- In the Galakras encounter, a situation that caused demolition NPCs to stop opening the door to the towers has been resolved.
- An issue causing players not to receive credit towards the Drop It! and Drop It Now! achievements has been resolved.
- Crashin' Thrashin' Flyers and MiniZeps should now be able to damage each other while in sanctuary areas.
Filed under: Mists of Pandaria
The cross-realm functionality in 5.4.2, however, is just that -- cross-realm functionality. Currently, the Raid Browser only allows players to see other players from their own realm. In patch 5.4.2, players will be able to see cross-realm players as well -- something that is similar to what the popular addon oQueue already accomplishes via the BattleTag system. Follow after the break for the full post from Lore.
- The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar.
- Players will finally be able to mail account-bound items to characters on different realms.
The last step of Wrathion's expansion-long chain to obtain legendary cloaks was easy enough when patch 5.4 went live, but these days fewer players are killing the Celestials each week. I know my server usually sees a lot of Celestial kills on Tuesday, but that number drops rapidly as the week wanes on, making it far more difficult for players that are trying to catch up and get their cloak. This change should hopefully make it a little more feasible for players to complete the quest.
While it's nice to see this change applied to the Celestials, I wish we'd see the same technology applied to the rest of Pandaria's world raid bosses as well. The Sha of Fear, Galleon, Oondasta, and Nalak all drop mounts, but it's difficult to find a raid group to take these bosses on so late in the expansion. As the expansion's end draws near, it would be nice to see that technology put in place for older content as well as the new. What do you guys think?
Of course, Amazon's prices could change at any time, so if you were considering picking up Mists for the holidays, get it before these holiday prices are gone!
Today Ion "Watcher" Hazzikostas announced that the patch 5.4.2 PTR is beginning testing for exactly that feature. This process should allow players to move heirlooms between servers, in advance of the changes already planned for Warlords. The feature should work like any other cross-server communication, in that instead of simply mailing to a character name, you would be mailing to "Charactername-Servername." Note that this feature is only for account-bound items like heirlooms -- mailing gold or other items won't work. Players wanting to test this feature should hop on the patch 5.4.2 PTR and mail account-bound items across servers, reporting any hiccups by bug reports or feedback. For more information, check out the official thread on the forums -- and look forward to being able to chuck your heirlooms to your alts in patch 5.4.2.
I think every month, the universe tries its best to unseat me from the warlock column. November is notoriously my worst month for anything, because everything wants to conflict with anything in November, for every one of my twenty-whatever years.
But thankfully, when it comes to BlizzCon, I can just replay things over and over on the Virtual Ticket with no problem. While I wasn't expecting a lot of warlock changes, given how ridiculously revamped we were for Mists of Pandaria, there were still a few notes of interest we could go over if you missed out on watching or attending BlizzCon.
I wasn't one of the Alliance players who was upset about the Horde rebels having a role in SoO. I don't feel like it diminished the Alliance story any to show us working alongside them, I wasn't bothered by seeing Varian's actions at the end of the raid. I thought it was all good and proper.
But frankly, I'm done with the Horde's problems. I play Alliance. I want to see Alliance stories. Horde players should have their stories, too, I'm not saying they shouldn't -- more power to y'all solving that whole issue of inheriting a legacy of murderous psychopathic lunacy from the Old Horde, that's gotta be rough for you -- but I am done. Because Warlords of Draenor has promised me the one thing I've wanted to see since Burning Crusade itself failed to deliver it, and that's draenei. Draenei cities, as they appeared at their height. Draenei culture, not the ruined remnants of it. The draenei we saw in BC were the ragged remnants cast adrift on Azeroth, survivors of a near total extermination. They were the embattled refugees desperately seeking a place to rebuild. I fell in love with them in no small part due to their tenacity and willingness to keep going, but I've always wondered what they were really like before the horrors Ner'zhul and later Gul'dan unleashed upon them at Kil'jaeden's behest. And at last, I'm going to get to find out.
So yeah, I totally forgot I was supposed to write this today. I was running some dungeons, and suddenly this bolt of terror rocketed down my spine. After I dealt with that ghost, I remembered I had to write the Queue for today because folks are getting to go to BlizzCon and once again, I'm not.
I'm not bitter about it, but I am wistful that I never get to meet any of y'all.
Anyway, let's do some Queue diving, shall we?
If they announce a new expansion Friday (which is almost a certain thing), do you think we will also see the cinematic for the expansion on Friday as well?
I can't recall if they had a showing of the Wrath, Cata and Mists cinematics that are currently in the game to kick off the expansion on the day of announcement at Blizzcon or not. (I am pretty certain the BC cinematic was shown as it is in the game at the time of announcement? Didn't we have to wait a while past Blizzcon for the Mists one? Uncertain as well about the others)
The cinematic almost always comes much later than BlizzCon. Wrath, Cataclysm and Mists of Pandaria all had videos at BlizzCon that showcased the work already done on the next expansion, but none of them had the actual in game cinematic to the best of my knowledge. (I remember the Wrath of the Lich King video from BlizzCon very well, but I'm not as sure about Cataclysm. I do know that the cinematic with Deathwing's narration was not done yet.) So there will almost certainly be some kind of video at BlizzCon, and it almost certainly won't be the actual cinematic we get when Corgis Unleashed finally is released.
- Many of the later bosses and encounters in the Siege of Orgrimmar have had their damage reduced.
- In the Garrosh Hellscream encounter, Empowered Touch now increases the health of mind controlled players by 50% instead of 100% on Raid Finder difficulty.
- Monks, Dampen Harm should not longer be incorrectly activating from having your health reduced through Void Shift or Spirit Link Totem.
Let's just jump right into it. What stuff do I think would be awesome?
An overhaul of the leveling/alt process
I definitely think we need to reconsider how we deal with alts. I'd love to see a system that reduced the time you had to spend getting them leveled once you got the first one to max - heirlooms work for that, but that long-rumored heirloom tab would make it a lot easier. Another thing which would definitely help are more heirlooms like Hellscream's Decapitator - our current heirlooms don't take us all the way to max level the way it will, and it's also useful now as a raid-level item an alt can make use of. It's an experiment I hope they continue.
I've seen some arguments that we should be able to start a high-level alt to skip over a lot of the leveling process, especially as we get closer and closer to the likely new level cap of 100. If that was implemented, it would need to be done carefully, but I'd definitely support some way to preview a class at or near max level so you could figure out if you'll like it or cut down on having to do the full 1 to 100 (or whatever it ends up being) march again.
I wanted to take this opportunity as the fill in Queue writer to tell you all about the Gormenghast cycle, one of my favorite series. It's a very hard series to describe. Mervyn Peake, the writer of the books (and a heck of an artist to boot) wrote books that touch upon all kinds of subjects that are very popular today, and not only did he do it well before other people did he did it in a kind of mannered grotesquerie that really has to be read to be believed. The character of Steerpike is really one of the best villains (if you can call him that) I've ever encountered in fiction. Start with Titus Groan and then go on from there. These are books that reward multiple readings. A gloomy castle, eccentric people, and bizarre encounters all occur within this series.
I included a clip from the miniseries the BBC did - I felt like it missed the real spirit of the books, but it had a solid cast and it's worth watching. Let's get on to your questions.
Will WoW Insider ever do a column on WoW Private servers? In talking about old content dedicated private servers, not MoP. Blizzard doesnt seem to have too much of a problem with private servers that let players access older content.
Not only will we never do anything like that, you're very very much mistaken about Blizzard's policy on private servers, as this forum thread from last year highlights. Blizzard definitely does have a problem with them, and they try and shut them down whenever they can.
We are not going to cover private servers, not ever. Nope. Not going to do it.
This is not open for debate. If you pull threat, it's your fault. Always. If you massively overgear the tank and he can't possibly hope to hold if you go full out, choosing to go full out may be fun as hell, but it's still a choice you made. It's still your fault. Blowing all your cooldowns and hitting Bladestorm before the adds have even reached the tanks on Garrosh Hellscream? Your fault. Going cleave happy on Paragons even though there's absolutely no reason to do so other than raw meter padding? Your fault.
Yes, I know tank threat and tank DPS is higher than ever, and a really good tank will often quickly become untouchable due to Vengeance. That's great - it's also irrelevant. If you pull threat, it is your fault. The issue is simple - your damage done is always more important than your DPS. If you go splat on trash, whatever, it's a lark - my own raid makes a game out of when I'll die on trash. DPS warriors explode on trash all the time - you get overly excited, you forget to watch where you're standing and take a couple cleaves to the face, game over. That's life in the melee trenches.
But on a boss fight, it's your responsibility to live as long as possible. You have to live, because your DPS is irrelevant if you're only alive for five seconds. Sure, maybe you do an awesome 500k DPS in that five seconds. If you're dead afterwards, that 500k DPS comes out to a paltry two and a half million damage, and if you'd stayed alive over the course of the fight you might have been able to contribute much, much more damage than that. Sure, you'd have dropped to less than half that big burst in terms of damage per second, but you'd have gotten a lot more seconds to damage in. And worst of all, we have tools for exactly this situation now.
Tarlo Mondan is not a happy man. A member of the Alliance, he looks at the outcome of the war -- the Siege of Orgrimmar and new Warchief firmly included -- with bitter disdain. Oddly enough, he seems to share a lot in common with many Alliance players, dissatisfied with conclusion of the Pandaren campaign and wondering exactly what he'd gotten out of the whole mess while traveling home by sea. Unfortunately, a heavy storm knocks Tarlo overboard, and the ship sails off without him -- which is really where the story begins.
Left adrift, Tarlo is rescued by a trio of pandaren fisherman with a tale unlike any other -- and hidden within that tale, and the journey, is a lesson for Tarlo to learn. Taking place after Garrosh's defeat, Over Water feels a lot more introspective and subtle than prior short stories. It offers a glimpse into the heart of the Alliance through the eyes of a lone soldier, something we really haven't seen much of lately. I don't know exactly what I expected out of an Anglers story, but Over Water left me pleasantly surprised -- it's an incredibly well-written tale. You can read Over Water over on the official site, and while you're there, be sure to check out the other fine tales in the Destination: Pandaria section.