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Filed under: Analysis / Opinion

WRUP: Anticipating patch 5.3

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We finally know that patch 5.3 is right around the corner. Biting our fingernails and virtually panting with excitement, everyone at WoW Insider headquarters looks forward to the release with summery exultation.

So obviously, we asked our staff about more than just their weekend plans. We asked what each member is excited about in the new patch. The good, the bad, and the ugly; we wanted to know it all.

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Filed under: Analysis / Opinion

The Care and Feeding of Warriors: Warrior representation

The Care and Feeding of Warriors Warrior representation SatSun
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I find myself wondering about protection warriors as tanks. Clearly, we're neither the most nor least popular tanks, holding steady in the middle of the pack - both blood DK's and protection paladins absolutely own tank representation. Blood is at 4.2% and prot pallies at 4.1% of total class/spec representation in Throne of Thunder, with prot warriors at 2.7% and guardian druids in about the same spot as brewmaster monks, 2% for guardians and 1.8% for brewmasters.

It's fairly clear that fury warriors, despite being a relatively smaller fraction of total class representation, are by far the most popular warriors in current raiding. Protection is not only second, but a distant second, and arms (despite being a solid 3% of the total player base overall) is vanishingly under-represented in raiding. We'll worry about arms in raids later. For now let's ask why protection warriors aren't being seen in raids. It's not based on class popularity by itself - based on looking over Realmpop for a couple of hours I'd argue that warriors are holding pretty steady at about 9.6% of the total population. (It's a slight drop from the 10.14% we saw last December) World of Wargraphs puts the number at about 9.5%, so either way, there are a lot of warriors. But looking at the Wargraphs data, two things come to mind.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Patch 5.3 PTR: The Secrets of Ragefire overview

Patch 53 PTR The Secrets of Ragefire overview
I remember Ragefire Chasm in vanilla, but only vaguely. It was usually completed once, at a very low level, and then never looked at again -- it never had any really compelling loot, and the story was only so-so. It has since received an update to both loot and story, and in a profound kind of way. In fact, if you haven't done the updated Ragefire Chasm, I suggest this would be an excellent time to do so. What happens down there is just the tip of the iceberg, it seems.

In patch 5.3, we're going to get a look at a section of Ragefire Chasm we haven't seen before, in one of four new scenarios introduced with the patch. It turns out not everything is as it seems in Orgrimmar ... and Garrosh's plans have never looked quite this grim. You'll be accompanying the Gob Squad on a mission to figure out just what kind of secrets Ragefire holds, and what the Horde can expect from their Warchief.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

Breakfast Topic: How do you show your WoW?

Wandering around outside of Azeroth, in the so-called real world, you'll see a lot of World of Warcraft players. Some you'll spot with class t-shirts, others drive cars with alliance or horde window stickers (or even custom license plates), some may wear WoW-themed jewelry, and some even have WoW tattoos. But not everyone feels the need to show off their WoW fandom in an obvious way -- or even at all.

So what about you, readers? Do you have a WoW-themed t-shirt collection so you always have the right shirt for the occasion? Or is there some subtler way you like to show off your WoW love?

Filed under: Analysis / Opinion, Breakfast Topics

Weekly news roundup with Panser of TradeChat

TradeChat's Panser returns with this week's WoW Insider news recap, where we look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: Analysis / Opinion, News items

The best fight from Wrath of the Lich King

Mimiron
Last week there were a lot of calls in my "Best fight from Burning Crusade" article for Mimiron, Yogg-Saron, or Arthas himself to be the subject of this article. I had to smile at them because, well, they guessed it. I'll admit that, as a healer, I was tempted to pick Valythria, but I don't think I could really do that in good conscience. Valythria might have been one of my favorite fights, but the best? No, not really. My choice for the best fight from Wrath of the Lich King? Mimiron.

Mimiron is a four-phase tier eight fight with some complex mechanics and a good deal of entertaining humor to it. In my opinion, the Ulduar raid was the crown jewel of Wrath of the Lich King, and Mimiron was one of the most fun and challenging bosses in it.

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Filed under: Analysis / Opinion, Wrath of the Lich King

Community Blog Topic: Should well-behaved players be rewarded?

Community Blog Topic Should wellbehaved players be rewarded
Last time we talked about getting rid of funsuckers, but what about the many players who enhance our gametime? Should they be rewarded? How would you go about it?

Perhaps we could have a dropdown box where you could report a player for being extra helpful or otherwise going above and beyond to make your day better. Perhaps someone answered your question politely in tradechat. Or a player asked if you were going for the mining node you were fighting on top of rather than just ninjaing it during your battle. Or maybe someone helped you fight a battle out in the wild that got out of control with adds.

Once someone gathered enough reports of being helpful, what would the rewards be? I would think it would have to be something that doesn't affect gameplay. If it did, guilds may insist on guildies reporting each other has helpful just to skew the system in their favor. Perhaps it would just reward a series of titles. Unfortunately, guilds may still require guildies to report each other in order to get those titles just to collect.

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Filed under: Analysis / Opinion

Ghostcrawler on Vengeance and patch 5.4

Ghostcrawler on Vengeance and patch 54
Yes, patch 5.3 isn't even out yet, and we're already looking towards patch 5.4. Thanks to Ghostcrawler, we have this to think about for the future, namely that Vengeance is getting capped at a significantly lower threshold in raids in the future. If you remember back at August of last year, Vengeance saw some significant changes that increased how fast it could ramp up in raids and also gave it a far larger maximum potential. It's been adjusted over time, but in general what GC said back last August has held true -- tank DPS in raiding really did go up. To the point where on some pulls it's not unusual to see tanks leading the DPS, sometimes by extremely large numbers.

Since this is a big change that will drastically lower tank damage output (25-man tanks with their 600,000 or more health buffed will lose roughly 300,000 AP on fights where Vengeance was capping at 100% of their health) I'm not surprise it won't be coming in 5.3 -- I am a little surprised it's happening at all, because we all knew Vengeance and tank damage would do exactly what it has done when it was changed. Still, I wait to observe if it has much practical difference since aside from AoE tanking where a multitude of hits can roll in a short window of time (that 20 second ramp up period) and the tanks can make effective use of all that AP I'm not sure it will matter. 5-mans and scenarios were not mentioned, so for now I'm assuming this is only for the raids mentioned.

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria

Patch 5.3 is pending, but when will it drop?

Patch 53 is pending, but when will it drop
Now, don't pretend you're not already guessing. There have been several official Blizzard blogs, on the new scenarios we're expecting, as well as a general guide to how you can best prepare for patch 5.3, and what's more the devs have begun their latest round of interviews. The official World of Warcraft twitter account even went as far as tweeting to confirm that the patch wasn't landing on Tuesday May 14. So, all this being said, what's your prediction for the launch date? Where's the smart money?

Patch 53 is pending, but when will it dropWhat do we have in the way of additional clues? Well, there's the PTR build information, which previously has flipped from "Test" to "Release" when a patch has crept closer It still says test, as you can see to the side. Also, the patch 5.3 PvP information has previously talked about a conquest catch-up of 15,000, and it'd be 11,000 right now. But of course, these are just clues. So what's your bet? And why?

When will patch 5.3 launch?


Filed under: Analysis / Opinion, Humor

Does WoW still surprise you?

I didn't start playing World of Warcraft right at launch, but it's safe to say that I've been playing for a long while. For me, WoW is the video game equivalent of an old, worn t-shirt: it's comfortable and familiar. It's a game I often launch when I'm not looking for something fun and distracting, but not anything that's going to challenge me too much. I still find WoW to be a lot of fun -- I wouldn't keep playing if I didn't! -- but it's still usually something I play with the television on in the background.

But sometimes, still, even after all these years, WoW does things that manage to surprise me. Of course WoW has new content -- lately, it's come more quickly than ever -- but even, sometimes, when I'm not looking for it, I'll run into something new. Now and then I bump into quest text I hadn't read carefully before, a Cataclysm change that I'd never noticed, or an Easter egg the developers snuck in.

And you, reader? Do you keep finding that WoW surprises you?

Filed under: Analysis / Opinion

Community Blog Topic Results: How to get rid of funsuckers

Community Blog Topic Results How to get rid of funsuckers
Last week we discussed how to get rid of the funsuckers making our WoW time less enjoyable. There was quite a bit of discussion in the comments and we had one blogger address the issue as well.

Account-wide ignore
I and others suggested one step in the right direction would be to make ignore account-wide. As long as the other characters on the ignored account were added to the ignore list invisibly, it couldn't be used for griefing.

Peer review
I had also mentioned the Tribunal system that League of Legends uses to police its player base. Commenter Yoojine linked to a video that described the science behind LoL's techniques. If you have the time to look at it, I highly recommend it for those who are interested in studying human behavior. It's fascinating and also heartening that a game company is going through so much effort to make the gameplay experience less toxic for everyone. Basically, they use peer review, direct feedback and the concept of priming to lower the toxicity of the in-game experience. I think that WoW could benefit from Blizzard conducting similar experiments on us.

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Filed under: Analysis / Opinion

Why raiders and multiboxers are overestimated

Do you want to raid Do you multibox
Recently, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street tweeted the following:
This was something of a surprising tweet. Now, of course, there are several subjective notions in there, but it merits some discussion nonetheless. Firstly, what is considered the forum posting or tweeting community? It seems that this would simply be those who regularly contribute to either of those venues, putting it simply, and indeed those with whom he is in regular contact. Do you consider yourself part of either community? And why does that community overestimate the number of people raiding or multiboxing, if they do at all?

Confirmation Bias

Confirmation bias is a cognitive science term, that describes a human tendency to search for, remember or interpret information in such a way that it confirms one's own preconceptions. A fine example of this is the "everybody thinks X" idea, which crops up a lot. If you believe that, for example, frost mages don't have enough burst, you might seek out other opinions that support your own, and partly ignore the clamoring crowd who assert that frost mage burst is out of control. Confirmation bias is particularly prevalent on the internet, where it's almost always possible to find another opinion that supports your own.

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Filed under: Analysis / Opinion

Catching up with the lore for patch 5.3

Okay, so let's assume for the moment you're interested in the advancing storyline for the Mists of Pandaria expansion as we head into patch 5.3, but are wondering if you missed anything or have just started leveling to 90 and want to make sure you get caught up with what's happening. Why is the Horde in such a tizzy? What's the Alliance planning to do? Who are the major players, and why are they doing what they're doing? Don't worry. We here at WoW Insider have been covering this all expansion, and we can help you get up to speed.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore: Of Wolves and Mages

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

You probably don't know who Ur was, and even if you do, you don't know much about him because there's not much to know. We know the following - Ur was a mage who lived in Dalaran before the coming of the Scourge to the Eastern Kingdoms, who apparently died during the invasion Arthas led to retrieve the Book of Medivh so that Kel'Thuzad could use it to summon Archimonde the Defiler. It's possible that Ur, being a remarkably skilled and knowledgeable wizard, was one of the three archmages slain by Arthas while maintaining auras that protected Dalaran from the undead.

What's interesting about Ur isn't what he himself actually did, however, but what was done with the work he left behind. Ur was the author of two tomes (that we know of), The Book of Ur and Ur's Treatise on Shadow Magic. Ur's knowledge of other planes of existence was significant, if faulty - while in practical terms his understanding was great enough that it was possible for Archmage Arugal of Silverpine to use the Book of Ur to summon worgen forth from their prison in the Emerald Dream, it's notable that Ur didn't actually understand what the worgen really were, or what druid magic was - he simply saw the worgen as monsters from another world. Still, without Ur, it is unlikely that Arugal would have been able to bring forth the worgen he did.

Amazingly, despite knowing nothing of druidism and only having a hazy understanding of the worgen origin Ur's research allowed Arugal to pull Alpha Prime and other ancient members of the Druids of the Scythe to Azeroth. Considering it was Archdruid Malfurion Stormrage who placed Ralaar Fangfire and the other druids who'd helped create the Scythe of Elune under Daral'nir (the great tree in the Emerald Dream for which Tal'Doren is a mirror) in the first place, the fact that Arugal managed to draw them forth is astonishing. Yet manage it he did, with Ur's book.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Breakfast Topic: Your greatest WoW save

I no longer remember the exact boss or who was raiding with me, but I do clearly remember having a conversation with a friend while I was healing Karazhan. At the time, I was grumbling that I didn't think we had the right group composition to do an encounter successfully -- but it was only after the group's other healer died that my friend agreed. Of course it was then that I decided this wasn't going be a wipe -- something I hadn't thought was possible until just then. (Certainly no one was more surprised than I was when I pulled it off.)

Whether raiding or not, we all have close calls in game -- that was only one of many I've had. But it was certainly memorable. So what about you, dear readers? Share your stories, your near-misses, your especially memorable almost-but-not-quite deaths.

Filed under: Analysis / Opinion, Breakfast Topics

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