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Filed under: Mists of Pandaria

Yak mounts lumbering your way in Mists of Pandaria

Yak mounts? In my Asia-inspired continent? It's more likely than you think, according to Blizzard community rep Bashiok. Today, he confirmed on Twitter that the shaggy beasts of burden we saw in Mists of Pandaria preview screenshots will be available as mounts when the expansion hits. What wasn't indicated was whether or not the yaks are the official pandaren mounts; I'm leaning toward no, but we'll see.

We were actually just discussing what the pandaren mount might be when this news came out. Blizzard joked about it at BlizzCon, with its mockup of a pandaren mount as a huge bouncy ball with a seat on top. Mat McCurley's personal opinion is (verbatim) "probably, like, a big frog maybe?" I feel it'll probably be something a little more dignified. Like a rickshaw.
World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

Filed under: Mists of Pandaria

Should Blizzard leave heroic encounter difficulty alone?

When the Raid Finder was first introduced, I had high hopes for its impact on the game. While the main reason behind the implementation of this system was arguably to get as many players experiencing raid content as possible, at the time, I was more interested in the impact it would have on the progression races between all of the top guilds in the world. I have always had a great deal of admiration for players in these types of guilds and have watched intently during each new tier as they all vied for world firsts. I believed the Raid Finder could benefit this type of competition by preventing heroic encounters from being nerfed while the content was still current. Surely, I thought, if so many people are able to experience raiding like never before through this new tool, Blizzard would have no pressing reason to make heroic encounters any easier.

Well, it seems I was wrong, for in the very next tier of content Blizzard released, we saw progressive nerfs to these difficult fights. Personally, I prefer to keep these encounters the way they are, at least until a new tier is released. Something just feels wrong to see the hardest fights available made easier through a series of hotfixes. Even with respect to my own guild's progression, having sweeping nerfs hit Firelands just as my guild was putting in some really good attempts on Ragnaros felt like Blizzard moved the finish line, taking what would have been a very gratifying kill and turning it into an accidental one-shot that contained none of the catharsis we had felt during previous boss kills.

What do you think? With the Raid Finder now a reality and a new expansion looming on the horizon, do you think the difficulty of heroic raid encounters should be static, like those from tier 11, or should they be more flexible?

Filed under: Analysis / Opinion, Raiding, Achievements, Cataclysm, Mists of Pandaria

Possibilities for the Pandaren mount

When it comes to information, Blizzard is pretty tight-lipped. The only things we know about the Mists of Pandaria pandaren racial mount is that it hasn't been decided on yet publicly. Internally, I would wager, there are thousands upon thousands of pandaren riding atop their noble steeds ... whatever steed that may be.

While we still don't know exactly what the pandaren mount is going to be, that has not stopped the internet from speculating. Malchome over at mmo-report.com thinks that the pandaren mount should be a keg cart pulled by some sort of mule or yak. Epic versions could be more intricate, much like the goblin trikes gain complexity as their quality increases. There is a wonderful little mock-up drawing of the keg cart in the post as well. I love the idea as a mount in general, not even just for pandaren, especially with the Brewfest connection.

Personally, I believe the pandaren mount is going to be some sort of frog or amphibian. We don't have many of those types of creatures as mounts in WoW, and it gives the artists a chance to do some really cool ornamental graphics on some sort of creature. There is a Chinese symbol for prosperity called the Chan Chu, a three-legged frog creature that carries a coin in its mouth, that could be adopted to be the pandaren mount. Giant Chan Chu frogs might share the land with the pandaren, much like the kodo beasts roam the plains of Mulgore with the tauren.

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Filed under: Analysis / Opinion, Mists of Pandaria

The Queue: Rule of Two

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Mists of Pandaria feels like it's right around the corner, what with the press event taking place next month and the ongoing signs of an alpha in progress. However, we haven't been able to see any of that quite yet, so it's incredibly difficult to answer questions that include the phrase "in Mists of Pandaria" in them. "In Mists of Pandaria, will we be able to ...?" Who knows!

Hang onto those questions a while longer. Once we've seen more of Mists, we'll happily answer those sorts of questions. In the meantime, if you have questions about the current game, we would love to hear them. It would make writing this thing for you guys every day much easier, and what we write in it will actually be useful to all of you rather than nothing than speculative jibber-jabber.

Now let's hug.

Batlesh asked:

Will Blizzard ever get rid of that super pesky Sith "Rule of Two" obstacle when it comes to forming/entering raids?? Sometimes I just want to farm for old Tier gear without having to harass someone to jump on an alt and log out....

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Filed under: The Queue, Mists of Pandaria

4 major updates for holy paladins in Mists of Pandaria

Execution Sentence
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Blizzard recently promised to release a flurry of Mists of Pandaria information in March, but apparently it's opened the gates early. The Mists of Pandaria talent calculator and ability list received a massive update this week, giving us new info on the talents and spells that holy paladins can look forward to in Mists. In addition, the Blizzard community managers have been answering questions about the new data at a rapid-fire rate.

Holy paladins have a lot to look forward to in Mists. It's clear that the developers have been looking at our weaknesses as healers, as several of our long-standing issues have been addressed. While we've always had a wide variety of utility abilities, until recently, holy paladins really only had single-target heals at their disposal. With the introduction of the revamped Holy Radiance in late Cataclysm and now the new talent options we'll in Mists, our base healing toolbox is looking more and more complete.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Care and Feeding of Warriors: Considering the Mists talent calculator

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

We now have a new version of the Mists of Pandaria talent calculator to discuss. While we've covered the Mists talents and abilities before, every new iteration of the design process brings us new elements to consider. What we're effectively being presented is a snapshot of the future through the lens of current design, giving us a chance to muse about what warriors will be doing and not doing.

One of the things that jumps out immediately when considering the new talents is that the current capstones Bladestorm and Shockwave (as well as Avatar), which had been gained at level 90 before, are now level 60 abilities. I'm not actually surprised by this change, but I am pleased by it. Those are abilities people can currently get by around the end of Outland, so making them level 60 talents means they'll be useful for leveling characters again.

Let's go over what can be gleaned from the calculator update and discuss what it all means.

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Filed under: Warrior, Add-Ons, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Arcane Brilliance: MoP talent calculator changes for mages, part 1

MoP talent calculator update
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week we use our mystical time chicken powers to gaze into the future, which, incidentally, is so bright, we gotta wear shades. Or rather, we gotta wear mystical time chicken goggles.

No time to talk. We need to focus. A whole lot of ground to cover, guys. The Mists of Pandaria talent calculator has been updated, and all sorts of craziness be jumpin' off, yo. We've got entirely new abilities, we've got fresh takes on traditional favorites, and we've got substantial retoolings of the root mechanics of whole specs. Let's dive right in.

Talent changes

Talent tier 1 has stayed the same as the last go round, but tier 2 has a brand new ability in it, as well as a reworking of Blazing Speed that should make it a far more attractive choice.

Temporal Shield (New ability) Envelops you in a temporal shield for 4 seconds. Damage taken while shielded will be undone over 6 seconds. Not on the global cooldown. (3% base mana, Instant Cast, 25-second cooldown)

Blazing Speed Suppresses movement slowing effects and increases your movement speed by 150% for 1.50 seconds. May only be activated after taking a melee or spell hit greater than 2% of your total health. This spell may be cast while a cast time spell is in progress. (Instant cast, 25-second cooldown)

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Totem Talk: What MoP talent updates mean for DPS shaman

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time.

When the Mists of Pandaria talent trees first debuted, I wasn't the most pleased DPS shaman on the block. I wasn't exactly displeased, either; my emotional involvement was most summed up by the word "meh." Stone Bulwark Totem looked interesting; Healing Tide Totem had me super psyched; and Echo of the Elements looked insanely powerful, stacked with elemental's mastery. On the flipside, the entire third tier of talents looked super boring, and the top tier of level 90 talents was so underwhelming that I almost wrote off the new talent system as a lost cause.

Thankfully, we're not in even the closed friends-and-family beta yet, and so I knew changes would definitely be implemented in time. I've been looking forward to Wednesday's talent calculator update for nearly three months now, and I'm glad to see that I wasn't terribly let down. While there still are some definite issues with the tree as it stands, Blizzard's already said that we were one of the two classes that it's currently focusing on, which is why our level 90 tier of talents is still empty. As long as the original talents don't come back, I can only get happier. To top it all off, the new talent tree reveal also showed us our level 87 spell, which is looking to be one of the coolest in our arsenal.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Mists of Pandaria

Shifting Perspectives: A ray of hope for druid shifting and talents in Mists of Pandaria

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

There's nothing I like more than news, especially when it's about upcoming content. Each bite of information that is released offers a new insight into the design direction that Blizzard is taking, which is an extremely touchy subject at the moment. On the horizon is a new expansion, and with it comes the generalized revamping of class design that Blizzard tracks on to each time one of these comes around. With Mists of Pandaria, Blizzard really wants to push druids back to their roots, the roots of shifting that is.

Blizzard wants for druids to shift more. It wants us utilizing our various animal forms, talents, and skills instead of the current model where we have a singular form and stick to it -- or at least, that is what Blizzard had originally intended when it first set out designing MoP. Many of the druid community have been rather skeptical of Blizzard's intent, myself included. For us, it seems that this latest batch of updates holds quite the shining ray of hope.

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

The Light and How to Swing It: In defense of Inquisition

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

When your paladin first hit level 81 and you visited your trainer, I bet you had no idea how much of an impact that little ability called Inquisition would have on your future DPSing career. OK, maybe if you read the tooltip you could have had some idea, but I will fully admit that I completely forgot it was in my spellbook until a short while after I hit 85. And to be fair, at the time it was a really lackluster ability. Sure, Exorcism hit like a truck thanks to the new version of The Art of War, and Hammer of Wrath still hit decently hard, but other than those two abilities, Inquisition didn't really buff a whole lot. One of the main selling points of Inquisition (if not the main selling point) came when Blizzard changed our mastery from 3 free holy power to X% extra holy damage off your most used abilities in patch 4.0.6, allowing Inquisition to boost an even larger percentage of our damage by 30%.

So, thanks to our mastery, Inquisition is here to stay. Is this a good thing or a bad thing? In case my own opinion wasn't made clear in the title, I have been a long-time supporter of this ability. However, I know that there is a very large group of players with a dissenting opinion, and that's OK. Some preferred the Wrath model of retribution to the current model, and for others, it's just the opposite. In an effort to make my reasoning clear, I'm going to pick a few of the most common complaints I have seen or heard. Hopefully, my responses won't make me seem like I'm a masochistic freak who loves to stare at a countdown and plot in advance exactly when to refresh it.

Because I'm totally not -- my therapist assures me that I'm a completely normal person.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria

Mists of Pandaria talent calculator updated

The Mists of Pandaria talent calculator has received another update, according to a tweet by Community Manager Zarhym. Preliminary exploration into the calculator reveals that some new talents have been added, though we haven't gotten any details on just how many classes have been tweaked. However, Zarhym also stated that we'll see more details about these changes in a update to be posted shortly, so keep your eyes peeled. And until then, be sure to check out the talent calculator for your class, and see what the new talents have to offer!

Edit: Community Manager Kaivax has posted some clarifications on the changes to the talent system. Shaman and hunters, you may not see a lot of changes on your trees just yet, as they are still being worked on. And all classes should be aware that spells or mechanics not listed may be either automatically rolled into your class or available as a glyph. Follow after the break for the full post from Kaivax.

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Filed under: Mists of Pandaria

Arcane Brilliance: Top 5 things my mage is looking forward to in Mists of Pandaria

Kung Fu Panda Cannonball Scene
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we look forward to our bright post-Cataclysm future. May it be warlock-free and panda-filled.

That Super Bowl commercial that inexplicably featured the guy from The Darkness singing that song that I loved back in 2003 reminded me of one thing: The end of the world is coming. We all know it. I mean, come on. When have the Mayans ever been wrong about anything? These are the people who invented basketball! Only instead of baggy shorts, tattoos, and millionaires who can't hit free throws, Mayan basketball features decapitations. I'm fully prepared to declare the Mayans right about everything ever.

So with the world coming to an end, what else do we have to look forward to other than a new World of Warcraft expansion? Well, Diablo III, I guess, but we all know that's not going to release before Armageddon (Blizzard's claiming Q2, which we all know is Blizzard-speak for "after the zombies rise up and civilization descends into chaos"). So let's just assume Blizzard's release schedule will somehow outpace the coming apocalypse, and set our sights on what may very well be the last game we'll ever buy: Mists of Pandaria.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Shifting Perspectives: Are druid abilities getting a trim in Mists of Pandaria?

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

Stop the presses, guys! There's eventually at some point in the distant future going to be a new expansion on the horizon for WoW, and in it, Blizzard is going to completely redesign the ability system again. We saw it happen for The Burning Crusade, and then it happened again for Wrath and once more for Cataclysm. Now, it's going to happen again for MoP.

Every expansion has come with some amount of trimming of useless abilities (hello, Sentry Totem) and even more so, the addition of new abilities to fill in the missing gaps that classes still have. What about optimizing the abilities that we already have first?

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

A vision of Mists of Pandaria's Pet Battles

Mists of Pandaria can't come soon enough as far as I'm concerned, and that anticipation is palpable. Hopefully we'll learn more about Pet Battles soon, especially with all of that hinted Pandaria information coming in the near future. Enterprising players have begun to create their own visions of the future of Pet Battles, including the above video that features an all-too-familiar scenario occurring in an all-too-unnatural place.

Have you seen any other fan mockups of the upcoming Pet Battle system, whether humorous or realistic? Show off your favorites in the comments below.

Filed under: Mists of Pandaria

Mists of Pandaria news coming in March with press sneak peek

Blizzard has announced that some information is coming about the highly anticipated Mists of Pandaria, World of Warcraft's fourth expansion -- well, information with regards to when there will be information about Mists of Pandaria. In the middle of March, Blizzard will hold a special press event for members of the media to see what kind of progress has been made, in showable form, since BlizzCon 2011's impressively far-along demo.

As Nethaera posted, information is coming, and we now have a date. This feels like Blizzard's taking a page from the Apple book. Pressers and hype events like these work incredibly well for a company like Blizzard that is very much an Apple of its industry. By calling its own press conferences, conventions, and press trips rather than announcing information amongst the rest of the gaming industry at conventions like PAX, the message is much more focused and clear -- the cacophony is removed. I'm excited to know when new information will be available. Of course, I'd rather have the information, but a day to hope for is better than nothing. It's gonna get busy in March.

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Filed under: Blizzard, Monk, Mists of Pandaria

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