The following US realms are scheduled for connection on Thursday, July 24.
- Malfurion and Trollbane
- Ravenholdt and Twisting Nether
- The Venture Co and Maelstrom
I've been playing World of Warcraft since its inception. As a result, I'm as likely to view the game through the lens of my experiences as any player. One of the reasons I'm so thoroughly anti-nostalgia is because I'm actually incredibly nostalgic. If I don't stop myself, if I don't actively make an effort not to, I'll drown in falling down the well of this is how it was and just spend hours annoying the crap out of people who started playing after me. In one guild, I remember doing exactly this - I would spend all raid reminiscing with the other old hands (there were like four of us) and driving the newer raiders crazy comparing fights to raids from BWL to Blackwing Descent. Remember - every fight can be compared to Omnotron. Every fight.
One of the ways this shows up is when any new feature is introduced to the game. As a writer for the site, I always try and stay objective about a new feature, and often, I come to love them - I'm a huge fan of transmogrification, for example, and when they announced reforging a few years back I knew immediately it was going to become a mandatory and huge part of gear strategy. But the fact is this - on an emotional level I hate every single new feature as soon as I hear about it, because they're not my World of Warcraft - it takes an effort on my part to be open minded and I don't often succeed.
As an example - I've written multiple posts essentially defending the decision to remove flight for a while in Warlords' 90 to 100 zones and leave it out. But the fact is, flight was introduced back in The Burning Crusade and I've gotten used to it. I understand and I support the decision from a design perspective. But emotionally? Emotionally I have flying mounts and I want to fly on them. I just plain like being able to shortcut all the things on the ground, even while I get why the design doesn't support it. This divide between what's new and most probably better for the game and my own desires while playing the game isn't limited to wanting flight, either.
If there's one thing I know about players, it's that they can't resist going someplace conce they've been told not to go there. It's like candy to them. I expect we'll all flood to Gorgrond as soon as we possibly can. I for one welcome our new Iron Horde victims, and everything else in the zone that gets in the way, too.
After withstanding the Iron Horde's initial assault, you'll make your way into Gorgrond with a handful of allies to try to discover the Blackrock orcs' intentions and find a way to thwart any plans the Iron Horde may have. It's a perilous recon mission. Gorgrond is a land of giants embroiled in an epic struggle between creation and destruction. It's the kind of place you avoid unless you have a death wish.
|Call to Arms: Alterac Valley||7/25 - 7/29|
|Call to Arms: Silvershard Mines||7/29 - 8/1|
|Call to Arms: Warsong Gulch||8/1 - 8/5|
|Call to Arms: Temple of Kotmogu||8/5 - 8/8|
|Call to Arms: Strand of the Ancients||8/8 - 8/12|
|Call to Arms: Deepwind Gorge||8/12 - 8/15|
|Call to Arms: Isle of Conquest||8/15 - 8/19|
|Call to Arms: Arathi Basin||8/19 - 8/22|
|Call to Arms: The Battle for Gilneas||8/22 - 8/26|
|Call to Arms: Eye of the Storm||8/26 - 8/29|
|BlizzCon 2014||11/7 - 11/18|