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Filed under: Druid

Shifting Perspectives: Gearing your restoration druid for Mists of Pandaria heroics

Shifting Perspectives Gearing your restoration druid for Mists of Pandaria heroics
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, masochists eager to heal a pack of early dungeon-runners sort through gear options.

This picture's already a bit dated -- my main's been 90 for about a week now -- but you'll probably find yourself in Mogu'shan Palace for several runs trying to get some useful gear to drop. As an aside, the rush of leveling monks continues apace, and more and more of them will start appearing in your level 85+ groups. Get gear now, people!

As NocturNamos pointed out in last week's article on how to gear a guardian druid for Mists of Pandaria heroics, the ilevel requirement for heroics (or more accurately, queuing for heroics through the dungeon finder) has been lowered to ilevel 435. As such, I've included some ilevel 437 quest rewards in this guide that I didn't think were usable last week.

Again, most of this guide's advice can be condensed to the following points:
  • Quest through the Townlong Steppes and the Dread Wastes.
  • Be prepared to spend some justice points.
  • Farm normal Mogu'shan Palace.
  • If you have a good option available from professions (whether primary or secondary), don't ignore it.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Gearing your guardian druid for Mists of Pandaria heroics

Shifting Perspectives Gearing your guardian druid for Mists of Pandaria heroics
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the four normal dungeons are a fat lot of help.

The subject of today's article is, shall we say, an immediate concern. Due to the demand for tanks and healers in the new 5-mans, my main will hit 90 before she even makes it to the halfway point of questing through the Valley of Four Winds. This is good, because I get to relax and enjoy questing as an extended treat without having to worry about leveling. This is bad, because she's about 20 ilevels off from where she needs to be in order to access Mists of Pandaria heroics.

This guide assumes that you will need an average ilevel of 440 to access heroics, because that was the number Blizzard was using on the beta. (Note: This is only true via the dungeon finder. Nothing prevents you from running out to the new heroics yourself with a group, but either way, 440's a decent number to aim for if you're worried about being sufficiently geared.) There are only four normal MoP dungeons, and only one of them (Mogu'shan Palace) drops gear that will help you clear this threshold.

If I had to condense this guide's advice, it would be:
  • Quest through the Townlong Steppes and the Dread Wastes.
  • Be prepared to spend some justice points.
  • Farm normal Mogu'shan Palace.
  • If you have a good option available from professions (whether primary or secondary), don't ignore it.

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Filed under: Druid, (Druid) Shifting Perspectives

Tanking Temple of the Jade Serpent

Tanking Temple of the Jade Serpent
While working on the warrior column this week, I realized I could give you guys a general guide to tanking the various Mists of Pandaria leveling dungeons, so here we go. The dungeons this time out are pretty fun and varied, and not particularly onerous to tank through.

First up is the Temple of the Jade Serpent. It's a lovely dungeon, with just enough bosses and trash to take up about 30 to 40 minutes of your time. What I like most about the temple is how the trash is all linked very specifically to the events of the temple's corruption. Which is totally our fault, by the way. Oops. Sorry, August Celestials. It's up to us to free Yu'lon's temple from the Sha.

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Filed under: Druid, Paladin, Warrior, Death Knight, Monk, Mists of Pandaria

Shifting Perspectives: Mists of Pandaria feral druid 101 guide

A Misty Catfight The feral druid 101 guide
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we put four on the floor.

Feral (also known colloquially as cat or kitty) is the melee DPS specialization for the druid class. It's styled similarly to a rogue, but instead of sneaking around and using poisons, you just make things bleed. Copiously.

A feral druid's primary resource is energy. It is a 100-point pool that regenerates at 10 energy/sec, in and out of combat, though this rate can be increased with haste, and is used to power your basic attacks. This energy is used to power a variety of attacks, many of which build combo points (abbreviated cp's). Combo points are stored on a target and can stack up to 5; if you change targets and use another cp-generating attack, the stored points are lost. These points are used for powerful finishing moves.

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

Shifting Perspectives: Resto's dismal PvP performance, and why it might get better

Shifting Perspectives Resto's dismal PvP performance, and why it might get better
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, death is common to all trees.

I'm not much of a PvP player. I enjoy random battlegrounds, particularly when I'm healbotting someone who cares whether I live or die, but I lack a certain something when it comes to better performance. I think that something is called talent, or perhaps just luck. We might even call it gear. Regardless, I'm not a great PvPer, so I usually sit on the sidelines and observe while the people who are great PvPers argue about arena team composition and rated battleground strategy. These people have not been enthusiastic about restoration druids in Cataclysm.

That's not normal. Resto has been a strong PvP spec since season two of The Burning Crusade (although we need to make an exception for the dismal season five at the beginning of Wrath of the Lich King), so it was a surprise to see such widespread ambivalence among the PvP population. However, there does seem to be a broad consensus about why resto has so many problems in PvP, and people are cautiously optimistic that Mists of Pandaria will be better.

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Filed under: Druid, (Druid) Shifting Perspectives

Mists of Pandaria Beta: Rage tanks get angrier

Rage tanks get angrier and harder to hurt

Rage tanking is in a weird place right now. Both as a tank and as a DPS in runs I've noticed a certain amount of squishiness that wasn't there before, both due to certain abilities being fairly hard to use (Both Shield Block and a full Shield Barrier are expensive, costing 60 rage) and the loss of a lot of passive mitigation we were all accustomed to. Apparently the devs have noticed it too: Ghostcrawler posted these changes coming for rage warriors on live and the beta fairly soon.

Ghostcrawler - Beta Class Balance Analysis
Tank Time
I mentioned previously (though it very well could have been in another thread) that we have been looking a lot at tank balance. We think tanks surviving short windows of spike damage has been fairly balanced in beta for some time, and indeed we are seeing all tank classes used effectively in beta Challenge Modes and Heroic raid testing.

We have made a few changes to longer-term tank healing required, which will show up both on beta and live very soon. I mentioned that we were initially going to nerf monk and DK, but we now think they and paladins are fine. Instead, the rage tanks required too much healing, so we are causing them to take less damage and have more rage for active mitigation.

Druid
-- Auto attack rage generation increased by 75%.
-- Thick Hide now provides 12% physical damage reduction.

Warrior
-- Rage generation from Revenge increased from 10 to 15.
-- Rage generation from Shield Slam increased from 15 to 20. (Sword and Board continues to give 5 extra, so 25 now).
-- Reduced internal cooldown on Critical Block from Enrage from 5 sec to 3 sec.
-- Increased damage reduction from Defensive Stance from 15% to 25%.
-- Increased armor from Unwavering Sentinel from 10% to 25%.



The rage changes are nice (druids will now get 10.85 rage from an auto attack) because they'll allow for rage tanks to be more often using their active mitigation. Honestly, high incoming rage really isn't an issue for tanks, since we don't use rage abilities for threat anymore (with the exception of rage bleeds like Heroic Strike or Maul) as much as we do for survival.

What impressed me was the change to Thick Hide and the Defensive Stance/Unwavering Sentinel changes. Were they warranted? Absolutely. Warriors in particular have been the squishiest tanks since the patch, with druids not far behind, and this change will help even out some of that sustained damage that erodes healer mana and thus, our lives. This is me, being happy over here.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Druid, Warrior, Analysis / Opinion, News items, Mists of Pandaria

Shifting Perspectives: The rage extends life. The rage must flow.

Shifting Perspectives The rage extends life The rage must flow TUESDAY
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, fortune favors the furry.

There's been an outbreak of worry among druids concerning the new guardian spec. That's not surprising, as the spec is new, its rotation is different, and bear mechanics got a substantial overhaul as well. Resto wasn't changed anywhere near as much -- indeed, its existing mechanics got easier, leaving us plenty of time to engage in Typhoon Wars with DPS we don't like (more on this when I feel like writing something really, really evil) -- but I think two weeks in a sort of clinic for both specs is warranted.

Bottom line: After the many tweaks it's had on the beta, active mitigation tanking is not as scary as it looks. This is not to say that the bear doesn't have its issues: Arielle outlined several here over on the (Guardian) Consolidated Feedback Thread that you should visit if you want to leave feedback for Blizzard on the problems you're having. But before you do that, let's make sure that the problems you're having can't be fixed some other way.

This, my friends, is your new mantra as you navigate the sociopolitical conflicts of Azeroth:

The rage extends life. The rage must flow.

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Filed under: Druid, (Druid) Shifting Perspectives

Class guides and resources for Mists of Pandaria

Class guides and resources for Mists of Pandaria
In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the Mists of Pandaria.

Check back as we add more guides, more resources, and the best links. If your favorite is missing, we'll be adding it soon.

Death knight Druid

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Death Knight, Monk

Shifting Perspectives: Guide to patch 5.0.4 for guardian and restoration druids

Shifting Perspectives Guide to patch 504 for guardian and restoration druids TUESDAY
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the world has changed, as it is so often wont to do.

I had the foresight to park my main in Taunka'le Village last night and set my scribe alt up with an array of inks. However, I belatedly realized that a few balance glyphs that I never bothered to get on my druid (as she hasn't been balance in years) may turn out to number among the new and fun glyphs I enjoyed on the beta. Well, I'll guess we'll find out what I'm missing soon. Man, life is tough for the lazy.

All druids will probably find Chase's recent article on the 5.0.4 changes for feral and balance to be useful, as he included a section on very general changes for the class that I feel is kind of pointless to repeat here. Otherwise, let's go ahead and tackle the more guardian- and restoration-specific information for patch 5.0.4. I'll be publishing new 101 guides for both specs soon, but this should get you up to speed fairly quickly.

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Filed under: Druid, (Druid) Shifting Perspectives

Druid glyph changes in patch 5.0.4

Druid glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for druids. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

The glyph switching occurs across roles more often than not, so feral and guardian druids will want some of the current balance and restoration glyphs in order to automatically switch over.

Druids have one new glyph, Glyph of the Cheetah.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Druid, Mists of Pandaria

Shifting Perspectives: 5.0.4 changes for feral and balance druids

Shifting Perspectives 504 changes for feral and balance druids SUN
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, NUMBER 5 IS ALIVE!

The patch is coming! The patch is coming! Run around screaming wildly! Right. Anyway, if you're just coming back to WoW, here's everything new you'll need to know to get your feral or balance druid up to speed. First I'll hit some of the overall druid changes before drilling down into the spec-specific stuff.

Changes for druids

Feral is no longer a tank/DPS specialization. Yes, bearcatting is officially dead for those who practiced it, though it lives on somewhat in one of our new talents. Feral is now solely melee DPS, and a new spec has been added for bear tanks, guardian.

All the old talent trees are gone. You still pick a specialization at level 10, but instead of a 31-point tree, you now have six tiers of talent choices, with one choice out of three options every 15 levels. With the talent tree deletion came an ability shuffle; many druid abilities that were spec-specific, such as Force of Nature or Feral Charge, have been made into talents that can be used by any spec. For more, read my column on talent tiers 1 through 3 or tiers 4 through 6.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Exploring the Dream of Cenarius playstyle for ferals

Shifting Perspectives A Mists talent analysis for cats and moonkin SUN
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we consider the return of John Madden.

As beta patches came and went, a few long-time feral players quietly began grumbling to me about the new changes coming in Mists. "We didn't get anything new," one murmured. "I don't have to make tough decisions anymore," said another. Meanwhile, the wheels of balance continued turning. Moonkin were attracting the lion's share of the attention with their high-flying damage numbers utilizing Dream of Cenarius, but then feral theorycrafters started calculating how to put it to use ...

The evolution of a talent

Dream of Cenarius, in its first incarnation, was relatively useless to ferals. The "30% damage to next melee ability" buff was only granted for non-instant casts of Healing Touch, which wasn't likely to occur in any typical scenario. Most of the discussion revolved around whether the passive bonuses from Heart of the Wild would outpace the burst damage from Nature's Vigil, given that NV could be stacked with Berserk.

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Filed under: Druid, Mists of Pandaria

Druid stag dance revealed!

The recent beta build for Mists of Pandaria have added a long-anticipated feature -- druid stag dance form! The stag does some complicated choreography with its hooves, to the point that it -- ah, you know what? Just watch the video above. It'll give you a much better idea.

[Thanks, Lissanna.]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Druid, Mists of Pandaria

Healing Mogu'shan Vaults Part 1 in the raid finder

Raid Rx Healing Mogu'shan Vaults part 1 in LFR  ANY
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests.

Imagine my delight when I realized that the raid finder in the Mists of Pandaria beta was available for testing. The only instance available at the moment is Mogu'shan Vaults, but heck, who cares? I've been dying to get more practice in. I must've waited around 50 or so minutes before we had enough players to jump in. There were times where we had two tanks, six healers, and 11 DPSers. Other times we had 17 DPSers, 6 healers, and no tanks!

The raid finder for Mogu'shan Vaults has been split into two parts. You can't access the second half of it until you clear out the first three bosses in the first half.

There are some spoilers after the cut. Consider yourself warned!

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing), Raid Guides, Monk

Shifting Perspectives: A Mists talent analysis for cats and moonkin, part 2

Shifting Perspectives A Mists talent analysis for cats and moonkin, part 2
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we (still) feel talented.

Last week, I talked about talent tiers 1 through 3; this week, we'll pick up the bottom half. Once again, I apologize in advance for the terrible puns in the subheaders. (They're unbearable, I know.)

Tier 4: Soul of the Force of Nature Incarnate

This tier is both the most interesting tier and the least interesting tier in the list. It's the most interesting, because, well, this one directly affects your DPS, unlike all those other "silly" healing talents. Unfortunately, that also makes it the least interesting, because that means theorycrafters will just figure out what works the best, and everybody picks that one. The best-case scenario is that all the talents end up reasonably balanced, so I'm going to approach this discussion with that in mind.

First up is Soul of the Forest, which is a fairly bland passive talent. For easily distracted people like me, though, passive is good. Passive means "I don't have to do anything special to get a DPS increase out of this thing." Joking aside, it'll probably end up (once the balancing is complete) as narrowly the highest-DPS talent for feral and balance, but only if you get to stay attacking the boss 100% of the time. Any off-DPS time starts to cut into its value significantly.

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Filed under: Druid, (Druid) Shifting Perspectives

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