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Filed under: Mists of Pandaria

The Queue: Man of Steel tonight and I'm freaking out

The Queue Man of Steel tonight and I'm freaking out
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Yesterday was the huge Patch 5.4 infodump. Today, I'm going to see Man of Steel. So I'm all sorts of freaking out right now. Let's talk about WoW before I spin out of control and just start talking about Kryptonian Thought Beasts and the Jeweled Mountains of Krypton and Kandor and oh my Rao tonight is Man of Steel I am freaking out here.

And yes, a Thought-Beast was a big dinosaur looking monster with a screen on its forehead that showed you what it was thinking. In this case, it was thinking I want to eat that guy.. I don't know what possible evolutionary benefit that is, but there you go. Since a lot of these questions are about patch 5.4, expect many spoilers.

Thieren asks:
Any info on the Stromgarde Keep scenario that people are now talking about?
Please say it's true!


Anne covered the little we know about the Scenario in this post yesterday. All we know is that it exists, basically. Is it going to be the Alliance reclaiming it, the Horde taking it over, something else? We have no idea yet.

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Filed under: The Queue, Mists of Pandaria

Video: A first look at patch 5.4's environmental changes and raid

WoW Insider was able to get into the patch 5.4 late last night, through a slew of disconnects and other server issues, and we managed to capture some footage for you of the environmental changes to one of the areas.

Now, this is spoiler-heavy, so if you don't want spoilers for patch 5.4 content, of any kind because while the video doesn't contain that much it could spoil something I never even thought of, please don't click the video. Also, don't click the break and read more of the post, and don't read the comments! Spoilers lurk within.

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Filed under: Mists of Pandaria

Patch 5.4 PTR news roundup

Patch 54 PTR news roundup
Patch 5.4 has hit the PTR and a flurry of information regarding the latest patch has already been released. Featuring a new raid, patch 5.4 will also include a variety of new features that are quickly shaping up to be game-changers. Curious about all the new stuff? Take a look at our coverage for more information on patch 5.4 and the upcoming content.
Stay tuned for more patch 5.4 information, and keep your eyes peeled for the PTR.


Filed under: News items, Mists of Pandaria

Patch 5.4 PTR: Initial ilevel ideas for the new raid levels

Patch 54 Initial ilevel ideas
Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has tweeted the developers' preliminary item levels for the next tier's raid gear. Patch 5.4 is bringing in flexible raiding, a fourth difficulty level, which sits between Raid Finder and Normal raids in terms of both item level and difficulty.

Do note, first and foremost, that these numbers are not finalized. They should be taken with a very large pinch of salt, and are subject to considerable change. The PTR isn't even live at the time of writing this post, so let's not get ahead of ourselves and proclaim the end of days for raiding.

So let's look at the current item levels. Raid finder drops 502, normal mode 522, normal thunderforged 528, heroic mode, 535, heroic thunderforged 541. So, the gap between normal mode and LFR has been widened, from 20 to 25, with Flex sitting 17 levels lower than normal mode. The gaps above that are the same, but there's been no mention of something like Thunderforged gear.

For heroic geared raiders, Flex seems like a logical difficulty at these levels, but there will be some theorycrafting that needs to be done to ascertain whether the new tier's potentially lower-level drops will outdo their current gear thanks to set bonuses, trinkets and the like. What this ilvl distribution seems to be saying is that heroic-geared raiders shouldn't need to run LFR at all. But, this is all subject to change.

Filed under: Raiding, Mists of Pandaria

Patch 5.4 PTR: New scenario, Stromgarde Keep

Patch 54 PTR New scenario, Stromgarde Keep
Tucked in among all the other patch 5.4 files dug up by Wowhead is a new scenario with little to no information in terms of maps, bosses, or achievements. You might overlook this scenario in favor of other information, but Alliance players in particular may want to look again, because it looks as though we'll be paying a visit to Stromgarde Keep. Players may or may not remember the deserted ruins over in the Arathi Highlands, once home to the Trollbane line -- unfortunately, the zone didn't get much of a revamp during Cataclysm.

But the potential for this new scenario is huge, depending on what exactly we'll be doing while we're in there. There doesn't appear to be a faction requirement for the scenario, so it seems both Alliance and Horde players will be entering the zone -- whether or not we'll be able to keep our appearance, or be under another disguise effect, is currently a mystery. However, Stromgarde holds tremendous potential, because it represents a foothold steeped in a staggering amount of history for the Alliance, and the human race.

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Filed under: News items, Mists of Pandaria

Patch 5.4 PTR: Dungeon Journal for Siege of Orgrimmar

I don't think this even needs to be said, but huge huge spoilers ahoy.

With patch 5.4 going on the PTR with the quickness, we're starting to see just who, exactly, we're going to be fighting in the Siege of Orgrimmar raid, and it's definitely not as straightforward as we might have thought. With the folks at Wowhead having the zone page and Dungeon Journal information up, we can take a look at what's to come. Be warned, there are spoilers for the upcoming raid in plenty past this link. If you don't want to know what the bosses will be in this raid, then do not read past this point.

Okay, now that they're gone, let's gorge on what we can discover.

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Filed under: Blizzard, News items, Raiding, Lore, Mists of Pandaria

Patch 5.4 PTR: Item enhancement changes for low-level players

Patch 54 PTR Scaling item enhancements
In patch 5.4, it's going to be a little easier to deck your character out in some pretty fantastic gear. According to the patch notes, all item enhancements from Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests will be able to be applied to any piece of gear, regardless of item level. What does that mean for an aspiring alt? It means that all that wonderful heirloom gear you've managed to acquire over the years can finally be enchanted.

There are limits to these enchantments, however, so don't bust out the Mongoose for your max-level character just yet. Although high-level enchantments applied to items equipped by low-level players will have their power scaled down to be more appropriate for that level range, low level enhancements will not scale up beyond their intended level range. In other words, it appears as though the enhancements aren't exactly scalable.

From what can be gathered so far from the patch notes, it appears as though you'll be able to simply enchant your gear as you go. If you use a high-level enchant, it'll be scaled down to you. Players looking for a way to improve their heirloom quality gear now have a method of doing so. Although the patch notes aren't 100% clear on this mechanic, we'll know more once patch 5.4 hits the PTR servers.

Filed under: News items, Mists of Pandaria

Breakfast Topic: Are you prepared for Virtual Realms?

We mentioned them last night while covering the surprises of patch 5.4, so now I roll around to you this morning. Did you see virtual realms coming? Do you like or hate them? Are they a cool way to avoid forcing players to worry about name changes and server moves or are they just a half step that needs to go further?

Personally I'm really interested because with this, the day comes ever closer that I could pug any raid with any friend I have of the same faction. It's a change I never expected to see, and one I'm very interested in watching. If this eventually leads to, say, one North American virtual realm for all players, I might be okay with that.

But enough about me. This is about you. What do you think? Let us know, we're keen to hear it. Patch 5.4 definitely isn't afraid to shake up the status quo so far.

Filed under: Analysis / Opinion, Blizzard, Breakfast Topics, Mists of Pandaria

Patch 5.4 PTR: Proving Grounds

Patch 5.4 already? When they said patches would be coming more frequently they were not kidding - we've only been in patch 5.3 for a month or so and patch 5.4 is already on the PTR. And it is packed with new features, some of which we've been waiting for all expansion, like the long discussed proving grounds.
Rygarius - Patch 5.4 Coming Soon!
New Feature: Proving Grounds
  • Proving Grounds is a new feature for individual players to test and improve their combat skills.
  • At the Proving Grounds, players may undertake trials, designed for Damage, Tank, or Healer roles.
  • It provides a great opportunity to learn how to Tank or Heal, without the need of a group.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • [PTR]: Access to the Proving Grounds and more information is coming soon.


While we still don't know quite a lot (like what form these will take, whether they'll be in their own location like Brawler's Guild or queued for like scenarios) we do know they're currently planned for 5.4, they'll allow for DPS, tanks or healers to face solo challenges to improve in their chosen role and they'll have multiple difficulty levels. This has been a feature long anticipated and requested, so I for one can't wait to see how it is implemented.

Filed under: Analysis / Opinion, Blizzard, News items, Mists of Pandaria

Patch 5.4 PTR: Virtual Realms announced

What, you may ask, are virtual realms? Well, they're a very interesting new feature (and if you choose, you can pretend they're the new feature Ghostcrawler mentioned for 5.4) that will have quite an impact on how we play the game. To quote the patch notes:

Rygarius - Patch 5.4 Coming Soon!
Virtual Realms are sets of realms that are fused together, and will behave exactly as if they were one cohesive realm. Players on the same Virtual Realm will be able to join guilds, access a single Auction House, join arena teams and raids, as well run dungeons or group up to complete quests.

This is basically the first step in the creation of a unified, single realm across whole regions of World of Warcraft. Similar in concept to a PvP Battlegroup, this basically allows you to treat players from other realms in the shared virtual realm as if they were on your selfsame realm, including all the benefits of guilding, grouping and raiding.; This is an enormous game changer, and I admit, I don't think I ever expected to see it happen. For guilds on low pop servers, this drastically increases the potential player base that you can recruit, for just one potential benefit.

Do remember, however, that this is the PTR. As Ghostcrawler says:

Stay tuned for more news -- this is definitely an exciting change.

Filed under: Guilds, Blizzard, News items, Raiding, Mists of Pandaria

Patch 5.4 PTR Patch notes

Patch 54 PTR Patch notes
The official patch notes for the 5.4 PTR have been posted on the official website. While the PTR is not available at this time, you can check over some of the changes, new additions, and updates. Keep in mind that the PTR patch notes are not a final version, they will likely change between now and when the patch itself goes live. In addition, not all content may be available for testing immediately. However, there are some pretty amazing things to be found so far!
  • Flex raiding, which we've already been introduced to.
  • Proving Grounds will finally be making its debut in patch 5.4
  • New Feature: Virtual Realms. Virtual realms are sets of realms that have been fused together and will behave exactly as if they were one cohesive realm. Say what? You heard me!
Read on for the full PTR patch notes.

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Filed under: News items, Mists of Pandaria

Patch 5.3 hotfixes for June 10

Patch 53 hotfixes for June 10
Another round of hotfixes for patch 5.3 have just been posted to the official blog. Many of today's hotfixes will require a realm restart to address -- expect to see all applicable hotfixes live and functioning after maintenance. This includes that all-important change to Lei Shen and Titan Runestone aquisition!
  • In the Throne of Thunder, Lei Shen will now always drop a Titan Runestone or Secrets of the Empire for players on the legendary quest line.
  • Hey hunters! Arcane Shot, Cobra Shot and Steady Shot will all deal 10% more damage after that realm restart.
  • Durumu and his minions have got us all figured out. Elixirs of Detect Invisibility will no longer allow players to see fog beasts while they are invisible.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Mists of Pandaria

Disconnects and latency issues and Patch 5.3

No one likes high latency, least of all someone playing an MMO that can demand reaction time the way World of Warcraft can, especially in raids. But even out in the world, latency can be a killer. So when people started reporting issues with connections to World of Warcraft soon after patch 5.3 launched, it got a lot of players noticing. In a six page forum thread there's been a lot of lively discussion of what's going on - whether it's on Blizzard's end, or somewhere between the computers of the affected players and the Blizzard servers. If you remember the Lagpocalypse post, you know how complicated these issues can get.

MVP forum poster Lissanna posted an interesting walkthrough of her own attempts to find the culprit today, and explained why despite some forum poster dissatisfaction that it is indeed helpful to run a traceroute and pathping and post the results to the tech support forums, since it gives Blizzard an idea of who to talk to about these issues. If they don't know who's being affected, where those people are, and more importantly where the issue is physically located there's not much they can do to help.

So if you're having the same problem, giving Blizzard as much information as possible is definitely helpful in terms of getting this sorted out. I've seen people in my raids disconnect on every single boss so far while I haven't had the issue at all myself, suggesting the problem isn't on Blizzard's end but is out there somewhere in the path the data takes between Blizzard and the players. Hopefully it can be solved soon.

Filed under: Analysis / Opinion, Bugs, Blizzard, News items, Mists of Pandaria

Blood Pact: Karazhan and its abyssal depths of fun

Blood Pact A tier four pets
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill .

Karazhan: the most beloved of retro raids. Players may put on the rose-colored glasses when they talk of how limited raiding was back in the Vanilla days, but Karazhan is often talked of with fondness. Going back is a pleasure, not a painful memory. It's with good reason -- the place is built like a castle tower, going up and up forever, and it's full of memorable mobs and scenery.

Karazhan also has some of the tier 4 Voidheart Raiment for warlocks, as well as a mount and now pets for everyone, so it's a weekly favorite of mine to visit.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Gold Capped: How to handle undercutters

gold capped
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

I hear this all the time: "Every time I post anything, someone undercuts me within minutes." Luckily, there's a relatively simple solution to dealing with undercutters: ignore them. You don't ignore them hoping they go away, you ignore them because they aren't actually going to prevent you from selling your auctions.

Think back to the last time you bought something from the Auction House; let's say an enchant. You search for the best enchant you can put onto the gear. If the lowest price is affordable, you buy it. If it feels too expensive (compared to what you've paid before or what you know the materials cost), you might buy the mats and ask friends or trade chat for someone to make it for you. You might instead look at the second best enchant for the gear if it's something you won't be wearing for long or you're not expected to always use best-in-slot enchants.

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Filed under: Economy, Gold Capped, Mists of Pandaria

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