Each week Arcane Brilliance brings you a column about Mages and all things Mage-related. That's right, Arcane Brilliance is nothing if not consistent. You won't find any server instability here. We're never down, we're always up, and you can always enter our instanced content. And the best part? Arcane Brilliance doesn't charge you 15 bucks a month. Although, donations are totally welcome.So how's everything? Did you make it through
patch day unscathed? Did you log in, like me, and find that your Mage's face, forearms, and feet were gone, and there was a hole through his chest (pro tip: upgrade your video card drivers more than once every three years)? Are you running out of mana at an outrageous clip? Are your crit numbers from
Molten Armor up or down? Did your guild manage to make it into
Ulduar yet, and if so, did you manage to snag any
phat loot? Did you
dual spec your Mage so he can now both DPS
and DPS? I went Frostfire/Firefrost, myself. When triple-specs hit, I'm taking a Frarcano-fire spec. Mark my words.
All in all, I'd say 3.1 wasn't too bad. We have some
new glyphs to play with, the
Argent Tournament is good, clean fun, our
mounts can swim, and we have a whole new batch of
loot-pinatas to blow up. Our DPS seems to be down a bit, but we're still beating
Warlocks, so I'm not going to mail any angry, expletive-laced letters to
Blizzard just yet. I've written them--rest assured--but I'm not yet prepared to actually invest in stamps for them. Those things are like a buck apiece these days.
So now we turn to the third and final installment in our guide to professions for Mages. If you missed them, the first two parts can be found
here and
here. This week we'll investigate the merits of
Blacksmithing,
Leatherworking, and
Engineering. As an added bonus, we'll take a quick peek at the three secondary professions and enumerate the reasons for investing in them. Yes, even though you can conjure
Strudel from the very air around you with but a word and a snap of your fingers, you still need to learn how to cook
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