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Filed under: Insider Trader (Professions)

Insider Trader: The trick to farmable Maelstrom Crystals

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions at his new email address, basil@wowinsider.com.

All the coolest enchants take Maelstrom Crystals. Why do most guilds not send raiders back home with a note to their parents when they show up with the second-best enchants on their gear? Because these crystals can be pretty darned hard to get. Even when they are available, they are very pricey. You can't even buy the recipes for some of the cooler weapon enchants until you can get your hands on five of these.

So what's the best way to get them? If your answer is to wait until your guild starts getting raid drops it doesn't need, then click through for a pleasant surprise.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Make a profit from Cataclysm blacksmithing

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

Blacksmithing is a very profitable profession at level 85 if you have the time to manage it. There are a few different markets that you have to choose from, so as soon as you have access to the Twilight Highlands metal trader, you will be able to start buying the patterns you'll need.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Beat the RNG making Darkmoon cards

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

We've all heard someone say something to the effect of "I don't make Darkmoon cards because I don't have enough gold to beat the random number generator." What do they mean? Here's the situation: Darkmoon Cards of Destruction are craftable by maximum-skill scribes, and they award a completely random card. There are 32 possible cards they can give you in four different "suits" of eight, and if you match up a whole suit, you can create one of four Darkmoon decks. These decks start a quest that, when turned in at the Darkmoon Faire, provide one of the best trinkets in the game.

The Darkmoon greatness decks last expansion "outlived their iLvl" in the sense that since they were so perfectly itemized for quite a few classes that they would reward their owners with better performance than later-tier trinkets, especially token-bought trinkets. Looking at the new decks, they are almost as perfectly itemized, so I suspect that they will provide their owners many months of use before they get overshadowed by some new drop. What this means is that everyone wants one of these, and they're very expensive to make and thus very rare.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Jewelcrafting in the first week of Cataclysm

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

Jewelcrafting in Cataclysm remains one of the most interesting professions in the game, providing resources that everyone needs, as well as offering one of the most flexible (and thereby most appealing to min-maxers) personal performance perks of any profession. Let's take a tour around the profession window, starting with the core ability that everyone thinks of when they think jewelcrafting: gem cutting.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: The race for a realm first in professions


Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

Cataclysm
is upon us, and if you are already maxed out on your professions, you may be considering trying for one of the coveted feats of strength for realm first profession master. You're not alone -- believe me when I say that the competition will likely be fierce; however, if you're prepared, you'll stand as good a chance as anyone. I had the chance to talk about this subject with Kaliope from Crafterstome.com on episode 23 of Call to Auction this week; however, that was a long show, so I figured I'd put down some of the tips in writing.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Inscription heads into Cataclysm

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

Inscription is going to be going through some changes in Cataclysm. We've already had a pretty massive overhaul in patch 4.0 with the changes to glyphs, but we're in for some more after the expansion ships. Obviously, the mats we use will change: the new common pigment from milling is Ashen Pigment (for BlackFallow Ink), and the uncommon one is Burning Embers (for Inferno Ink). Kaliope, who I've come to rely on for beta profession information, informs us that the best herb to get the Burning Embers from is Twilight Jasmine, found in the Twilight Highlands.

As in Wrath of the Lich King, we will be able to trade the common inks for the uncommon ones; Jessica Sellers has updated her price list to accept Blackfallow Ink. It's going to be a single Blackfallow for a single older ink, as well as 10 for an Inferno Ink or Snowfall Ink.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Tailoring in Cataclysm

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

The state of all the professions in Cataclysm is still in a bit of flux, but at least most of the recipes have been added to the beta now. Like most professions, tailoring post-Cataclysm is going to look very similar to the way it looks now. Sure, all the numbers are higher, but the structure of the profession is basically the same.

One of the key differences, however, is that while tailoring has historically required mostly cloth and vendor trash for recipes, it is now a serious consumer of "volatile" elementals. Look through the recipes you start doing in Wrath of the Lich King and you'll see mostly bolts of Frostweave. You still need the new type of cloth (Bolt of Embersilk Cloth); however, virtually every single recipe you'll want to train on, as well as most of the actually useful (and valuable) recipes, are going to involve Volatile Water, Volatile Fire, Volatile Life, and Volatile Air. This is also true of the other gear-crafting professions, leatherworking and blacksmithing; however, tailoring had one thing going for it that other professions didn't: Unraveling.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: No more low-level crafting alts

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

It's been pointed out before that I happen to use the very laziest of profession and auction alts: a level 65 death knight. Death knights start at 55 and can be facerolled to 65 with the least investment of time of any class. In my reply to that comment on the original post, you'll see my method: I never level anything except the character I plan on playing in the endgame. I'm a busy man, and among all the activities that can be done in World of Warcraft, I prioritize leveling just under patching my client and just above reputation grinding.

Well, it's a good thing that my poor, facerolling DK has been grinding the dungeons for the last week, because one of the trade skills I've maxed on him is undergoing a pretty serious change: All enchanting recipes that require a skill of over 510 are apparently not available from the normal trainers in major cities. That's not the end of it, either -- blacksmithing, leatherworking, and jewelcrafting are all capped out at 500 skill at the city trainers. Special thanks to my Hunting Party Podcast co-host Darkbrew for confirming these values for me in the beta, and thanks to Kaliope for writing a post that pointed me in the right direction.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Using Auction Profit Master and ZeroAuctions to sell

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. Basil can't figure out a way to make this a full-sized post, so he's just going to write it here: the gold cap is 1 million now. Email Basil with your questions.

In my recent post about using addons to more efficiently craft, I promised that I'd explain how to use these same Quick Auctions-based addons to sell. The basic workings of both Auction Profit Master and ZeroAuctions are actually quite simple. You give it a list of items, and you give your list a pricing scheme. Each time you batch post, it goes through your inventory looking for items on your lists to post.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Preparing for patch 4.0.1

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. This week, we're talking about some of the things that will shape the lives of professionals and trade skill addicts as they await patch 4.0.1.

I've briefly touched on this before, but 4.0.1 is likely to drop on Tuesday, and it's bringing a bunch of changes that will have an effect on your trade skills. While there's been a general drop in demand and prices for the last few months as people generally spend less time playing, this patch promises to change that for a few professions.

The first change we should talk about is that glyphs are going to be completely reworked. Any glyphs people use after this patch will be learned permanently, and the glyphs they have in either spec at launch will be already known. This means that for the first few weeks after the patch, players will be buying most of the glyphs they think they might ever need, but only once per character. The last time something like this happened was the introduction of dual specs in patch 3.1 -- there was so much demand that the scribes selling glyphs couldn't keep them in supply.

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Filed under: Economy, Insider Trader (Professions), Wrath of the Lich King, Cataclysm

Insider Trader: Market alerts from The Undermine Journal

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. This week, we're discussing something near and dear to every trade skill user's heart: prices -- specifically, how to get better prices.

You remember The Undermine Journal, right? Here's what I wrote when I discovered the alpha. The creators have been busy managing the growth of the site, adding servers and realms, as well as periodically adding new functionality. It's in beta now, and they just added the most interesting feature: market alerts.

You can now set up the site to email you every time stuff you're looking for hits a certain price. For example, if you are buying Saronite Ore to prospect so you can take advantage of the removal of the epic gem transmute cooldown removal in patch 4.0, you can go to your realm on The Undermine Journal and set it up so it will email you whenever the price goes down to your target.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Inscription and glyphs in Cataclysm

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific trade skills.

Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot.

As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Insider Trader: Old alchemy cooldowns

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific profitable markets.

Got this from Thoorull on Steamwheedle Cartel (EU-H):
Blizzard has a long tradition of taking some "special" mats or crafts off of cooldown eventually, to help players along as content progresses. There are many cases: The Burning Crusade and Wrath of the Lich King cloth, Transmute: Titanium, Smelt: Titansteel, etc. What I completely fail to understand is why some now-trivial transmutes are still on a cooldown. Not just plain cooldown, but the all-important one which is used also for current epic gems. This includes vanilla iron, truesilver and essences, and TBC primals in addition to the said current-content epic gems and eternals. It completely baffles me why I can transmute a bajillion of titanium bars or current-content meta gems (as long as I have the mats) but not some old and obscure stuff.
This is an excellent observation that's been bugging me for a while. Cataclysm is just around the corner, and everyone will be leveling new characters and doing trade skills from the ground up. It sure would be awesome to have the ability to turn readily available mithril and iron into much harder-to-find truesilver and gold. Let's look into what trade skill cooldowns really do.

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Filed under: Economy, Insider Trader (Professions), Wrath of the Lich King, Cataclysm

Insider Trader: Making gold with titansteel

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, also the writer for the Gold Capped column. If you're looking for general auction house advice, you'll find it in Gold Capped, whereas Insider Trader will be focusing on specific profitable markets. Basil quickly realized that if he kept writing large comprehensive trade skill posts, he'd quickly run out of ideas for this column, so he decided to start deep diving into specific markets instead of trying to cram all the options into a single post.

I mentioned this briefly in my mining post, but Titansteel Bars are one of those products that seems to be used for just about everything. Check out the Wowhead "Reagent for" tab, and you'll see what I mean. It is also used in very large quantities by the more popular items, like the iLvl 264 BoE crafted items. One way or another, titansteel is one of those things that seems to have bottomless demand and is therefore an excellent product to sell.

High demand means high profit?

OK, so it's not perfect. Titansteel may always sell quickly, but that just means you'll have more competition. Also, every buyer has a fairly good idea of what market price is, so when the supply dries up, you can't make too much of a premium. Let's look at your costs.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Early thoughts on professions in Cataclysm

Insider Trader is your inside line on making, selling, buying and using player-made products.

The Cataclysm beta continues, and the crafting dudes abide. Betas can be tough when you're doing professions analysis. A lot of the itemization and various power coefficients aren't finished, so none of the gear created by crafting feels "permanent." And I don't believe any drop rate that isn't firmly sourced from live servers. In the words of many before me, "You can't take anything for granted yet." Makes it tough to know what you're looking at.

Of course, that being said, the beta is providing a lot of tantalizing hints about what professions will be like in the expansion. There have been enormous efforts to reconcile the relative power levels of each profession, and I think the developers have made huge strides in that regard.

Random stats on crafted items are making a comeback through items like Charred Dragonscale Shoulders. While these shoulders are obviously a shaman item, since hunters don't use their intellect, the random enchant portion will keep the shoulders interesting for many of our dearly beloved totem jockeys. (Heck, inevitably a hunter or two will be wearing them, despite the intellect.) Since intellect will provide direct scaling to spellpower, that random stat bonus could be very interesting.

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Filed under: Insider Trader (Professions)

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