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Filed under: Engineering

Pet Bombling and Lil' Smoky available to all Engineers in patch 3.1

With the Patch 3.1 patch notes as long as they are, even we miss a lot of the little things that crop up in them. Luckily, I was reading Kaliope's WoW Crafting Blog (which is fantastic) and happened to spot this little tidbit: All Engineers, regardless of specialization, will be able to get their hands on both Lil' Smoky and the Pet Bombling. You don't need to do the repeatable quest(s) for them and pray to the RNG gods anymore, either.

The schemata for Lil' Smoky and the Pet Bombling are now Bind on Pickup drops from Gnomeregan. I know, I know, Gnomeregan is terrible, but most pet collectors are so overleveled for that place that this new method of getting the recipes should be dramatically easier. The Pet Bombling appears to be a 100% drop off of Thermaplugg, the final boss of the dungeon. Lil' Smoky is slightly less reliable, but not by much. He drops off of the Arcane Nullifiers and only the Arcane Nullifiers, as far as testers have found. That makes sense, considering Lil' Smoky shares their model.

If you're going to be hunting down these bad (and smelly) boys come patch 3.1, Gnomeregan is the place to be. Kaliope even has some further advice on tracking down Lil' Smoky, should you need it. Good luck on your hunt!

Filed under: Engineering, Patches, Items, Analysis / Opinion, Instances

The Daily Quest: Of DK gear, T7 sets and extreme fishing bobbers


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Submit a guide, post, podcast or resource for inclusion in TDQ, by using our tip line and we'll consider it for a future TDQ post.

Filed under: Druid, Paladin, Warrior, Fishing, Engineering, Fan stuff, Odds and ends, News items, Add-Ons, Death Knight, The Daily Quest

Insider Trader: Your livelihood after patch 3.1


Insider Trader is your inside line on making, selling, buying and using player-made products.

Although patch 3.1 is still a few months from going live, it is already shaping up to be a positive force on the professions front. So far, we've been made aware of the following changes:
  • Two new Engineering enchants (attn: tanks and spell power users).
  • An engineered bind on equip blue trinket.
  • A +hit elixir for the level 19 twink community.
  • A deliciously ridiculous number of new glyphs, along with glyph changes.
  • New Blacksmithing bind on equip epics covering spell plate, dps plate and tanking plate, as well as a spell dagger.
  • New juicy, expensive enchants.
  • Finally, a productive use for Black Diamonds.
  • A new Jewelcrafting trinket.
  • Lots of new Leatherworking goodies.
  • Several Tailoring items, including a 32-slot herbing bag.
  • Many current recipes, including Old World and Outland ones, are being rebalanced and updated.
For details and analysis, follow me through the break. Keep in mind that these are subject to change, and that we will likely see even more developments in the future.

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Filed under: Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, Patches, Analysis / Opinion, Features, Insider Trader (Professions), Wrath of the Lich King, Inscription

Engineering buffs up

Just after we'd dried some Engineers' tears, Arawn over at Crusader Aura posts a little tidbit he found while exploring the PTR. It looks like Engineers are getting some new toys to play with that just might be the start of useful things for those multi-faceted masters of myriad mechanisms.

First up is a cloak enchant that adds spell power to cloak as well as works as a parachute effect on a one minute cooldown. While the +11 Spell Power may seem minor, it should be noted that this is the first and only cloak enchant that adds directly to spell power. The glove attachment also seems to be the best enchant for tanks, arguably on par with the Armsman enchant.

Both seem to be the best enchantments for specific roles and should help quiet the discontent that Engineers are currently feeling. Needless to say, both require Engineering to function. Stay tuned in case Arawn digs up some more Engineering goodness.

Filed under: Engineering, Patches

New profession recipes on the patch 3.1 PTR


Here is still more patch 3.1 information unearthed by the sleuths at MMO-Champion. These are some new profession recipes, including epic belts and boots for all. The epic recipes call for Runed Orbs, which presumably will drop in Ulduar, much like Nether Vortices of BC. I wouldn't be surprised if they were purchaseable with badges of some sort -- maybe Emblems of Valor. Edit: This is obviously not the full extent of new recipes, so please don't say "that's it?" (I'm looking at you, engineers.)


Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Patches, Jewelcrafting

Giving Engineering a little self-buff

You may think, as I did upon first seeing this Engineering thread in the forums, that Engineers have nothing to complain about. They get some of the coolest and most-wanted items in the game exclusive to their profession. In fact, as a LW/Skinner, I'm thinking about dropping Skinning when I hit 440 LW just to pick up Engineering, and pour a whole ton of gold into it just so I can get the Roflcopter and all of the other great stuff they get.

But after Wryxian gets everyone to settle down and give out just one suggestion for how to help Engineers, they all make a pretty good point: Engineering doesn't have that one self-buff that all the other professions seem to have lately. My Leatherworker can put a nice enchant on my bracers, Blacksmiths can add sockets to some of their items, and Tailors have spellthread that can be weaved into certain pieces of gear. Ashram, the original poster in the thread, actually has some good ideas along those lines -- "Electrified Armor" (reflect damage to chest) or "Laser Targeting System" (a +crit or +expertise head enchant). Other Engis just ask for their current "enchants" to stack with other enchants already on their gear.

The flip side here, of course, is that Engi can't be overpowered One person asks for Engineering to have a "significant advantage" in some bit of gameplay, and that's not the way Blizzard is handling professions -- different classes may play better or worse in different situations, but since every class can choose any profession, they've got to work across the entire spectrum (yes, even Rogues with Tailoring). But it does seem like Engineering is missing that extra self-buff that other professions picked up in Wrath.

Filed under: Engineering, Items, Analysis / Opinion, Odds and ends, Blizzard, Classes, Enchants, Forums

Insider Trader: Zapping in the North


Insider Trader is your inside line on making, selling, buying and using player-made products.

Engineers have plenty of fun tricks up their sleeves, and that includes a hip, quirky means of gathering. Specifically, they ride around on fancy machines zapping clouds into Crystallized elements, at least in the far North.

Such elements are used in crafting, or combined in stacks of ten to form Eternal elements, which are also a common reagent in patterns and schematics.

Both forms of these elements sell for handsome sums on the Auction House, and can be stockpiled for one's own needs, such as updating item enchants.

This week's Insider Trader is devoted to helping you find those clouds and zap them with a vengeance!

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Filed under: Engineering, Items, Analysis / Opinion, Tips, Add-Ons, Expansions, Making money, Insider Trader (Professions), Wrath of the Lich King

All the World's a Stage: So you want to be a Hunter

This installment of All the World's a Stage is the twenty-fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The Hunter is probably the oldest class in World of Warcraft. Before anyone in Azeroth took up an axe or sword, or learned anything of how to cast spells -- even before they learned to write -- they had to hunt for food. If they were like early Earth societies, the people of many nomadic groups would have relied on their hunters to bring in the meat they needed, as well as to protect the community from enemies. Back then, there would have been no such thing as fancy armor or complicated magical weapons. The relationship of a fighter to nature was just as important as the weapons he carried, if not more so.

Modern hunters in World of Warcraft come from the ancient tradition of those who learned to keep themselves and their families alive by living in harmony with nature. They learned the essential mysteries of survival in the wilderness, killing animals with stealth and primitive weapons, trapping them, and eventually turning predators and prey alike into friends and servants.

As time went by, those fighters who took up the path of the druid would learn to become nature itself; shamans would learn to call upon it; warriors and rogues would make battle their art, each in their own way. But hunters remained at that pivotal point between sentient races and the natural world -- they are connected to nature, but not manifestations of it; they work together with nature, but they do not worship it or call upon its spirits; they fight their enemies with the utmost passion, but they do it with the tools that hearken back to the dawn of civilization.

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Filed under: Hunter, Engineering, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

The Queue: Engineering's BFG edition


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Alex is out loading up his backpacks with all his gear, hopping on his Traveler's Tundra Mammoth and walking across Azeroth for a couple days. So until he's back to us full time I'm going to take a few more days this week of "Da Queue." Be sure to leave us your questions as a comment, or if you want to remain anonymous (because really, besides "Why can't Paladins tank?" there is no such thing as a dumb question) you can send us a tip on our tip line. Enough talk! Let us Queue!

Ava asked...

"Any word on when they're going to make engineers not useless in 3.1..."

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Filed under: Engineering, Leatherworking, Death Knight, The Queue

Insider Trader: Love is in the Air edition

www.worldofwarcraft.comLove will soon be in the air, and it's time you worked out your game plan. Chances are that it won't be just the city guards and leaders that will catch your eye (or eye socket).

Whether you're looking to reel someone in, set up a romantic excursion, or send an enemy a delicious surprise, you'll find that preparation is the key. This year, crafted items are the hot new trend. What better to say, "Darling, I can't get enough of the way your eyes puss" than with handmade?

First, you have to look the part. For all of you gents out there, I recommend seeking out a tailor for your very own Tuxedo Jacket, Tuxedo Pants, and coordinating Tuxedo Shirt. Alternatively, a Festival Suit will have you standing apart from the crowd, while a Colorful Kilt will set up some easy access to um, cultural traditions.

For the gals, we have the lovely and sophisticated Festival Dress, or the elaborate and vaguely desperate White Wedding Dress. If you want to attract a different sort of attention, then try the Red Winter Clothes on for size! They aren't just for Winter Veil, and are snazzier than anything Victoria keeps secret.

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Filed under: Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, Events, Jewelcrafting, Humor, Insider Trader (Professions)

Dough, a deer: engineering a Little Fawn

Given my history as one, you'd imagine that I have a fondness for ungulates. You'd be right! And by introducing a baby deer pet as an achievement reward for collecting 75 pets, Blizzard has effectively doomed me to a life of waaaant. I mean, I like achievements well enough -- I'm not as crazy about them as some of my guildies are, mind you-- but I seriously hate farming, and a lot of pets require rep grinding or luck of the RNG. No thanks. I'll admire from afar.

I'm not the only person who wants a deer anyway, though (who wouldn't!), and that desire's resulted in some creative tinkering by those under the recently-lowered achievement cap and still fawning over the, ah, fawn. Some have even been kind enough to share their tricks of the trade for grabbing Baby Deerest.

Foreverdarkness over on the venerable wow_ladies LiveJournal community relayed her admittedly creative way of grabbing that final pet -- dropping her beloved Skinning and picking up Engineering to farm herself up a Bombling. The pet's only available to engineers, as it's BoP, but you can still summon it even if you're no longer an engineer, so she set to work grinding through the skill points necessary. There was another problem, though--you can only get the pet as a random reward when you renew your membership as a Goblin Engineer. So, she repeatedly renewed her license at 2 gold a pop, which, given the history of RNG, could have resulted in a lot of dough for a little doe. She was lucky, though, and (achievement in hand) was soon able to bring her diminutive deer along for a trip to scenic Naxxramas.

I was hoping she'd keep her engineering skill, as skinning is hardly a skill that our Little Fawn would approve of, but alas! The appeal of Master of Anatomy is too high. Can't win 'em all!

Filed under: Engineering, Humor, Achievements

Insider Trader: Your bad self

Insider Trader is your inside line on making, selling, buying and using player-made products.

In the World of Warcraft, as in life, we are constantly being faced with morally significant choices. Some players try their best to listen to the Angel on their shoulder, while others will do whatever suits them at the time. Proper etiquette is always in debate.

Of course, as this is a virtual world, the moral implications of our actions are on a much smaller scale. Hitting someone for being annoying could cause many problems in my personal and professional lives, yet blasting someone similar off of a cliff in-game can be almost therapeutic.

When it comes to gathering and crafting, greed crops up. There are many ways to get what you want, often at the expense of others. This week, Insider Trader will discuss the underhanded side of the professional world.

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Analysis / Opinion, Economy, Jewelcrafting, Features, Insider Trader (Professions), Inscription

Scrapbot learning how to repair

I don't put too much effort into crafting professions, for the most part. Something like Inscription, where I can get a number of points by just remembering to research once a day, fine. But Blacksmithing or Engineering, with stacks of metal per point? Not for me. (The exception to this is Tailoring, which I keep on my priest more out of tradition than anything else.)

Engineering is another profession that seems to take a lot of work per point (although I haven't gotten it very high myself, so I can't speak from first-hand experience here). On the other hand, there are a lot of really cool gizmos engineers can make for themselves, from hand rockets to motorcycles.

One of those gizmos is about to get significantly more useful: the Scrapbot will be able to repair your gear "in a future patch." The smart money is on 3.0.8 for that future patch, since Scrapbot repairs were added to the latest build of that patch on the PTR just yesterday. This means that once again, Engineers are the providers of in-instance repairs, and this time around it's significantly cheaper than last time, with 10 Saronite Bars giving you 5 of the little guys. And they're so cute!

Filed under: Engineering, Patches

Insider Trader: Patch 3.0.8

Insider Trader is your inside line on making, selling, buying and using player-made products.

The upcoming patch, 3.0.8, is poised to make some real changes to professions. In the majority of cases, these are positive changes that will help you level, craft, and save on money or materials.

In some cases, you may even want to consider halting the production of certain items, and focus on hoarding the materials instead. Many things are getting cheaper, and there is little point in wasting materials unnecessarily now, unless you absolutely have to.

As a special note to Blacksmiths, I recommend making your epic frost resistance gear for you or your guild before the patch! Read on to see why.

Read more →

Filed under: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, Patches, Economy, Jewelcrafting, Features, Enchants, Insider Trader (Professions), Inscription

The Best of Insider Trader: Our WoW Insider Profession guide round up


In the last year and a half that we've run this weekly column, Lisa Poisso and Amanda Miller have written many a column giving you the inside angle on making, selling and buying crafted items. Below is a compilation of the best of our advice for you to use as reference in your crafting adventures.

Note that any of the leveling guides going over skill 350 were written pre-Wrath. You should stop following the guide at 350 and look for Wrath profession leveling guides at that point. The exception to this is Inscription.

GENERAL PROFESSION GUIDES

PRIMARY PROFESSIONS

Alchemy
Blacksmithing

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, How-tos, Jewelcrafting, Insider Trader (Professions), Inscription, Achievements

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