael Modan, what happened to Neptulon after he got snatched out of Throne of the Tides, and where Tyr went after he abandoned his Temple in Northrend.

It's pretty neat stuff all told, so go watch it already. Number one is pretty interesting, at least I think so. I go there from time to time via the Stratholme dungeon.

Filed under: Analysis / Opinion, Blizzard, Lore

Is BlizzCon bad for World of Warcraft?

Okay, I'm sure with a headline like "Is BlizzCon bad for World of Warcraft?" you're already thinking this is it. Rossi has finally snapped. But hear me out for a second. We've had BlizzCons since 2005, before The Burning Crusade was even released. While they haven't happened every year (there was no BlizzCon 2006 and no BlizzCon 2012) it's been fairly regular since its introduction. Last year, Warlords of Draenor was previewed at BlizzCon 2013 - for many of us it's the source of pretty much every opinion we have on the expansion.

That, in fact, is exactly what got me thinking that it's possible that BlizzCon itself is bad for the game, for the game community at large, and for the future of the franchise. BlizzCon, by its very nature, is a hype machine. It's where we learn details about the expansion - its name, its features, its setting and goals - before they are even close to being ready for players. People play demos. Developers give talks about the games. In many ways it's very exciting. I've never been myself, but most of my coworkers and a lot of my in-game friends have. So my argument isn't that BlizzCon itself is bad.

But looking over the past year or so, in terms of Warlords of Draenor and player interaction with it, I start to wonder if having the big reveal at the convention does more harm than good, overall. Expectations are set at the convention - looking at the recent player reaction to the news that Karabor and Bladespire wouldn't be capital cities in Draenor, the issue can in part be traced back to the fact that we were told they would be at BlizzCon. Players (like myself) had months to get excited about the idea of Karabor as a capital city. Then, suddenly, we were told (almost as an afterthought) that no, the capitals were moved to Ashran.

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Filed under: Analysis / Opinion, Bugs, Blizzard, The Burning Crusade, BlizzCon, Wrath of the Lich King, Warlords of Draenor

The Queue: Betas, Tanaan Jungle, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Look at that crystal. That's a nice crystal.

DanielHudson asked:

Got into the beta last week, and was amused when the in game text popped up "awesome in game cinematic" was less amused when I didn't get to see the cinematic. Is this typical during betas?

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Filed under: Analysis / Opinion, The Queue

Sunday Morning Funnies: Second opinion

From Draenor With Love
Sunday Morning Funnies is your weekly list of WoW-related web comics.

This week, in comics: Deep, soul-searching questions. A unanimous vote-down. A makeover with an impact. In strolls a troll. Plus: Puppy love.

This week, Away From Reality celebrated its 300th comic. Congratulations AFR! And thank you, for entertaining us and creating for us all these years (and continuing to do so).

Also on the list this week is the Chapter 2 cover art for Best in Slot. Plus, both Sara & Kleeyo (which updates sporadically) and Kibble & Bit have a new comic up. NPC has posted one WoW-related comic this week, and Game of Thrones fans should read the next one in the series "Quizzed" as well.

However, Fox Rain did not update this week, presumably because its creator is traveling.

Finally, if you missed last week's comments section, then you are missing out on Trig's recipe for Strawberry-Basil Lemonade.

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Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

WRUP: And now, our feature presentation

This week saw a release date announcement for Curse of Naxxramas, the first adventure pack for Hearthstone. Release dates are fine and all that, but in more relevant WoW news, this week also saw the launch of a brand new beta build that opened up four new levels to obtain, two new PvE zones worth of quests, two model revamps, one PvP island, a mysterious portal, and a whole mess of new places to explore.

Sure, we already have a list of things to expect from Warlords, and a list of features we'll be seeing in the new expansion. But this week, in addition to asking everyone what they are playing this weekend, we decided to ask what one feature they'd like to see added to Warlords. How about you guys -- and what are you playing?

Alex Ziebart (@AlexZiebart) This weekend I'm taking it easy for the most part and spending time outside. When I am playing something, I'll be on the Warlords beta checking out Talador. As for new features? Real player housing is still something I really want after seeing it in action in Wildstar -- the amount of creativity some players pour into their lots is incredible. Though I'd accept a Karabor comeback as an alternative.

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Filed under: Analysis / Opinion

The rise and fall of features in World of Warcraft

I've been playing World of Warcraft since its inception. As a result, I'm as likely to view the game through the lens of my experiences as any player. One of the reasons I'm so thoroughly anti-nostalgia is because I'm actually incredibly nostalgic. If I don't stop myself, if I don't actively make an effort not to, I'll drown in falling down the well of this is how it was and just spend hours annoying the crap out of people who started playing after me. In one guild, I remember doing exactly this - I would spend all raid reminiscing with the other old hands (there were like four of us) and driving the newer raiders crazy comparing fights to raids from BWL to Blackwing Descent. Remember - every fight can be compared to Omnotron. Every fight.

One of the ways this shows up is when any new feature is introduced to the game. As a writer for the site, I always try and stay objective about a new feature, and often, I come to love them - I'm a huge fan of transmogrification, for example, and when they announced reforging a few years back I knew immediately it was going to become a mandatory and huge part of gear strategy. But the fact is this - on an emotional level I hate every single new feature as soon as I hear about it, because they're not my World of Warcraft - it takes an effort on my part to be open minded and I don't often succeed.

As an example - I've written multiple posts essentially defending the decision to remove flight for a while in Warlords' 90 to 100 zones and leave it out. But the fact is, flight was introduced back in The Burning Crusade and I've gotten used to it. I understand and I support the decision from a design perspective. But emotionally? Emotionally I have flying mounts and I want to fly on them. I just plain like being able to shortcut all the things on the ground, even while I get why the design doesn't support it. This divide between what's new and most probably better for the game and my own desires while playing the game isn't limited to wanting flight, either.

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Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor

Warlords of Draenor: Gorgrond preview

Fresh on the heels of today's Talador preview, we get a look at Gorgrond, forbidding home of the Iron Horde's industrial machine. Gorgrond is the next step for fighting back Iron Horde aggression -- after you've fought them off in Shadowmoon Valley or Frostfire Ridge, it's time to take the battle to them, and Gorgrond is exactly where you're going to do just that. Smash them Iron Horde. Smash them good.

But they won't just sit back and take it. In Gorgrond you'll come face to face with some of the most powerful and destructive weapons the savage world of Draenor had to challenge you with.

After withstanding the Iron Horde's initial assault, you'll make your way into Gorgrond with a handful of allies to try to discover the Blackrock orcs' intentions and find a way to thwart any plans the Iron Horde may have. It's a perilous recon mission. Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction. It's the kind of place you avoid unless you have a death wish.

If there's one thing I know about players, it's that they can't resist going someplace conce they've been told not to go there. It's like candy to them. I expect we'll all flood to Gorgrond as soon as we possibly can. I for one welcome our new Iron Horde victims, and everything else in the zone that gets in the way, too.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

NowGamer does Draenor/Outland side by side

One of the things I like the most about doing Shadowmoon Valley on the beta is the way it evokes the memories of Outland's version of the zone while clearly being a whole new place, designed from the ground up. Now the folks at NowGamers have put together a video comparing the two zones side by side.

It's cool to have because it does a much better job showing you how it is than telling you can. The way the new zone feels very much like the place before it got ruined, to the point where there's even places that were lost in the Outland version. And man, the elekks and talbuks in Shadowmoon make you feel sad for how much was destroyed and how only a few basilisks can eke out survival in the Outland version of the zone. Very much an elegy for a place destroyed when you see them side by side. Head over and check it out.

Filed under: Analysis / Opinion, The Burning Crusade, Warlords of Draenor

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