Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Filed under: Mists of Pandaria

Patch 5.4.7 hotfixes for April 28

A new round of hotfixes for patch 5.4.7 have been released and posted to the official site. Once again, the list is pretty short and addresses just a few small changes that have been made. However, players that have been dealing with the headache of trying to get Warforged Seals from a dead vendor may be particularly pleased with one of the changes.

April 28

Creatures
  • Elder Lin and Elder Liao now have significantly more health.
  • [Requires a realm restart.] Elder Lin and Elder Liao will now respawn much more quickly.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • The Fallen Protectors
      • Resolved an issue where movement-freeing abilities incorrectly forced Mark of Anguish to transfer to another player.
    • Garrosh Hellscream
      • During the Garrosh Hellscream encounter, Eternal Flame no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
Battlegrounds and Arenas
  • Matchmaking Ratings for Rated Battlegrounds has been increased by 100 for all players. Additional details for the change could be found in the forum thread titled: Rated Battleground MMR Hotfix.
UI Resolved an issue where players continue to be listed on the Raid Browser after accepting an invite from someone in a Flexible difficulty raid.


Filed under: Hotfixes, Mists of Pandaria

Blizzard on raid design evolution

Lead Game Designer Ion "Watcher" Hazzikostas has written a very extensive blog on the evolution of raid design, the first installment of which went live this morning. In this first part, Watcher covers the history of raiding, from the launch of the game in 2004 all the way through to the end of Icecrown Citadel in 2010.

For many, these were the glory days of raiding and World of Warcraft alike, well, if you believe the forums at least. Watcher talks about the developers' aims to make raiding more accessible, and to improve the gameplay of groups by reducing them in size -- one healer in a group of fifteen healers can't have as big an impact as one healer in a group of five or two. He also discusses the introduction of varying difficulties in raiding, and looks back over all the patches of some of the game's greatest raids.

Hit the break for the full post.

Read more →

Filed under: Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Reminder: Get your Garrosh heirlooms while you still can

When Garrosh Hellscream's loot list for Siege of Orgrimmar was first revealed, the list included a ton of heirloom weapons for every spec and class under the sun. However, unlike every other heirloom currently present in the game, the weapons are intended for use from level 90 through level 100 -- to be used while leveling through Warlords of Draenor. It's a pretty cool idea, one that will likely help, at least a little, with leveling both mains and alts through Warlords content.

However, if you want to get your hands on these heirlooms, you better act quickly. Once Warlords is here, the heirlooms will be removed from Garrosh's loot table.

Currently, there are no intentions at all to add the heirloom weapons to Garrosh's loot table in LFR -- as Watcher mentioned, they were meant as a reward for those doing Flex and above difficulty. And once Warlords is out and Draenor is unlocked, the rewards will be going away, so that players can't simply farm Hellscream for more heirloom items when they outgear the former Warchief. If you've been meaning to get your hands on these heirlooms, be aware that there is a finite limit as to how long they'll be available -- and get them while you still can.

Filed under: News items, Mists of Pandaria, Warlords of Draenor

Garrisons and their role in Warlords of Draenor

We're all talking about garrisons these days. Whether it's how they're going to work, where they're going to be, or what we're going to do with them they're the big new feature for Warlords of Draenor and we're all constantly worrying at the bone to try and squeeze more information out of them. It's understandable. Players have wanted something akin to player housing for years, and the garrison goes beyond that - it's effectively your own fortified town. It brings back memories for players of old school pen and paper RPG's like me of hitting the end of the expert levels in D&D and getting a dominion.

We've recently found out that the garrison will be heavily integrated into the leveling experience, requiring it to have a stable location (Frostfire Ridge for Horde, Shadowmoon Valley for Alliance) and that there will be specific racial-themed buildings for the professions section of your garrison. There's even going to be group content for garrisons. Mumper has even assured us that the garrison will not be required to level. Meanwhile, Muffinus has asked players who, out of the entire World of Warcraft, would they want as a follower - I'm personally pulling for Rexxar and Marhsall Windsor. Yes, I know.

What this all means is in flux, of course, as Mumper himself acknowledges - design is iterative, and changes happen. We're still waiting for more details, but what I wanted to talk about now is how the garrison is shaping up to become one of those rare things, a feature that can completely transform your playing experience in fundamental ways, yet not directly.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Patch 5.4.7 hotfixes for April 23

A new round of hotfixes has gone live today. This round includes a number of changes to Siege of Orgrimmar, all of which can be found below.
Patch 5.4.7 Hotfixes
Classes
  • Shaman
    • Healing Stream Totem no longer incorrectly heals itself.
Quests
  • Scourge Tactics: Increased the spawn rate of Webbed Crusaders.
  • The Embalmer's Revenge: Resolved an issue where Stitches was not resetting correctly.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Malkorok
      • Resolved an issue where Ancient Miasma effects were able to persist after the encounter ended.
    • Garrosh Hellscream
      • During the Garrosh Hellscream encounter, Word of Glory no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
      • Unstable Iron Stars now Fixate on players for 12 seconds (up from 10 seconds) during stage 4 of the Garrosh Hellscream encounter on Heroic difficulty.
  • The Eye of Eternity: Resolved an issue that could prevent players from being able to loot Alexstrasza's Gift after defeating Malygos.
Items
  • Potion of Luck: Reduced the amount of gold found in Plundered Treasures.


If you were one of the many making enormous profit off of the Potion of Luck and Plundered Treasures ... your luck has just run out. Boom.

Filed under: News items, Mists of Pandaria

Know Your Lore: Gnomes, the inheritors of the future

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The gnomes are one of two people of modern Azeroth who can lay claim to being the most intelligent, most adept with technology, most innovative of the mortal races. Unlike their goblin rivals, however, the gnomes are not materialists in the sense of always seeking a means to profit - their mindset is far more exploratory. A goblin looks at a situation and bends her mind to determine how best to exploit it, while a gnome seeks to learn how it works. And in a way, the gnome is far more dangerous, because they're never satisfied.

Consider this - the gnomes invented a weapon so destructive it rendered their own city unlivable for years. Even today, Gnomeregan isn't fully recovered. This radiation bomb (the work of Sicco Thermaplugg, the ambitious madman who once ruled Gnomeregan in its fallen state after Gelbin Mekkatorque led those gnomes he could out of the city) is proof positive of just how terrifying gnomish ingenuity can really be. Unlike the mana bomb Garrosh Hellscream used on Theramore, the radiation bomb doesn't destroy building - it kills without ruining structures. Furthermore, the mana bomb was a discovery, created by blood elves serving Kael'thas Sunstrider who had the chance to study naaru technology in Tempest Keep, but the radiation bomb was entirely a gnomish invention. From their origins as a titan created construct race, the gnomes have persevered through to the modern day as a clever, resourceful, inventive people. But Sicco Thermaplugg also shows that gnomes can be treacherous, deceitful, arrogant and even contemptuous of others.

Now, following the Siege of Orgrimmar, is there any limit to what the gnomes can achieve?

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria, Warlords of Draenor

The mistakes of the World of Warcraft

It's been a long time, hasn't it? World of Warcraft has lasted ten years, and in that time things are bound to go wrong. It's inevitable. Things fall apart, the center cannot hold, I make references to William Butler Yeats and then talk about video games. No game lasts as long as World of Warcraft without making some bad steps along the way. Like Indiana Jones stepping on the wrong tile, all we can do is clamber back up.

Some of these were completely unforeseen, others in retrospect were pretty obvious, but at the time not so much, and others you have to wonder how they managed to make it live in the first place. We're going to talk about them now.

Vanilla WoW: The PvP ladder

Before the ladder, there was mainly world PvP. Spots like the Crossroads in the Barrens (close to a convenient neutral port so Alliance could get there easily) and Tarren Mill/Southshore were hotly contended for almost no good reason at all besides simple factional hatred and a desire from players to kill players. All of that changed with the introduction of battleground and honor rewards, the best of which required a player to achieve a certain rank to attain. What happened next was simple - some players hit upon a means to achieve that high PvP rank, namely, play in shifts.

The ladder was abused from the moment of its introduction. People formed groups who hit the BGs together, sure, but that wasn't the abuse part. The abuse came in the form of people sharing their account information and playing a specific character in shifts, literally keeping said character in the BGs for days at a time. If you were trying to play your character fairly, you simply couldn't compete with the five people who were playing that one warlock nonstop until it had all the high ranking PvP gear, and then shifting to the next player's warrior or paladin. I knew people who tried to stay awake for two solid days doing nothing but hitting up Alterac Valley and Warsong Gulch. It was painful to watch. The ladder ended up being removed before the end of vanilla, and it was the best change they could have made.

Read more →

Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

What's going wrong with tanking in five player content?

Tanking is not always easy, mind you. But tanking can be an incredible amount of fun, and I hope that it'll make a real comeback in terms of popularity when Warlords of Draenor goes live. Right now, I feel like a few problems really keep tanking from being as universally popular as it could be.
  • Difficult to get starting gear - For most people, it's hard to get started as a tank. Gearing is an issue, because some tanks (DKs, warriors and paladins) need specific tanking gear, while even the leather tanks still generally use different stats to some degree, different enchants, different weapons for tanking than DPS or (especially) healing. This is a problem the gearing changes in Warlords should really help with.
  • Where can you learn it? - Tanking requires a different skill set from DPS or healing. While proving grounds exist, they don't really teach the most important part of being a tank - reacting to other players. It can be hard as a new tank to walk into a dungeon having never done it before. That leads into the third difficulty of picking up tanking.
  • Dungeons don't provide any sort of experience right now - With the wildly disparate gear levels on people running random dungeons, you can have a tank in 450 gear trying to hold aggro off of players in 580 gear. While it can be nice to be the tank in 580 gear, even you might have trouble when groups don't cooperate, run ahead of you, pull mobs half way across the zone, and generally simply refuse to act like any kind of groups at all. This is something I'm hoping the gear squish and ten levels will do away with - we'll all basically be on the same page when Warlords dungeons are being run.
While there are still a lot of places where tanking is both fun and rewarding - raiding (especially in a guild group, be it heroic, normal or flex), challenge modes, even in LFD or LFR if you get lucky - I do think it can be a lot to ask a new tank (whether or not she or he is a new player or just new to the role) to grow a thick skin fast enough to deal with the toxicity possible in the current random queue environment. Which is a real shame, because tanking is fun - it can be stressful, and oftentimes groups have an expectation of a tank doing the work of knowing how every fight works for them, but that's not always a negative.

Read more →

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Death Knight, Monk, Mists of Pandaria, Warlords of Draenor

Expansions, introductions, and the rails


I was reading through twitter (like you do) when I came across an interesting conversation involving Jeremy "Muffinus" Feasel - he asked the question how long is too long for an expansion intro? Well, he asked it better than that.
But it still amounts to the same question, and it got me interested. Some expansions had extremely minimal introductions - The Burning Crusade, for instance, basically shoved you through the portal, handed you a few breadcrumb quests and said you figure it out, while Wrath basically had two starter zones so four different starts (two per faction) but still got you into the questing fairly quickly. Ultimately, though, those expansions had new races or classes, so you still got an introductory experience, just not necessarily for your max level character. Rolling a DK, blood elf or draenei, you had a more involved introduction to the expansion than you did as a formerly max level character embarking on the new climb to max level.

Cataclysm and Mists of Pandaria continued this to some extent - if you were a level 80 character, you didn't get much more introduction than 'bad stuff is happening, you can go here or here' but the two zone options, Hyjal and Vashj'ir, were very detailed and had extended sections of on-rails questing. Cataclysm also had two complete starting zones for worgen and goblins that served as introductions to the meat of the expansion. Mists had the pandaren starting zone, but it also had the Jade Forest which had an outright introductory feel that was a lot stronger than any zone introduction had ever been, combining elements of the DK starting zone and the Vashj'ir start.

Read more →

Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria, Warlords of Draenor

War Crimes novel release date details

So if you're wondering when War Crimes (the upcoming Christie Golden novel about post-Siege of Orgrimmar Garrosh Hellscream and his trial) will be released, we have the details straight from author Christie Golden's Twitter account.
So not only do you know that the book will be released on May 6th, but if you just can't wait that long, you can go to Denver to the StarFest convention and snag a copy there three days early. I'm not saying you have to do this, nor am I saying to get me a copy while you're there, but I wouldn't mind it, either.

Filed under: Analysis / Opinion, News items, Lore, Mists of Pandaria, Warlords of Draenor

Patch 5.4.7 hotfixes for April 14

A new round of hotfixes for patch 5.4.7 have been released and posted on the official blog. Most of the hotfixes from today involve old raid encounters and achievements -- including one fix that should please those just crazy enough to attempt the Insane in the Membrane achievement.

Rygarius
April 14

Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar: Blackfuse Bombling should no longer be incorrectly awarded from the Spoils of Pandaria encounter.
  • Ice Crown Citadel: Resolved an issue that could prevent players from being able to loot The Lich King if NPCs dealt fatal damage to him.
  • The Eye: Additional safeguards have been added to the Kael'thas Sunstrider encounter that could cause him to sometimes not grant loot if he's defeated too quickly.
Achievements
  • Insane in the Membrane: Resolved an issue where Exalted status with the various Steamwheedle Cartel factions, as well as Honored status with the Bloodsail Buccaneers faction, were not properly being credited if those reputations subsequently decreased. Players should now be able to earn this achievement if they have ever brought those five reputations to the required levels.

Filed under: Hotfixes, Mists of Pandaria

How to get a legendary cloak on your boosted 90

I just finished getting my legendary cloak on a second level 90 this week. It wasn't really necessary -- after all, I've got the cloak on my main character and I don't really need it on a second -- but I wanted to complete the chain again. The first time I went through this extraordinary, expansion-long chain was as the expansion itself played out, waiting between patches for the next leg of the chain to be introduced.

This time around, there was no waiting in between stages. I could simply barrel through the chain as quickly as possible, a fresh level 90 against whatever Wrathion chose to throw at me. And let's face it -- the chain has changed in parts along the way. It still takes some time to complete, so you're not going to have your cloak tomorrow if you start today. But the rewards are well worth the effort, and it's quite a bit easier than it used to be. So if you have a recently boosted level 90 and you're interested in getting a legendary of your own, here's how to get that cloak with minimal stress.

Read more →

Filed under: Raid Guides, Mists of Pandaria

Warlords of Draenor: Tanking and the future

One of the things I'm thinking about lately is how tanking is changing in Warlords of Draenor. In at least one major way, it's not changing - Active Mitigation established itself in Mists, based in part on DK tanking in Cataclysm, and it's going to be front and center in Warlords of Draenor. But right now, AM tanking heavily relies on four stats (depending on the tank class) and all four of those stats will be gone come Warlords, meaning that we're looking at a pretty significant change depending on the class. The remaining stat, mastery, is probably going up in value, and in addition, we'll have crit, haste, readiness and multistrike to consider. But stats aren't the whole of the game, and they're not the whole of the changes, either.

In addition to new stats, there are the abilities each tank will see affected by readiness to consider. There are also Draenor Perks for each tank spec, granted randomly as we level from 90 to 100. There are changes in what abilities exist, in what specs get them. Vengeance is gone, replaced with Resolve, buffing our self heals and absorbs. In short, while the basic idea remains the same - generate resources via attacks to spend on damage reduction in one fashion or another - how we go about it, how it interacts with us has so many changes that it's worth discussing in length. There's so much change coming in that I don't pretend I'll catch all of it, which is why we have comments, after all.

So what do I expect to see out of tanking coming 6.0? It should be noted, this discussion is based on the Warlords alpha patch notes and such datamining as I've looked over, and I freely admit I only tank on one class, so while these are general observations I may be missing key class specific factors.

Read more →

Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding, Death Knight, Monk, Mists of Pandaria, Warlords of Draenor

Know Your Lore: Warriors of Azeroth and beyond, Part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Second verse, same as the first - we're talking warriors of lore and story in the Warcraft universe. What does it take to get on either of these lists?
  1. Don't obviously be a member of another class. I skirted the edge of this one for last week's list, but not this week - these are the warriors. No Bolvars, no Turalyons, no Rexxars or the like. If you cast spells or skulk in the shadows or are a death knight, you're not on this list. Sorry, Highlord Alexandros Mograine, but you were a paladin, and you don't count. Maiev Shadowsong definitely uses stealth, she's out.
  2. You have to be somehow more iconic than the badasses on last week's list. That means, in my opinion, you're more important in terms of lore than Muradin Bronzebeard, Baine Bloodhoof, and Broxigar the Red. That's not an easy bar to jump over.
  3. Those are my criteria. I just think lists with less than three points on them look weird.
Let's get started on the list.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Patch 5.4.7 hotfixes for April 7

A new round of hotfixes for patch 5.4.7 have been released and posted on the official blog. While the list is pretty small, it includes a few important changes for players, including the fact that world bosses in Mists of Pandaria are no longer tap-to-faction -- something that was revealed last week. There's also one particularly nice change for players that like to farm old content.
  • Players frustrated with the five instances per hour limit on World of Warcraft accounts should be pleased to note that that number has now been increased to 10.
  • Shaman, an issue that caused the visual effect for Healing Rain to persist indefinitely has been fixed.
  • All world bosses in Mists of Pandaria are no longer tap-to-faction -- players from both factions can engage the boss at the same time and receive loot.
Read on for the full list of hotfixes.

Read more →

Filed under: Hotfixes, Mists of Pandaria

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011
It came from the Blog: Pilgrim's Bounty 2011
Mat's Birthday Wish
WoW Tier 13 Armor Sets

 

Categories