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Filed under: Analysis / Opinion

Weekly news roundup with Panser of TradeChat

TradeChat's Panser returns with this week's WoW Insider news recap, where we look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: Analysis / Opinion, News items

The best fight from Wrath of the Lich King

Mimiron
Last week there were a lot of calls in my "Best fight from Burning Crusade" article for Mimiron, Yogg-Saron, or Arthas himself to be the subject of this article. I had to smile at them because, well, they guessed it. I'll admit that, as a healer, I was tempted to pick Valythria, but I don't think I could really do that in good conscience. Valythria might have been one of my favorite fights, but the best? No, not really. My choice for the best fight from Wrath of the Lich King? Mimiron.

Mimiron is a four-phase tier eight fight with some complex mechanics and a good deal of entertaining humor to it. In my opinion, the Ulduar raid was the crown jewel of Wrath of the Lich King, and Mimiron was one of the most fun and challenging bosses in it.

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Filed under: Analysis / Opinion, Wrath of the Lich King

Community Blog Topic: Should well-behaved players be rewarded?

Community Blog Topic Should wellbehaved players be rewarded
Last time we talked about getting rid of funsuckers, but what about the many players who enhance our gametime? Should they be rewarded? How would you go about it?

Perhaps we could have a dropdown box where you could report a player for being extra helpful or otherwise going above and beyond to make your day better. Perhaps someone answered your question politely in tradechat. Or a player asked if you were going for the mining node you were fighting on top of rather than just ninjaing it during your battle. Or maybe someone helped you fight a battle out in the wild that got out of control with adds.

Once someone gathered enough reports of being helpful, what would the rewards be? I would think it would have to be something that doesn't affect gameplay. If it did, guilds may insist on guildies reporting each other has helpful just to skew the system in their favor. Perhaps it would just reward a series of titles. Unfortunately, guilds may still require guildies to report each other in order to get those titles just to collect.

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Filed under: Analysis / Opinion

Ghostcrawler on Vengeance and patch 5.4

Ghostcrawler on Vengeance and patch 54
Yes, patch 5.3 isn't even out yet, and we're already looking towards patch 5.4. Thanks to Ghostcrawler, we have this to think about for the future, namely that Vengeance is getting capped at a significantly lower threshold in raids in the future. If you remember back at August of last year, Vengeance saw some significant changes that increased how fast it could ramp up in raids and also gave it a far larger maximum potential. It's been adjusted over time, but in general what GC said back last August has held true -- tank DPS in raiding really did go up. To the point where on some pulls it's not unusual to see tanks leading the DPS, sometimes by extremely large numbers.

Since this is a big change that will drastically lower tank damage output (25-man tanks with their 600,000 or more health buffed will lose roughly 300,000 AP on fights where Vengeance was capping at 100% of their health) I'm not surprise it won't be coming in 5.3 -- I am a little surprised it's happening at all, because we all knew Vengeance and tank damage would do exactly what it has done when it was changed. Still, I wait to observe if it has much practical difference since aside from AoE tanking where a multitude of hits can roll in a short window of time (that 20 second ramp up period) and the tanks can make effective use of all that AP I'm not sure it will matter. 5-mans and scenarios were not mentioned, so for now I'm assuming this is only for the raids mentioned.

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria

Patch 5.3 is pending, but when will it drop?

Patch 53 is pending, but when will it drop
Now, don't pretend you're not already guessing. There have been several official Blizzard blogs, on the new scenarios we're expecting, as well as a general guide to how you can best prepare for patch 5.3, and what's more the devs have begun their latest round of interviews. The official World of Warcraft twitter account even went as far as tweeting to confirm that the patch wasn't landing on Tuesday May 14. So, all this being said, what's your prediction for the launch date? Where's the smart money?

Patch 53 is pending, but when will it dropWhat do we have in the way of additional clues? Well, there's the PTR build information, which previously has flipped from "Test" to "Release" when a patch has crept closer It still says test, as you can see to the side. Also, the patch 5.3 PvP information has previously talked about a conquest catch-up of 15,000, and it'd be 11,000 right now. But of course, these are just clues. So what's your bet? And why?
When will patch 5.3 launch?
May 21st1830 (28.9%)
May 28th1811 (28.6%)
June 4th804 (12.7%)
June 11th256 (4.0%)
June 18th or later233 (3.7%)
Soon (TM)1400 (22.1%)

Filed under: Analysis / Opinion, Humor

Does WoW still surprise you?

I didn't start playing World of Warcraft right at launch, but it's safe to say that I've been playing for a long while. For me, WoW is the video game equivalent of an old, worn t-shirt: it's comfortable and familiar. It's a game I often launch when I'm not looking for something fun and distracting, but not anything that's going to challenge me too much. I still find WoW to be a lot of fun -- I wouldn't keep playing if I didn't! -- but it's still usually something I play with the television on in the background.

But sometimes, still, even after all these years, WoW does things that manage to surprise me. Of course WoW has new content -- lately, it's come more quickly than ever -- but even, sometimes, when I'm not looking for it, I'll run into something new. Now and then I bump into quest text I hadn't read carefully before, a Cataclysm change that I'd never noticed, or an Easter egg the developers snuck in.

And you, reader? Do you keep finding that WoW surprises you?

Filed under: Analysis / Opinion

Community Blog Topic Results: How to get rid of funsuckers

Community Blog Topic Results How to get rid of funsuckers
Last week we discussed how to get rid of the funsuckers making our WoW time less enjoyable. There was quite a bit of discussion in the comments and we had one blogger address the issue as well.

Account-wide ignore
I and others suggested one step in the right direction would be to make ignore account-wide. As long as the other characters on the ignored account were added to the ignore list invisibly, it couldn't be used for griefing.

Peer review
I had also mentioned the Tribunal system that League of Legends uses to police its player base. Commenter Yoojine linked to a video that described the science behind LoL's techniques. If you have the time to look at it, I highly recommend it for those who are interested in studying human behavior. It's fascinating and also heartening that a game company is going through so much effort to make the gameplay experience less toxic for everyone. Basically, they use peer review, direct feedback and the concept of priming to lower the toxicity of the in-game experience. I think that WoW could benefit from Blizzard conducting similar experiments on us.

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Filed under: Analysis / Opinion

Why raiders and multiboxers are overestimated

Do you want to raid Do you multibox
Recently, Blizzard Lead Systems Designer Greg "Ghostcrawler" Street tweeted the following:
This was something of a surprising tweet. Now, of course, there are several subjective notions in there, but it merits some discussion nonetheless. Firstly, what is considered the forum posting or tweeting community? It seems that this would simply be those who regularly contribute to either of those venues, putting it simply, and indeed those with whom he is in regular contact. Do you consider yourself part of either community? And why does that community overestimate the number of people raiding or multiboxing, if they do at all?

Confirmation Bias

Confirmation bias is a cognitive science term, that describes a human tendency to search for, remember or interpret information in such a way that it confirms one's own preconceptions. A fine example of this is the "everybody thinks X" idea, which crops up a lot. If you believe that, for example, frost mages don't have enough burst, you might seek out other opinions that support your own, and partly ignore the clamoring crowd who assert that frost mage burst is out of control. Confirmation bias is particularly prevalent on the internet, where it's almost always possible to find another opinion that supports your own.

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Filed under: Analysis / Opinion

Catching up with the lore for patch 5.3

Okay, so let's assume for the moment you're interested in the advancing storyline for the Mists of Pandaria expansion as we head into patch 5.3, but are wondering if you missed anything or have just started leveling to 90 and want to make sure you get caught up with what's happening. Why is the Horde in such a tizzy? What's the Alliance planning to do? Who are the major players, and why are they doing what they're doing? Don't worry. We here at WoW Insider have been covering this all expansion, and we can help you get up to speed.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore: Of Wolves and Mages

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

You probably don't know who Ur was, and even if you do, you don't know much about him because there's not much to know. We know the following - Ur was a mage who lived in Dalaran before the coming of the Scourge to the Eastern Kingdoms, who apparently died during the invasion Arthas led to retrieve the Book of Medivh so that Kel'Thuzad could use it to summon Archimonde the Defiler. It's possible that Ur, being a remarkably skilled and knowledgeable wizard, was one of the three archmages slain by Arthas while maintaining auras that protected Dalaran from the undead.

What's interesting about Ur isn't what he himself actually did, however, but what was done with the work he left behind. Ur was the author of two tomes (that we know of), The Book of Ur and Ur's Treatise on Shadow Magic. Ur's knowledge of other planes of existence was significant, if faulty - while in practical terms his understanding was great enough that it was possible for Archmage Arugal of Silverpine to use the Book of Ur to summon worgen forth from their prison in the Emerald Dream, it's notable that Ur didn't actually understand what the worgen really were, or what druid magic was - he simply saw the worgen as monsters from another world. Still, without Ur, it is unlikely that Arugal would have been able to bring forth the worgen he did.

Amazingly, despite knowing nothing of druidism and only having a hazy understanding of the worgen origin Ur's research allowed Arugal to pull Alpha Prime and other ancient members of the Druids of the Scythe to Azeroth. Considering it was Archdruid Malfurion Stormrage who placed Ralaar Fangfire and the other druids who'd helped create the Scythe of Elune under Daral'nir (the great tree in the Emerald Dream for which Tal'Doren is a mirror) in the first place, the fact that Arugal managed to draw them forth is astonishing. Yet manage it he did, with Ur's book.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Breakfast Topic: Your greatest WoW save

I no longer remember the exact boss or who was raiding with me, but I do clearly remember having a conversation with a friend while I was healing Karazhan. At the time, I was grumbling that I didn't think we had the right group composition to do an encounter successfully -- but it was only after the group's other healer died that my friend agreed. Of course it was then that I decided this wasn't going be a wipe -- something I hadn't thought was possible until just then. (Certainly no one was more surprised than I was when I pulled it off.)

Whether raiding or not, we all have close calls in game -- that was only one of many I've had. But it was certainly memorable. So what about you, dear readers? Share your stories, your near-misses, your especially memorable almost-but-not-quite deaths.

Filed under: Analysis / Opinion, Breakfast Topics

The 5 mounts I'm going to farm until the end of the world

Anzu
Mount collecting in World of Warcraft is a common passion. There are some really beautiful designs out there, and showing off a rare collection is one of the ways in which people take pleasure from the game. A number of mounts are also a testament to dedication or skill in the game: the arena drakes, the Pureblood Fire Hawk, Invincible... for those who have earned them these mounts and others like them stand as a visual marker to their accomplishments.

For those of us who tend to be a bit behind on the raiding or PvP curve, there are still plenty of obtainable mounts out there. Some of them were formerly unattainable without groups, but thanks to the inevitable passage of time and raising of the level cap, the bosses which drop them are now soloable. Unfortunately, mounts tend to have a very low drop rate, so getting them can be a challenge of determination, diligence, and of course, luck. Here are a few that I have yet to earn for myself, but I remain determined to acquire!

1. Raven Lord

Can you believe I am a druid who still doesn't have this one? A Burning Crusade-era druid, too. I've been farming this mount since Anzu was only summonable by druids such as myself, and I still haven't seen it drop. Admittedly I've slacked off more recently, mostly because I'm sick of Sethekk Halls. I should hop back to it, though. The Raven Lord is one of the most gorgeous ground mounts in the game.

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Filed under: Analysis / Opinion, Achievements

Why do we still have servers?

Why do we still have servers
I was wondering about it all day yesterday, considering the existence of cross-realm play, CRZ, that PvP, dungeon finder and LFR all pull across multiple servers why do we still have those servers at all? Are they a relic of the original game's design? Are they still physically necessary or could we simply have all these different servers exist as one large super-server that everyone in a region plays on? It certainly feels to me that, for better and for worse server communities are a thing of the past - I know a lot of people who play WoW, my friend's list is relatively hopping and my twitter feed even more so, but I haven't run a dungeon with random people on my realm since mid-Wrath and even then I didn't do it very often. Before the rise of dungeon finder groups, I either ran with a guild group or I didn't run, having soured on the experience after tanking BC heroics.

The way I currently play, I raid with my guild, run LFR occasionally (not very often) or queue for some dungeons either solo or with some Real ID/Battletag friends, do some retro raiding in the same fashion, and in general to me my server is almost completely meaningless. I play with and chat with people from all over the place, from Sisters of Elune to Norgannon to Malfurion to Kilrogg. If I could add EU players and chat with them, I'd have an even bigger friend's list. The people I know in game are people I've played with, people I've chatted with online for a while, but in very few cases are they people I've actually met here on my current server outside of guilds I've joined.

Of course, as I've argued before, personal experience isn't universal and anecdotal data isn't conclusive. I'm just one player. So the question becomes, what about you reading this now? How important is your server to you? It's very possible there are thriving server communities out there that would be damaged by a change that reduces server identity further and if so I think it would be useful to find out. If a single mega-server per region would be detrimental to people's playstyles, let us hear you. Positive or negative, your feedback is desired.

Filed under: Analysis / Opinion, Blizzard

Breakfast Topic: How do you start a new character?

When you've decided to create a new character in WoW, you'd think the actual creation part would be the easiest part of the process. After all the hard part ought to be leveling, advancing, and collecting gear. But for some players (myself included), character creation itself poses a challenge. If you've picked a class, there's still the question of which race to choose -- or if you've picked a race, the question of which class. And, while WoW's character creation mini-game is far from elaborate, there's still the matter of just what your character looks like. But most difficult of all tends to be picking the right name: WoW's been around long enough that many of the names you might usually use in a game have likely been taken.

So tell us, early morning readers: what's your character creation challenge? Does name selection cause you to stumble? Do you have to get your character's look just right? Or is character creation something you fly through, eager to get to the real game?

Filed under: Analysis / Opinion, Breakfast Topics

Readers' ideas for WoW improvements

Readers' ideas for WoW improvements
A little ago WoW Insider posted an article asking our readers to suggest things they'd like to add to WoW to make the game better. We were really excited to hear your responses, and you didn't let us down. Several commenters had what we considered were actually some great ideas, and we thought we'd pull them out for some further discussion.
Readers' ideas for WoW improvements
This is, in my opinion, a fantastic idea. Many's the time, when leveling a DPS character, that I've been conflicted between wanting to round off the storyline of an area, and wanting to progress with my leveling. With the speed of leveling in WoW at the moment with the buffs gained from heirlooms, guild perks and the like, it's really easy to out-level zones before you're done with the story. Now, of course, the option exists to simply ignore the gray mobs and the gray quests and the fact that you're being far less efficient than you would be if you moved on to another zone, but why should players have to make that choice?

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Filed under: Analysis / Opinion

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