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Filed under: Interviews

Massive cross-realm gathering successfully unites players from 11 realms

Massive crossrealm gathering successfully unites players from a halfdozen realms
It was a massive multiplayer success for this massively multiplayer game: On March 20, the Thundering Hammer Clan of Feathermoon (US-Horde) successfully brought together more than 120 players from multiple roleplay realms in what might have been WoW's first large-scale, player-run cross-realm event. In bringing together three full raid groups from half a dozen realms, the Kosh'harg roleplay gathering of Horde clans helped demonstrate how to pull off a major cross-realm event and explore the possibilities and limitations of CRZ (cross-realm zone) mechanics.

What can other players learn from the Kosh'harg about organizing a CRZ event? We went behind the scenes with Kosh'harg organizer Thorgrun (GM of the Thundering Hammer Clan).

WoW Insider: It sounds like the event was a smash success. Congratulations!

Thorgrun: The Kosh'harg was an amazing success. At the peak of the event we had three full raid groups and a number of ungrouped local attendees, bringing us up over 120 players from a dozen different realms who joined us in Nagrand for the festivities.

How much did you and other organizers know beforehand about realm and zone loads with regard to cross-realm mechanics?

We only knew what has been published and widely publicized, namely that the CRZ mechanic is designed to populate low-pop zones with players from associated realms and when population grows to a certain point to split those players off into separate zones. We also knew that players from any North American realm could be brought into any zone on a host realm just by being grouped with a majority of members from that realm – i.e., two Feathermoon players can host a third player from say, Farstriders, in their version of the zone, or alternatively a 5-man group of Feathermoon players could host an entire raid of CRZ players, provided no more than four of them were from the same realm in that particular raid. This is the mechanic that we used to "anchor" our event firmly on one server's seed of the Nagrand zone.

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Filed under: RP, Interviews, 15 Minutes of Fame

Going Large: All-tauren guild stampedes beyond roleplaying

It's a fairly safe assumption that a guild composed exclusively of members of one Azerothian race will be a roleplaying guild. If you made that assumption about The Venture Co.'s Thunderhoof Clan -- and yes, the guild is exclusively tauren -- you'd be missing most of what this guild is all about. Of course they roleplay; one glance at the guild Tumblr or website makes their love of the shu'halo life abundantly clear. But as a self-described casual guild, TC also enjoys light raiding and organized and world PvP as well as light RP. It's a fairly unique approach among race-specific groups, which usually core into racial lore and rarely engage in organized raiding or PvP.

We interviewed GM Ravkha to find out how such a specialized guild swings easily with such a wide-ranging approach to the game. For the herd!

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Filed under: Interviews, 15 Minutes of Fame

Players rave to underground goblin techno at Wyrmrest Accord's Club Trix

Hey baby, what are you doing this Friday night? Let's party at Club Trix in Gadgetzan (Wyrmrest Accord-RP-US). They've got a real DJ, a goblin named Trixxiz, and his crew spinning goblin-engineered techno on Radio Trix. There's a featured drink menu (Hordeside, at least), regular special events, and a chill crowd enjoying the goblin groove. Originally from Bilgewater in Azshara, Club Trix has moved through Dalaran and now runs out of Gadgetzan, where the underground vibe is hot and there's plenty of room outside for enterprising goblins to get their profit on.

WoW Insider interviewed DJ Trixxiz to find out more about the hottest new club on Azeroth's scene.

WoW Insider: Trixxiz, you're a DJ out in the real world, aren't you?

DJ Trixxiz: I am and have been a DJ since around 2004, I think. I had a few gigs over the years but not many, because within the already limited audience of electronic dance music, I was playing one of the lesser-popular genres of trance in an area dominated by house and techno. (I live halfway between Chicago and Detroit, the birthplaces of each, respectively.) However, the past couple years, trance has been exploding in popularity and I'm looking to break back into the scene this summer. Otherwise, I've mostly been an online presence throughout the years with shows on online radio stations, generally pulling in around 300 listeners, and several labels send me tracks to promote before they're released to the public.

Even though I've got these other radio shows that pull in way more listeners, Club Trix is by far my favorite. With most internet radio shows -- even local radio antenna FM shows which I've also done in the past -- the amount of community feedback and interaction is very minimal. It airs, you hope that someone enjoyed it, and that's that.

With Club Trix, there's this whole level of interaction with the listeners happening in real time through the IRC chat and the game, and they make it all come alive -- which makes it probably the most rewarding radio show on the internet save for a few run by the giants in the industry who can make that happen without the aid of roleplay environment.

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Filed under: RP, Interviews, 15 Minutes of Fame

All-worgen guild runs wild across Azeroth

Among the ruins of Gilneas, we found the worgen. Those of you who follow me on Twitter know that for some time now, I've been searching WoW's nooks and crannies for players in class- and race-specific guilds. Frustratingly, what seems like one of the most natural race-specific groups, the worgen, has eluded me. But now, from the shadows of Emerald Dream (US-Alliance), I present The Päck, a guild composed entirely of Gilnean worgen. Primarily a roleplaying guild, The Päck takes an active part in the realm's RP and world PvP events and raids solo and with the friendly assistance of the realm's all-dwarf guild.

We talked with GM Nymaway to sniff out what keeps a pack of feral shapechangers thriving in an active roleplaying community.

WoW Insider: I think even non-roleplaying WoW players can recognize the immediate roleplaying potential of a worgen character, especially if they've run a new worgen through the atmospheric Gilneas starting experience. What drew you to the worgen concept?

Nymaway: The thought of roleplaying a character that once lived a normal human life, to have it all taken away by a single bite, intrigued me. There is so much you can do with your character in regards to emotions. One moment your character seems perfectly fine. She is in her human form, but something has set her off. She loses her temper, and the next thing you know she has turned into a werewolf-type creature throwing a table across a room of a tavern.

Also, what could be more intimidating than seeing some one coming at you as a human, then shifting into a giant beast on the battlefield?

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Filed under: Interviews, 15 Minutes of Fame

Blind player Ben Shaw on raiding and WoW for the sightless

Blind player Ben Shaw on raiding and WoW for the sightless THUHOLD FOR IMAGES
It was World of Warcraft's feel-good people story of last year: Ben Shaw, the energetic young British serviceman who, astonishingly, continues to perform at peak efficiency in endgame raiding with the help of a "guide dog" guildmate. Our interview with Davidian, Ben's in-game guide, went viral and was seen on gaming websites and general news publications across the globe. Blizzard took notice, commemorating the duo's partnership with a set of in-game helms.

But after attacking Mists with a new pandaren rogue, Ben said he found himself craving more WoW than ever. By the end of the year, he was ready to reach out for a new guild home, where he's now Shadowstepping into heroics with the best of them.

How does a blind WoW player maintain competitive DPS and utility in endgame content? In an era when making a jump to a new raiding guild can be a challenging proposition for any player, how does a guy who can't see bump to the front of the line? (Hint: It's not PR power.) Ben and I pulled up a virtual chair in a phone conversation across the ocean to talk about the challenges of playing a video game when you're completely blind.

Visually impaired gamers: Check the end of this interview to learn how to connect with Ben's new initiative to share his experience and resources with other blind players.

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Filed under: Interviews, 15 Minutes of Fame

Blizzard developers discuss patch 5.2 and more

Patch 52 Developer fansite interviews
Last week was a flurry of preparation for patch 5.2's launch, including a whole host of developer interviews. WoW Insider had the opportunity to sit down and chat with Lead Quest Designer Dave Kosak, but there were plenty more interviews to be had as the week progressed. And just in case you happened to miss any of that developer excitement, we've put together a roundup of all the fan site interviews in one handy spot.
While the same developers may have done multiple interviews, each interview offers a different look at what's in store for patch 5.2 and beyond. It's certainly nice to see the developers out and about in the community and talking content -- and one thing's for certain, everyone is pumped for patch 5.2's release. Be sure to check out all of the interviews for the most in-depth look at patch 5.2 you can get.

Filed under: Blizzard, Interviews, Mists of Pandaria

Wowhead interviews Lead Encounter Designer Ion "Watcher" Hazzikostas

Wowhead interviews Lead Encounter Designer Ion 'Watcher' Hazzikostas
The slew of developer interviews continues! Wowhead guru Perculia interviewed Lead Encounter Designer Ion "Watcher" Hazzikostas earlier this week, quizzing him about all things patch 5.2. Included in the discussion was the Ra'den encounter, which is not only hidden behind a heroic kill of the final boss of the raid, but also features limited attempts. Also included were plenty of questions about Tier 14 content and how the developers felt it worked out, as well as the question of just what kinds of progression paths are in store for raiders that have yet to complete Tier 14 content.

Perhaps most interesting to me, however, was a discussion regarding Challenge Modes and the lack of new 5-man content. So far we're at the second patch for Mists of Pandaria, and while we've gotten plenty of scenarios, we have yet to see any new dungeons added to the game. While Hazzikostas stated that no details were set in stone as of yet, there were plenty of dungeons that Blizzard has done in the past that would be fun to revisit.

The idea of suddenly making old dungeons relevant to players is honestly something I think could be really fun. There have been plenty of dungeons over the years that I've completely fallen in love with -- but as the game wends on and new expansions are launched, there's little reason to visit any of those prior dungeons. And while transmogrification usually leads me back, the dungeons themselves are easily soloed at this point in the game. What would it look like if the dungeons of old were suddenly a challenge all over again?

Check out Wowhead for more from Hazzikostas, including discussion on Feats of Strength, legendary weapons, those intriguing new Thunderforged items and much more.

Filed under: News items, Interviews, Mists of Pandaria

GuildOx interviews Ion Hazzikostas

GuildOx interviews Ion Hazzikostas
As patch 5.2 looms ever closer, Blizzard has opened their doors, offering insights into the ideas, plans and processes behind the upcoming patch. WoW Insider's Anne Stickney interviewed Lead Quest Designer Dave Kosak yesterday, and now GuildOx has published their interview with Lead Encounter Designer Ion Hazzikostas.

The GuildOx interview brings up many interesting insights into the new raid, from the man leading the team who designed it. WoW Insider found several of Ion's answers particularly interesting, for example, he indicated that the Dark Animus fight, as pictured above, is probably the most innovative, and we certainly agree.

Ion also has some tips for guilds tackling the new raid:
Take your time, pace yourself, and enjoy the variety of the tier. It's a large one. There are fights that focus on different skills, and if you're struggling with one encounter, it's quite possible that a fight that plays to your group's strengths, and which you'll have a much easier time with, lies just over that hill.

If your guild runs into a roadblock on Normal mode, consider revisiting any 5.0 raids that you never finished, or trying some of the 5.0 Heroics for more gear upgrades to complement the ilvl-522 and -528 gear you'll be getting from your Throne of Thunder kills each week.

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Filed under: Interviews

Challenge mode whiz kids spill their strategies

Taking your challenge modes from gold medal range to world record status represents a whole different mindset and approach. We continue our two-part interview with two young players from Montreal, Canada, the US region realm champs Nerthfu and Bouleau, to explore their speed-demon strategies for challenge mode tanking and healing.

WoW Insider: Bouleau, what class and what qualities do you feel make the best healer for CMs?

Bouleau: Looking at the current worldwide leaderboards, I suppose most would be inclined to name the priest class, which I think is an accurate guess. Priests -- more specifically, discipline priests -- excel more than any other class at dealing damage reliably while healing, and this matters a great deal when pushing for times, both for gold ratings and beyond. And yet game balance always fluctuates over time, and I recently learned that Blizzard has Atonement under the radar. With 5.2 not out yet and class changes still being announced regularly, it's not impossible that we see a shift in favor of another class in a not-so-distant future.

For those that may be wondering why discipline is superior to holy (which doesn't mean holy isn't viable for gold times), here's my view. As a healer, you ideally want to achieve two things: Keep your group alive, and deal damage. It seems simple enough on paper, at least until you start improving your times beyond the gold milestones.

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Filed under: Interviews, 15 Minutes of Fame

Patch 5.2 and beyond with Dave Kosak

Patch 52 and beyond with Dave Kosak
Hot on the heels of the official patch 5.2 trailer, we had the opportunity to sit down and speak with one of the developers behind it all. While chatting with Lead Quest Designer Dave Kosak about patch 5.2 and its development, one thing became incredibly clear -- 5.2 is definitely not just a raid and a few dailies. There is far, far more to be seen and experienced in the new patch.

Read on for some of the details behind the trailer released earlier today, the story in the new patch, daily quest development, scenarios, and even a few hints at what's in store for patch 5.3.

Please note: There are a couple of minor spoilers for 5.2 content in the interview. Nothing huge, we promise!

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Filed under: Interviews, Mists of Pandaria

Nerthfu and Bouleau: Mauling the challenge mode record charts


That dude's a beast.

If ever you were to use the above phrase to refer to a fellow WoW player, these are the guys that should inspire it. Nerthfu and Bouleau of Haven (Lethon-US) have manhandled WoW's challenge modes into submission, setting scalding instance completion times across the board. As of this writing, the duo from Canada holds all but one American region record, with the rest mere seconds behind the EU's world records.

As you can well imagine, a conversation with such high-performance monsters plunges into the realm of the specific almost immediately. That's why we're dividing their perspectives into a two-part interview over the next two weeks. We'll look at both tanking and healing at warp speed and find out what kind of play it takes to defend the top spot on the charts week after week.

WoW Insider: How does one become addicted to speed on this level, guys? Are speed runs something you guys have always enjoyed doing in WoW, or did the addition of challenge modes mark a new way to play for you?

Nerthfu: As far as I can remember, I always loved running dungeons as fast as humanly possible in WoW, but it wasn't really organized or a goal but rather just my way of doing things. It started in vanilla WoW, where I would constantly get aggro on my rogue and had to use Feint and Vanish almost on cooldown to wipe my threat.

Then came Burning Crusade, and I switched to a fury warrior. That's where things started changing a lot. I started playing much more often with Bouleau and had even more issues than before with my threat -- so much in fact that I would end up always getting aggro off the tank and die in most heroic dungeons and raids. ... That was how most of our heroic dungeon went until we were so overgeared that Bouleau could heal just heal me while I was tanking entire packs of trash in heroic dungeons, and that's where we really started running dungeons as fast as we could, which most of the time meant four DPS and one healer.

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Filed under: Interviews, 15 Minutes of Fame

The unfiltered Adrianne Curry gets Explicit

WoW talk gets sexy with the unfiltered Adrianne Curry
You know you've dialed the right number when you call Adrianne Curry because you get geek music on hold -- Star Wars, Inception, it's all there. Make no mistake: This lady is no poseur. The original America's Next Top Model wields established fandom credentials in Star Wars, cosplay, A Song of Ice and Fire, and of course World of Warcraft. Her pedigree in sexier pursuits is no less enthralling: two Playboy covers plus the Playboy Top 25 list in 2008, the Maxim Hot 100 list in 2005, national and international magazine and runway modeling, various stints on reality TV -- and of course, more important events such as hosting BlizzCon's live coverage on DirecTV in 2011.

The words Adrianne uses to describe her upcoming talk show on Sirius Radio make a pretty solid description of her life in general: "from fashion to sex to Warcraft." That's Adrianne Curry, in a nutshell.

We caught Adrianne in the midst of leveling up with new boyfriend Todd Roy, producer of The Jace Hall Show. (Read our previous interview with Todd.) Think you'd be a good match for a guild with the two of them? Explicit is recruiting now. See if you have what it takes to game alongside this World of Warcraft vixen, plus hear Adrianne's unfiltered take on leveling up a significant other and balancing WoW with life in the spotlight.

Editor's Note: This interview contains explicit language, which may not be safe for work (or children). Read at your own risk!

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Filed under: Interviews, 15 Minutes of Fame

What can WoW and other MMOs teach us about literature and storytelling?

What can WoW and other MMOs teach us about literature and storytelling
While the world of academia has not infrequently pried back the edges of World of Warcraft to peer through its lens into fields including psychology, sociology and anthropology, and economics, we don't often hear reports from the intersection of WoW and literature. With a lore and canon of their own making, WoW and the Warcraft world don't fit alongside such developments as Online Games: Literature, New Media, and Narrative, a course from Vanderbilt University available via free online educational provider Coursera that leans heavily on the riches of narrative theory, intermediality, and game theory in Lord of the Rings Online.

But there's no denying the omnipresence of WoW's influence -- and yes, that includes within the ivory-tooled tower of literature, as well. "I'm a literature professor," states Dr. Jay Clayton, one of the Coursera class's instructors. "I'm fascinated by what games can teach us about the operations of storytelling." Dr. Clayton says he's hoping to attract WoW players and their own WoW-tinged perspectives to his class this summer in order to help build a more complete picture of what WoW is itself as media, not only as a lens through which we can view other disciplines.

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Filed under: Interviews, 15 Minutes of Fame

Revving up the comments with WoW Insider regular Revynn

Revving up WoW Insider comments with Revynn
We love our readers -- and come to think of it, they're probably a big part of the reason you love us, too. At a time when the comment sections of many sites are overwhelmed by trolling and pettiness, WoW Insider maintains an even-natured profile with a crop of commenters known for their level-headed touch.

Making his mark among those commenters is long-time reader Revynn, noted again and again by WI writers themselves for the insightful profile of comments he's built across the site.

"I think I'm going on four years now," Revynn says of his longevity as a WoW Insider reader. "I stumbled across WoW Insider during Wrath when I was trying to get to the official World of Warcraft site and just typed in 'wow.com.' When I finally decided to stop lurking and start actually saying things, it was under a different username that I abandoned when I changed mains at the end of ICC."

"It's easy to look back and be surprised at how much time I've dedicated to a website that I don't own or receive any compensation from, but it's a lot like WoW in that respect," he continues. "I can think 'I've really wasted a lot of time here,' or I can reflect fondly on the good people and good conversations that have come and gone over the years. People like Krotzer, Cutaia, Draknfyre, Pyro, Grovin, Ravyncat, Killik, Jeff and many, many others are what make WI such a fantastic place to come to for information or just to hang out."

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Filed under: Interviews, 15 Minutes of Fame

Mionee checks off soloing Cataclysm raids, begins bloodying Mists

Evidently, the EU realms are a hotbed of death knight creativity and initiative. While he might be among the best-known players for his crazy soloing accomplishments, Raegwyn is hardly the only DK to crack the code of soloing endgame content. Mionee, a savvy and seasoned death knight from top EU guild Envy, is also making name for herself from soloing a few little things. What kind of things? Everything from Deathwing, Ragnaros, and a challenge mode dungeon down to older content such as Yogg-Saron/0 keepers and the Lich King.

"The only normal mode encounters that cannot be soloed right now as a DK are Kalecgos in Sunwell Plateau, Valithria Dreamwalker in Icecrown Citadel (unless you're a draenei with Gift of the Naaru), Conclave of Wind in Throne of the Four Winds, as well as Hagara the Stormbinder and Spine of Deathwing in Dragon Soul," Mionee muses. "That leaves quite a lot of soloable encounters. On a more general note, what's left to solo are the heroic versions of some encounters, or the 25-man versions of bosses that have only been soloed in 10-man."

"To give a rough estimate," she continues, "by the end of Wrath of the Lich King, I was doing Mount Hyjal; by the end of Cata, I had completed nearly every possible heroic encounter from Wrath (a few exceptions aside); and right now, I have completed everything in Cata aside from the three above-mentioned encounters."

Mionee gives us the inside scoop on soloing some of the game's toughest content and answers the question of whether death knights are really overpowered, after the break.

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Filed under: Interviews, Death Knight, 15 Minutes of Fame

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