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Filed under: Inscription

Undocumented glyph changes in 3.1

With patch 3.1 up on the PTR, expect information about it to keep flooding in. As specifically stated by the blues, the 3.1 patch notes are rather incomplete. Fortunately, the good people at MMO-Champion have compiled a list of all the glyph changes they found in the data files. And here they are, for your perusing pleasure. Remember, of course, this is all subject to change as 3.1 progresses on the PTR. And if you missed it, here are the official 3.1 PTR patch notes so far, and some undocumented changes.

Death Knight

  • Glyph of Strangulate - Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
  • Glyph of Icebound Fortitude - Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
  • Glyph of Unbreakable Armor - Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
  • Glyph of Plague Strike - Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
  • Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
  • Glyph of Hungering Cold (new) - Reduces the cost of Hungering Cold by 10 runic power.
  • Glyph of Unholy Blight (new) - Increases the duration of Unholy Blight by 10 sec.
  • Glyph of Death Coil (new) - Reduces the cost of Death Coil by 8 runic power.
  • Glyph of Pestilence (new) - Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
  • Glyph of Howling Blast (new) - Your Howling Blast ability now infects your targets with Frost Fever.

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Filed under: Patches, News items, Inscription

New glyphs incoming soon

Eyonix chimed in on the General forums earlier to say that we'll be seeing new glyphs soon. It's just a small line, but it should be good news for all tradeskills. It's very rare for them to add a significant amount of items to one tradeskill in a content patch and leave all of the others untouched. Personally, I think it's a good sign that we'll be seeing a lot of tradeskill love in patch 3.1, but maybe I'm reading into it too deeply.

Even if we're in some crazy world where only Inscription receives tradeskill love, this is interesting news regardless. We might be seeing more glyphs incoming for a lot of our Wrath of the Lich King abilities that weren't given glyphs, so we could experience the base abilities before we started augmenting them. It wouldn't surprise me at all if we started seeing things like Glyph of Frostfire Bolt Mind Sear in patch 3.1.

As soon as the PTR comes up, we'll be hitting the trainers and reputation vendors to see what is coming our way, so keep an eye on WoW Insider for all of that good stuff once it happens.

Edit: Shhh. You didn't see that. It has a line through it, that means it didn't happen.

Filed under: Patches, Analysis / Opinion, Inscription

Wrath 101: Darkmoon Cards


Now that that Silas Darkmoon and his merry bunch are in town -- well, if you'd like to call outside of desolate Shattrath your town -- it's a good time to take a look at the four new Darkmoon Cards that have come out in Wrath of the Lich King. The method of acquiring the cards, unlike in the past, is no longer as random as it used to be. The new darkmoon cards can be created through the Inscription spell Darkmoon Card of the North, which is learned from Grand Master Inscription Trainers at skill level 400.

It still isn't easy to get the right cards, of course, as each Darkmoon Card of the North can produce one of eight cards from four different decks. With a little patience and a lot of resources, it's possible to get the right cards or trade for them. Failing that, there's always the Auction House, which is still the most common way to complete a deck. You will also sometimes see entire decks for sale. Realm economies notwithstanding, the most expensive deck will be the infamous Nobles Deck. What is the this deck and what Darkmoon Card does it give? A look at all the new Darkmoon Cards in Wrath after the jump.

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Filed under: Items, Guides, Inscription

Arcane Brilliance: Grading the glyphs



Each week Arcane Brilliance writes a column about the ins and outs of Magehood. Mostly, what's in a Mage's hood is the Mage's face (which may or may not have a lower jaw), and what's out of a Mage's hood is fiery death. Did you see what I did there? It's clever word-play, you see...ins and outs...Magehood...in a Mage's hood...out...get it? Oh, fine. You try to come up with something witty every week! It's hard! Stupid italicized introductory paragraphs...I should have just gone with some more Warlock-bashing.


I don't know about you, but when I was a kid, discretionary funds were rare and precious. There were so many toys to buy, and so little money with which to purchase them. If Grandma were to send me a card with five bucks in it for my birthday, that was a windfall of epic proportions. Each purchase had to be carefully planned, each dollar wrung for as much value as it could provide. Use the money now on a Storm Shadow action figure (with combat grip!), or save it to someday replace the NES controller that had died a premature death in the wake of a last second Tecmo Super Bowl loss to my little brother? Yes, my childhood was in many ways resource management training for later years spent playing games like Starcraft.

And games like World of Warcraft.

Do I spend my Stone Keeper's Shards on a meta gem now, or save them for that sweet Mammoth? Use my honor to upgrade my cloak now, or save it and get the trinket? Use that socket for spellpower or hit rating? Kill the Warlock, or kill the Warlock? So many choices.

All of which brings us to this week's topic: what to do with our precious and very limited Glyph slots? Follow me through the jump, and we'll discuss.

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Filed under: Mage, Analysis / Opinion, Tips, PvP, Features, Raiding, Guides, Classes, (Mage) Arcane Brilliance, Wrath of the Lich King, Inscription

Insider Trader: Your bad self

Insider Trader is your inside line on making, selling, buying and using player-made products.

In the World of Warcraft, as in life, we are constantly being faced with morally significant choices. Some players try their best to listen to the Angel on their shoulder, while others will do whatever suits them at the time. Proper etiquette is always in debate.

Of course, as this is a virtual world, the moral implications of our actions are on a much smaller scale. Hitting someone for being annoying could cause many problems in my personal and professional lives, yet blasting someone similar off of a cliff in-game can be almost therapeutic.

When it comes to gathering and crafting, greed crops up. There are many ways to get what you want, often at the expense of others. This week, Insider Trader will discuss the underhanded side of the professional world.

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Analysis / Opinion, Economy, Jewelcrafting, Features, Insider Trader (Professions), Inscription

Undocumented Arcane Mage changes in patch 3.0.8a

From the first moments that the servers came up today there were unconfirmed reports of an undocumented Arcane nerf to Mages flying around. Not so long ago, those reports were confirmed via some commentary on the issue from Ghostcrawler.

There were some changes made to how Arcane Barrage, Arcane Missiles, and the Arcane Blast buff interact to prevent a fun little trick that was being used to get the most out of the buff. Second, the Arcane Blast glyph received a flat nerf, losing 2% damage per stack. Unfortunately, along with those changes came a potential bug to that glyph. Arcane Missiles may not be receiving the additional damage bonus at all.

Overall, these aren't terrible nerfs, and probably should've been expected at some point. Arcane Mage is one of the class/spec combos pulling far, far ahead of the competition, so some changes had to happen eventually. Probably the only real issue here is the fact that once again, there should have been some documentation beyond hoping Ghostcrawler bopped onto the forums to confirm or deny.

Filed under: Mage, Patches, Analysis / Opinion, Bugs, Inscription

Glyph of Holy Light nerfed

Yesterday, the healing forums were flooded with complaints largely by Priests alleging that the new 3.0.8 version of the Paladin Glyph of Holy Light was completely overpowered and made Paladins into group healers, shoe-horning them into a niche recently left half-vacant by our Circle of Healing nerf. Such complainants will presumably be happy to hear that the glyph is being hotfixed, reducing the range from 20 yards to 8.

Ghostcrawler calls the glyph "vastly overpowered," and goes on in a later post to give a bit more information. Like most changes, this was not done in response to QQ; as it turns out, the glyph was just overpowered. He also states that [major] glyphs are meant to be "about on par with passive talents" in terms of their power, which is in line with what I've been observing (maybe a few percent increase in damage/healing/mitigation per glyph, for the good ones).

At any rate, sorry to my Holy Paladin friends; I guess this one was just too good to last. I'm still jealous of your everlasting mana.

Filed under: Paladin, Inscription

Lichborne: One more round of Death Knight changes in 3.0.8


Welcome to Lichborne. Your host is inflicted with the space plague this week, but has done his best to write for you people anyway, so be grateful, you hear?

We've covered 3.0.8 pretty extensively, between Mike Sacco's coverage of the initial round of changes and our week before last discussion, but the devs weren't done yet. With 3.0.8 likely to make it to live servers in the next week or two, this is probably a good time to discuss the Death Knight tweaks that have gone in the last few PTR updates.

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Filed under: Patches, Items, Analysis / Opinion, News items, Instances, Bosses, Death Knight, Inscription, (Death Knight) Lichborne

Insider Trader: Patch 3.0.8

Insider Trader is your inside line on making, selling, buying and using player-made products.

The upcoming patch, 3.0.8, is poised to make some real changes to professions. In the majority of cases, these are positive changes that will help you level, craft, and save on money or materials.

In some cases, you may even want to consider halting the production of certain items, and focus on hoarding the materials instead. Many things are getting cheaper, and there is little point in wasting materials unnecessarily now, unless you absolutely have to.

As a special note to Blacksmiths, I recommend making your epic frost resistance gear for you or your guild before the patch! Read on to see why.

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Filed under: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, Patches, Economy, Jewelcrafting, Features, Enchants, Insider Trader (Professions), Inscription

Steamwheedle Cartel holding a "Black Market" crafting event


I love this idea a whole lot. A group of folks on Steamwheedle are holding an RP even (which they've done before), but it's a different kind of event than the usual party or dueling tournament. Instead, it's going to be completely peaceful -- they're having a Saturday morning crafting bazaar. Down in the empty vendor stalls of Undercity, they'll have crafters of all types and levels, some with their mats, some where you'll have to bring your own mats, making items aplenty for players. On January 24th, they're holding a "Black Market", where you'll be able to get almost anything crafted that you want (providing you've got the goods). They're also having a raffle, and they'll be serving food and drink as well. What a great idea.

In fact, I'd love to see something like this come to the game at large -- maybe Blizzard could provide a bonus to crafting when it's done at a certain time in a certain place, like create a "crafter's market" weekly on Saturday mornings (scheduled just like the Sunday fishing tournament), where crafters can make sure to be in a certain area ready to craft for any players who might need it, and can get bonus items or currency or mats for their trouble.

For such a social game, combat seems to always end up being the only way for players to connect regularly (not that there's anything wrong with that, but the only way to bond in game seems to be killing things). It would be nice to see more of this type of connection encouraged by Blizzard, with players using the skills they've earned to help each other and both sides getting a nice reward for it.

Filed under: Herbalism, Leatherworking, Tailoring, Enchanting, Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, News items, Jewelcrafting, Wrath of the Lich King, Inscription

The Best of Insider Trader: Our WoW Insider Profession guide round up


In the last year and a half that we've run this weekly column, Lisa Poisso and Amanda Miller have written many a column giving you the inside angle on making, selling and buying crafted items. Below is a compilation of the best of our advice for you to use as reference in your crafting adventures.

Note that any of the leveling guides going over skill 350 were written pre-Wrath. You should stop following the guide at 350 and look for Wrath profession leveling guides at that point. The exception to this is Inscription.

GENERAL PROFESSION GUIDES

PRIMARY PROFESSIONS

Alchemy
Blacksmithing

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Filed under: Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, How-tos, Jewelcrafting, Insider Trader (Professions), Inscription, Achievements

The Queue: High Elves, great race or greatest race?


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
I have to admit, there were one idea brought up in the comments yesterday that I'm completely in support of: Kael'thas returning as a Lich. Hell. Yes. Not aligned with the Scourge, but self-fueled and up to his own machinations again. Kael'thas has been one of my favorite villains, watching his fall into desperation through WCIII and The Burning Crusade. Lich Kael would own so hard.

That's enough of that, though. On with the questions!

Leprakahn asked...

I remember reading during Wrath beta that at the end of inscription scribes were going to get a 7th glyph slot, what happened to that? Did it get scrapped completely or will it come with a later patch?

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Filed under: Tauren, Analysis / Opinion, Mounts, Wrath of the Lich King, Inscription, The Queue

Note to self: Don't level a profession right before a restart

Here's a pro tip for you all this morning.

Don't level a profession right before a server restart.

I finally got around to creating a Death Knight yesterday, and after working through the starting zone I decided to stop off and level my herbalism a bit before heading to outland. I know the market for herbs is strong right now because of Inscriptions (which I'm also leveling), so that seemed like a good idea.

I was working my way through Elwynn Forest gathering up all the flowers I could. After I hit 75 herbalism I went back to train to the Journeyman level and pickup Apprentice Inscription. There was about 5 minutes left before the server restart, so I decided that I would sit there and mill some herbs and make some ink.

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Filed under: Analysis / Opinion, Bugs, Inscription

From Outland with gems

Dear players,

Things are good back here in Nagrand -- though we don't see anyone but Death Knights coming through nowadays, I often think back to a few years ago when I saw so many of you come through leveling up, just as you are now in Northrend. You were so innocent and naive back then -- you really weren't prepared, at level 66 and 67, still not knowing what treachery Illidan might have planned or what treasure the walls of Tempest Keep might hold. Nowadays, the space inside those walls is empty except for the occasional Death Knight group -- my friend Ghabar up in Stormspire says they see even fewer players than we do here.

Even the boys in Halaa say things are slow -- while I'm sure it's a relief not to be under attack every other hour, they come down here to Aeris Landing every once in a while just to pass the time and see what's up. I suppose when the Death Knights are gone, that'll be pretty much the end for us. Oh sure, we'll have the occasional newbie come through (I'll always need Crystal Fragments and Obsidian Warbeads, as long as there are suppliers to buy them -- and there are), but things won't be the same. Maybe I'll even get out of the trading business and take up a profession of my own. I hear Inscription can be fun.

Oh, and by the way, it's the first of the month, so I've got your monthly gems sitting here. You may not need them up in Northrend, with your Lich King and your dragons and whatever else you've discovered up there (have you found any Ethereals yet?). But they're here, just like the rest of us, waiting for you. Sigh.

Yours,

Gezhe at Aeris Landing in Nagrand

Filed under: Items, Analysis / Opinion, Odds and ends, Jewelcrafting, Humor, NPCs, Death Knight, Wrath of the Lich King, Inscription

Insider Trader: Inscription from 305 to 450


Insider Trader is your inside line on making, selling, buying and using player-made products.

For the past several weeks, Insider Trader has been walking you through the advancement of your Inscription profession.
During the last round of skill-ups, we made a pile of ink that will be used today to level from 305 to 355, the point at which you should consider traveling to Northrend for further instruction, provided you are at least level 65.

If you would like to delay having to gather or purchase Northrend herbs, you can level up to 365 using Outland herbs alone, giving you an additional ten points. I will outline this method as well but be aware that you will be dealing with green recipes.

At that point, I will walk you through Northrend Inscription, providing you with a cost-effective and efficient method for maximizing your profession!

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Filed under: Herbalism, Walkthroughs, Expansions, Features, Leveling, Guides, Making money, Insider Trader (Professions), Inscription

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