- Collector's edition mount and pet discovered
- Jaina Proudmoore's latest model update
- Legendaries for everyone!
- Diablo III bans being issued
- Diablo III's Real-Money Auction House now live
- New female pandaren customization options unveiled
Filed under: Diablo 3
Later, Blizzard hit us with the announcement that Diablo III would have an auction house that uses real money. Now that the Real-Money Auction House has been launched, the debates have heated up. This guide is to help you decide, debate, or deliberate about real money in Blizzard games.
Real-money transactions for WoW
- The implications of a real-dollar auction house
- What WoW can learn from other transaction models, part 1 and part 2
- Guardian Cub pros and cons
- WoW's immune system and the gold selling virus
- Blizzard responds to Guardian Cub controversy
- Guardian Cub pet available for purchase
- How much is a Guardian Cub worth?
- Guardian cub taking a bite out of third-party gold sales
The long-delayed RMAH will now allow players to purchase and sell in-game items using their region's currency. Your home game region will affect which RMAH you will have access to, so if you have created characters to play outside the country registered to your Battle.net account, you will not be able to use the RMAH for those characters.
Only equipment such as armor and weapons is available on the RMAH at this time. Commodities will be added at a later date. In some cases, items may be held for processing. Most items purchased will be available immediately, however.
Using the Battle.net Balance for your Real-Money Auction House transactions requires that you have an authenticator or mobile authenticator on your account. Furthermore, if you choose to use PayPal (not available in all regions), you must use the Battle.net SMS Protection feature.
To access the RMAH, go to your Campaign Screen in Diablo III and select Auction House. Then press the button that shows your region's currency. You can toggle back and forth between the gold AH and the Real-Money one.
The entire announcement from Blizzard is after the break.
Filed under: Diablo 3
Seems fairly straightforward to me -- don't cheat, won't get banned. With the move to require an authenticator for the Real-Money Auction House and now this, it is pretty clear Blizzard is taking Battle.net very seriously moving forward.
Evil has returned! 1.2 million WoW players are getting Diablo III for free thanks to the Annual Pass. You can get prepared for the evil with WoW Insider's launch coverage. From the lore of Diablo, to the important blue posts and the basics of Diablo gameplay, we'll get you on the inside track for the return of evil.
This isn't the first time I've tried out this particular offering from SteelSeries. When I went to BlizzCon 2011 and stopped by the SteelSeries booth, the representatives wanted me to try it on immediately. Something about ear cups and weight displacement, I don't know. There was a lot going on. To be honest, the biggest factor in choosing a headset for me is whether or not I can wear the thing for, like, eight hours straight. So, that's what I did. For you.
Already, we're seeing in the Mists of Pandaria beta that some of these ideas are finding their way into the game. Warriors, for instance, are going to generate rage via attacks like Shield Slam or Mortal Strike or Bloodthirst rather than just via damage dealt, a change similar to the barbarian's fury gathering attacks like Cleave. Similarly, the new talent system for Mists is a lot closer to the D3 system than any of the previous ones used in World of Warcraft or Diablo II, for that matter. It's also no secret that the D2 system is written all over launch World of Warcraft, especially classes like the paladin.
So what do I think World of Warcraft should steal from Diablo III?
Filed under: Diablo 3
The RMAH has yet to be implemented in Diablo III, but some players have already added money to their balance in preparation for its launch. Those players will be still be able to use it to pay for eligible purchases or to use in the RMAH without the added security, but adding to the balance from now on will require adding an authenticator to their accounts.
I think that preparing beforehand for the inevitable attempted account incursions is a very responsible move on Blizzard's part. This move is good for the players, as well as good for their customer service department, I'm sure.
The full announcement is after the break.
Filed under: Diablo 3
Here's an excerpt of the All-Father's complaint:
Given that personal info has never been leaked by Blizzard before, it seems unlikely the hackers got the All-Father's info from anywhere but Him or one of his subjects on Asgard. He describes a seemingly impenetrable system, however, protected by magic, herbs and faithful creatures. Someone with access to His computer must have responded to a phishing email or was otherwise careless with His login info.
So I'm Odin, the All-Father; I am Iron Grim, the One-Eyed. I'm the Longbeard, Lord of Ghosts, Wise One... you get the idea. My gaming rig is engraved with protective runes, and my firewall is a wall manned by Heimdell, who sees and hears any threat to the residents of Asgard. Every day at sunrise, my entire system is massaged with a poultice of angelica, burdock, comfrey, dill, and moss provided by Eir while a healing galdr is chanted over it. My ISP is two ravens that bring me news of all the happenings in the world and is always 100% stable and secure, personally watched over by the birds. Don't ask me how they do it; I'm not spending another day on that damn tree just to find out. It's powered by human sacrifice, although I have no idea how this could be relevant; I've just seen others with the same problem posting it.
Filed under: Diablo 3
I liked Diablo III. I liked the gameplay -- who doesn't like carving their way through hordes of demon corpses? I liked the controls, which were relatively simplistic, and I liked the talent trees, which were fun without being confusing. It's hard to compare WoW and Diablo, because the two games are so very different in concept. One's an MMO, the other is a click-fest of looting and gore. But they both have one thing in common: story. And oddly enough, it seems as though there are a few things these two games could learn from each other on that front.
Please note: There are spoilers for Diablo III in this post. If you haven't finished playing through to the end and you wish to avoid spoilers, turn away!
Three Diablo III developers stopped onto Reddit tonight for an AMAA -- "Ask Me Almost Anything" -- where they answered questions from all over the internet. Most of the questions were gameplay-related, given that these guys are developers and not dudes involved in the creative aspects of the game (story, etc). There are a lot of great answers in here: fixes coming for common complaints, overall design goals for the future, and more. Check out the full transcript after the break, but here are a few interesting points:
- Non-trash white items like potions and pages will have different item colors in a later patch, and an option to filter out trash white items completely is also being considered.
- An "auto-skip cutscenes" option is being considered.
- Bosses will drop rares the first time you kill them on any difficulty, not just normal, in a future patch.
- Legendary items are getting a big buff to be more attractive and unique.
- Auctions can be canceled in patch 1.0.3.
Some of the highlights:
- Repair costs are going up four to six times their current cost, at level 60 (to combat graveyard zerging).
- Bonus monster damage per additional player in coop play is being removed.
- Five stacks of Nephalem Valor will guarantee only one rare now per boss (down from two).
- Five stacks of Nephalem Valor will guarantee all champion and elite packs give at least one rare drop.
- A legendary item buff is coming in a future patch.
- Drop rates are being increased for item level 61 through 63 gear in Hell Act III through Inferno Act IV.
- The damage and health of monsters in Inferno Act II, III, and IV is being reduced.
The full blue post, after the break.
One of the delightful custom game modes that has become an Arcade chart-topper is an incestuous mix of all of Blizzard's major franchises: It's the first Diablo game ported into StarCraft II using World of Warcraft art assets for the 3D models. The gameplay doesn't match the original Diablo click-for-click, but the core mechanics and all of the sound files have been carried from one game to the next, including Deckard Cain's signature stay awhile and listen.
StarCraft II shoutcaster Husky recently featured the game mode on his YouTube channel, and you can watch his 18+ minute preview/review embedded above.
Many of the improvements are ones that we take for granted in WoW, such as changing the font size in chat and locking the action bar. While those changes will be implemented, many other WoW features won't be due to design restrictions in the UI or a reluctance by Blizzard developers to give in to what they call "option bloat."
Personally, I would like general chat defaulted to off. I really don't want to log in and see how high Playerx is or what Lazyguy wants help with. But that's not addressed in this list.
Bashiok's full, item-by-item response is after the break.
Filed under: Diablo 3
Kungen made it to level 60, began working his way through Inferno Hardcore, and met his untimely demise in the silliest possible way. His death screen states that he has spent a little over 175 hours on his hardcore barbarian, but how much of that was spent playing and how much was spent AFK or tabbed out while still logged in to the game, we don't really know. Judging by his death, maybe he should have spent a little less time tabbed out.
"The good thing," Kungen remarked, "is that I'm going to be back at the same spot in like 30 hours."
Just like WoW accounts, Diablo III accounts are worth real money. Blizzard has had experience dealing with compromised accounts for years. This is why it introduced the Battle.net Authenticator, a second level of security that makes it very, very difficult to get your account compromised. Authenticators don't make it impossible to get your account compromised, but they do make compromising your account much more trouble than it's worth in the face of mass keylogging, which is how accounts are normally stolen.
Some people who haven't had a WoW account before but bought Diablo III were undoubtedly surprised when their accounts were compromised, which is understandable. An editor at Eurogamer had his account hacked and responded with an article suggesting that players were getting their sessions hijacked by joining public games and that people were getting compromised with this method even with authenticators attached to their account. Unfortunately, sites all over the internet picked up the story and also reported the session hijacks and bypassed authenticators as fact.
The problem is that neither of those things were correct. In fact, Blizzard says it's actually impossible to do with Diablo III due to the way the infrastructure is set up.