Guild leaders who want to faction-change their guild for free will first need to pay for the initial transaction, but will be granted a refund if they change to the eligible faction within the free-faction-change time frame.
Filed under: Mists of Pandaria
Blizzard's latest and last offering in the faction short story releases we've seen all expansion is the one I was looking forward to most of all, because of those questions. The Jade Hunters by Matt Burns touches on the story of the August Celestials -- not the creatures themselves, but the organization, and how it came to be. But that's all a backdrop to the far larger story being told, one that finally highlights and talks about the three dwarf clans brought together in Cataclysm.
Oh, and it also talks about that statue that we completely destroyed in the Jade Forest.
In addition, Fire-Watcher's Oath now has a cooldown of ten minutes, down from the one hour mark it was set at previously. Its cost is now 100 Timeless Coins, rather than 50 Bloody Coins, and the transformation now allows both mount usage and druid shape-shifting. In addition to that, the internal cooldown on earning Bloody Coins has been significantly reduced.
Community Manager Lore hopped on the official forums to discuss the changes in detail.
You tend to repeat your own content so many times during development that it's hard to see things through fresh eyes, no matter how you try- Russ Petersen (@nite_moogle) June 10, 2014
Similarly, the drastic revamp of the Jade Forest during Mists beta can't be undersold here. This happened right in the middle of the beta -- players who were testing out content had to be moved to the next zone and leveled up while the Forest was completely redesigned. In both cases, we see how the presence or absence of testing can have wide consequences for everyone.
I wasn't kidding about PvP'ers having every reason to hate the proc weapons from Dragon Soul. Taking a fury warrior with twin Gurths into PvP was basically a giant middle finger to everyone who was primarily a PvP'er and didn't raid. And I admit that I flipped that particular middle finger as hard and often as I could, because why wouldn't I? If I were a primarily PvP oriented player, I'd be mad too.
Still, I love proc items. And Celestalon is talking about proc items.
@withkittens1 Potentially. We try to mix it up. Some tiers we go a little more crazy with trinkets, sometimes weapons, etc.- Celestalon (@Celestalon) May 30, 2014
From today (May 30th) till Tuesday, June 10th at 9:00 AM PDT, the Heart of the Valorous buff will be active. It increases all valor points gained by 100%, meaning that (as an example) a daily quest that grants five valor points will now grant ten - it's essentially double your normal valor point acquisition.
All you have to do to earn valor at this rate is log on and do what you would normally do to gain it - there's no special item or requirement. So if you're trying to gear up a series of alts, now's basically the time to get on and play them. You have until June 10th, so get started.
- Black Grasp of the Destroyer's drain mana effect no longer affects targets above level 73.
- Similarly, Soul Breaker's draen mana effect no longer affects targets above level 63.
- An issue in which Going to Need A Bigger Bag wasn't being tracked across all characters on an account has now been resolved.
I know that a great many players, perhaps the majority of the game's players, do not care about this. I accept this as fact. I don't expect you to put lore and narrative ahead of gameplay. I know Blizzard designs the game with gameplay firmly ahead of the lore. But it's still a huge issue for me, and there are other players like me - not only does it affect how they're playing now, but it controls whether or not they'll play it in the future.
I've been thinking about the new item upgrades and the Deeds of Valor since they were announced. I haven't been able to play WoW as I'd like lately (health reasons) but one of the things that immediately came to mind when they announced Deeds of Valor was that this was an entirely new way to nerf raid content at the end of an expansion. Instead of a progressive buff to the players, or a progressive nerf to the bosses, we're seeing a mechanical way to spend valor points to gain the same ultimate aim. Making it possible to trade in your Timeless Coins for valor points is a good way for players who are flush from constant Timeless Isle grinding to convert them to something useful, and allowing players to upgrade items an additional 2 times (for a total of four upgrades) serves to nerf content without nerfing it. Everyone will be stronger, will hit harder, will have more mana for heals.
I have some opinions about this, of course. Others have already expressed theirs - and to be fair I accept the basic premise that these are quality of life changes that will cease to matter in patch 6.0. And I'm okay with that, because again, I see this primarily as a way to nerf Siege of Orgrimmar without actually doing so. It gives us another valor dump, of course. But with changes like Heart of the Valorous (which won't be live when 5.4.8 drops) it feels as if valor itself is being made into a progression mechanic.
- Mistweaver Ai on the Timeless Isle now sells the Deeds of Valor token for 3000 Timeless Coins. Using the token will grant the player 100 valor points, up to the 1000 valor weekly limit.
- Heirloom weapons awarded by Garrosh Hellscream have been increased by 8 item levels.
- All upgradeable epic quality items from patch 5.4 are now eligible to be upgraded an additional two times with valor.
.@ShadesofBlak Additional info for Heart of the Valorous and Gaze of the Black Prince coming later; not going to be active with the patch.- Rygarius (@Rygarius) May 20, 2014
Read on for the full patch notes.
But it's not just the valor upgrades that will be changing. Players who spend a lot of time on the Timeless Isle and have a lot of coins they can't do anything will now be able to exchange the coins for Deeds of Valor, which will be a straightforward swap of 3000 timeless coins for 100 valor points. You'll still have your weekly and monthly valor caps to contend with, but now, you can at least do something with all those timeless coins on your currency tab.
Finally, because we'll be able to upgrade our items twice more (up to the 4/4 upgrade level) the special heirloom weapons from Garrosh Hellscream will also be automatically upgraded, gaining an additional 8 ilevels. This is to make sure that players using those heirlooms as their main weapon don't have to abandon them for an item which can be upgraded.
Head to the official site's forums for more details.
@DarkCainX Then you're misperceiving what "average" is; I assure you, if you were clearing 4.0 raids steadily, your group was above average.- Watcher (@WatcherDev) May 12, 2014
What Watcher is pointing out here is that for many of us, our group of peers is the game. We only see the game we play. Any assumptions we make about the game (such as, the difficulty of the raids, the quality of our fellow players) can be hampered by the assumption that what our group experiences is what all groups experience. The tweet that Watcher responded to argued that the Cataclysm launch raids weren't overtuned because his peer group, which he considered 'below average', was clearing them. Watcher's response points out that it can be difficult to define what the average is, much less whether or not you're there.
So there we have it -- in patch 6.0, you will be able to ride a Cloud Serpent without Cloud Serpent Riding, meaning that at last your alts will be able to mount up. This seems to contradict an earlier post, but it's not anything I'll be complaining about. Going back to Pandaria to get this seemed kind of odd considering Warlords is all about getting people to the new content as fast as they want, so I'm glad for this change.