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Filed under: Analysis / Opinion

Drama Mamas: Conflicting personalities

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

This week we have two letter writers having personality conflict problems with fellow guildies.
Hello Drama Mamas,

Long time reader, first time writer. I'll keep this as short and sweet as I can. My problem arises from two things 1. a misunderstanding between two guildmates and 2,) limited activity.

A guild mate and I, in an out of game chatroom, have had some misunderstandings. While I attempt to not bring said things up in game, believing that OoGD (Out of Game Drama) remains OoGD, I am worried that this person should we have to work together, or talk to one another would shun me and be very nasty to me. A point I brought up to one of the Officers and explained that I wasn't sure if I was good a fit in the guild do to the "limited activity." The Officer told the GM, and that was when that whole mess got started. He put most, if not all, of the blame on me even though I had screen shots to prove otherwise. I have tried to smooth things over, even apologizing, and tried to explain to the GM what was going on-with the screenshots-only to be rebuked and told off, presumably (though I don't know for certain as they are good friends) with the other person also told off.

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Filed under: Analysis / Opinion, Drama Mamas

The Queue: Patch 5.3 comes

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

It's Monday. I'm tired. Let's do this.

Nocjin asked:

Are there any icons you've spent years not knowing what they actually are? It took me about 4 to realise that the cleave icon was not a parrot, and that there's a hand in the holy fire icon.

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Filed under: Analysis / Opinion, The Queue

Patch 5.3 PTR: Battle on the High Seas overview

Patch 53 PTR Battle on the High Seas overview
One of my favorite scenarios to this day is Unga Ingoo. It's not because it has any major lore significance, some major story reveal that was shocking or inspired. It's not because it had any kind of meaningful impact on what we're doing right now, or on the leveling experience itself. No, the reason I love Unga Ingoo is because ships, ropes, and beating up pirates are all ridiculously fun things. Even more so when the pirates are monkey pirates.

In patch 5.3, we're getting four new scenarios -- three of which are interesting from a lore perspective, and one of which, Battle on the High Seas, is just a rollicking good time. There aren't any lore reveals. There's nothing in the scenario to further the story of patch 5.3, or lead into patch 5.4. The only thing Battle on the High Seas offers is the opportunity to smack the heck out of the opposite fashion in true swashbuckling style ... and honestly, that's more than enough reason to do it as far as I'm concerned!

Please note that this is being written from the Horde perspective of the scenario. I'm assuming that the Alliance side is much the same, just with a role-reversal involved.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

Sunday Morning Funnies: Gratz

Sunday Morning Funnies Gratz
Sunday Morning Funnies is your weekly list of WoW-related web comics.

Each week, SMF is placing a regularly updating WoW-related web comic under a spotlight. This week's feature is Gratz:

Gratz is a humorous comic by Lackinganame (Jason Nebeker). It is a relatively new comic, and family-friendly. It's fun and a great one to check out each week if you enjoy watching an artist evolve.

It began as a few character sketches and evolved into a full story-based comic. It features five main characters: Vancore (a leader, hero), Starfire (gifted, insightful druid), Red and Green (brothers; jokers, trouble-makers), and Gorak (wise, grandfather-figure, trainer, aging leader).

Gratz Genesis was written from 2009-2011 but not published until 2012, when the artist was able to devote more time to the comic. This is also when Gratz Transition was born, which not only features the characters as older, but also an updated art style.

Gratz updates Mondays, usually with 3-4 pages (and sometimes more!).

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Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

WRUP: Anticipating patch 5.3

Image
We finally know that patch 5.3 is right around the corner. Biting our fingernails and virtually panting with excitement, everyone at WoW Insider headquarters looks forward to the release with summery exultation.

So obviously, we asked our staff about more than just their weekend plans. We asked what each member is excited about in the new patch. The good, the bad, and the ugly; we wanted to know it all.

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Filed under: Analysis / Opinion

The Care and Feeding of Warriors: Warrior representation

The Care and Feeding of Warriors Warrior representation SatSun
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I find myself wondering about protection warriors as tanks. Clearly, we're neither the most nor least popular tanks, holding steady in the middle of the pack - both blood DK's and protection paladins absolutely own tank representation. Blood is at 4.2% and prot pallies at 4.1% of total class/spec representation in Throne of Thunder, with prot warriors at 2.7% and guardian druids in about the same spot as brewmaster monks, 2% for guardians and 1.8% for brewmasters.

It's fairly clear that fury warriors, despite being a relatively smaller fraction of total class representation, are by far the most popular warriors in current raiding. Protection is not only second, but a distant second, and arms (despite being a solid 3% of the total player base overall) is vanishingly under-represented in raiding. We'll worry about arms in raids later. For now let's ask why protection warriors aren't being seen in raids. It's not based on class popularity by itself - based on looking over Realmpop for a couple of hours I'd argue that warriors are holding pretty steady at about 9.6% of the total population. (It's a slight drop from the 10.14% we saw last December) World of Wargraphs puts the number at about 9.5%, so either way, there are a lot of warriors. But looking at the Wargraphs data, two things come to mind.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Patch 5.3 PTR: The Secrets of Ragefire overview

Patch 53 PTR The Secrets of Ragefire overview
I remember Ragefire Chasm in vanilla, but only vaguely. It was usually completed once, at a very low level, and then never looked at again -- it never had any really compelling loot, and the story was only so-so. It has since received an update to both loot and story, and in a profound kind of way. In fact, if you haven't done the updated Ragefire Chasm, I suggest this would be an excellent time to do so. What happens down there is just the tip of the iceberg, it seems.

In patch 5.3, we're going to get a look at a section of Ragefire Chasm we haven't seen before, in one of four new scenarios introduced with the patch. It turns out not everything is as it seems in Orgrimmar ... and Garrosh's plans have never looked quite this grim. You'll be accompanying the Gob Squad on a mission to figure out just what kind of secrets Ragefire holds, and what the Horde can expect from their Warchief.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

Breakfast Topic: How do you show your WoW?

Wandering around outside of Azeroth, in the so-called real world, you'll see a lot of World of Warcraft players. Some you'll spot with class t-shirts, others drive cars with alliance or horde window stickers (or even custom license plates), some may wear WoW-themed jewelry, and some even have WoW tattoos. But not everyone feels the need to show off their WoW fandom in an obvious way -- or even at all.

So what about you, readers? Do you have a WoW-themed t-shirt collection so you always have the right shirt for the occasion? Or is there some subtler way you like to show off your WoW love?

Filed under: Analysis / Opinion, Breakfast Topics

Weekly news roundup with Panser of TradeChat

TradeChat's Panser returns with this week's WoW Insider news recap, where we look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: Analysis / Opinion, News items

The best fight from Wrath of the Lich King

Mimiron
Last week there were a lot of calls in my "Best fight from Burning Crusade" article for Mimiron, Yogg-Saron, or Arthas himself to be the subject of this article. I had to smile at them because, well, they guessed it. I'll admit that, as a healer, I was tempted to pick Valythria, but I don't think I could really do that in good conscience. Valythria might have been one of my favorite fights, but the best? No, not really. My choice for the best fight from Wrath of the Lich King? Mimiron.

Mimiron is a four-phase tier eight fight with some complex mechanics and a good deal of entertaining humor to it. In my opinion, the Ulduar raid was the crown jewel of Wrath of the Lich King, and Mimiron was one of the most fun and challenging bosses in it.

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Filed under: Analysis / Opinion, Wrath of the Lich King

Community Blog Topic: Should well-behaved players be rewarded?

Community Blog Topic Should wellbehaved players be rewarded
Last time we talked about getting rid of funsuckers, but what about the many players who enhance our gametime? Should they be rewarded? How would you go about it?

Perhaps we could have a dropdown box where you could report a player for being extra helpful or otherwise going above and beyond to make your day better. Perhaps someone answered your question politely in tradechat. Or a player asked if you were going for the mining node you were fighting on top of rather than just ninjaing it during your battle. Or maybe someone helped you fight a battle out in the wild that got out of control with adds.

Once someone gathered enough reports of being helpful, what would the rewards be? I would think it would have to be something that doesn't affect gameplay. If it did, guilds may insist on guildies reporting each other has helpful just to skew the system in their favor. Perhaps it would just reward a series of titles. Unfortunately, guilds may still require guildies to report each other in order to get those titles just to collect.

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Filed under: Analysis / Opinion

Ghostcrawler on Vengeance and patch 5.4

Ghostcrawler on Vengeance and patch 54
Yes, patch 5.3 isn't even out yet, and we're already looking towards patch 5.4. Thanks to Ghostcrawler, we have this to think about for the future, namely that Vengeance is getting capped at a significantly lower threshold in raids in the future. If you remember back at August of last year, Vengeance saw some significant changes that increased how fast it could ramp up in raids and also gave it a far larger maximum potential. It's been adjusted over time, but in general what GC said back last August has held true -- tank DPS in raiding really did go up. To the point where on some pulls it's not unusual to see tanks leading the DPS, sometimes by extremely large numbers.

Since this is a big change that will drastically lower tank damage output (25-man tanks with their 600,000 or more health buffed will lose roughly 300,000 AP on fights where Vengeance was capping at 100% of their health) I'm not surprise it won't be coming in 5.3 -- I am a little surprised it's happening at all, because we all knew Vengeance and tank damage would do exactly what it has done when it was changed. Still, I wait to observe if it has much practical difference since aside from AoE tanking where a multitude of hits can roll in a short window of time (that 20 second ramp up period) and the tanks can make effective use of all that AP I'm not sure it will matter. 5-mans and scenarios were not mentioned, so for now I'm assuming this is only for the raids mentioned.

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria

Patch 5.3 is pending, but when will it drop?

Patch 53 is pending, but when will it drop
Now, don't pretend you're not already guessing. There have been several official Blizzard blogs, on the new scenarios we're expecting, as well as a general guide to how you can best prepare for patch 5.3, and what's more the devs have begun their latest round of interviews. The official World of Warcraft twitter account even went as far as tweeting to confirm that the patch wasn't landing on Tuesday May 14. So, all this being said, what's your prediction for the launch date? Where's the smart money?

Patch 53 is pending, but when will it dropWhat do we have in the way of additional clues? Well, there's the PTR build information, which previously has flipped from "Test" to "Release" when a patch has crept closer It still says test, as you can see to the side. Also, the patch 5.3 PvP information has previously talked about a conquest catch-up of 15,000, and it'd be 11,000 right now. But of course, these are just clues. So what's your bet? And why?

When will patch 5.3 launch?


Filed under: Analysis / Opinion, Humor

Does WoW still surprise you?

I didn't start playing World of Warcraft right at launch, but it's safe to say that I've been playing for a long while. For me, WoW is the video game equivalent of an old, worn t-shirt: it's comfortable and familiar. It's a game I often launch when I'm not looking for something fun and distracting, but not anything that's going to challenge me too much. I still find WoW to be a lot of fun -- I wouldn't keep playing if I didn't! -- but it's still usually something I play with the television on in the background.

But sometimes, still, even after all these years, WoW does things that manage to surprise me. Of course WoW has new content -- lately, it's come more quickly than ever -- but even, sometimes, when I'm not looking for it, I'll run into something new. Now and then I bump into quest text I hadn't read carefully before, a Cataclysm change that I'd never noticed, or an Easter egg the developers snuck in.

And you, reader? Do you keep finding that WoW surprises you?

Filed under: Analysis / Opinion

Community Blog Topic Results: How to get rid of funsuckers

Community Blog Topic Results How to get rid of funsuckers
Last week we discussed how to get rid of the funsuckers making our WoW time less enjoyable. There was quite a bit of discussion in the comments and we had one blogger address the issue as well.

Account-wide ignore
I and others suggested one step in the right direction would be to make ignore account-wide. As long as the other characters on the ignored account were added to the ignore list invisibly, it couldn't be used for griefing.

Peer review
I had also mentioned the Tribunal system that League of Legends uses to police its player base. Commenter Yoojine linked to a video that described the science behind LoL's techniques. If you have the time to look at it, I highly recommend it for those who are interested in studying human behavior. It's fascinating and also heartening that a game company is going through so much effort to make the gameplay experience less toxic for everyone. Basically, they use peer review, direct feedback and the concept of priming to lower the toxicity of the in-game experience. I think that WoW could benefit from Blizzard conducting similar experiments on us.

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Filed under: Analysis / Opinion

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