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Filed under: Analysis / Opinion

The Queue: Character models, pirate, and princesses

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today, we pull a bundle of questions from Twitter.

@Ronin_Silegna asked:

Why do you think that certain faces on the new models don't match the old ones?

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Filed under: Analysis / Opinion, The Queue

Sunday Morning Funnies: Safer now

Best in Slot
Sunday Morning Funnies is your weekly list of WoW-related web comics.

This week, in comics: The butt of the jokes is not amused. A change of wardrobe. A seed of doubt is planted. Plus: Safety first!

In comic news this week, Away From Reality and Father's Shield are no longer on involuntary hiatus, because Erik's computer is fixed-ish! All in all, this was a pretty short hiatus, and didn't technically break Erik's streak of never missing a week, as last week, we had a new AFR and this week, we get Chapter 5 of Father's Shield. Away From Reality will be back on the list next Sunday.

In other news, Lackinganame (of Gratz) is asking for reader suggestions for the special Halloween 2014 picture. Head on over and leave a comment with your idea for a costume for one (or more) of the characters.

However, we also have several comics missing from this week's list. Several comics do not update every week, and of these, we are missing The Brotherhood of Iron, as well as Kibble & Bit and WoW, eh?, although we do have a new Sara & Kleeyo! Teh Gladiators missed the deadline, but if you missed last week's unveiling of the new Hearthstone-related direction, you should check it out. Also missing is The Warchief's Command Board and Contested Territory, plus From Draenor With Love is still on hiatus, preparing Chapter 4. Finally, NPC was not WoW-related, and so isn't on the list.

You should expect a fuller list next week. However, several of the comics present have posted multiple entries, and if you haven't yet taken the time to go through Gnomophobia (a recent addition) from the beginning, today is the perfect time!

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Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

WRUP: Looking forward to 6.0

As the week once again segues into weekend, team WoW Insider gets ready to kick back, relax, and, of course, game. But while we might be diving into WoW, our minds are focused on one thing: patch 6.0, which will bring many of the conveniences we expect to see in Warlords of Draenor to the game now. The patch has been testing on the PTRs and is likely to land on live servers soon... so the question is, what is everyone most looking forward to from the first game patch since Siege of Orgrimmar?

Read on to see just what the WoW Insider team thinks and be sure to chime in yourself in the comments!

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Filed under: Analysis / Opinion

Blizzard on eSports: WoW is kind of hard to watch

I don't think it's a surprise to anyone that one of the reasons World of Warcraft hasn't made as big a splash in the world of eSports as games like League of Legends is because, simply put, you can't really watch it as well as other games. Blizzard itself isn't unaware of this. According to Kim Phan, Blizzard's Sr. Manager of eSports, one of the issues they're looking at is the fact that WoW simply wasn't designed to be something people watched the way bigger eSports games are.

"I can definitely say that WoW 3v3 Arena right now is kind of hard to watch, in the form that it is," he told PCGamesN. "And so there are things that we want to evaluate."

"World of Warcraft was obviously created well before eSports blew up to the way it is now. It is taking a game that was out before all of this happened, and then figuring out how to enhance it and support it . . . What makes something an eSport really depends on what people want to see."

It's a sticky problem, to be sure - how do you promote WoW as an eSport when it's kind of hard for anyone to really watch it? I think she's dead on the mark there. Spectator mode's a nice idea, but I think we need to consider how to make stuff like Rated Battlegrounds attractive as a competitive eSport as well - larger teams would make it something relatively few such games do.

Filed under: Analysis / Opinion, News items, PvP

Know Your Lore: The Dark Portal

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Dark Portal is the symbol of the Warcraft universe. It was the loading screen for the original game, for the Burning Crusade expansion, and it will be again for the new Warlords of Draenor expansion as well. When we think of the orcish Horde pouring into Azeroth to murder and plunder, it's the Dark Portal they used to get there - when the Alliance Expedition returned the favor and took the fight to Draenor, it was the Dark Portal that allowed them to do so. The Dark Portal nearly destroyed Azeroth when Ner'zhul ripped Draenor apart into Outland, and we used it to travel to that same Outland to do battle with Illidan Stormrage.

Yet for all we know about it, there's much we don't - was it Medivh or his dark corrupter Sargeras who actually instructed Gul'dan on how to build it? How does it function, what magics sustain it, and how does Warlords tease us with the possibility that there could be many methods to power such a doorway between worlds? Why did Ner'zhul's attempt to open more portals like it destroy his Draenor, and could the same fate befall the one we're traveling to - or worse, our own Azeroth? How dangerous is it to tamper with space and, now, time in this way?

Let us pursue the history of the Dark Portal for some answers. There will be spoilers for Warlords of Draenor in the post to follow.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Blizzard presents Behind the Scenes on Lords of War

If you were wondering how they came up with the idea to do the Lords of War series, Blizzard has a pretty awesome video for you to watch, up on IGN now. This behind the scenes look into the development process of the Lords of War series is interesting for what you find out you didn't get as much as for what you did. I also loved finding out that Maraad is voiced by Crispin Freeman, aka Red Arrow from Young Justice. It's very cool to get to see him explaining what he's up to in the story, and in general I liked getting to see what went into the making of this video series.

You should definitely check it out. It's up on IGN right now.

Filed under: Analysis / Opinion, Machinima, Blizzard, News items, Lore, Warlords of Draenor

Yes, Molten Core LFR will grant Hydraxian Waterlords reputation

I'm pretty excited about the upcoming 10th Anniversary Molten Core LFR, but I have to admit, of all the reasons I have to be excited about that, the idea that it would be a way to gather Hydraxian Waterlords reputation would have been absolutely on the bottom of the list. However, some of you apparently care about this, and now it's official - Crithto has confirmed that yes, Virginia, there is a Hydraxian Waterlords Reputation Santa Claus. So there you have it.

Now, when I ran Molten Core, back in the day, you needed that rep to get the Aqual Quintessence you needed to douse the runes. And you needed one Quintessence per rune, so several people in your raid had to be gathering rep with them in order to get enough to complete the raid! You kids today, you don't even need to march 40 people through Blackrock Depths to get them to the Raid entrance inside the very base of the dungeon! Now (well, soon) you just queue up in LFR and get all the sweet Hydraxian Waterlords reputation you want, and you don't even need it for anything!

I'll be over here in my rocking chair.

Filed under: Analysis / Opinion, News items, Raiding, Warlords of Draenor

Patch 6.0: Treasure room keys removed

If you're trying to get the achievement In The Hall Of The Thunder King, get working on it not, because as soon as Patch 6.0 drops the achievement becomes a Feat of Strength, and the key will no longer drop. That's the word from Kaivax on the forums.

Kaivax - Treasure Room Achievement -> Feat of Strength
n WoW Patch 6.0.2, we will be retiring the Achievement In The Hall Of The Thunder King, as the treasure room will no longer be accessible. That achievement will become a Feat of Strength, and Elder Charm of Good Fortune will drop in place of the key to the room.


I admit I don't understand the reasoning behind this. First the legendary cloak, then the Brawler's Guild, and now the Treasure Room, all effectively removed in a few weeks. Seems strange to see so much content going inaccessible like this. But you've been warned, so if you're working on this, get a move on.

Filed under: Analysis / Opinion, News items, Mists of Pandaria

Warlords of Draenor: New Mythic Tiers will not be cross-realm

With the patch 6.0 pre-expansion period almost upon us (certainly within the month) we know that we'll get to see the debut of Mythic difficulty Siege of Orgrimmar. However, that difficulty will be cross-realm, just as heroic SoO has been up to now. Watcher answered a recent question on twitter about how Warlords of Draenor mythic raids will work in this regard.


What this means is that the newest Mythic raid will always be realm only, keeping the prestige of realm first chases alive, but as another tier is launched, that previous Mythic tier will hopefully become cross-realm, allowing you and your friends (or even just willing strangers, ala today's SoO pugs) to run the older content. Seems fairly reasonable to me.

Filed under: Analysis / Opinion, News items, Raiding, Warlords of Draenor

The Queue: Sentimental value, garrisons, and heavy metal

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

If you aren't reading this at work or school, I recommend playing this song in the background while you read today's Queue. Why? All will become clear in time.

Rahkarne asked:

I have noticed an awful lot of people talking about what ilevel they need in order to avoid replacing gear when we get into WoD. I'm just curious as to why people seem to consider replacing old gear often while leveling a bad thing? For me personally, it's an aspect of leveling through new content that I really enjoy. I enjoy both the sense of progression it gives, as well as the visual variety (I don't mind "clown suits" while leveling and don't xmog til max level). I'm not saying everyone who doesn't like replacing gear is wrong at all, just that I don't see the appeal. Does it have to do with replacing gear that took you so long to earn so quickly?

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Filed under: Analysis / Opinion, The Queue

Sunday Morning Funnies: Stand up straight

Experience Boost
Sunday Morning Funnies is your weekly list of WoW-related web comics.

This week, in comics: A name exchange, anybody can fall down, a disrobing, new hooves. Plus: You can't escape your nemesis.

In comic news this week, Away From Reality and Father's Shield will be on a temporary, hopefully short, involuntary hiatus due to computer gremlins. Luckily, there's one new Away From Reality comic to enjoy this week, which will hopefully help ease the pain. Plus, as you may (not) recall, From Draenor With Love is also on a short hiatus, preparing the next chapter.

Fortunately, the rest of this week's news is positive. The Brotherhood of Iron has updated twice, with some mock BlizzCon posters. And there's a new storyline starting up on Gnomeregan Forever. Finally, On Teh Gladiators, the new Hearthstone-related content has already begun, which rocks; we didn't even have to miss the comic for one week!

I even have a surprise treat for you this week, courtesy of Jim from Gnomophobia (which has five new updates for you):

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Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

WRUP: It's all about Maraad

Another week leads into another weekend, and this weekend's buzz around the virtual office is all about Vindicator Maraad, who wrapped up Blizzard's Lords of War series by telling his own story. A draenei jumping into the thus far all-orcs tale of the Warlords of Draenor? How odd!

Long-time followers of WoW Insider can probably already guess at our response to Maraad's appearence, but read on to find out what we're up to this weekend -- and let us know what you're playing in the comments!

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Filed under: Analysis / Opinion

Know Your Lore: Through The Dark Portal Again

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Okay. Up front and with no fanfare - we're going to spoiler country. Huge, gigantic, terrifying spoilers for Warlords of Draenor and its Tanaan Jungle opening experience aplenty. I'm not going to waste time being coy or making cryptic statements about which guy is doing what. I'm going to drop spoilers, lots of them, like a rockslide so if that's soething you don't want to read, this is not the post for you. I've now burned an entire opening paragraph warning you about these spoilers, so you have absolutely no excuse for not avoiding them if you're of a mind to. '

Warlords of Draenor opens with a crisis at the Dark Portal. A new threat, a massive armed force of maniacal orcs have stormed the Portal and poured out into Azeroth, destroying both the Horde and Alliance bases in the area and making alliances with the local ogres. Once this threat is dealt with, it becomes clear that as long as the Portal remains open on the other end, the threat will continue. And so, once again, Azeroth must send forces through the Portal and onto an alien world. All of this is very familiar, and yet, once they set foot on the other side, these heroes of Azeroth find not the blasted and surreal Hellfire Peninsula, but rather the Tanaan Jungle, as terrifyingly lush as it was in distant memories of the time before the Rise of Gul'Dan's Horde.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

Blizzard's second garrison preview focuses on buildings

So it's Garrison Preview time again, and this time, we're being told about buildings. Wondering how the Garrison Tier system affects your buildings? How large and small plots work? How you can progress your garrison and gain different buildings and new plots to put them on? Wonder no more, for the preview explains all of that for you.
Your Garrison mainly comprises buildings and the Followers who inhabit them. As your Garrison grows, so will your options and opportunities to use these assets to your advantage on Draenor. The Followers that populate your Garrison will grow in number and power, and what they can do for you depends which buildings you choose to construct in your base.
So if you're interested in how this new feature so central to the Warlords of Draenor experience is going to play out, head on over to the official site right now and take a gander at the write-up.

Filed under: Analysis / Opinion, News items, Warlords of Draenor

New Undelete Character feature for World of Warcraft

I have to admit, I didn't see it coming, and I probably should with the push to get players to return for Warlords of Draenor. A new automated service, useable once every 30 days, will allow you to restore a deleted character. What are the restrictions on this service? Well, for starters, level 10 and below characters are just plain gone. Same with level 55 DK's. If you barely even played it, don't try to undelete it, it's gone.
New Feature Incoming: Undelete Character
In the upcoming pre-Warlords of Draenor content patch, we're adding a new feature that allows players to undelete characters. But before you delete that character, there are a few limitations we want you to let you to know about first.
  • Characters under level 10 and Death Knights at level 55 are not eligible to be undeleted.
  • Characters between level 10 and level 29 will no longer recoverable after 90 days.
  • Characters between level 30 and 49 will no longer recoverable after 120 days.
  • All other characters level 50 and above are eligible to be undeleted at any time.
  • Please keep in mind you will only be able to use the undelete option once every 30 days.
Undeleting a character restores all of its enchantments, gems, and items fully intact. You'll be able to get back into action right away, and your character won't remember being deleted-we won't tell, either.

Shhhh. . . .

Reclaiming Your Name: What About Flugur?

We'll be holding deleted character names for a limited time, and the original creator can reclaim it for use on a new character during that time. If you create a new character with the same name as one of your deleted characters (let's say Flugur), the new character must be renamed, transferred, or deleted to complete the restoration of the original Flugur.


That last bit seems odd to me - wouldn't it be easier to just force Flugur to be renamed? Does this mean if I created a new warrior named Flugur and leveled him to 90, I'd have to fork out for a rename if I wanted my old BC era Flugur back? But otherwise it's a cool thing to have added, and I might even make use of it for that paladin I deleted back in BC. He had some weird stuff in his bags from Naxx.

Filed under: Analysis / Opinion, Blizzard, News items

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