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Filed under: Mists of Pandaria

The Care and Feeding of Warriors: Are warrior attacks boring?

The Care and Feeding of Warriors Are warrior attacks boring
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Are we boring?

Obviously I don't think so or I'd be fairly unhappy with my choice of class. But when you see certain statements like this one from Ghostcrawler, you do start to wonder. One of the difficulties I had in writing a wishlist for the class in the future was that our toolkit is fairly limited. We don't channel any weird energies like nature or divine magic or chi, we just get angry and use that anger to smash things, yell at things, and then there's the 'pinball in a washing machine' and 'here is my flag' aspects of the class.

Aesthetically, I enjoy the warrior class quite a bit. But that aesthetic comes in the form of plate armor and is hardly unique to the class - death knights and paladins can wear almost all of the same gear as we can, especially now that transmogrification exists. The fact is, as much as I hate to admit it, Ghostcrawler is right and warriors don't look all that interesting when we attack.

The question becomes, why does that matter? And the answer is, it matters for the overall health of the class and its representation.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Should WoW add a Deathmatch Battleground?

I was reading twitter as I often do... no, really, it's for work, I'm not just wasting time posting jokes about wearing a crown roast as a helmet... when I saw Nethaera post this tweet, which led me to this forum thread. While perusing the thread I eventually found Neth's response to it, and that got me thinking about the concept.
Nethaera - Could we get a PvP battleground?
Battle grounds have always been missing an important part of world pvp.... PvP. Make it like a big arena but not so big that people can't hide. 10 to 15 players forced into all out pvp. First to so many kills or 10 minutes, whichever comes first, wins the round.

No need to even create an area for it. Just make a copy of Blackrock mountain in an instance.

That is PvP I would actually like... its the reason I liked AV so much back before it was turned into race where pvp sometimes breaks out.

What you're asking for is a straight Death Match type of Battleground. I'm not sure it would be compelling as you think. I'm a big fan of DM as well, at least in FPS', but for an MMO like World of Warcraft, I question how enjoyable it would be in the long run for people. I think for players who feel very comfortable with their abilities, straight head on PvP like that would be fun for them, but for others, I'm not sure it would have the same appeal.

That said, I'm not killing the discussion. I'm just interested in how you feel this would work or appeal to a wide enough audience for it to be worth creating.


I have in the past advocated a deathmatch style BG because I do understand the original poster's point. But let's really take a look at what a deathmatch BG would have to entail.

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Filed under: Analysis / Opinion, PvP, Mists of Pandaria

Faction short story Bleeding Sun now available

Faction short story Bleeding Sun now available
A new short story is available on the official Blizzard website for lore fans. Bleeding Sun, written by Matt Burns, sheds some light on the Golden Lotus and the Vale of Eternal Blossoms. Although there have been small bits of story about the Vale and its guardians, there wasn't a lot of clarification on the process itself. We knew that the Vale had guardians, that those guardians had been there before the August Celestials chose to open the gate, but how those guardians were chosen, or what that choice entailed was still a mystery.

Matt Burns, also the author of Charge of the Aspects from last year, tackles this subject with flair -- but it's a dark flair, one that was entirely unexpected. I'd mentioned before that Trial of the Red Blossoms, Blizzard's first foray into Pandaria's many factions, was a little dark. Bleeding Sun beats it, hands down -- and all by using a character who is entirely devoted to the Light of An'she's sun. Sunwalker Dezco makes a unexpected return in Bleeding Sun, along with his twin sons, now named Redhorn and Cloudhoof. Dezco has been trying to to come to terms with the death of his wife Leza and the result of their grand journey across Pandaria. He and his followers found the Vale ... but what now?

And that's where it gets really grim.

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Filed under: Lore, Mists of Pandaria

Bringing the SW:TOR legacy system to WoW

Last names in WoW
I had a lot of fun during my brief stint as a Sith Inquisitor in Star Wars: The Old Republic. The leveling was great, the storylines were compelling, the instances were interesting, but I eventually went back to World of Warcraft in the end. SW:TOR didn't feel very unique, it didn't have enough to grab me and hold me, to suffocate me with its content and keep me away from Blizzard.

Even so, there were a few differences between Bioware's entry into the MMO space and our site's namesake, one of them being the concept of a server-wide legacy. SW:TOR's legacy system, if incorporated into WoW, could be a great way of introducing leveling bonuses and the like, something WoW has historically done via heirlooms and guild perks. Personally, heirlooms have always left me feeling a bit too overpowered and take some of the fun out of the leveling process -- I've even leveled characters without heirlooms, just because it's more challenging and, thus, rewarding.

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Filed under: Analysis / Opinion, Mists of Pandaria

What do you need explained more clearly?

What do you need explained more clearly
Reading the forums (like I do) I came across a response by Daxxari to a forum thread that got me thinking.
Daxxari - Oh God, 5.3 don't come!!! QQ thread!!
Item budget is weird and crazy. Seriously. It's actually worlds better than it used to be, but still needs to be a lot more clear so people can understand it. Blizzard is bad at getting some really core information like that across.

Fair enough. There's a huge amount of information to relate about World of Warcraft, and we can always communicate better and more clearly. We've already stated that PvP stats don't count toward a given item's ilevel, and we released the PvP Gear in Patch 5.3 blog that we hoped would dispel some confusion.

What do you think is missing, and what else needs to be communicated clearly so players can make informed gearing decisions?


This got me to thinking about what I'd like expressed more clearly and concisely someplace easy to find in game, and it's how stat ratings work. This has greatly improved in that the character window pane will calculate out how much actual hit percentage, or critical strike percentage, you currently have on gear but I really think the game could benefit from a means to work out what changing X or Y will do to your stats without having to go to an outside site.

So what about you? What do you find confusing and think Blizzard could explain better? Item levels? How PvP stats work? The difference between content tiers? If it bugs you, tell us how you think Blizzard could explain it better.
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.2 hotfixes for April 29th and 30th, nerf to Lei Shen

Throne of Thunder
There were a few hotfixes posted earlier this week, on both Monday and Tuesday. On the 29th, both Glorious Conquest Quartermasters took leave from the game for a while. Daxxarri explains in a forum thread that, because Glorious Conquest gear is changing from ilevel 512 to 496, they wanted to remove the vendors before players purchased gear that would end up being a lower ilevel than they bought it for. The change is too big to be implemented via hotfix, so the vendors will be returning with the next major content patch.

The hotfix for yesterday was a nerf to the Lei Shen encounter in the Throne of Thunder for Raid Finder groups. Lei Shen's overall hit points have been reduced by 10%, and the Static Shock effect from the North Conduit now deals only 300,000 damage at zero energy, down from 650,000. That's a big change, and hopefully will make that encounter a little simpler for struggling Raid Finder groups.

Filed under: News items, Hotfixes, Mists of Pandaria

Gear is good. Gear works.

Gear is good Gear works
I initially had the intention of refuting Adam's dissertation on why we don't need gear in World of Warcraft with the same length and exhaustive detail he himself used. But I don't think that's the proper course here. By now, many of you will have commented in similar fashion. Instead, I'll go for simplicity and list some reasons why WoW should keep gear.
  1. Gear provides a means to tune content for consumption. Right now, dungeons, raids, scenarios and even leveling content is tunable along many aspects of gameplay, including whether or not it's intended for groups or to be soloable, whether or not it's for certain size of groups, whether a healer is intended, and what level of offensive power/healing/tanking ability is permitted by gear. Removing gear from the game means content loses a slider, giving the developers less options.
  2. Demanding that all content difficulty be based purely on skill is unnecessarily restrictive to players. Quite frankly, letting groups outgear content is good for the game. It allows groups that couldn't quite get an encounter down for whatever reason to come back later with better gear and try again. It lets groups go down a raid tier and have fun blasting through previously difficult content, or lets players shine in dungeons or scenarios that were once grueling. It even allows players to go back an expansion or two and have fun soloing what once took entire raids to complete.
  3. MMO's that eschew gear work best when designed from the start in this manner, and even then they often use things that are gear in all but name. A game that uses enhancements to modify powers, for instance, is just using gear by a different name.
So let's talk more about why gear is in fact good and shouldn't go anywhere after the break.

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Filed under: Analysis / Opinion, Mists of Pandaria

Blood Pact: World of Logging warlocks, part 1

Blood Pact Logging 'locks, part 1 MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wonders how many logs would a warlock log if a warlock could log logs?

Occasionally I get a request to look through someone's raid log on World of Logs for warlock improvement. Sometimes it's for a guild applicant and sometimes it's for another tweeter. A thing I've thought about doing for a long time is a World of Logs 101 on warlocks -- both for warlock players and for non-warlock raid leaders.

I'm starting with the bare basics: how to tell warlocks apart on a World of Logs parse and exploring the DPS rankings. (It's actually not that difficult anymore!)

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Son of Animus will tank all the things

Son of Animus is BEEP BOOP
Patch 5.2 introduced a slew of battle pets, with a few as rare drops from bosses in the new Throne of Thunder raid, including Living Sandling, Ji-Kun Hatchling, and Son of Animus.

Recently, I was lucky enough to obtain Son of Animus, and it's quite a unique addition to my collection. I couldn't wait to level it! This breed 4 (4/14 or P/P) Mechanical pet uses abilities inspired by the boss that drops it, Dark Animus, and are as follows:

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Filed under: Analysis / Opinion, Mists of Pandaria

Patch 5.3 PTR: PvP Power percentage nerfs

Patch 53 PTR PvP Power percentage nerfs
The latest PTR build has brought with it a change to PvP Power, as MMO-Champion reported earlier today. The change was to the amount of points of PvP Power that it takes to push your percentage up by 1%. The number of points for a 1% increase in PvP Power went from 265 to 400. Currently, if you have, say, 12,000 PvP Power, on live servers you would get around +45% damage from PvP Power, and 22.6% additional healing from PvP Power.

On the PTR, however, 12,000 PvP Power will only give you an extra 30% damage from PvP Power, and, at current numbers, which are still fairly fluid, around 30% extra healing. Of course, don't forget with those healing numbers that Battle Fatigue has been increased to a proportionate level.

This change was a little surprising, so I did what I always do now, tweeted Senior PvP Designer Brian Holinka to get his input on the change. He tweeted the following shortly thereafter:

Holinka makes some excellent points. This is a great way to reduce the power of sockets, and to bring down the burst which has caused such problems this season, as well as taking healing down in proportion. So what's all the fuss about? Well, players are worried that, with the resilience changes, this will make PvE gear a more equal or even superior choice for PvE come patch 5.3. And it's a reasonable concern. While it's great that PvE gear will be viable for PvP, PvP gear should still be the out-and-out best.

I discussed the comparisons between various levels of PvE gear and PvP gear in an earlier article, but this change may well alter these numbers. Both Cynwise and Eldacar, PvP maths masters, are looking at the numbers, so we'll have to wait and see the result. Preliminary reports from ArenaJunkies look good, still asserting that PvP Power is strong enough to beat PvE gear. Also, I can't help thinking that Holinka and his team have considered this issue. To repeat my earlier message, don't panic!

Do you want to capture flags, invade cities, attack towers, and dominate the enemy for your faction? Do you dream of riding your War Bear with pride? We'll steer you to victory with secrets of Battlegrounds and Arena, prepping you with proven addons and keybindings that win! Send questions or comments to olivia@wowinsider.com.

Filed under: PvP, Mists of Pandaria

Developer Q&A transcript

Developer Q&A transcript
This evening's Developer Chat has concluded, and while there were no earth-shattering announcements hidden within, the chat certainly had its interesting moments. Among the topics of discussion were:
  • The Alliance's role after the siege of Orgimmar
  • Balancing classes in PvP
  • The continuation of reputation-based questlines
  • The possible return of world events
  • The state of Skyclaw and Pierre
  • Class quests
  • ... and more!
You can check out the transcript below the cut. Participating developers were Dave Kosak (Fargo), Ion Hazzikostas (Watcher), Brian Holinka (Desvin), Cory Stockton (Mumper), and Greg Street (Ghostcrawler).

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Filed under: News items, Mists of Pandaria

The case of the next Warchief, revisited

Saurfang
My first post on this topic garnered a lot of really interesting comments, and a lot of puzzled folks scratching their heads over why certain other candidates weren't considered. My intention with the last post was to examine the other Horde racial leaders (and Thrall, who was formerly the racial leader of the orcs), but I recognize that I didn't clearly state that. Furthermore, I love character analysis, so I'm always looking for an excuse to do more of it. This follow-up is in the spirit of continuing speculation.

I do want to say right off the bat that I personally don't think any of the folks discussed in this post really have a chance, but more unexpected things have happened in the course of WoW's plot development!

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Developer Q&A on Thursday, April 25

Q&A banner
Yesterday evening the WoW official blog announced there there will be a CoverItLive Q&A session at 5:30 pm PDT with Blizzard developers Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, and Greg Street on the subject of Mists of Pandaria's gameplay and design. Familiar community managers Bashiok, Crithto, Daxxarri, Rygarius, and Zarhym will be your friendly neighborhood moderators for the event. The session is scheduled to last around 45 minutes, though I'm certain many more minutes worth of questions will be asked!

I'm excited to see this event come around, Blizzard has hosted a few CoverItLive chats in the past and they're always very interesting to see. The real-time interaction is fun and gratifying, and we always learn new things about the game and Blizzard's approach to development. For those of you who may not have seen one of these before, you can check out WoW Insider's transcripts of previous live developer Q&A's to get a sense of what to expect:
Get your questions ready for Thursday, and we hope to see you there!

Filed under: News items, Mists of Pandaria

Know Your Lore: Where is the rest of the Alliance?

Know Your Lore Where is the rest of the Alliance Wed
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This, for me, is the real disappointment of the past few Mists of Pandaria patches. We've seen what Lor'themar, Baine and Vol'jin are up to in regards to Garrosh's plans for the Horde. While Sylvanas has taken a more circumspect path in this expansion, we're getting a sense of what the Horde's other leaders think about what the Horde is becoming.

What we haven't seen, aside from Jaina Proudmoore's returning the Kirin Tor to the Alliance fold, is any sense of what leaders who aren't Varian are up to. Now, 5.3 shows us what's going on with the Council of Three Hammers in Ironforge, and we've seen Tyrande's brief appearance in the A Little Patience scenario (where she gets to be her old, impetuous self in order that Varian can look statesmanlike) but where's Velen? You'd think that the Sha menace would interest him. Where's Genn Greymane, who has literally done nothing since he installed himself in Stormwind two years ago? I know it's probably expecting too much that Gelbin Mekkatorque might spare time away from doing nothing outside of Gnomeregan, but still, there's been a surprising lack of involvement for these Alliance figures over the years, and it's getting worrisome.

I've mentioned before that I don't want the Alliance turning into The Adventures of Varian Wrynn and his Amazing Friends, not even with Jaina playing both Iceman and Firestar lately. I want an Alliance that's more like a Justice League, where there's room for every faction to take part.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

Live WoW Developer Q&A Thursday, April 25

Next week Thursday from 5:30-6:30 p.m. PDT, the World of Warcraft community team will be hosting a live Q&A session with Blizzard developers/designers Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, and Greg Street. The last time we saw one of these with a developer collective was back in October 2011. More recently, in December 2012, Blizzard Customer Support hosted a Q&A of their own.

The full details and job description of each of the developers involved can be found below.

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Filed under: News items, Mists of Pandaria

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