So, let's have at this again. A fair while back I wrote a similar article for Mists of Pandaria PvP
, and in all honesty, I was giggling to myself looking back at it. At the time I wrote it, I'd been chatting with Eldacar, PvP theorycrafter extraordinaire, and bouncing ideas around. We both felt, ironically, that CC was a little out of hand. We were worried that too much existed, and that it had the potential to become a problem. And how right we were! Fortunately, a CC squish is inbound
But I did get a lot of what I wished for. Role-specific queues in random battlegrounds, and associated matchmaking was introduced in 5.3
, and bots are slowly being whittled down. PvE gear has been squashed a lot better in instanced PvP, although it still massively prevails in world PvP. Burst damage is becoming less and less of a problem, with a few notable exceptions (I'm looking at you, elemental shaman).
And what's more, while the implementation had some ill effects, one thing I wanted to see but was conflicted about came into play with The Crowd Chose You
, and later with Dampening
and the fix
to make teams who've lost more players lose the arena too. We did pretty well, altogether.
But there were plenty of things we didn't get. Has my wishlist changed? Yes, in that I now want an even bigger moon on an even longer stick. Again, do note that these are just desires. Where I am aware of Blizzard talking about things being done, I'll say so.