Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Filed under: The Burning Crusade

Loot, points, bonus rolls, and other options

Before The Burning Crusade, there simply wasn't any other way to get gear for your character but for it to drop past a certain point. Sometimes you could buy a BoE piece on the auction house - my first epic was a Brain Hacker my wife bought me on the AH. But in general, if you wanted a piece of gear, you farmed for it. You ran dungeons over and over again, hoping a piece would drop, and hoping you would win the roll - and if neither of those things happened, you just kept running. It was possible to run the same dungeon every day, over and over again, and never get that drop you wanted - one friend of mine never completed his dungeon set, even when he was working on raiding Ahn'Qiraj, because the shoulders simply would not drop.

But during BC the Badges of Justice were devised, and for the first time players had a way to get around the luck of the draw. Over the course of the expansion, new gear was placed on vendors, gear that could be purchased for Badges, and this meant that players kept running as much content that dropped those badges as possible. It's fair to say that the badge system kept Karazhan going as a desired raiding location - people would bring their geared mains, even, just to get the extra badges. When the Isle of Quel'Danas vendor opened, all of my friends and guildmates (who were raiding TK and SSC and moving up into Hyjal and the Black Temple) picked up gear from the IoQD vendor, because it was easily as good if not slightly better as the drops we already had. It filled weak spots (those pants or boots or belt that never dropped) or provided us with weapons absolutely as good as drops we hadn't even seen yet.

The badge system got ever more complex in Wrath, with each new raid tier also seeing the debut of a new type of badge and new gear that badge could be spent on. As a result, the two tiered point system (justice and valor points, honor and conquest points for PvP) was introduced in Cataclysm (technically, during the tail end of Wrath) to simplify everything. It worked, to a point. Now, in Mists of Pandaria, we've seen justice and valor points be superseded by the bonus roll mechanic, one that will be revamped in Warlords of Draenor. One could argue that the bonus roll system puts the emphasis back on whether or not an item drops as opposed to simply collecting points to buy an item - it removes the certainty of reaching enough points to make a purchase, as well.

Read more →

Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Could WoW have an expansion without raiding?

I have raided in World of Warcraft since the beginning. Raiding has always been a big part of why I play the game. If not the reason I play, certainly a reason. So when I was sitting up last night and it occurred to me that I've never gone an entire expansion without raiding, I didn't initially think anything of it -- to me, raiding is what you do in WoW. But then I started really thinking about it. Because lots of people don't raid. Before the rise of LFR and flex, a lot of players -- the majority of players, really -- never set foot in a raid at all. They had 5-mans, and that was basically it for group content for them outside of PvP.

So I started asking myself if it would be possible to release an expansion with little to no raiding content at all. Would players accept it? It's a cliche (and an overused one among the community) that Blizzard didn't do this or that 'because it would cost us a raid tier' but let's really consider -- what if we could have the expansion next month, but it wouldn't have any raids? Would that be an expansion people would be willing to play?

One of the reasons I consider this a more controversial question that it would have been at the end of Wrath is because now, raiding is far, far more accessible than it was even then. With the advent of LFR and the recent development of flexible raiding, it's never been easier to raid than it is. While Warlords of Draenor is changing the raid game, those changes will only make mythic raiding in any way more restrictive -- the rest of raiding will remain very accessible.

Read more →

Filed under: Analysis / Opinion, Events, Blizzard, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Blizzard on raid design evolution

Lead Game Designer Ion "Watcher" Hazzikostas has written a very extensive blog on the evolution of raid design, the first installment of which went live this morning. In this first part, Watcher covers the history of raiding, from the launch of the game in 2004 all the way through to the end of Icecrown Citadel in 2010.

For many, these were the glory days of raiding and World of Warcraft alike, well, if you believe the forums at least. Watcher talks about the developers' aims to make raiding more accessible, and to improve the gameplay of groups by reducing them in size -- one healer in a group of fifteen healers can't have as big an impact as one healer in a group of five or two. He also discusses the introduction of varying difficulties in raiding, and looks back over all the patches of some of the game's greatest raids.

Hit the break for the full post.

Read more →

Filed under: Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Garrisons and their role in Warlords of Draenor

We're all talking about garrisons these days. Whether it's how they're going to work, where they're going to be, or what we're going to do with them they're the big new feature for Warlords of Draenor and we're all constantly worrying at the bone to try and squeeze more information out of them. It's understandable. Players have wanted something akin to player housing for years, and the garrison goes beyond that - it's effectively your own fortified town. It brings back memories for players of old school pen and paper RPG's like me of hitting the end of the expert levels in D&D and getting a dominion.

We've recently found out that the garrison will be heavily integrated into the leveling experience, requiring it to have a stable location (Frostfire Ridge for Horde, Shadowmoon Valley for Alliance) and that there will be specific racial-themed buildings for the professions section of your garrison. There's even going to be group content for garrisons. Mumper has even assured us that the garrison will not be required to level. Meanwhile, Muffinus has asked players who, out of the entire World of Warcraft, would they want as a follower - I'm personally pulling for Rexxar and Marhsall Windsor. Yes, I know.

What this all means is in flux, of course, as Mumper himself acknowledges - design is iterative, and changes happen. We're still waiting for more details, but what I wanted to talk about now is how the garrison is shaping up to become one of those rare things, a feature that can completely transform your playing experience in fundamental ways, yet not directly.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

The mistakes of the World of Warcraft

It's been a long time, hasn't it? World of Warcraft has lasted ten years, and in that time things are bound to go wrong. It's inevitable. Things fall apart, the center cannot hold, I make references to William Butler Yeats and then talk about video games. No game lasts as long as World of Warcraft without making some bad steps along the way. Like Indiana Jones stepping on the wrong tile, all we can do is clamber back up.

Some of these were completely unforeseen, others in retrospect were pretty obvious, but at the time not so much, and others you have to wonder how they managed to make it live in the first place. We're going to talk about them now.

Vanilla WoW: The PvP ladder

Before the ladder, there was mainly world PvP. Spots like the Crossroads in the Barrens (close to a convenient neutral port so Alliance could get there easily) and Tarren Mill/Southshore were hotly contended for almost no good reason at all besides simple factional hatred and a desire from players to kill players. All of that changed with the introduction of battleground and honor rewards, the best of which required a player to achieve a certain rank to attain. What happened next was simple - some players hit upon a means to achieve that high PvP rank, namely, play in shifts.

The ladder was abused from the moment of its introduction. People formed groups who hit the BGs together, sure, but that wasn't the abuse part. The abuse came in the form of people sharing their account information and playing a specific character in shifts, literally keeping said character in the BGs for days at a time. If you were trying to play your character fairly, you simply couldn't compete with the five people who were playing that one warlock nonstop until it had all the high ranking PvP gear, and then shifting to the next player's warrior or paladin. I knew people who tried to stay awake for two solid days doing nothing but hitting up Alterac Valley and Warsong Gulch. It was painful to watch. The ladder ended up being removed before the end of vanilla, and it was the best change they could have made.

Read more →

Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Shadowmoon Valley behind the scenes

If you guys have noticed, we like to feature the various throwback thursdays that developers have posted to twitter. Today we have another doozy from Cory Stockton. Previously he's shared really awesome looks back at places like Dalaran, today he gives us this look at Shadowmoon Valley in its conceptual stage. Looking it over you can see that things are still in the 'generic name' version, for instance 'Dwarf' and 'Broken Draenei Village' instead of names yet, but most of what we recognize as the Shadowmoon Valley of The Burning Crusade is on there. Considering we're going to be getting a look at an entirely new SMV as an Alliance starting zone, I find this look back very interesting.

Filed under: Analysis / Opinion, Blizzard, The Burning Crusade

Know Your Lore: Warriors of Azeroth and beyond, Part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Second verse, same as the first - we're talking warriors of lore and story in the Warcraft universe. What does it take to get on either of these lists?
  1. Don't obviously be a member of another class. I skirted the edge of this one for last week's list, but not this week - these are the warriors. No Bolvars, no Turalyons, no Rexxars or the like. If you cast spells or skulk in the shadows or are a death knight, you're not on this list. Sorry, Highlord Alexandros Mograine, but you were a paladin, and you don't count. Maiev Shadowsong definitely uses stealth, she's out.
  2. You have to be somehow more iconic than the badasses on last week's list. That means, in my opinion, you're more important in terms of lore than Muradin Bronzebeard, Baine Bloodhoof, and Broxigar the Red. That's not an easy bar to jump over.
  3. Those are my criteria. I just think lists with less than three points on them look weird.
Let's get started on the list.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Expansions, redesign, and the balance of WoW

Between Cataclysm and Mists of Pandaria, the warlock class saw a near-total redesign that, at this distant remove, we'd have to admit was a runaway success. Class redesigns are always a risky proposition - the dilemma is always between those who find the class reinvigorated and those that liked the class as it was, who now find it unfamiliar and undesirable to play.

The reason I bring this up is because lately, while playing Reaper of Souls, I keep thinking about that warlock redesign and the fact that in RoS Blizzard managed to take a game people generally felt was an unsuccessful sequel and change it in a variety of ways, and in the process so utterly remake people's opinions of it that we get reviews like this in Forbes. This has me thinking about whether or not World of Warcraft is going to see this kind of radical redesign in Warlords of Draenor or not. On the face of it, we're aware of a lot of changes coming - the removal of reforging, stats like hit and expertise, the deflation of stats on gear, health and healing changes - but there's still a lot we don't know about how thorough the redesign of the game is going to be.

Now, to be fair, RoS didn't make any significant mechanical changes - certainly nothing as dramatic as the warlock redesign was. And the warlock redesign came at a time when talents were completely overhauled as well. Clearly, there are various kinds of redesign in any expansion, but how does Warlords of Draenor compare? While we don't have a complete answer, we can compare it to previous expansions.

Read more →

Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Know Your Lore: Warriors of Azeroth and beyond Part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Okay, this week, I'm going to do something massively nerdy and more than a little ridiculous. I'm going to rank the best warriors from across the World of Warcraft, according to my own subjective criteria for what 'best' means. It's not just who would win in a fight (that's in there, but it's not all of it) and unfortunately, some races are going to get shafted here just because they don't have as much representation. I'm trying to keep the list somewhat representative, but there are some races that just dominate it - orcs and humans get big representation, while other races like draenei just don't have an established lore warrior as of the time of this writing. I'm sure there are draenei warriors (I play one, even) but we tend to see paladins from the boys in blue. It's a sad lack.

Some of these are kind of iffy because Blizzard does weird things sometimes - some of these characters have abilities you'll never see a warrior use in game - but none of them will be specifically mentioned members of another class. No demon hunters, paladins or rogues on this list. Sorry, Garona fans.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Siege of Orgrimmar and the waiting game

I've played World of Warcraft for the entire history of the game, since about a month after launch (my wife actually played in beta, and she's the one who got me into WoW in the first place) and I've raided for pretty much the entire time - I took a few months off after The Burning Crusade dropped, and had to catch up in BC raids. Since that time, though, I've raided - I was in my server's most progressed guild in Wrath, switched servers but ended up in the same situation in Cataclysm, and have settled down to a still well progressed but less aggressive heroic raid in Mists of Pandaria, cruising at 10/14H and working on Thok. We have one pally, so Thok's a bit of a gigantic cinderblock wall, but we're still plugging away.

Being that I've been raiding so long, I sometimes see patterns. There's one I saw in BC, and repeated in Wrath and Cataclysm - the end of expansion lull. Once we get into the last tier of content, there's a surge of interest and everyone leaps to get in there and work on it... and that lasts a couple of months. After that, however, interest starts to wane. Players get burned out, stop playing, need to be replaced. Each player who needs to be replaced causes tension as the guild slows down due to the losses. Recruitment means bringing in people with less gear, less experience, and even if you manage to get a player with both the gear and the experience, it doesn't always mean they know how you do things. I was once recruited, after my Horde guild had killed all of Heroic Dragon Soul, by an Alliance guild that was on Spine. I took the jump because I wanted to play Alliance again - and even though I was geared as well or better than they were, I still had to relearn the fights based on their strats, and make suggestions based on my own experience that meant delays as they learned these new ideas.

This can lead to a feedback loop - players burn out, leave, this stresses the guild, more players get burned out. It's always present in raiding - churn is inevitable, recruitment must be continuous - but the promise of future content to come creates a counter pressure. You don't just raid to see the current content, you do it to be ready to get into the guts of the new stuff when it drops. But when you get into the last tier of raiding, there is no new content to keep you interested. And so, when that last raid tier takes months and months - sometimes, as in the case of ICC in Wrath, over a year - it becomes very difficult to keep guilds focused on progressing through it. Talking on twitter about all this after reading multiple posts on the issue, I started thinking about how it works out.

Read more →

Filed under: Analysis / Opinion, Blizzard, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Know Your Lore: The Eredar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

On Argus, Mac'Aree was the most sacred of our cities. Would you believe me if I told you that the walkways were lined with precious minerals? That the rivers glittered even in complete darkness? I long for those days... How long has it been? A thousand years? Ten-thousand?
-- Jessera of Mac'Aree

Many peoples have had a golden age. The ancient kaldorei on Azeroth had one, over ten thousand years ago, when their mastery of the magic of the Well of Eternity made them effectively the most powerful people in Azeroth. Before that, the mogu ruled a nation carves from slave labor while the ancient trolls of Zandalar held their empire. These events are distant to us, the long past.

The eredar had already had at least two golden ages before any of this had ever happened. Over twenty five thousand years ago, on the planet Argus, a people worked wonders so profound and magnificent that they drew the attention of a power beyond anything they could have imagined. Everything they were up until that point, their ancient and magnificent works, their intelligence and magical acumen, it is all long lost now. Then, they were the eredar, one people. Now, they are two - draenei, exiles, and man'ari, what we today simply call by the name of that long vanished people. Be not mistaken, however - the eredar of today are the twisted, corrupted, magically powerful but spiritually debased remnant of that people, just as the draenei are the last remnant of what they were before their fall.

But fall they did. Who were the eredar, and who are they now?

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King

The best mistake ever

Mistakes happen, of course. One of the biggest to ever happen in the history of World of Warcraft led to the creation of the draenei as we know them today, and I think it's safe to say that the game and the lore of the Warcraft setting is the better for it. Going into Warlords of Draenor it's worth looking back at that moment. What mistake am I talking about? I'm talking about the time Chris Metzen forgot the work of a major lore writer on Warcraft III and changed things. What writer did Chris forget about? None other than the Senior Vice President of creative development himself, Chris Metzen.

The obvious lore contradiction with Sargeras and his encounter with the eredar was clearly documented in the Warcraft III manual. I wrote those bits about four years ago, and to be totally honest, I simply forgot.
-- Chris Metzen, Metzen on Lore

What happened is fairly simple. In Warcraft III, we're told that the eredar were a race of sorcerers and warlocks whose corrupt magics date back to the dawn of time, devourers and corrupters who ran afoul of Sargeras before the titan went mad. In fact, in the original story, it was his encounter with the eredar that started Sargeras down the road that would lead him to go mad. At this time, no mention was made of the eredar being in any way related to the draenei, nor were the draenei depicted as anything beyond the deformed model used by Akama. Even when World of Warcraft debuted, the few draenei in game were known as lost ones, such as Magtoor or Kum'isha the Collector, and they were nothing like the draenei we have today.

And then the mistake happened. Mr. Metzen, in preparation for The Burning Crusade, came up with a way to link the draenei of Outland to the eredar and in so doing, completely contradicted what he himself had written in the Warcraft III manual. And in so doing, he made the game as a whole much stronger.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore

How much should an expansion cost?

We've talked about this briefly in a recent Breakfast Topic, but that's not the same as actually standing up and taking a position on an issue, and I (specifically, I, Matthew Rossi, not all of WoW Insider) do have a position on this one - namely, that this expansion will likely contain as much if not more gameplay, art assets, and overall design work as any game coming out, and that frankly the last couple of expansions have been under what they should have cost.

I didn't come to this decision in a vacuum, either - I come to it as someone who does not want to pay the price as established. I'm extremely penurious. almost outright parsimonious when it comes to money. I don't like spending it. So when I heard how much the expansion was going to cost (the day the pre-orders became available) I immediately balked at it. It's only ten bucks more to buy Titanfall, I said to myself, and that's a completely new game. And then I read this post by Kim Acuff (who often comments here at WoW Insider as Ember Dione) a developer on Skylanders, and I started to rethink my position on the relative cost of the expansion, how much it should cost, and the validity of the whole "as expensive as a new game" discussion.

Because here's the fact - each WoW expansion has effectively been a new game.

Read more →

Filed under: Analysis / Opinion, Blizzard, News items, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Diablo 3, Warlords of Draenor

Know Your Lore: Draenei are not pacifists

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Are you ready to spill some blood in the name of the Light? For Velen? For Argus?
-- Vindicator Boros, What Argus Means To Me

It's funny how misconceptions get started.

We know that the orcish Horde led by Blackhand, corrupted by the blood of Mannoroth and manipulated by Gul'dan for his master Kil'Jaeden was a force of unrelenting bloodlust and cruelty, and that they waged a genocidal war on their draenei neighbors that came close to wiping them out. Not a very numerous race in the first place, the draenei were ultimately overwhelmed by the orcs.

Many seem to combine this with the fact that Velen led the first draenei from their homeworld of Argus to prevent them from being corrupted by the offer Sargeras made to Archimonde, Kil'Jaeden and Velen to accept his gifts and become his servants to assume that the draenei are pacifists. That they're a culture that eschews war and flees from conflict. They note that the draenei have numerous times fled before the advance of the Burning Legion, moving from world to world before the dimension ship they were aboard crashed on what would become known as Draenor.

When combined with their mastery of and reverence for The Holy Light and their association with the naaru, who themselves are beings that exude said Holy Light, it's easy to see why people make this mistake. They look at Velen, who prophecizes that one day the mortal races will unite against the Legion, and see this as a desire for peace. But it isn't, exactly. Velen isn't preaching peace - he's arguing that we're fighting the wrong war.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

The Queue: Vindication

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.
Okay, last time I did this, y'all said you wanted my crazy patented digressions. So here we go.

One of the more prominent yet least known draenei is Vindicator Aalesia, who you meet on Bloodmyst Isle while working to contain the effects of the Exodar's crash landing. She's less concerned with that, however, then she is with the disturbing realization that the Isle's native satyrs are in fact demon worshipers who were given their monstrous forms as a 'blessing' from the Burning Legion itself. She has draenei under her command investigate the satyr, then take steps to neutralize them.

Now that we have made our presence known to the satyr, we must send a message that we will not tolerate the Burning Legion's hounds in these lands. Too long have the draenei fled in the wake of the Legion and its minions. Wherever they have found us, they have shown no mercy. We must not permit the satyr to exploit the Exodar's crash and use the corrupted crystals as weapons. Go north to where their leader resides in Axxarien, destroy him, and recover the corrupted crystals he has been gathering!

She's one of several draenei with a much harder, more practical attitude to dealing with the Legion and other threats - wipe them out.

Twowolves asks:
Isn't there supposed to be a big WoD info push soon?


We've actually already seen the beginning of it - we were told that it was divided up into several parts, but no word on when the next part will be.

Read more →

Filed under: The Burning Crusade, The Queue, Warlords of Draenor

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories