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Filed under: Druid

Shifting Perspectives: A ray of hope for druid shifting and talents in Mists of Pandaria

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

There's nothing I like more than news, especially when it's about upcoming content. Each bite of information that is released offers a new insight into the design direction that Blizzard is taking, which is an extremely touchy subject at the moment. On the horizon is a new expansion, and with it comes the generalized revamping of class design that Blizzard tracks on to each time one of these comes around. With Mists of Pandaria, Blizzard really wants to push druids back to their roots, the roots of shifting that is.

Blizzard wants for druids to shift more. It wants us utilizing our various animal forms, talents, and skills instead of the current model where we have a singular form and stick to it -- or at least, that is what Blizzard had originally intended when it first set out designing MoP. Many of the druid community have been rather skeptical of Blizzard's intent, myself included. For us, it seems that this latest batch of updates holds quite the shining ray of hope.

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

Worgen druids at the end of Cataclysm

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the claws come out.

In November 2010, before Cataclysm hit, I wrote a series of articles on why (or why not) to play a particular druidic race for theorycrafting, lore, and roleplay purposes. These articles turned out to be a really big hit with readers, and you can find them here:
This week, we're going to tackle the worgen, the strangest and most predatory of the four druid races -- and the one with the least sense of responsibility to any bit of territory that doesn't fall under the appellation of Gilneas.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: Are druid abilities getting a trim in Mists of Pandaria?

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

Stop the presses, guys! There's eventually at some point in the distant future going to be a new expansion on the horizon for WoW, and in it, Blizzard is going to completely redesign the ability system again. We saw it happen for The Burning Crusade, and then it happened again for Wrath and once more for Cataclysm. Now, it's going to happen again for MoP.

Every expansion has come with some amount of trimming of useless abilities (hello, Sentry Totem) and even more so, the addition of new abilities to fill in the missing gaps that classes still have. What about optimizing the abilities that we already have first?

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

Tauren druids at the end of Cataclysm

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, there is a cow level.

In November 2010, before Cataclysm hit, I wrote a series of articles on why (or why not) to play a particular druidic race for theorycrafting, lore, and roleplay purposes. These articles turned out to be a really big hit with readers, and you can find them here:
This week, we're going to revisit the tauren, who are in a truly unique position among the druids. They don't represent the class' old guard (exclusively night elves), but neither are they truly among the new.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Patch 4.3.2: Hurrah! Druid flight form physics fixed

It's really the littlest (and on occasion, the dumbest) things that often make this game so much fun. Druids have long been used to abusing flight form for the purpose of dropping it and falling in a graceful arc over mountainsides or hills. Why? Because it was there. Because flying bears abusing the momentum from dropping a 451% speed form are funny. Because nobody else could do it without dying.

But when patch 4.3 hit, we were disappointed to discover that this marvelous little trick was no longer possible. No matter the angle in flight form, you'd drop straight down as soon as you'd left it, which resulted in an unexpected death for yours truly flying over the border to Un'Goro on an archaeology run. You never really appreciate the laws of physics until they're not there anymore.

But no longer! As of patch 4.3.2, the momentum after leaving flight form is back. Bears are once again able to soar majestically over mountainsides, and I am able to free fall over the Un'Goro rim without going splat on the border. Thank you, Blizzard!

Filed under: Druid, Humor

Looking back on healing in Cataclysm

Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was in Wrath of the Lich King and that they looked to make it a far more cerebral activity in Cataclysm. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements that made healers feel useless when they couldn't control or prevent player deaths.

Practical observes that a lot of the later problems with healing in Cataclysm might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul, I'd also venture that AoE healing spells that aren't numbers-restricted (for example, Circle of Healing versus Holy Radiance) on top of that raid stacking are making healer balance look worse than it actually is.

So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes? And are the problems we're seeing really the result of healer mechanics or raid design?

Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion

Night elf druids at the end of Cataclysm

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we ponder each druidic race's prospects in Mists of Pandaria.

In November 2010, before Cataclysm hit, I wrote a series of articles on why (or why not) to play a particular druidic race for theorycrafting, lore, and roleplay purposes. They turned out to be a really big hit with readers, and you can find them here:
While most of the information contained in these articles is still accurate, a few things have changed since then, and each race approaches the end of Cataclysm and the expansion's events from a different perspective. Because each race's background obviously hasn't changed, I thought that rather than write another comprehensive guide, it'd be useful to revisit each race briefly to see how they and their druids are handling the shift from this expansion to Mists of Pandaria. Of course, once I started writing, I got really into it, and the column started metastasizing in celebrated tumor fashion, so this week's outing is confined to the original druidic race.

Within the game, this is who you are as a night elf druid. This is what the world thinks of you, and this is what you think of the world -- or at least, it's one perspective on it.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: Clear and present danger

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison extends your life expectancy without the use of exercise or multivitamins.

I recently had the misfortune of healing a druid tank who did not seem aware of the array of cooldowns available to the class. This first became apparent when he died. No, actually, it was probably apparent before that ... maybe when he was taking an absurd amount of damage at the start of every trash pull. Possibly when every boss ability was cause for quiet panic. Maybe when the combat log showed absolutely no cooldown use of any kind. I don't know. There were several signs along the way.

Not acceptable, druids.

Proper use of cooldowns is the difference between a player who goes home from a bar alone in the evenings and one who has to install a deli ticket counter outside his bedroom and periodically step outside, yelling, "Next!"*

*Note: Statement is not actually true.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: A feral guide to the Fall of Deathwing

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!

As the portal from the Eye of Eternity shimmered and closed behind me, I continued to curse loudly.

"Enough, OK? Enough! I've been slimed, tentacled, and now? Frozen solid. You dragons got your precious iris; send someone else to get the next Magic Battery or whatever else you decide you need!"

"Alaron," Tyrygosa began, "perhaps now's not the ..."

"No! Maybe I wasn't clear. I AM DONE WITH DRAGONS."

All conversation stilled, and heads turned in my direction ... which is how we heard it. Wingbeats. Lots of wingbeats. In the distance, an uncountable horde of twilight drakes came over the horizon, preceded by the largest and ugliest dragon I'd ever seen, and headed straight for the Temple. A soft groan rippled through the room as we prepared yet again for battle.

"You may be done with dragons," Tyragosa murmured, "but they do not appear to be done with you."

Last week, I covered the first four bosses in Dragon Soul, and this week, we'll finish things up. As before, I'll provide a quick capsule strategy for those attempting the fight in the Raid Finder, then describe the changes to the fight for normal and heroic modes.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Probing healer balance in Dragon Soul

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, some numbers frighten us more than others.

Frostheim's work to compare DPS specs in raid content has always interested me, and for a while, I've been toying with the idea of doing a healers' version. However, healing's always been a lot tougher to analyze from meters than DPS. The whole point of DPS is to do as much as you can, but healing is more about doing as much as you can as efficiently and intelligently as you can. There's no point to topping the meters one minute into the fight if you're running OOM doing so. And then there's the minor point that it takes a lot of experience to parse healing meters accurately. I imagine most discipline priests have at least one horror story about a PUG raid leader trying to kick them for "low healing." Nevertheless, we shall do the best we can.

Frostheim uses Raidbots, which in turn pulls its data from World of Logs. World of Logs I was already familiar with, as my guild has used it to upload data after its raid nights, but I'm still new to Raidbots. For both that reason and my comparative inexperience trying to use these tools to generalize about a huge player population, I'll be blunt: This is going to be a much more tentative outing than you'd get from Frostheim. While acknowledging these limitations, I wanted to take at least a quick peek at how healers are faring in Dragon Soul less than two months into patch 4.3, with the promise that we'll revisit this topic in a few months with a much more in-depth look.

Fortunately for me, some trends are so obvious that even I can't screw them up.

(I think.)

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Filed under: Druid, (Druid) Shifting Perspectives

How could tanking design be changed?

Tanking is designed around holding threat and using abilities to stay alive. The current paradigm, wherein tanks work hard to passively gear themselves for predictable incoming damage in order to make healing them easier, has its drawbacks. Tanks usually ignore stats that contribute to threat generation (to a degree that baseline threat generation has repeatedly been increased, currently sitting at five times damage dealt by the tank), which has led to the discussion of active mitigation in the tank design of Mists of Pandaria. The goal is to make tanks desire threat generation stats such as hit and expertise by making them not just threat stats, but also to tie them into survivability.

By making threat gen stats also generate resources that are used to actively mitigate incoming damage, the goal is to make tanks want those stats, rather than simply aiming as close to complete coverage of the combat table as they can get, reducing incoming damage to something as reliable and easily anticipated by healers as possible. Tanks currently value dodge, parry, and their mastery stats well over any potential threat generation from hit and expertise.

Since we've already seen quite a bit of the Mists of Pandaria talent calculator, we know that design of the new tanking system is probably fairly well advanced. We also know that the monk, another tank/DPS/healing hybrid class, will be debuting with the expansion. Therefore, it's worthwhile to examine tanking changes that could be implemented, even to stretch our vision of tanking significantly past where it is now and most likely past where it will go in Mists.

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Filed under: Druid, Paladin, Warrior, Death Knight, Monk

Shifting Perspectives: Why PvP gear isn't necessarily a stupid idea

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison is somewhat startled to discover that one of her long-held convictions is not necessarily right.

On the few occasions when I can be convinced to do a gear post for bears, I've generally shied away from including PvP gear. This is actually a complete turnaround from our situation in The Burning Crusade, when Arena gear was an absolute godsend due to the bear's desperation for critical strike reduction. The now-vanished talent Survival of the Fittest (the modern Thick Hide) gave us flat 3% crit reduction, and then we had to scrounge the last 2.6% in the interest of not being stomped into oblivion by a raid boss. Not surprisingly, most players wound up using a few pieces of PvP gear to reach the all-important crit cap, because resilience reduced your chance to be crit in PvE as well.

But ever since that changed, I soured on the use of PvP gear in PvE. Resilience is now completely wasted in PvE content, you can't reforge it, and you'll only ever get one other secondary stat on PvP pieces anyway.

"Pooh, pooh," I said.

"Threat generation," I said.

"Why would you want to gimp yourself with so much useless itemization?" I said.

"Three bags full," I said.

However, I couldn't help but notice that PvP gear was still crammed with all manner of agility goodness, and then there's the minor point that Kalon is pretty much always right. So I decided to try a little experiment to see how much the average player would be gimping himself by using a full set of PvP threads. Pay attention, children, because this is the last time for several minutes that I will be heard to utter the following words:

I was wrong.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Shifting Perspectives: What balance druid design can take from SWTOR

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

Welcome to a new year, balance druids. It's been a flurry of a holiday season for many folks, although things have been rather quiet on the Blizzard front. In terms of any new information being released, all that we've seen thus far is a minor patch announcement that does hold some good news: Our four-piece tier bonus is getting 10% Starsurge damage tacked on. While this isn't monumental in the sense that it suddenly turns the bonus into a must-have, it's a good boost that was sorely needed.

Instead, the major release of the holiday season was the highly anticipated release of Star Wars: The Old Republic, which I myself have been glad to officially have my hands on. WoW-killer, front-runner MMO of the new year, or potential flop, it's far too soon to tell -- but what is telling is how new game designers approach the MMO genre and what Blizzard can learn as other companies look to emulate its success stories. What then could SWTOR possibly have for balance druids? Quite a bit.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: The druid of 2011

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison's grip on reality is less certain than her grip on a bottle of cough syrup.

Sadly, I do not have a cool poem for this past year. 2011 was not a particularly poetic experience, and not just because I spent like two weeks of it without power or with trees on my house or with a new Maine Coon kitten that literally bit through my headphone wires, occasioning a small crisis on my end before I realized they were the cheap ones I got for like five bucks on sale somewhere. But still. If you're new to this tradition (four years running!), I spend the last few weeks of every year catching various illnesses from my relatives, mainlining cough syrup, and then stumbling to a computer to write a year in review column that the editors have to publish because they don't have anything else in the site queue.

So now, dear readers, I will take you on a small tour through the year that was. The other alternative is I take everyone on a run through Zul'Aman, but you'd be safer next to a Cub Scout with matches and poor impulse control, so we're not going to do that.

Oh, and if you care about this sort of thing:
  • The druid of 2008 The first year I got sick and unwisely decided that a surfeit of cough syrup would allow me to finish a column on time.
  • The druid of 2009 "The ridiculously-popular death knight was, in many ways, designed to counter the restoration druid, although I am hedging this somewhat by saying in many ways instead of definitely, and counter instead of annihilate."
  • The druid of 2010 Letitia, the official fashion consultant and Snark Passenger to the Shifting Perspectives column, makes her second appearance to remind me that I am not a shirtless Christian Bale.

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Filed under: Druid, Analysis / Opinion, Humor, (Druid) Shifting Perspectives

Shifting Perspectives: 2011 for feral druids

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our feral cat edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. Let the face clawing begin!

Just like last year, this December brings both new beginnings and endings. A new raid, with new toys, but the end of an expansion, with likely no significant changes to mechanics until the release of Mists of Pandaria. As we sit around the fire with mugs of cider, enjoying (or loathing) our new sweaters, let's take a moment to look back at the events of 2011. Those of you who have already set them on fire, feel free to follow along from outside. (Bad cat! Bad cat!)

Patch 4.0 blues

Let's face it: Life was not so hot in early Cataclysm for us ferals. It's long enough ago that it's hard to remember, but our AoE damage was just pathetic. Swipe hit so weakly that our best AoE strategies revolved around multiDoTing, which was quite difficult and even then wasn't very powerful. Heroic Maloriak really brought this out; feral was consistently the lowest DPS spec, a good 10% below the next spec and almost 50% below our fellow balance druids. While most of the balance issues are typically ironed out quickly, this one persisted for quite a while.Thankfully, our single-target damage was passable, but only just.

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Filed under: Druid, (Druid) Shifting Perspectives

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