One of the things I love about the Artcraft series is how it covers an aspect of World of Warcraft that's critically important and yet often overlooked, namely the look of the game. This week, Blizzard has a new Artcraft for us, covering level design out in the world. As presented by Julian Morris, lead level designer for World of Warcraft's exterior level design team, we get a glimpse into what goes in to giving us the lush visuals of zones like Shadowmoon Valley or Nagrand.
One of the things I remember thinking when I first arrived in Shadowmoon Valley on the beta was how amazing it was that they managed to create a zone that actually felt like a living place, yet you could believe it could become the ruined hellscape of Outland's SMV. Reading about how the level design team works with artists and designers from all over WoW to create these zones is something we've not really gotten much exposure to in the past, so I'm very excited to see how the series continues.