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Filed under: Gnomes

Ask a Lore Nerd: Trollin'


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Hello, hello! In this week's edition of Ask a Lore Nerd, some of our questions are followups to our Fallout edition. If you find yourself confused by the premise of any of these questions, you might want to go back and read that one so you understand what caused these questions to come up.

Sweet Sweet SoulShards asked...


"Why is the undead all over Northrend glowing orange? Is there more of an answer than the lame 'It's a new plague?' "

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Filed under: Gnomes, Trolls, Analysis / Opinion, Lore, Ask a Lore Nerd

WoW Moviewatch: Keep Browsing 2


Warning: The language in this movie is not safe for work.

Today on Moviewatch, we take a look at the second piece from MozQ -- his first, Keep Browsing, was a fun little pastiche of geeky clips and fast cuts, and this one is more of the same. The animation has improved a little bit (the effects in the first few scenes with the gnome are done pretty well), but the humor stays about the same, so if you enjoyed the first one, you'll like this one, too.

Between then and now, he's joined up with a group called Silverlined Productions, so we'll expect to see more from MozQ and his compatriots. Their blog says they've hooked up with a music director to make music for them, so keep your ears open for some original music in future productions.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ..

Filed under: Gnomes, Machinima, Odds and ends, Humor, WoW Moviewatch

All the World's a Stage: So you want to be an Alliance Rogue

This installment of All the World's a Stage is the twenty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Many of the most famous rogues outside of the Warcraft setting have been nuanced and exciting characters. Bilbo Baggins, the Prince of Persia, and James Bond, could all be reimagined as rogues if they had existed in Azeroth instead of their own settings.

As an Alliance rogue, you have a certain amount of freedom to borrow from other settings, or from the real world, since the Alliance races tend to be more similar to heroes of other stories we've heard before. To a certain extent, Blizzard has already based its Alliance rogue guilds on stories from other settings, and left some aspects of these institutions rather vague. There is certainly enough room for roleplayers to fill in a bit of the blanks with their own creative inspiration. The only danger is that it could be easy to overdo it and descending into Mary-Sueism: one ought to feel free to reach for a bit of the flavor of James Bond, for instance, without ever believing your character is the single best secret agent Stormwind could ever have.

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Filed under: Alliance, Human, Night Elves, Dwarves, Gnomes, Rogue, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be a Mage

This installment of All the World's a Stage is the sixteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. It's also the first installment with a title that rhymes!

The Mage is the foremost master of magic in the Warcraft universe. Although all the other classes excluding the Warrior and the Rogue use magic of one sort or another with equally wonderful effects, the Mage is the class that's named after the stuff.

But what is magic? What does it feel like to harness it? Does the mage have to do a strange ritual or utter incomprehensible words in an ancient language in order to cast her spells? Other fantasy settings often have one or more of these elements together, but as far as I can tell, Warcraft lacks them.

Arcane magic in the World of Warcraft is an ever-present energy field surrounding the whole world. Mages access it by concentrating in the magic energy within themselves, feeling it rush through their body, and directing it as they please. Those spells that require reagents need an extra focusing item with magical properties of its own in order to bring about the desired effect, but for the most part, fireballs, frostbolts and arcane explosions can be created through the mere act of will on the part of a properly educated mind.

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Filed under: Horde, Alliance, Human, Gnomes, Undead, Trolls, Mage, Analysis / Opinion, Draenei, Blood Elves, The Burning Crusade, Lore, Guides, RP, Classes, Wrath of the Lich King, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be a Warlock

This installment of All the World's a Stage is the fifteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The Warlock is the ideological counterpart to the Paladin. Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe.

Why are these forces evil, you ask? Aren't magical powers neutral in themselves depending on how you use them? Isn't killing with one weapon more or less the same as killing with another? Well, if you consider that a warrior basically cuts or bashes things, and a paladin cuts or bashes and brings down the righteous energy of justice. But a warlock uses curses and spells, which, like horrifying biological weapons of modern days, destroy his enemies' minds and eat away their bodies from the inside; wreaks massive havoc with great explosions and persisting fire; and sucks the souls out of people and creatures and uses them to power even more horrifying abilities, such as summoning demonic creatures who would just as soon pluck out your eyeballs as look at you.

To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare; they would be squarely in the evil company of terrorism, drug-trafficking, slavery, and biological germ warfare development.

And yet if your warlock works for the Alliance or the Horde, he or she claims to do all of these things all for the greater good.

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Filed under: Horde, Alliance, Human, Gnomes, Orcs, Undead, Warlock, Analysis / Opinion, Blood Elves, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be an Alliance Warrior

This installment of All the World's a Stage is the twelfth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

From the way that warriors are available to nearly every race in the game as a sort of default fighter person, you'd think that they would be the fallback choice for any number of different sort of characters you might imagine. Any sort of regular shmuck could be a warrior right? You just gotta pick up some sort of weapon and start swinging it around at an enemy, yes?

No. Even though the Warrior class is available to almost every race in the game, every race has its own tradition of what it means to be a warrior -- it's not just a farmer with a pitchfork running around and trying to kill things. Warriors go through extensive training, learn to wield a wide variety of weapons, and train themselves in staying upright and charging about even while wearing all kinds of heavy metal on their bodies.

So today we'll look into some of the ways that the races of the Alliance understand what it means to be a warrior, and see which heroes your character might look up to, as well as the archetypes these heroes represent.

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Filed under: Alliance, Human, Night Elves, Dwarves, Gnomes, Warrior, Draenei, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

Ask a Beta Tester: Spectral gryphons, prospecting, and portals


Only six-ish days of Ask a Beta Tester left! Whatever will we do!? Well, we'll go on with our lives probably. I mean, we'll have Wrath of the Lich King. Who cares?
ahmed ahmed asked...

Have you heard anything about ghosts being able to go through mountains in WotLK, so they can reach their destinations faster? My friend told me that is what is going to happen, and I hope that it will go live!

Nope, that's not the case, sorry. However, in some zones (Icecrown, Storm Peaks) you get to ride a ghostly gryphon when you're dead, so you can fly to your corpse. Both of those zones have a huge emphasis on mountainside base camps and tall cliffs and places you can only get by flying, so the gryphon is very nice. No running through mountains though.

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Filed under: Human, Gnomes, Tauren, Analysis / Opinion, Expansions, Jewelcrafting, Wrath of the Lich King

WoW Moviewatch: The Gnomeregan Revenge: Red Alert



The Gnomeregan Revenge: Red Alert is an original tale told in pre-Arthas Azeroth, the first of a new trilogy by filmmaker Odessa. The Gnomish race is cast in the role of Soviet revolutionaries against the Alliance. In this episode they use their technological superiority to stage a surprise attack on Ironforge. The Gnomes even speak Russian, albeit with English subtitles.

The machinima is excellent and the handheld out-of-focus shots work superbly to convey the surprise and confusion of the first wave of copter attacks. Since I don't speak French or Russian, it's difficult to tell the quality of the voice acting but the other sound effects are deftly done. (The English subtitles need some work; there are a lot of typos.) Still, I think it's possible to follow the story just from the visuals. The cliffhanger at the end prepares us for the next two episodes which promise to show us the war and its outcome. From just this first episode, it's difficult to tell if the film will have an allegoric theme with a larger message or if this was merely a creative tangent invented by the filmmaker. The follow-up episodes should come before the end of the year, so I guess we'll find out soon enough.

[Via WarcraftMovies]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Filed under: Alliance, Gnomes, Machinima, WoW Moviewatch

Barrens Chat: Spoiled Rotten


So, this is somewhat of a spoiler strip. It is something that has been mentioned and posted in previous articles, but just in case you skipped those for obvious reasons, you probably should skip this, also.

That being said, I noticed while drawing this out and looking at a screen shot of Thrall that he looks like a green, balding version of the Geico cavemen. With big teeth, of course. Maybe it's just me.

I know I've started doing them on the computer entirely again, but I uh... misplaced my drawing paper. When I get paid this Friday maybe I'll go pick up more, but that's a really long drive to the nearest art store.

Possible alternate text for a couple of the panels after the jump!

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck

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Filed under: Horde, Alliance, Dwarves, Gnomes, Orcs, Tauren, Undead, Humor, Comics, Barrens Chat

WoW Moviewatch: Pepitoz


Today's feature is a humorous tale of QQ channeled into roleplaying entitled Pepitoz: The World of Warcraft Story. Although Rurikar, the same filmmaker who brought us the hilarious Jimmy: A World of Warcraft Story, seems lately to have moved away from machinima to creating his own animated shorts, Pepitoz is a character that stands the test of time. It is a tragic love story, with a twist. Perhaps a dash of music would've added even more humor, but that's my only critique. Anyone who is wincing at possible changes to their class upcoming in Wrath, you'll be able to relate to the source of the melodrama here.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

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Filed under: Gnomes, Machinima, Humor, WoW Moviewatch

Barrens Chat: Bubbles bubbles everywhere...


And way too much to drink.

Just a short this week in honor of Brewfest. Which has ironically fallen on the same week as this school's homecoming, so no matter where I look there are parties and drunken revelry. Anyways, I haven't had the chance to participate in Brewfest too much this year, although I did roll up an alliance not long ago and rode the Tram for the first time.

In closing, have a safe and happy World of Warcraft holiday, and don't drink and ride!

See you next week.

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck


Barrens Chat is a weekly comic strip that's been shortened today due to too many trips through the festival grounds. If you're looking for something longer, why not try an unwanted parody. Like 'em short and sweet? Try this shocking shorty. Come back next week for another comic!

Filed under: Alliance, Gnomes, Comics, Barrens Chat

WoW Moviewatch: Run all the way Gnome

The date on the video says 8/13/08, but we suspect it's actually meant to be September 13th, as that's when, this past weekend, WorldofWar.net did that Gnome race for a few beta keys. And this is a fun documentation of it -- the Gnomes all run from the front steps of Ironforge all the way down south to the Dark Portal, with a little fun bit at the beginning using real marathon audio.

Big player-run events like this are always a good time. We wonder if there's some way Blizzard could actually support this stuff with an ingame UI feature -- maybe show distance run or time traveled with an option? But even if they don't, players are creative enough to come up with all kinds of strange fun to have in Azeroth. Whether it's fun races like these or Gurubashi Arena challenges, one of the best things about a social game like this is all of the games players come up with on their own.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Gnomes, Machinima, Events, Fan stuff, Contests, WoW Moviewatch

All the World's a Stage: So you want to be a gnome

This installment of All the World's a Stage is the fifth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Gnomes are probably the easiest race to roleplay in World of Warcraft. They have a strong (and mostly accurate) stereotype that people just get instantly, and there's a childlike "blank-slate" quality about them that means that they don't have to have complicated backstories.

In fact, you could define the gnomes as a race without a history to speak of. They are so very curious and inquisitive that they ask questions about everything, that they try to unravel any mysteries they encounter, and consider their personal life stories to be of little account. They've written tomes upon tomes on the inner workings of multi-polar data transfer relays and eletro-magnified parallel power circuits, but it never really occurred to them that they should write down the history of their species. They are a people always looking into the future, and whatever passes beyond the infinitely precious present becomes lost to them in the unseen reaches of the past -- out of sight, out of mind.

That's not to say they have no memory -- they make use of their superb memories in carefully constructing their world-renown masterpieces of technological craftsmanship! Rather, it would be better to say that their minds only serve up memories relevant to the inquiry at hand. So if the orcs paved through azeroth a while back and destroyed everything in their path, well that was bad and all but it was a long time ago and who wants to hold a grudge? If the monstrous troggs came from the bowels of the earth and destroyed their cherished technological city of Gnomeregan... well, they'd love to get it back, but it's no reason to be unkind or uncheerful!

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Filed under: Alliance, Gnomes, Engineering, Lore, Guides, RP, All the World's a Stage (Roleplaying)

WoW Radio runs CoT: Stratholme

Our good friends at WoW Radio have continued their beta instance-running ways -- previously, they've taken runs through Utgarde Keep and The Nexus, and after a short break (they're busy folks, pushing out great radio 24/7), they've done a run through CoT: Stratholme, viewable right there if you want to see it.

We should warn you that there are spoilers, of course, and personally, I think I might not watch the whole thing -- I'd kind of rather experience the Culling of Stratholme on my own. But for those of you willing to take the plunge with the WoW Radio folks, enjoy. We hear there is some good lore commentary going on, and there's even a bug where, Totalbiscuit tells us, "all Gnome females are default naked." Shudder.

Yeah I think I will pass, actually. But if you do choose to press play, enjoy the video.

Filed under: Gnomes, Analysis / Opinion, Machinima, Fan stuff, Blizzard, Instances, Wrath of the Lich King

Barrens Chat: Dead ringer


I don't have much to say with this comic this week, thank goodness. With a two page reaction paper due tomorrow, and two exams Friday, I greatly enjoyed the time I took from my week to sit down and do this comic. With that said, I would like to send out a sincere "I'm sorry for your loss" to the five of you whom have recently (read as: within the last month) experienced something similar with a very different piece of hardware. At least that made one of you turn your World of Warcraft subscription back on.

Anyways, have you ever wondered what it would be like if things in Word of Warcraft worked the way they did in real life? Like if for instance some large corporation made your Mechanostrider instead of that nice little Milli Featherwhistle? You could be minding your own business, enjoying a nice breeze from running through Nagrand when, Bam!

What do you think? Have you ever just thought about something like that? Standing there one day being shocked back to life and thinking "Gee, what if these jumper cables malfunctioned?" Maybe it's just me, but when I see my Engineering friend zooming around in his Turbo-Charged Flying Machine while I'm stuck on my poor, unflying kodo, I sometimes giggle at the thought of him crashing.

At least he's not our healer.

Barrens Chat is being devious this week, while the author enjoys picking fun at those unfortunate enough to experience the one of the many rings men (and women) fear most. Past victims have been shockingly few, however not all innocents were spared. Come back next week for a new comic!

Filed under: Alliance, Gnomes, Mage, Mounts, Comics, Barrens Chat

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