Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Filed under: Bugs

Diablo III - Hardcore Crusaders absolutely should not use Shattering Throw or they will die

This isn't me being all hyperbolic.

This is actually what will happen to you if you use the combination Blessed Shield and Shattering Throw. Your character will die, and for hardcore players, that means your character will be dead forever.
Grimiku - PSA: Avoid Blessed Shield - Shattering Throw
Hello, Crusaders

I wanted to help spread the word that there is currently a very ugly bug with Blessed Shield - Shattering Throw that will result in your Crusader instantly dying if you use this skill.

Hardcore players should avoid using this skill for now!

We're working on a hotfix for this issue and we'll update the Patch 2.0.4 Hotfix thread once that happens. Thank you all for your patience and understanding while we work on fixing this as soon as possible!


As my Crusader has both of these and likely would have blown himself up (a mere annoyance for me, but the end of that character if you play on Hardcore) I thought you all should know.

Filed under: Bugs, Blizzard, Diablo 3

Potential new WoW feature caught on video

We're hedging pretty hard on this one, ladies and gentlemen, partly because I'm trying to rein in my excitement that this could actually be a real video of a new feature. Somehow, Aipok managed to leave what looks like an instance of Temple of the Jade Serpent and zone into Stratholme, taking the option to "Teleport to Instance" while still in an instance himself. Not that weird, right? Well this is when things start getting a bit odd.

Because this has been doing the rounds, I was ready for what was coming. Aipok's health suddenly drops to 11.1k. He wades into the skeletons, as you would, with the confidence of a level 90 in a level 40-ish dungeon, and he dies. Only then, looking through his combat log, does he realize that something is awry. On ressing, his health is even lower, at 5.9k. He opens up his character pane, and all his gear has been downscaled to ilvl 43. His character attributes appear to have been downscaled, too.

Now, this has Aipok in a strange position. Has he just happened upon a very specific and weird bug? Is this an accidental hop into an unrevealed new feature for 6.0? Could players entering old content be downscaled to match it? Or, could this all be an elaborate hoax? Personally, I want to believe, so I'm going to choose to. What's more, Blizzard devs have talked before about this tech being completed. As long as this was optional, and perhaps even if it wasn't, I'd love this. It'd refresh old content and make it a challenge again. And, if you could earn upscaled XP while downscaled, a fun way to reuse old content to level.

But again, remember, this is not an official announcement, or an endorsement, or anything from Blizzard. It's one video of one weird dungeon. It could be a hoax, it could be a bug, it could be nothing at all. I'm excited, though. Are you? And what could it reward?

Filed under: Bugs, News items, BlizzCon

Watcher explains Heroic Norushen changes

This week, we saw a bit of discussion on Heroic Norushen, and the means by which guilds were defeating him. This led to the decision to make some adjustments to the fight this week. As you might expect, those guilds that had already defeated the boss using the 'brute force' strategy (basically, paring down the healers brought to the fight to a bare minimum and overwhelming the boss with DPS) weren't happy at the prospect of having to go back in next week and relearn the fight, since their approach was made vastly more difficult by the changes.

Now we have Ion "Watcher" Hazzikostas' explanation of the changes and why they were made, and it's a pretty interesting read if you're into encounter design and its implementation. Just some selected bits of information from the post:
  • Originally on the PTR Heroic Norushen had a 'draw' mechanic that would have prevented the brute-force method, but it was removed because it had bad effects once gear improved, forcing groups to throttle their DPS.
  • The intent isn't to increase encounter difficulty - the problem isn't that the fight is too easy, it's that people are just skipping the mechanics entirely.
  • Going back to reference the Encounter Design Dev Watercooler, Watcher mentions that "a major factor when it comes to deciding whether to make changes to address an unintended strategy is whether the approach actually involves interesting gameplay." - I think it's fair to say that just throwing DPS at it so you can avoid the mechanics isn't all that interesting.
  • The difference between the changes to Thok this week and Norushen in the upcoming reset are profoundly the difference between a bugfix (Thok was always intended to have Acceleration on all difficulties save Raid Finder, it was simply accidentally turned off on all other difficulties as well as Raid Finder) and a decision to change an encounter to close off an approach that was never intended. That's why Thok was hotfixed immediately, but Norushen is being changed with the server reset so it affects all guilds equally.
For more, you can read Watcher's post here on the forums, and we'll reproduce it in full behind the cut as well.

Read more →

Filed under: Analysis / Opinion, Bugs, Blizzard, News items, Raiding, Mists of Pandaria

Conquest cap hotfixed, vendors have returned

Conquest cap hotfixed, vendors will return soon
WoW Insider posted a couple of days back about a bug that caused the removal of the Conquest Vendors, leaving nothing but an empty space and a hole in our hearts where Armsmaster Holinka used to be. But happy news is on the horizon, as Blizzard Community Manager Rygarius reports:
Rygarius
A fix was made to restore the Conquest cap back to the proper level of 2200. A very small number of players were able to purchase more gear than intended, and we will be addressing those on a case-by-case basis.

We're currently working on implementing a hotfix to bring the Conquest vendors back as soon as possible.

And indeed, just an hour after Rygarius posted this, the vendors returned! Blizzard are redefining "Blizzard Soon".

The issue was that, for some reason probably related to the conquest catch-up cap implemented last season, certain players had the full catch-up cap of 28,000 conquest points, instead of the correct cap of 2200. It's hard to be sure exactly what caused some players to have it while some didn't, but from the above those who abused the bug, intentionally or otherwise, are being relieved of their ill-gotten gains. A level playing field will be restored, and hopefully our conquest vendors will return to Pandaria before the reset takes place.

Filed under: Bugs, PvP

Disconnects and latency issues and Patch 5.3

No one likes high latency, least of all someone playing an MMO that can demand reaction time the way World of Warcraft can, especially in raids. But even out in the world, latency can be a killer. So when people started reporting issues with connections to World of Warcraft soon after patch 5.3 launched, it got a lot of players noticing. In a six page forum thread there's been a lot of lively discussion of what's going on - whether it's on Blizzard's end, or somewhere between the computers of the affected players and the Blizzard servers. If you remember the Lagpocalypse post, you know how complicated these issues can get.

MVP forum poster Lissanna posted an interesting walkthrough of her own attempts to find the culprit today, and explained why despite some forum poster dissatisfaction that it is indeed helpful to run a traceroute and pathping and post the results to the tech support forums, since it gives Blizzard an idea of who to talk to about these issues. If they don't know who's being affected, where those people are, and more importantly where the issue is physically located there's not much they can do to help.

So if you're having the same problem, giving Blizzard as much information as possible is definitely helpful in terms of getting this sorted out. I've seen people in my raids disconnect on every single boss so far while I haven't had the issue at all myself, suggesting the problem isn't on Blizzard's end but is out there somewhere in the path the data takes between Blizzard and the players. Hopefully it can be solved soon.

Filed under: Analysis / Opinion, Bugs, Blizzard, News items, Mists of Pandaria

A temporary fix to the gold sellers' spam invitations

A temporary fix to the gold sellers' spam invitations
WoW Insider has received notifications to our tip line, as well as noted a particular problem coming up on the forums. The gold seller spam invitations in our calendars appear to have returned. They were gone, as a forum thread notes, for some time, almost 2 years, and all of a sudden they have returned.

There seems to have been a breakthrough among the gold sellers, allowing their bots to once again spam players' calendars with events advertizing their ill-gotten wares. We're not exactly sure just how they're doing it, but MVP Shammoz and Community Manager Eldtyara have been hard at work notifying the devs of the issue, as well as digging up a couple of solutions.

The first solution, as confirmed by Shammoz, is, rather than right-clicking the event and picking Ignore from the drop down menu, typing /ignore into chat. This appears to remove all the invitations from your calendar, rather than just the one you right-clicked on.

The other option is to run a script, which several players have asserted has solved the problem, as can be seen in the forum thread which shares it. Running a script simply involves pasting it into your chat and hitting enter, and the script itself is below:

Read more →

Filed under: Bugs

Short-lived bug gives windwalker monks huge damage numbers

Windwalker monks' crazy night of huge DPS
Hotfixes have already been rolled out to correct this, as noted in the latest hotfix blog, but windwalker monks enjoyed a brief, rather confusing, night of crazy DPS. It should be noted that deliberate use of this bug would most likely have been considered exploiting, hence why WoW Insider isn't in the habit of reporting these things until they've been dealt with.

Shortlived bug gives windwalker monks huge damage numbersThe bug was ostensibly called by combining two abilities together: Rushing Jade Wind and Spinning Crane Kick. The former gives the latter a multiplier, which is supposed to be around 30%, but appears to have had at least a couple of extra zeros accidentally added to the end. As can be seen from the header image, windwalkers were posting incredibly high DPS when using these two abilities together. This wasn't an isolated issue, there were various reports on the forums, as well as videos. Another example can be seen to the right, from Wowmartiean, in the raid finder.

WoW Insider readers will no doubt recall the previous bug with retribution paladins, where Censure had a similar modifier problem, resulting, again, in some disproportionately high numbers. As we mentioned in our recent patch 5.2 PvP round-up, windwalkers were due some buffs, but this seemed a step too far! Blizzard agreed, and for clarity, this is no longer in the game. It remains to be seen whether any action will be taken against anyone who is considered to have exploited this bug, but it has appeared and been hotfixed so quickly that, with any luck, it will not have had any major impact. As Blizzard noted on twitter, they ran rolling restarts to repair this within a very short time of its occurrence, and PvP Developer Brian Holinka noted that a fix was underway shortly earlier.


Filed under: Bugs, News items

Powershot repaired for patch 5.2

Powershot repaired for patch 52
The hunter level 90 ability Powershot has been plagued with bugs since its launch. The hunter ability, which has a very long cast time so philosophically a high risk-reward, was first described as a skill-shot, i.e. an ability that's aimed by the player, similar to priests' Divine Star. This was used to explain away its constantly missing, with Lead Systems Designer Greg "Ghostcrawler" Street asserting that the problem was players not quite using it correctly, and that the problem was hard to reproduce.

Players then began testing this on stationary targets, cc-ed targets and the like, and found that Powershot didn't even hit the primary target. Back in November, Taepsilum posted on the EU forums, saying that a bug had been identified, but that unfortunately it couldn't be implemented until a client-side patch could be carried out, so likely patch 5.2 at the very earliest -- no promises.

Fast forward to today, and Taepsilum has posted the following:

Taepsilum
Update:

Both Powershot and Glaive Toss have been rebuilt and should now always hit their primary targets, plus, they should also be much more responsive to secondary targets.

This new implementation of the two abilities isn't on PTR yet but will be as soon as both abilities have been through QA. Once we have a new PTR build go live, feel free to test them and provide us with some feedback, this is when it is most important and when it can dramatically change what ends up going live.


Hunters, rejoice! A fix is in, at least preliminarily. Do head over to the PTR and check it out when it's up with the next build.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Bugs

Patch 5.1 hotfixes for January 22

It's time for those hotfixes again. This time around, we're looking at fixes mostly aimed at raid issues -- Sigils of Power and Wisdom will be dropping in separate raids, that Amber-Shaper Un'Sok will behave himself in Raid Finder, and at long last people who've been soloing the Twin Emperors in Ahn'Qiraj now have a fair chance to get that pet, as both emperors will be tagged and lootable by anyone.

Patch 5.1 Hotfixes - January 22nd
January 22

Raids, Dungeons, and Scenarios
  • Sigils of Power now only drop in Mogu'shan Vaults, and Sigils of Wisdom will only drop in Heart of Fear and Terrace of Endless Spring, with a very small chance to drop in LFR Mogu'shan Vaults. This should ensure that players who had access to Mogu'shan Vaults for a longer period of time are now seeing more Sigils of Wisdom.

Heart of Fear
  • Amber-Shaper Un'sok
  • Un'sok's Amber Scalpel will now always be awarded to the correct classes in the Raid Finder version of this encounter.
Temple of Ahn'Qiraj
  • Emperor Vek'lor and Emperor Vek'nilash in the Twin Emperors encounter will now always award loot properly when slain.
Bug Fixes
  • Progress towards the "Test of Valor" quest and achievement will now be saved when a character changes factions.




Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Bugs, Blizzard, Hotfixes

Strange framerate problems abundant in Silvermoon City

Something's wrong with Silvermoon City
WoW Insider was contacted via twitter by a concerned WoW player who was having some issues with this Horde hub. Chris dropped us a line with a warning that, if we attempted to test Silvermoon's issues, we should do so with a Horde character that we didn't mind benching for a while.

Characters walking into the city seem to have no particular problems, but those using a portal such as the one in Undercity or in the Pandaria Shrine, appear to be having issues. On attempting to confirm this, the portal from Undercity was used.

Something's wrong with Silvermoon CityI monitored my frame rate across Orgrimmar, onto the Zeppelin, over to Undercity from Brill and out of the portal room in Silvermoon to the scene you see in front of you. You can see the results of this to the right-hand side, the 31 FPS is when I first arrived in Silvermoon, dropping to 10 when I stepped outside the portal room itself, then to four, and then stabilizing at 2FPS, where it remained for 15 minutes until I was unceremoniously disconnected. A second attempt with no addons revealed the same results, though marginally higher frame rates.

Silvermoon is very graphically intensive, and I'd turned my graphics down from their usual Ultra to Good in anticipation of issues like the ones experienced. On logging back in after my disconnect, I had a framerate of zero even with lower graphics settings, so dropped the quality to Low, which gave me a framerate of 6.

Read more →

Filed under: Bugs, News items

QueueSpy, an addon to solve those LFR queue pop blues

QueueSpy, an addon to solve those LFR queue pop blues
UPDATE: Bashiok has clarified to us that this addon was running off of inaccurate information and did not work properly. More importanly, the popup's lack of progress information was intentional. More info here.

We've been getting reports that some people are not able to see how many bosses have been cleared when their Looking For Raid queue finally pops. There have been some posts popping up on the official forums, but there has not been an official blue post yet as to whether this is indeed a bug, or an intended change with the recent 5.1 patch. At this time, we believe that it is a bug as we've also been receiving reports that some players are able to see how many bosses are already killed on their queue pops.

With that in mind, some players have put their noses to the grindstone and written an addon to help you find out how many of those bosses are defeated if you find yourself with the queue pop bug. It's a quick fix, and it works quite well as a solution to a potentially annoying bug.

The addon outputs the boss total to your chat window instead of putting it back into your queue screen, which is actually a really nice work around. The addon is lightweight, and until we hear official word whether or not this is a bug or a feature, this seems to be the way to go. If you find yourself in burning need to know exactly how many bosses are waiting for you in your LFR queue, then you can download this addon over at Curse or WoWInterface. It's quick and easy to install, and requires zero configuration.

A special thanks to Stoppableforce for whipping up this addon quickly for everyone to use.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Bugs

Ink traders still accepting Blackfallow Ink

Ink traders still accepting Blackfallow Ink
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

The ink traders you find near inscription trainers allow you to buy any lower-level common ink you might need for the price of one current ink. Glyphs take a variety of inks, and if you want to craft one, you're more likely to need ink from some earlier expansion than you are a current ink. In Wrath of the Lich King, we were trading in Ink of the Sea. In Cataclysm, we've been trading in Blackfallow Ink. In Mists of Pandaria, including patch 5.0.4, we'll be trading in Ink of Dreams -- or at least the tooltip at the ink trader would have you believe.

Read more →

Filed under: Bugs, Economy, Gold Capped, Mists of Pandaria

WoW Insider's guide to being a productive Mists of Pandaria beta tester

Pandaren Image
So you finally got into the Mists of Pandaria beta, along with all of the Annual Pass holders. You now have a chance to impact the final product, at least reducing the number of bugs it gets released with. But how do you do that, and what can you expect? We've got you covered in our Beta Testing 101 series.
If you have further questions not answered in the above posts, you can always try The Queue. Or you can let us know in the comments what other beta guides you'd like to see.

See you in the Wandering Isle!

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Bugs, Mists of Pandaria

Beta Testing 101: How to write a good bug report on the forums

Image
If you're in the Mists of Pandaria beta, chances are good that you've encountered a few bugs by now. As a beta tester, it's not just your job to sit there and play through the game. You're also expected to report the bugs you happen upon in your travels through Pandaria. Blizzard has provided beta forums for feedback and bug reporting, so you've got a place to jot those bugs down. Once you've found and identified a bug, you should write up a brief report so Blizzard knows that there's a problem and can fix the problem before release.

Before you scamper off to the beta forums, however, there's a proper way to write these bug reports so that Blizzard knows what you're talking about and can take appropriate action. If you write a bug report incorrectly, you're not helping matters any -- and in some cases, you can even confuse the situation and make it worse. So how do you write a good bug report on the beta forums?

Read more →

Filed under: Bugs, Mists of Pandaria

Beta Testing 101: 5 things you should always report

Image
Have you made it into the Mists of Pandaria beta yet? Being a beta tester isn't about simply playing through a free sample of the game. If you're expecting a completed product when you log in, you're in for a surprise. What you are playing is a not-quite-finished version of the game, and it's highly likely you'll run into your fair share of bugs as you're wandering Pandaria's gorgeous hills and valleys. As a beta tester, it's your job to report those bugs you find in game, so that they can be fixed before the game goes live.

However, not every error out there deserves a report. Things like NPCs that are marked with a PC or NYI tag are things the developers already know about -- they're just placeholder models. Music isn't yet implemented into Pandaria yet either, but the developers know about that, too. So what makes a bug a bug, and what kinds of bugs should you report?

Read more →

Filed under: Bugs, Mists of Pandaria

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories