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Filed under: Blood Sport (Arena PvP)

3 skills to improve your Arena performance

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

One thing I'm asked fairly regularly is the following: What can I do to improve in Arena? My usual response is a slew of questions. First, how much resilience do you have? I've spoken about this in past articles, so I won't harp on about it here. The second question is simply do you practice? Again, as I've mentioned, practice makes perfect. That is really the most important thing you can do to make yourself a better player in the Arena, so take every opportunity. Even on my healers, I generally fly around on my non-PvP realm with PvP switched on. I'm not going to be able to kill anyone of my own level, but I might get some practice surviving!

But this week I'm looking to be a little more specific for you, and we're going to talk about some skills or gameplay styles or whatever you'd prefer to call them. If you can incorporate them into your gameplay, chances are you'll improve in Arena. Obviously, in order to incorporate them, what are you going to need to do? Practice, of course!

So, what first? Let's talk movement. Movement in PvP is much more subjective and situational than in PvE. It's not just a case of getting out of bad; positioning and movement can win and lose battles. If you're being chopped up by a paladin with a big sword, you want to be moving away; if you're being zapped by casters, you want to do your best to be using line of sight to your advantage.

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Filed under: PvP, Blood Sport (Arena PvP)

What I want to see from Mists of Pandaria PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

Unless you've been living in the little cave on Darkmoon Island for the past few months (and frankly, if you have, well done -- that must be one awesome time machine!), you'll have heard about the impending expansion. I previously posted a short plea for WoW Insider readers to head over to Blizzard MVP Eldacar's thread asking for PvP feedback over on the official forums, and it got me thinking about what I would love to see from PvP in Mists of Pandaria.

Now, I'm excited about the upcoming changes that Blizzard is talking about; you've no doubt seen the information over on Battle.net. Resilience as a baseline stat sounds pretty great to me and will make PvP at lower-level brackets a bit more fun, but I'm curious to see how Blizzard's going to scale it within those brackets. If it scales with level, then a level 64 is going to have an even easier time beating up a level 60 and basically being a one-toon killing machine. And this won't serve to help PvP at lower levels at all, although it will make entry into max-level PvP a lot easier.

And the new Battlegrounds look interesting, the proposed Valley of Power BG especially, because the premise is pretty simple. I don't think overcomplicated Battlegrounds that require complex player-environment interaction are the most fun. I prefer simple maps that place the emphasis on, you know, killing the opposite faction. There's a term for that, I'm sure ... Oh, yeah. PvP!

But I'm thinking big, ladies and gentlemen, really big -- Azerothian-moon-on-a-stick big. Now, a brief disclaimer: This is fantasy from the deranged mind of an Englishwoman and certainly not a scoop of exciting early news. I'm just throwing this out there!

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: 3 ways to improve your Arena play

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

So last time, we talked about how to get started in Arenas. I'm going to flatter myself and assume that a few readers had a little try at Arena. How did it go? I really hope it wasn't that bad and didn't put you off; it's a steep learning curve.

Resilience -- the 4,000 mark is a good place to be, but remember that people who've been gearing up aggressively will likely be in the 4,800 area at the moment, depending on their stat strategy. Resilience scales a bit strangely, but take it from me that 800 resilience is a substantial chunk. If you're into math (and re-reading posts to properly understand them), check out this official forum post to get a better understanding of resilience scaling.

But it's OK! The MMR system will save us! I mentioned it very briefly in my last column, but Mackeli's comment makes me think I didn't make it clear enough. Due to the MMR reset at the beginning of this season, you will start with an MMR (Matchmaking Rating) of 1,500. Trust me, that's quite a lot, especially for complete Arena beginners. An MMR of 1,500 means that the game expects you to win against teams with a rating of 1,500 roughly 50% of the time. That might not sound so bad, sure, but unless you're a PvP genius, 1,500 MMR is going to result in quite a lot of losses at first. Don't be disheartened. It's normal! You're going to learn to win by losing. I promise.

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: How to get started in Arenas

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

Now, I've put that video up there because I think it's the culmination of one of the most exciting Arena finals I've ever watched. Bear in mind if you're watching it on speakers that the commentators get pretty excitable at various points, and there are a couple of "cr*ps" in there.

The Arena is, in my opinion, the biggest rush in the entire game. Nothing in PvE can compare. And these guys in this video are the best of the best -- quite literally, in fact. That's what this match was, the final match of the BlizzCon Arena Grand Finals of 2011. If you enjoyed watching it, I heartily encourage you to watch the rest of it.

If you're a pure PvE player, you may possibly have watched that and thought "Holy moly, what on earth just happened?" I wouldn't blame you. It's fast-paced, reactionary, and confusing as all hell when you get started. So that's why I'm writing this post -- to help you get started.

So what's Rule 1? Resilience. Resilience, resilience, resilience. We touch on this in our initial PvE to PvP guide, but for Arena, I can't express strongly enough how important it is.

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Filed under: PvP, Blood Sport (Arena PvP)

Top addons and UI settings for PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

While derided by some purists, addons are a very useful part of your gameplay. In my opinion, they're far from being something that only people who don't know how to play have to use. Addons can help you improve. It should be noted that at top-level Arena tournaments, teams have to play without addons, so if that is your eventual aim, bear that in mind and try to use them to learn rather than becoming dependent on them. I'm not the most technical of ladies, so what you won't find here is anything that needs coding skill or an intimate knowledge of .lua to edit. And, while basic UI modifications are often pretty straightforward, they can still help you enormously.

So for the PvPer, what would I recommend? First things first -- let's get involved in that interface screen. Go into the Interface menu by pressing Escape, click on Combat, and put a tick in that Class Colors in Nameplates box. Why? Well now, instead of uniform red nameplates hovering over your enemies' heads, you have class-colored ones. Remember how I was telling you about reacting to situations? Well, if you don't know who's trying to kill you, how can you react? If you don't have enemy nameplates at all, head to Names and fix that right now! And get your hands out of your pockets!

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Filed under: PvP, Blood Sport (Arena PvP)

Your first Battlegrounds as a PvP healer

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

You've probably heard it approximately a hundred times in Battlegrounds, particularly if you play as either Horde or Alliance. Yep, they both have their moments -- the faction you're not in is no better than the grass is really greener on the other side of the walls of Orgrimmar. But that aside, you've probably heard people bemoaning the lack of PvP healers. "Hey," you think to yourself (like a good, contributing member of the team), "I've got that healer I leveled ... Maybe I should bring that character along to the next Battleground I do!"

That would be your first experience of the sheer, unadulterated joy of healing Battlegrounds. You may note a small quantity of sarcasm there; you'll be cursing your kind heart as you're repeatedly ROFLstomped by two DKs.

So how do you avoid your repeated untimely demise and start topping the healing chart in your local Battleground? And how do you transfer your skills into the Arena?

First and foremost, PvP is not PvE. Well, duh -- revolutionary stuff. But seriously, the skills you learned in PvE won't really apply here. The damage is not predictable. You can't prepare for it. There aren't phases. Standing in the same place in each encounter won't work. You don't have a tank whose job it is to protect you. And in one similarity to PvE, once people figure out you're the reason why they can't kill that warrior, they're going to be after you. Sadly, people can't be taunted, even with yo mama jokes. Also, none of this is true -- but I'll get to that much later.

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: How should you prepare for season 11 PvP?

WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

So you've had a week away from the arena. What have you been up to in that week? Playing in the autumn leaves? Finally cleaning your keyboard?

Or maybe you've been frantically gathering a transmogrification set (once you'd got over the fact that you couldn't transmogrify your paladin into a power ranger)? I know I have, and I'm now in love with Kezzik in Area 52! Perhaps you've been running the new dungeons or flirting with the new raid? ...Or ganking your GM in the Darkmoon Faire's Deathmatch Arena, like @trimbleirl.

If you are one of the people who has done enough hard work in season 10 to get a title, you should give yourself a pat on the back. Well done! You're well on your way to the upper echelons of PvP, and I hope you climb even higher this season! And if you're one of the people who has been working through Battlegrounds every day to get your conquest points, congratulations! You're going to be among the first to get your grubby mitts on the new gear.

But moving on from what you could have been doing to what you could be doing now, what are the top tips to prepare yourself for season 11?

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: How will patch 4.3 impact PvP?

WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

With patch 4.3 imminent and Arena season 10 due to end Nov. 29, it seems reasonable to assume the patch will appear in early December. While you're racing to get your team into title range, get that last piece of gear, or just running laps of your capital city, you might be thinking forward to the arrival of the patch and wondering what your fate will be in PvP as the nerf bat winds up for another swing. Firstly, let's deal with some housekeeping.

Conquest points, the PvP equivalent of valor points, will now be far, far easier to earn from ordinary Battlegrounds. The first daily Battleground win will now award 100 conquest points, up from 25, and wins after that will award 50 conquest point, up from, well, none! The conquest cap will remain, so while it will still be far quicker to reach it through Arena, it will also be attainable via Battlegrounds of the non-rated variety. This makes it far easier for solo players to build up the resilience numbers people often demand (fairly or otherwise) for access to Arena and Rated Battleground teams or just to gear for Battlegrounds.

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: 5 frustrations of PVP and how to overcome them

Want to crush your enemies, see them driven before you and hear the lamentation of their women? That's why Blood Sport is here!

WoW is a big, big game. In most of the game, you get to hang out with friends, do your best, and eventually see all the content. Even if it requires extra levels, raid nerfs, and gear improvement, chances are you will eventually get the chance to kill every boss in the game. Play long enough and keep working hard enough, and you can be guaranteed to see all of the player-versus-environment content.

PVP doesn't work that way. PVP is a zero-sum game. In order for someone to win, someone has to lose. The Arena doesn't end until one of the teams suffers a total defeat. In the Battlegrounds, one team achieves its objectives and the other team fails.

The result of this zero-sum situation is that PVP can be very, very frustrating. We have some tips and techniques that will help you battle these frustrations, either by managing your emotions or overcoming the most annoying aspect of PVP.

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Filed under: Blood Sport (Arena PvP)

Blood Sport: Welcome to Twin Peaks

Want to crush your enemies, see them driven before you and hear the lamentation of their women? That's why Blood Sport is here!

The Twin Peaks battleground was introduced with Cataclysm. While it's a new battleground with a brand new map, Twin Peaks borrows a lot of elements from an old, favorite PVP location, Warsong Gulch.

In Twin Peaks, the two teams face off to play a rousing game of capture-the-flag. The rules are essentially the same as Warsong Gulch. To win, you run up to the enemy flag, right-click it, grab it, and run it back to your own base. If your flag is in your base, then you score a point. If your flag is not in your base, you have to hang out while you wait for it to get returned. Like I said, it's essentially the same thing as Warsong Gulch.

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Filed under: Blood Sport (Arena PvP)

Blood Sport: Developing successful arena strategies

Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple Rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport.

It has not been a good month of WoW in the Moore household. Starting four weeks ago, my internet went down for a good three weeks. Last week, I got in a motorcycle accident. The crash wasn't that bad, but I am now very wary of puddles. Very wary.

This week, we'll be discussing how to create and develop successful arena strategies. Quick aside: I see many players confusing the terms strategy and tactics. Strategies are overarching game plans for how to defeat specific enemy teams. Tactics are specific skills used to accomplish strategies. If strategy is the blueprint to a skyscraper, tactics are the best way to weld steel beams together.

  • Strategy We can rotate crowd control on the enemy mage and rogue while DPSing the priest after he trinkets.
  • Tactic The rogue is on Fear diminishing returns, start using Polymorph on him.

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: Having fun in the arena

Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport.

My internet is down this week (lame!), so I'll be writing about a topic near to my heart: having fun in the arena. I was originally going to write about how to make the best use of your time in WoW when you don't have much of it, but then I thought two things:
  1. Everyone spends time in game differently. Some people like PVE, some PVP, some prefer the auction house, and others (mindbogglingly) enjoy reputation grinding. For me to throw out a list of how to best use your time would be madness, absolute madness.
  2. Considering we are WoW players, making the best use of your time might not be the most well-received article.

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Filed under: Blood Sport (Arena PvP)

Blood Sport: Finding your PVP playstyle in arena

Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport.

I've found one of the most common excuses for not having an arena team is conflicting playstyles with past teammates. While often times these excuses are not really the problem (far too many arena players are self-centered and unreceptive to criticism), playstyle differences can be a factor in not meshing well with certain players.

I'd like to provide you with a few common playstyle differences, my take on which side of the spectrum is generally more popular, which side is generally better, and what I tend toward.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Blood Sport: Iron sharpens iron, part 5


Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport.

Check out part 1, part 2, part 3, and part 4 of this series on allowing others to shape your arena gameplay. Today will be the last installment of this extra-long series. I intended to end this last week, but wasn't content with the amount of content delivered concerning people who had shaped me as a gladiator. Names have been changed to protect the innocent and not-so-innocent.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Blizzard explains, apologizes for PVP Season 10 gear debacle

The last few weeks have not been kind to PVPers, to be sure. Despite the new arena season starting on Tuesday of this week, conquest points were accidentally down-converted to honor points a week early, with the excess irreversibly converted to gold. Then, making matters worse, Blizzard launched a new tier of ilevel 371 Season 10 gear on Tuesday without warning, just a week after making ilevel 365 Season 9 gear available for purchase with honor. It was a pretty unique double screw, and it rightfully had a lot of players incensed.

In a rare moment of humility, Blizzard has taken to the official forums to address the pair of what the company is calling "mistakes." Specifically, Community Manager Zarhym (who looks adorable when posed next to a lifesized wyvern) had this to say:

i365 Vicious vs i371 Vicious - Comparison
Before getting into it, I want you all to know that we've maintained an open dialog with our developers over the past 24 hours regarding the way in which the PvP season transition went down since patch 4.2 (this includes relaying a lot of the feedback we've seen on the forums to them). We agree that the mistakes made were very unfortunate and unfair to a lot of players. We're currently exploring some options to try and alleviate some of the misfortune many of you experienced while purchasing PvP gear in the last week.


The full post, which is available after the break, gives a pretty good summary of the facts behind the case, and perhaps more importantly, what Blizzard intended to happen for the start of this and subsequent new arena seasons. In short: After an arena season ends, that season's PVP tier, previously available only via spending conquest points, will be available for purchase with honor points to give players one last opportunity to spend excess HP before the impending conquest-to-honor conversion (essentially, a one-week-only sale). When a new season begins, the old, sale-priced PVP tier will be taken off the market in lieu of new, better, current season gear.

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Filed under: PvP, Blood Sport (Arena PvP), The Art of War(craft) (PvP), Cataclysm

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