Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Filed under: Mists of Pandaria

Patch 6.0: Treasure room keys removed

If you're trying to get the achievement In The Hall Of The Thunder King, get working on it not, because as soon as Patch 6.0 drops the achievement becomes a Feat of Strength, and the key will no longer drop. That's the word from Kaivax on the forums.

Kaivax - Treasure Room Achievement -> Feat of Strength
n WoW Patch 6.0.2, we will be retiring the Achievement In The Hall Of The Thunder King, as the treasure room will no longer be accessible. That achievement will become a Feat of Strength, and Elder Charm of Good Fortune will drop in place of the key to the room.


I admit I don't understand the reasoning behind this. First the legendary cloak, then the Brawler's Guild, and now the Treasure Room, all effectively removed in a few weeks. Seems strange to see so much content going inaccessible like this. But you've been warned, so if you're working on this, get a move on.

Filed under: Analysis / Opinion, News items, Mists of Pandaria

PvP Season 15 to end "in a couple of weeks"

For those of us waiting with bated breath (look it up, that's how it's spelled) for any idea of when Patch 6.0 will be dropping, the answer is soon. Blizzard has done a warning post for the end of the season, and in their own words, it's not far off.

After many grueling bouts in the Arenas and Battlegrounds, the time has nearly come to see who will reign supreme in this action-packed PvP season. Prepare to fight your last battles, and remember-to the victors go the spoils!

Arena and Rated Battleground Season 15 will be coming to an end in a couple of weeks. Once the season wraps, we'll begin an approximately two week process to determine end-of-season reward eligibility.

So, since today was a rolling restart maintenance day, it's fair to speculate that it'll be two weeks into October, most likely October 14th, when Patch 6.0 drops. That falls into line with the usual month between the pre-expansion patch and the actual expansion that we saw in Cataclysm and Mists of Pandaria.

Please remember, if you're an Arena/Rated BG player waiting for your end of the season rewards, to not transfer your character to another realm until after the PvP season has ended if you want to remain eligible.

Filed under: News items, PvP, Mists of Pandaria, Warlords of Draenor

Who is the Celestial Tournament for?

Wrathion's pet battle team
As we wait (and wait) for new content to arrive, I've been fiddling around in the game with all the things I never bothered to do before. I got my Sha'tari Skyguard rep to exalted for the creepy nether ray mounts. I hunted the treasures of Pandaria. I completed a full circuit of gold challenge mode runs. And most recently I've been doing pet battles. My goal was to start completing the Celestial Tournament every week so I could eventually earn all four celestial pets.

I took my first stab at it this week. The first time I tried to enter the scenario, I was disappointed to learn that you had to level 15 pets to 25, not just possess them. The two that I'd purchased on the auction house didn't help me get there. Extra level grinding was required. I came back with 17 max-level pets and thought I'd have more than enough to beat the tourney and start adopting baby immortal spirit animals. Boy was I wrong.

Read more →

Filed under: Mists of Pandaria

Reminder: Get your content cleared before 6.0.2

Blizzard posted a reminder earlier this week regarding several features that will either be changed or removed from the game entirely in patch 6.0.2. While we don't at present time have a release date set for the introductory patch of Warlords of Draenor, it would still be in your best interests to complete the content now, rather than waiting and possibly missing out for good. And of course, removed content means those achievements you've gathered will be filed away as either Legacy achievements, or Feats of Strength in the upcoming expansion.

Challenge Modes should be top priority if you've got your eyes on those Mists of Pandaria sets, because they will no longer be available as of 6.0.2 -- the phoenix mounts will also be going away, although players that have earned one of the mounts will have access to all variations. Players looking for heirloom weapons from Garrosh Hellscream should hop to it, as those will also be removed once Warlords of Draenor is released in November. In addition, the Brawler's Guild will be taking a hiatus once patch 6.0.2 hits -- the bosses and encounters in the Brawler's Guild will be re-tuned for level 100. However, if you've already gained access to the Brawler's Guild, you'll still retain that access when the new expansion launches -- no need to dig up another invite.

Lastly, if you have not started the legendary cloak quest chain by patch 6.0.2, you'll no longer be able to obtain it. Players already on the chain will still retain the quests, although they will be slightly altered, as the section of the chain that requires players to collect Valor Points will be gone altogether with the removal of Valor Points in 6.0.2. For more information on changes and removals with the arrival of both patch 6.0.2 and Warlords of Draenor itself, take a look at Blizzard's full post on the official site.

Filed under: News items, Mists of Pandaria, Warlords of Draenor

Did you miss in Pandaria?: Timeless vendors

Whizzig the snail rider
I've spent so many hours on the (now ironically named) Timeless Isle that I thought I knew everything about it. I was researching how I could help Golganarr to spawn to finally complete the Timeless Champion achievement, and I realized I'd missed something.

I never thought to look for anything interesting by the Celestial Court itself. I figured it was static, like every other quest hub in the game, more or less. I thought the two vendors standing next to the emperor were the only ones who sold anything of note.

Then I stumbled across Whizzig <Merchant of Time> in Wowhead's excellent Timeless Isle guide. I was sure I'd seen this snail-riding gentlemen before. But it never occurred to me that he was, in fact, a "rare vendor." He sells four different vanity items for your Perky Pug, such as Dread Pirate Costume. He also sells Magical Pet Biscuits and (for some reason) a glyph recipe. All of his items cost Timeless Coins. If you've got thousands of extra coins laying around, you might as well spoil your pup.

Once I made this discovery, I took a closer look around the court. There are so many NPCs and so many of them sell useless things that it's easy to overlook things you might actually care about. At this point I also found a pandaren boy named Ku-Mo <Hand-Made Kites>. He sells the Sky Lantern pet for 7500 coins and a consumable Golden Glider for 1000. The latter works just like the engineer's version, but it only works on the island -- if you're willing to risk your neck on a makeshift glider a little kid cobbled together.

You can't help Golganarr to spawn, by the way. You just have to get lucky. Fortunately he has a zone-wide announcement like the Dread Ship Vazuvius, and he takes much longer to kill than the average rare.

Filed under: Mists of Pandaria

Scenarios, daily quests, and events in Warlords

It's true that scenarios still exist in Warlords of Draenor, but it's also true that their existence is radically altered - no more the easy three person content you can queue for at max level for easy rewards. Now, you may be trumpeting this as a grand thing, and in some ways you may even be right, but scenarios and heroic scenarios served a purpose in Mists and I'm starting to be concerned about their removal and the change in dungeons. One of the things to keep in mind is, with the removal of valor points and the conversion of many items to costing gold, we're essentially taking out the mechanism that once served as a consolation prize when it was first introduced back in The Burning Crusade. Furthermore, by removing scenarios as content players can essentially run whenever and wherever they wish, we're winnowing down options at endgame. The Timeless Isle model for endgame content has its flaws, and converting all of Warlords to it has some potential pitfalls.

For starters, the heavy de-emphasis on daily quests combined with the lack of scenarios and the placing of heroic dungeons behind the proving ground barrier removes a solid amount of low pressure, easily accessed content. Considered separately these ideas aren't an issue, but when you put them all together you can start to see one problem - they remove choices for players, and in doing so offer no replacement. This may be by design. Some players lament that there's too much to do in Mists of Pandaria's endgame. Starved for choice is a real phenomenon, and it may be a good move to thin out those options. But it may not.

Read more →

Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria, Warlords of Draenor

Will running five player content be viable in Warlords?

I actually really enjoy five player dungeons. One of my disappointments in Mists of Pandaria was that we never got any five mans beyond the start of the expansion and that they basically became just a means to farm some valor - since no new fives were introduced, they couldn't be tuned to in any way keep up with gear from Throne of Thunder much less Siege of Orgrimmar. They became laughably easy unless you were running them as Challenge Modes, ultimately.

And this bothers me because I'm one of those people who feels like five player content never really had lived up to its promise in World of Warcraft. Especially now that raid dungeons have become so accessible, with LFR and flex making it easier than ever for almost all players to get some level of raiding if they want it, I've always felt like fives need a refocusing. Having normal and heroic difficulty fives really separate with better rewards for fives is a good start, but where Challenge Modes didn't grab me was in their completely cosmetic rewards. I always felt like CM's should offer gear on par with at least normal mode raiding - a group that decided to focus exclusively on Challenge Modes or some other form of very hard five player content should be able to progress their character not just visually, but actually as well.

Why do I feel this way? Well, I'll tell you.

Read more →

Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria, Warlords of Draenor

Patch 6.0.2: Ordos cloak requirement removed

One of the unique quirks of the Timeless Isle, introduced in patch 5.4, was the means in which players accessed Ordos, Fire-God of the Yaungol and the world boss located at the highest heights of the Isle. In order to even get to the temple in which Ordos was located, players needed to either fly very carefully on one of the Isle's many flying albatross taxis, or have a legendary cloak that would glide them right on over the broken bridge that led to the Ordon Sanctuary. And even if you took the albatross, fighting Ordos required the legendary cloak -- you could not engage the world boss without it. But according to developer Jeremy Feasel on Twitter, that's about to change in patch 6.0.2.


Later tweets clarified that the cloak wouldn't even be needed to get over the broken bridge -- the Celestials will send everyone flying to the other side, regardless of whether they have the legendary cloak or not. For those that don't really do any raiding, Ordos has quite the loot table of gear. Every item he drops is ilvl 559, and although we won't be able to upgrade gear with Valor when the patch hits, it's still some pretty good gear for getting a head-start on leveling in Warlords. If you don't have a legendary cloak, or don't plan to obtain one, you might just want to focus your attention on Ordos for a few last pre-Warlords upgrades once patch 6.0.2 goes live.


Filed under: News items, Mists of Pandaria, Warlords of Draenor

Patch 6.0.2: PvP season 15 ends

In the spirit of get it done soon that we see getting more and more prevalent as patch 6.0.2 gets closer, here's some news about PvP Season 15. Namely, it's ending as soon as the patch drops.

This means several things - there will be no Arenas or Rated BG's after the patch, all Conquest Points will be converted to Honor, with excess Honor above 4000 points being converted to gold.

Blizzard - Patch 6.0.2 PTR Patch Notes
  • PvP Season 15 comes to an end with the launch of Patch 6.0.2. (Date has not been determined yet.)
    • Conquest Points will be converted into Honor Points, and any Honor above the cap of 4,000 will be converted into in-game currency at a rate of 35 silver per point.
    • Season 15 items will have Conquest costs converted into Honor Points equivalent to their previous Conquest Point cost, with the exception of any items that have a rating requirement.
    • Season 15 items with rating requirements will no longer be available for purchase.
    • Note that Arena and Rated Battleground matches will not be available until PvP Season 16 begins.

So there you have it - the upcoming end for Season 15 is as soon as the patch itself (which we still have no date for) and when it comes, the usual conversions will commence. If you're trying to hit a certain rating, you have been warned.

Filed under: Analysis / Opinion, Blizzard, News items, PvP, Mists of Pandaria, Warlords of Draenor

Patch 6.0.2: No Brawler's Guild until Warlords

If you're still working on your Brawler's Guild achievements, get a move on - you have until Patch 6.0.2 to get that all done, because as soon as that drops, the Brawler's Guild will be closed until Warlords of Draenor comes out.
Blizzard - Patch 6.0.2 patch notes
  • Season 1 of the Brawler's has come to a close and associated achievements have been converted into Feats of Strength.
  • Fights will be unavailable while the Brawler's Guild is being refitted in preparation for Season 2 (available after Warlords of Draenor has launched.)
  • Account-wide membership in Brawler's Guild will carry over to Season 2. Once a brawler, always a brawler!

All current Brawler's Guild achievements will become Feats of Strength, and the fights won't be accessible until we get all new ones for Warlords of Draenor. But if you're a member, you don't have to worry about getting another invite, at least -- membership is for life.

Filed under: Mists of Pandaria, Warlords of Draenor

Never enough time

One of the absurdities of playing an MMO for any length of time, much less for ten years, is that you see certain cycles repeat again and again. For instance, I've seen players make the same assumptions about personal experiences in the game being universal so many times that I could republish that post every two weeks and it would be relevant. Another way I've seen the same cycle repeat multiple times since the end of Burning Crusade is this - people always complain (myself included) that the expansion is taking too long to get here and we're sick of the old content, and then, as soon as the new expansion is announced, we start panicking (myself included) to get certain things finished that we could have done long, long before the expansion ever got close to done.

I mean, I have six characters on various stages of the legendary cloak quest, that I just never bothered to finish up on because reasons. I don't think I can argue I haven't had enough time. It's September. Nine months seems more than adequate to have gotten that done, and yet, nope. Just never bothered to do it. In a way I feel like the extreme length of the content drought lulled me into a false complacency. A year in SoO seemed so monumentally long that it never really sank in that yes, it is long - but it still had an end date.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Get your Thundering Serpent Hatchling while you can

Challenge modes will be making an exit with the launch of Patch 6.0.2 -- players looking to get their Challenge Mode gear should do so before the patch hits. But one of the sometimes overlooked bonuses of Challenge Modes is going away as well. The Thundering Serpent Hatchling, a reward from the Challenge Conquerors: Gold - Guild Edition achievement, will also be taking its leave with the release of the patch, according to a tweet by Senior Game Designer Jonathan LeCraft.


Players might not know about this sparky little Battle Pet, especially if they've recently joined a guild. The Thundering Serpent Hatchling isn't rewarded solely to the people that earned the achievement for the guild, it's a pet that is unlocked on the Guild Vendor. Anyone with at least Revered guild reputation can purchase it, but the serpent cannot at this time be caged -- which means you aren't going to find this little guy floating around on the Auction House. If you haven't picked him up yet, you might want to do so now -- because there's been no mention made of any possible future return.

Filed under: Mists of Pandaria, Warlords of Draenor

Voice acting in Warlords of Draenor

There was a moment in the Warlords of Draenor beta when I realized that I was getting a quest from Frank Welker. Aka Megatron. Aka Nibbler from Futurama. Aka a million other voices. The man has 728 credits as an actor on IMDB, and here he is, doing a voice in the Warlords beta. Specifically, Reshad the storekeeper. See, they recently added a ton of voice acting to the beta - pretty much every character you interact with has significant voice work put into it, and for the most part it's frankly stunning. I'm not trying to exaggerate here, but the difference between this expansion and, as an example, Lady Sindragosa's Betraaaaaaaaays you dialogue is night and day.

Heck, just pop over to Frostfire Ridge at level 90, or run through the Tanaan Jungle opening, and you'll hear a variety of voice actors, more so than World of Warcraft has ever boasted.

Read more →

Filed under: Analysis / Opinion, Blizzard, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Did you miss in Pandaria?: Hopling hunt

Finding a golden hopling
Stormstout Brewery is all about the beer, but the coolest item from this dungeon actually involves tea. Specifically, you'll need Ling-Ting's Favorite Tea, which "may cause the user to see strange things." Who is Ling-Ting? What is she into? We don't know, but we can guess.

You can buy this tea from Auntie Stormstout at the beginning of the dungeon for 5 gold. I recommend buying more than one if you're going to try for this achievement during a run, since the buff only lasts 5 minutes. However, it's probably best to complete the dungeon first and go back so you aren't holding up the group.

With the buff active, you can see Golden Hoplings scattered around the dungeon. Turning on nameplates allows for easier hop-spotting. Track Humanoids abilities also reveal the hoplings on your minimap. Another way to find them is to target and mark them with a macro:

/target Golden Hopling
/script SetRaidTarget("target",4)

(Credit to Rakenaid on Wowhead.com)

You need to find 30 hoplings. The final one sits underneath the mask of the defeated Yan-Zhu the Uncasked, assuming you've cleared the place. Once you find them all, you'll earn the Ling-Ting's Herbal Journey achievement, which is required for the Glory of the Pandaria Hero meta.

You'll also receive the excellent Hopling pet in the mail. The only other way to get a virmen battle pet is to collect 250 pets for the Going to Need More Leashes achievement, which is much harder if you don't already have a large collection.

Filed under: Mists of Pandaria

The war between narrative and game mechanics

I've long had a complicated relationship with the story of Warcraft. Once, I was enamored by the world they've created -- I was one of the earlier contributors to Know Your Lore, eager to share my love of the franchise's narrative. I'm no longer so enamored. I don't hate it, but neither do I love it. I'm not angry, I'm disappointed. Yes, I often disagree with the narrative choices Blizzard has made with their story, but moreso I come to realize World of Warcraft is burdened by itself in respect to its narrative. Story and game mechanics are in constant conflict, and when you're looking at a game like WoW and a company like Blizzard (with their focus on tight gameplay), story will lose that battle every time. Blizzard has mentioned more than once that orcs versus humans is the core element of Warcraft. Whenever the narrative tries to move back to the roots of the franchise, that's where it goes. And that's the problem.

The war between the Alliance and the Horde can never end. Worse, it can never progress -- and the characters involved in that war story cannot progress unless removed from it. Mists of Pandaria made this more obvious than it has ever been before.

Boneheaded heroes

For the sake of parity, let's look at both Jaina Proudmoore and Thrall. These two characters have had a history together since Warcraft III. Not a romantic history as some like to claim, but a history. They were allies. Both of them held out hope for peace between the Horde and the Alliance for years. Both of them made sacrifices in the hopes of accomplishing it, Jaina moreso than any other, allowing the Horde to kill her orc-slaying father. They were both powerful, influential people in their respective factions. The events of Warcraft III made us believe they might achieve that peace. World of Warcraft showed us otherwise.

Read more →

Filed under: Analysis / Opinion, Mists of Pandaria, Warlords of Draenor

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories