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Filed under: Analysis / Opinion

The false memory of WoW's difficult past

The false memory of WoW past
Vanilla raiding was not mechanically more difficult than current raiding. In fact, in terms of encounter difficulty, raiding in World of Warcraft has never been as challenging to remember and execute as it is right now. Fights like Lei Shen, Twin Consorts, Iron Qon, and Durumu ask players to learn mechanics and execute awareness at a level rivaled only by fights like Mimiron's Firefighter mode. And I'm not even talking heroic difficulty for those fights. Yes, it was often harder to get 40 people together, I'm not disputing that. But that's not design difficulty, that's social difficulty. The argument that WoW was objectively harder back then is beyond absurd.

I was there for all of those raids. I've raided in vanilla, in BC, in Wrath, and in Cataclysm. I've done hard modes and heroic modes since they were introduced. I'm neither the cutting edge progression raider nor someone who raids occasionally for fun -- I've been everywhere from a raider pushing for realm firsts to one leading a semi-casual 10-man while tanking. One thing I can and will say with absolute certainty is this: every single expansion to World of Warcraft has increased the complexity of the raid design.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

What are you afraid to do in WoW?

Garrosh is scary
There are certain things in WoW that I just don't do, not because I don't think they're fun, but because they intimidate me. Those activities would be tanking and PvP. Here's the thing, I don't dislike those thing, and actually, I'd love to do more of them! Sometimes I'll sit down and think, "Yeah, I would love to try tanking that boss!" or "Man, running battlegrounds seems like fun!" And then I kind of swallow anxiously and think, "Well, maybe another day..."

What's ridiculous about this, for me, is that I have successfully done both those activities in the past. I tanked tier 9 on my druid when my 10-man team needed a change of pace, and I spent significant periods of time in Arathi Basin circa level 45 back in Burning Crusade, also on my druid. Feral PvP was fun! And challenging! Those were the days when you couldn't transfer directly between druid forms; you had to shift to caster form in between (i.e. bear > caster > cat), so there were some different challenges to manage compared to PvE, and I like that! Oh, I also tanked on my paladin when he was a lowbie - Shadowfang Keep, Blackfathom Deeps, stuff like that. Considering I once had so much fun doing these things, I have no idea why I find it so intimidating now!

Do you have any similar hang-ups in WoW? What aspects of the game intimidate you? What would it take for you to give it a shot?

Filed under: Analysis / Opinion

The good and bad of GOGOGO

This week on Drama Mamas, we discussed a couple that disagreed on how to handle GOGOGO PUGs, the sort that attempt to rush through everything as fast as possible. The tank felt that the DPS who pulled should not be healed, while the healer believed that everyone should be healed indiscriminately. In my opinion, the tank should pull and the healer should stay with the tank, healing others as needed as long as they are in range. But many in the comments disagreed.

Leveling dungeons are, for the most part, easy places to run -- over and over -- for experience and loot. The question is, are they only that or are they also places to practice your role for the endgame? Many commenters believe that endgame playing should be left for max level and that leveling dungeons should be raced through. Others believe that keeping to a standard pace is boring and chain pulling, even by DPS, is the only way to go.

In practice, a tank has little to no queue time, so the pace ends up being whatever the tank wants, else he or she will just accept the votekick and get into another group immediately. Though I don't believe in strongarm tactics, I do think the pace should be set by the tank, even if it ends up being a little slow. Learning on the way up is good. On the other hand, there is a challenge of the GOGOGO team that can be appealing.

What about you? Do you prefer GOGOGO dungeons while leveling? Why or why not?

Filed under: Analysis / Opinion

The best fight from Burning Crusade

Tempest Keep: The Eye
Last week I wrote about what I considered to be the best fight from classic WoW, so this week we're moving into The Burning Crusade. Though I stated that I try to stay away from obvious choices, this boss is so infamous that I really couldn't choose anything else, despite considering several others. The picture at the top of the article has already given my answer away: Kael'thas Sunstrider, the final boss of Tempest Keep: The Eye.

This could be the rose-colored glasses of nostalgia speaking, but looking back, I really do believe that The Burning Crusade had some of the most interesting, fun, and infuriating boss mechanics of any expansion so far. Mage and/or warlock tanks? Check. Necessary item usage? Check. Guaranteed aggro resets? Check!

And Kael'thas had all of those.

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Filed under: Analysis / Opinion, The Burning Crusade

The useless distinction between casual and hardcore

The useless distinction between casual and hardcore
If the words 'casual' and 'hardcore' ever had a useful role in determining the differences between players in World of Warcraft, and I am not convinced they ever did, they no longer do. A player who wants to have an alt of every single class at max level and makes that happen is not playing the game casually even if she never raids. A player who collects several hundred pets and levels many of them through pet battles, or has a similarly high number of mounts, or determines to go out and get every cooking recipe in the game (including Dirge's Kickin' Chimeraok Chops which you can't even get anymore but somehow he finds a way) is playing the game very seriously indeed.

Quite frankly, despite the fact that I raid a set schedule, I often feel like I'm significantly more 'casual' than many players who never raid at all. I know I play a lot less - I definitely do not log on every day, I don't run LFR unless I missed a boss in normal (because I want a shot at my Secrets of the Empire off of that boss) and I don't do pet battles, farm, or even do daily quests anymore. So with my roughly fifteen hours of WoW a week, 12 of it spent inside a raid and the other three futzing about older raids for transmog gear, am I casual or hardcore? And does it matter?

Ordinarily I'd explore the answer in the paragraphs to come. But frankly, the answer is no. It doesn't matter. It is so far from mattering that the light from it mattering won't reach us for fifty thousand years. What matters is finding out what players want to do with their time and letting them do it.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Community Blog Topic: How to get rid of funsuckers

Community Blog Topic How to get rid of funsuckers
Our last Community Blog Topic talked about the bad behavior of guildies to non-guildies and whether it was the result of being in guilds or not. Many people brought up suggestions as to how to police the individuals causing the problems. Unfortunately, some of these suggestions can be exploited to grief non-funsuckers. So the question is, how can we police the bad guys without making things even worse for the good or at least not-so-bad guys?

One suggestion that is constantly brought up is the expansion of the ignore feature. If you could /ignore someone's entire account rather than just the one character, that would prevent the funsucker from getting on another character to harass you. This would be best done anonymously so that only the one character appears on your ignore list, but the remaining characters on the funsucker's account would be silently ignored as well. (If using /ignore account-wide actually listed the ignored characters alts that were also ignored, that could be used by griefers to find people's alts just by temporarily ignoring them, so it would have to work anonymously.) I think that the ignore should work on all of the ignorer's characters as well so that logging on to an alt doesn't expose you to the player you've already ignored on your main.

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Filed under: Analysis / Opinion

The top 10 most beautiful spots in WoW

http://www.blogcdn.com/wow.joystiq.com/media/2013/03/map-header.jpg
World of Warcraft sometimes gets panned for its graphics, which have never been on the bleeding edge of virtual reality. This, however, was a deliberate choice on Blizzard's part, and I think it's a good one. It allows for people who are behind the hardware curve (such as myself) to enjoy the game, and the graphics' intentional cartoonishness holds up better over time than hyper-realistic renderings, which often seem horribly dated within months. More importantly, WoW's beauty hasn't suffered for it. Azeroth is stunning.

I've compiled a list of the ten spots I personally find to be most beautiful, and by spots, I truly mean spots, not entire zones. I expect many of you will have wildly differing opinions, and I look forward to reading about them. The ten locations are listed in alphabetical order by zone; there's no way I could actually order them - I would never be able to decide!

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Filed under: Analysis / Opinion

Know Your Lore: Karazhan and why we went there


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So the other day on Twitter someone asked me "Why were we in Karazhan, anyway" and since it's a question I've been asked before, I thought I'd address it. The primary reason we went to Karazhan was to kill a whole lot of guilds that were trying to transition to 25 man raiding from the 40 man of Classic by forcing them to run a 10 man instance and two 25 man instances at the same time. Ha. I kid, because I'm still bitter.

The question can actually be answered in several ways. We went to Karazhan because the Kirin Tor were investigating the tower and asked Khadgar for help. They had noticed that, decades after Medivh's death, some new malevolent force was infesting the tower (and since it sits on a ley line nexus, that concerned them) and as we investigated we discover the horrible truth. The Burning Legion has infested Karazhan and seeks control over the powerful arcane secrets held within, and they must be stopped.

But why did Prince Malchezaar lead his Legion forces to Karazhan in the first place? Well, for that, we have to talk about Medivh.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Diablo 3 bug sees trillions in gold duping, auction houses shutdown

Sure, we all like gold. But even the most gold hungry among us can see the problem with a bug that allowed players to accumulate trillions of in-game currency, which is exactly what happened with Diablo III's patch 1.0.8. As a result, the game's Auction House was taken down, and Blizzard is still debating what actions to take to correct the issue, but Lylirra posts on the official forums that roll backs won't be necessary.

Lylirra - Auction Houses Temporarily Offline -- Update
12:00 a.m. PDT: At this time (and after careful consideration), we've decided to not move forward with rolling back the servers. We feel that this is the best course of action given the nature of the dupe, how relatively few players used it, and the fact that its effects were fairly limited within the region. We've been able to successfully identify players who duplicated gold by using this specific bug, and are focusing on these accounts to make corrections. While this is a time-consuming and very detailed process, we believe it's the most appropriate choice given the circumstances. We know that some of you may disagree, but we feel that performing a full roll back would impact the community in an even greater way, as it would require significant downtime as well as revert the progress legitimate players have made since patch 1.0.8 was released this morning.

I know it would be a pretty big blow to lose character levels or gear acquired legitimately, so if they can go after the actual accounts that used the exploit and remove just their duplicated gold, that seems like the best option to me.

Filed under: Analysis / Opinion, Blizzard, Economy, Account Security, Diablo 3

Breakfast Topic: How do you deal with burnout?

If you've been playing World of Warcraft since launch, that's 8 years of your life you've spent in this crazy shared virtual world Blizzard has created. That's a long time to keep up with any hobby, much less a video game, and plenty of time to run into the dreaded burnout. Not that burnout is a bad thing: sometimes we all need a change of pace or a break to keep even our favorite things fun.

So how do you deal with WoW when it just stops being fun? Do you take a break with another game? Catch up with your favorite TV shows on Netflix? Venture out into the non-virtual world for non-virtual time with friends? Read a book? Knit a scarf? And, once you've had time to refresh and recharge, do you find your way back to Azeroth? Or wait for the next patch or expansion?

Filed under: Analysis / Opinion, Breakfast Topics

Community Blog Topic Results: WoW without guilds

Community Blog Topic Results WoW without guilds
Last week, we tackled the topic of what World of Warcraft would be like without guilds. This was prompted by a comment by rayden54 suggesting that the community in general and PUGging in particular would be better without guilds, as they foster cliques as well as bad behavior toward non-guildmates.

My answer primarily dealt with the fact that guilds would happen regardless of whether Blizzard formally implemented guilds in the game, but that even without them, PUGs would be the same or worse since it's anonymity and lack of accountability that breeds bad behavior. Certainly there are guilds that have members who are rude outside of their guild, but all good guilds that I've belonged to have rules against giving the guild a bad name by being a funsucker. Guilds without those rules don't keep their non-funsuckers long.

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Filed under: Analysis / Opinion

What one thing should Blizzard implement to make WoW better?

What one thing should Blizzard implement to make WoW better
We happened upon a great thread today on Reddit, created by user Zimraphel, which asked other Reddit users to name features that would make the game better for them. I really liked this idea, and particularly some of the responses. Zimraphel placed no emphasis on realism in the suggestions, nor on the likelihood of their being implemented, so we will do the same here.

There were several answers that particularly piqued my interest, including one saying that Blizzard should implement a bulk server transfer at a reduced rate. Many players have several characters on a server, it's rare that, on your main server, you have only one character that you'd want to take with you if you transferred, and the $25 cost is considerable for what could be 11 characters. A bulk transfer service with a reduced cost would be a great idea. Another idea I really liked was the one to have the option to transfer your whole account to another region, such as switching it from the US to the EU.

And an option for tanks to disable auto-taunt from pets! What about you, what would you add to WoW? I'd love portals in other main cities, back to the Shrine or whichever city has all the portals in it. I want to hang out in Ironforge, but it's so much more inconvenient and I'm really rather lazy. Think outside the box, though, the world is your oyster!

Filed under: Analysis / Opinion

Why World of Warcraft isn't a democracy

There's a difference between a consumer and a producer. To use the dreaded and overused food analogy, liking to eat doesn't translate into being a good cook. For that matter, liking to eat doesn't even translate into liking to cook, much less displaying any skill at cooking. I neither like to cook nor have even the slightest talent for it, but if you look at me you can tell I'm not shy about eating. Why am I belaboring this point into the ground? Because World of Warcraft isn't a democracy in part because the millions of us who like to eat it don't necessarily possess either the talent or aptitude to cook it up.

Partially this is due to the fact that almost any creative task requires a certain degree of focus, and the more people you attempt to include in the design process the more effort needs to expended keeping the project on track. There's a reason projects of this magnitude often have people who specifically work on doing exactly that. They don't do the individual art, they don't code the abilities or design the environments or that next cool armor, they instead work on keeping all of these variables on track. They're jugglers, and the balls in this case are the varied and disparate elements of the game's overall design.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Does WoW need new animations?

Does WoW need new animations
When I was writing this column on warrior attacks, I noticed that a lot of players who don't play warriors came in to comment on their animations. I specifically noticed druids (especially feral/guardian druids), and rogues commenting. This got me to thinking if part of the problem is that the monk class really exposed a vulnerability. It's easier to see that your character model isn't keeping up with new racial choices like the goblins, worgen and pandaren - you can just see one standing next to you in Org/SW or a raid/dungeon/scenario. But to notice that your animations aren't keeping up with the new hotness, you have to see the new hotness. And it can be hard to notice what someone's attacks are like when you're focusing on your own.

Now, of course, the argument could be made that WoW's animations are pretty good. Making a change simply for change's sake would be a diversion of resources. But it seems to me that, with all the talk about updating character models, there's at least some room to discuss updating our attacks as well. Most classes use the chosen race's special attacks (you can see what they are by using a model viewer program, or Wowhead's model viewer) with specific ones like Dragon Stomp, Special1h, Special2h, and so on.

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Filed under: Analysis / Opinion, Mists of Pandaria

The Queue: I feel pretty

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Oh, so pretty.

JeffLaBowski asked:

Now that Mists has been out for a while, what would you have changed storywise? From the way the Pandaren were introduced to how both major plot lines were dealt with? I know a lot was changed in Beta. Do you think it played out as well as was planned?

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Filed under: Analysis / Opinion, The Queue

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