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Filed under: Mists of Pandaria

Patch 5.3: Latest PTR build is a release candidate

Patch 51 Latest build is a release candidate
Yesterday, we asked you what your best guess was for the arrival date of patch 5.3, and at the time the article was written, the PTR build was still a test. Since then, it has been updated, as many commenters mentioned, and is now a release candidate.
Patch 53 Latest PTR build is a test candidate
What does this mean for a potential release date? Looking back at patch 5.1, WoW Insider reported that a release candidate was live on November 13th, and the patch released on November 27th, a fortnight after the first release candidate went up. Patch 5.2 went to a PTR release candidate on the PTR on February 26th, and the patch dropped on March 5th, just one week later. We can't really discuss earlier patches, thanks to Blizzard's new, improved patch cycle, but these two indicate that the patch may well drop within the next fortnight, so May 21st or 28th, perhaps the first week in June at the latest.

Of course, this is just estimation, we're doing research and gathering clues, but it's not a firm confirmation. While you're waiting, you can check out all our patch 5.3 coverage.

Filed under: Mists of Pandaria

Ghostcrawler on Vengeance and patch 5.4

Ghostcrawler on Vengeance and patch 54
Yes, patch 5.3 isn't even out yet, and we're already looking towards patch 5.4. Thanks to Ghostcrawler, we have this to think about for the future, namely that Vengeance is getting capped at a significantly lower threshold in raids in the future. If you remember back at August of last year, Vengeance saw some significant changes that increased how fast it could ramp up in raids and also gave it a far larger maximum potential. It's been adjusted over time, but in general what GC said back last August has held true -- tank DPS in raiding really did go up. To the point where on some pulls it's not unusual to see tanks leading the DPS, sometimes by extremely large numbers.

Since this is a big change that will drastically lower tank damage output (25-man tanks with their 600,000 or more health buffed will lose roughly 300,000 AP on fights where Vengeance was capping at 100% of their health) I'm not surprise it won't be coming in 5.3 -- I am a little surprised it's happening at all, because we all knew Vengeance and tank damage would do exactly what it has done when it was changed. Still, I wait to observe if it has much practical difference since aside from AoE tanking where a multitude of hits can roll in a short window of time (that 20 second ramp up period) and the tanks can make effective use of all that AP I'm not sure it will matter. 5-mans and scenarios were not mentioned, so for now I'm assuming this is only for the raids mentioned.

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria

Tom Chilton chats about what's coming in patch 5.3

blizz tom chilton interview wip
We know Blizzard has a lot planned for patch 5.3, which could go live any time now. But to keep us busy while we wait for the next batch of new WoW content, Blizzard Insider has posted an interview with Game Director Tom Chilton. Though the interview mostly summarizes what we already know about the upcoming patch, it provides a great overview of what's coming with a bit of added insight Blizzard's development thought process. Covered in the interview are how the devs felt patch 5.2 performed, the storyline of patch 5.3, PvP changes and the new battleground, new scenarios (and heroic scenarios), gear and the ability to choose which spec you'd like gear for, and visible pet battles.

The patches are certainly coming our way quickly. Are you looking forward to patch 5.3 or still working on patch 5.2?

Filed under: Blizzard, Interviews, Mists of Pandaria

Convert to Raid interviews Ion Hazzikostas

Convert to Raid, the podcast for raiders in the World of Warcraft, recently interviewed Blizzard's Lead Encounter Designer Ion Hazzikostas. You can listen to the full interview over on their site, and in the video above, but we've plucked some of the best bits out for your convenience.

Pat started off by asking Ion how he felt the raid tier, Throne of Thunder, had worked out, what he was happy with, what could possibly be improved for future tiers and so on. Ion responded that they were very happy with the tier, the structure and feel of the dungeon, and particularly the progression of the World First race. He spoke about the Lei Shen encounter really delivering on what a heroic end-boss should be, in terms of difficulty and fight construction. However, when Pat asked about learning points, Ion had plenty to say.

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Filed under: Blizzard, Interviews, Mists of Pandaria

Catching up with the lore for patch 5.3

Okay, so let's assume for the moment you're interested in the advancing storyline for the Mists of Pandaria expansion as we head into patch 5.3, but are wondering if you missed anything or have just started leveling to 90 and want to make sure you get caught up with what's happening. Why is the Horde in such a tizzy? What's the Alliance planning to do? Who are the major players, and why are they doing what they're doing? Don't worry. We here at WoW Insider have been covering this all expansion, and we can help you get up to speed.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Gold Capped: Never scan the Auction House again

Gold Capped Never scan the Auction House again DNP
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

Have you ever scanned the Auction House with TradeSkillMaster (the best auction management addon, well worth the trouble of learning) and not gotten a complete scan? Maybe you see an error message and your crafting window starts displaying unknown materials prices, even though you can see the prices right front of you when you search? This is a bug that affects anyone on a realm with a lot of auctions (more than 42554, according to the TSM error message). In essence, the GetAll scan that's used to grab a dump of the AH in a few seconds can be incomplete if there are a lot of auctions.

As far as I know, the traditional scans are immune to this, but they take a lot more time; like 20 minutes instead of 20 seconds. Even if the scans work perfectly on your realm, scanning is still an extra step that you have to do every time you want to update the prices before you queue up your crafting list. Luckily, there's a way you can get up to date price information without ever having to scan the AH again.

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Filed under: Economy, Add-Ons, Gold Capped, Mists of Pandaria

Patch 5.3: Mining and herbalism able to be leveled exclusively in Pandaria

Patch 53 Changes to mining and herbalism allow them to be leveled exclusively in Pandaria
A fair while back, Blizzard Lead Systems Designer Greg " Ghostcrawler" Street tweeted that the development team would be looking to implement catch-up mechanics, similar to those in place for cooking, to other professions. Blacksmithing had its changes, and now Mining and Herbalism are next on the agenda. MMO-Champion reported today on some changes on the patch 5.3 PTR, that make the grind to level these professions a whole lot easier.

I went onto the PTR, with a pre-made level 90, and learned apprentice herbalism and mining, then went and found some nodes. The tooltip shows the nodes as orange and they can be mined by characters who have only just learned the profession, with a skill level of 1, as can be seen from the image after the break.

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Filed under: Mists of Pandaria

Patch 5.3 PTR Patch Notes for May 14

Patch 53 PTR Patch Notes for May 14
The latest sets of PTR patch notes materialized a few hours ago, mostly featuring a multitude of class changes.
  • Some reasonable nerfs to hunter pet CC, several abilities have had their cooldowns doubled.
  • Some changes to the interaction of Tricks of the Trade with Blood DK abilities
  • A buff to Necrotic Strike's attack power scaling
  • A PvP-related change to Incanter's Ward, halving the effect but doubling the duration, as has been recently discussed the devs think this might be a part of their burst issues in PvP.
And lastly, Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons. Hit the break for the full notes.

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Filed under: Mists of Pandaria

No Patch 5.3 this week

No Patch 53 this week
We've been quietly downloading patch 5.3 on the background service for a little while now. Needless to say, the major question on everyone's minds today has been whether or not we'll see the new patch hit tomorrow. Wonder no longer: It's been confirmed both by blue posters and on the official Warcraft Twitter account.


It looks like those of you waiting patiently for valor point upgrades, new scenarios and more will have to wait at least another week. On the one hand, I'd really like to see all the 5.3 content on live servers -- on the other, I'm glad I don't have to worry about a new set of quests and story content to obsessively run through just yet. Whether or not we'll see it next week is up in the air, but given the active state of the background downloader, we can expect patch 5.3 ... soon™.

Filed under: News items, Mists of Pandaria

Things that were harder before

Things that were harder before
I did a post this week about raiding in previous expansions and in vanilla WoW, and how people often say those raids were harder and my opinion that it is easily demonstrable that current raids are if anything more complicated than they have ever been. I frankly believe there is almost no room for comparison between the game at 60 and today in terms of raid complexity and difficulty. Part of this stems from the many different variations on what the word hard means in this context. Something can be harder because it is conceptually or executionally more complex (the difficulty can stem from how much is required to successfully complete its mechanics) or it can be hard because it is laborious and/or time consuming. Was raiding with 40 people in classic WoW more laborious? Absolutely it was. It wasn't mechanically harder, but it was more time consuming and took a great deal of effort to organize and plan. It's the difference between working out a complex multi-stage math problem and carrying five thousand pounds of rocks from point A to point B.

But there were some points worth addressing. It absolutely has never been easier to level, even without heirlooms, than it is right now. Vanilla leveling to 60 took more time and effort than leveling to 90 does today. Even without heirlooms, one can easily and without much stress reach level 20 in a few hours, level 40 in less than two days, and be level 60 within a day of that, and this isn't spending all day staring at the screen either. This is a fairly casual leveling pace. I leveled a blood elf warrior to 35 in two days of rather casual play, an hour on followed by a half hour reading websites or having a snack or even going for a long walk.

It's also far easier to do the following things:
  1. Get a dungeon group. You can queue for dungeons at level 15, and from that point on, all you ever have to do to run a dungeon is hit that queue. If you're playing in the tank or healing role you can effectively chain dungeons all day, and even leveling as DPS there are stretches where you don't even need to quest or do anything but dungeon.
  2. Run a battleground. While you could argue that doing well at BG running as you level up and at max level takes some time and effort, if you want to risk queueing in whatever gear you have, it's simplicity itself.
  3. Getting ready to raid at max level. The game now has catchup mechanisms in place for players who start later. If you just got your alt to 90 and are switching to it for raiding, deciding to give raiding a try for the first time, or what have you it's not the case that your raid group is compelled to run you through previous raids for attunements and keys, much less gearing you through older raids to get ready for the current content.
  4. Find something to do. You could even argue that there's too much to do, or that it feels too mandatory. But you can't argue you don't have options - if you don't want to run dungeons, raid, or PvP there are pet battles, daily quests and scenarios you can do.
So the question then becomes this: is it better or worse for the game that these things are easier? For that matter, are they easy enough?

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The ongoing mystery of the Unborn Val'kyr

The ongoing mystery of the Unborn Val'kyr
Earlier in patch 5.3's PTR cycle, developer Cory "Mumper" Stockton revealed the Unborn Val'kyr, a new wild pet coming to Northrend. That very night, players began scouring the PTR for any trace of it -- to no avail. A few days later, Stockton asked users on Twitter whether or not they'd found it yet. They hadn't, but as it turns out, at the time of those tweets, the pet had not yet been activated on the PTR at all. Whoops!

However, it has been active for quite some time now, and the community at large is still not entirely sure how it works. According to the information we've been given, the Unborn Val'kyr is not a pet that is randomly spawned, but rather only spawns under specific, unique conditions. The pet has now been found and caught, but the conditions under which it spawns to begin with are still unknown.

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Filed under: News items, Mists of Pandaria

Blood Pact: Buffs and debuffs for warlocks and logs

Blood Pact Buffs and debuffs for warlocks and logs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is almost free for summer. Almost.

The last two weeks have been on simple topics like glancing at a raid parse on World of Logs (WoL) or looking at the various graphs WoL has. Before we dive into the actual combat log itself with the expression editor, I'm going to take a stop at what buffs and debuffs are going on in the fight. This information is still broad in scope and can apply to almost anyone, but it's still important foundation knowledge for warlocks and logs.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

The Care and Feeding of Warriors: Talent switching, conditional use and gear

The Care and Feeding of Warriors Talent switching and conditional use
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I switch around my talents pretty consistently when raiding Throne of Thunder. I know some people will tell you it's always a DPS decrease to use Bladestorm, but on Tortos Bladestorm is an absolute treasure if your tank is rounding up the bats and bringing them to melee. When I say it is a treasure, I mean that it is an idol and I think you should have to engage in a whip based economy for it. (I don't use Shockwave much as DPS due to the positioning needed.) But like a lot of you, I drop it on fights with a minimal AoE component for Dragon Roar, because DR always crits and does a pretty healthy amount of damage even on single target. Here's a question I hadn't asked myself until this week, however: do I really need to be doing this?

I use Second Wind as a raiding talent for two reasons:
  1. I don't have to think about it at all. If I go below 35%, I get some healing. That's it. It's not better than Enraged Regeneration, but it doesn't require me to do anything. Similarly, it's not that Impending Victory isn't good, but it's another attack and I don't need another attack right now. Both my arms and fury rotations are plenty busy (arms in particular does not have a lot of slack time when I'm not doing anything) and putting in another attack doesn't really benefit me.
  2. It's never unavailable. With Enraged Regeneration and Impending Victory, there are times I can't use them because I have recently used them. Second Wind will always proc once I drop below 35%. It's always there. It does nothing for me if I never drop that low, and it won't save me if I get gibbed for huge damage and die, but if I drop below 35% and don't immediately die, there it is, plugging away some healing for me.
This is what got me thinking about talent switching while raiding. There are some talents I just never switch out of, and then there's the big three of Bladestorm, Dragon Roar and Shockwave. These see a lot of switching, to the point where I carry about 40 tomes per raid because I know I'll use at least five and I want to make sure I don't run out. But am I obsessing over nothing? Does it really matter if I don't switch between Bladestorm and Dragon Roar depending on the fight?

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The false memory of WoW's difficult past

The false memory of WoW past
Vanilla raiding was not mechanically more difficult than current raiding. In fact, in terms of encounter difficulty, raiding in World of Warcraft has never been as challenging to remember and execute as it is right now. Fights like Lei Shen, Twin Consorts, Iron Qon, and Durumu ask players to learn mechanics and execute awareness at a level rivaled only by fights like Mimiron's Firefighter mode. And I'm not even talking heroic difficulty for those fights. Yes, it was often harder to get 40 people together, I'm not disputing that. But that's not design difficulty, that's social difficulty. The argument that WoW was objectively harder back then is beyond absurd.

I was there for all of those raids. I've raided in vanilla, in BC, in Wrath, and in Cataclysm. I've done hard modes and heroic modes since they were introduced. I'm neither the cutting edge progression raider nor someone who raids occasionally for fun -- I've been everywhere from a raider pushing for realm firsts to one leading a semi-casual 10-man while tanking. One thing I can and will say with absolute certainty is this: every single expansion to World of Warcraft has increased the complexity of the raid design.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

How to check the Black Market Auction house without going there

Check the Black Market Auction House on The Undermine Journal
The Black Market Auction House is a special AH that allows you to buy items that are rare and sometimes unobtainable with gold otherwise. It's an extremely effective gold sink, but it's tucked away in the middle of nowhere, and you can't see what's for sale on your realm from the remote AH. Unfortunately, since Blizzard doesn't make the BMAH accessible through the same API as the regular Auction Houses, you are expected to log in and travel to the Veiled Stair in order to see whether there was anything there for you.

The Undermine Journal is a website that collects, organizes, and displays information about the Auction House of every realm: Horde, Alliance, and Neutral. Additionally, starting in January, they launched a (still beta) feature that shows us the contents of the BMAH. Assuming you're not on a PvP realm, you can avoid the flight to the Veiled Stair to check whether there's something worth buying by simply checking the Undermine Journal.

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Filed under: Economy, Gold Capped, Mists of Pandaria

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