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Filed under: News items

Character service pricing going up for those paying in pounds

Though character service pricing has always seemed high, if you're paying for WoW in pounds sterling then soon you're going to have to pay a bit more. Presumably, this is to bridge the difference in value between the pound and the euro, but Blizzard's description of the price change as an adjustment to ensure they're offering the "best entertainment value" doesn't really sell it -- as pages of unhappy commenters can attest to. If you're in the market for character services, here's the new pricing, in effect April 30th:

Takralus
Name Change .................................................... Current Price: £6 | New Price: £7
Pets ....................................................... Current Price: £9 | New Price: No change
Helms ................................................... Current Price: £10 | New Price: No change
Appearance Change ...................................... Current Price: £12 | New Price: £13
Guild Name Change ....................................... Current Price: £15 | New Price: £17
Character Transfer ........................................ Current Price: £15 | New Price: £17
Race Change ................................................. Current Price: £15 | New Price: £17
Mounts ................................................ Current Price: £17 | New Price: No change
Faction Change ............................................. Current Price: £20 | New Price: £22
Guild Transfer ..................................... Current Price: £25 | New Price: No change
Guild Faction Change ......................... Current Price: £30 | New Price: No change
Level 90 Character Boost .................... Current Price: £40 | New Price: No change
Guild Transfer and Faction Change .... Current Price: £50 | New Price: No change

Filed under: News items

Patch 5.4.7 hotfixes for April 23

A new round of hotfixes has gone live today. This round includes a number of changes to Siege of Orgrimmar, all of which can be found below.
Patch 5.4.7 Hotfixes
Classes
  • Shaman
    • Healing Stream Totem no longer incorrectly heals itself.
Quests
  • Scourge Tactics: Increased the spawn rate of Webbed Crusaders.
  • The Embalmer's Revenge: Resolved an issue where Stitches was not resetting correctly.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • Malkorok
      • Resolved an issue where Ancient Miasma effects were able to persist after the encounter ended.
    • Garrosh Hellscream
      • During the Garrosh Hellscream encounter, Word of Glory no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
      • Unstable Iron Stars now Fixate on players for 12 seconds (up from 10 seconds) during stage 4 of the Garrosh Hellscream encounter on Heroic difficulty.
  • The Eye of Eternity: Resolved an issue that could prevent players from being able to loot Alexstrasza's Gift after defeating Malygos.
Items
  • Potion of Luck: Reduced the amount of gold found in Plundered Treasures.


If you were one of the many making enormous profit off of the Potion of Luck and Plundered Treasures ... your luck has just run out. Boom.

Filed under: News items, Mists of Pandaria

Russian player unlocks every WoW achievement

Achievements
Russian player Хируко has become the very first person to earn all 21,995 total achievement points possible in World of Warcraft. This human priest has filled out every single bar in every achievement category and has racked up 205 Feats of Strength along the way, as well. According to his own post on MMO-Champion, he managed to get the Realm First achievement for every single class to 90 on the same day by multi-boxing on a low-population PvP server while his guildies killed other players trying to out-level him. Perhaps not the kindest or most ethical manner of getting to the top but it certainly worked. In addition, he had to build a special PC rig in order to be able to run all 12 open screens simultaneously.

Over at WoWProgress you can check out the achievement point leaderboards--currently Хируко is the only one to have all 21,995 points, however as of this writing there are five other players who are only 10 achievement points behind, and even more trailing only a few more achievements behind that. For serious achievement point collectors, the gauntlet has been thrown.

Filed under: News items, Achievements

Last Week in WoW: Chop chop

World of Warcraft realms will be down for maintenance today beginning at 5 a.m. PDT. The current estimate for the end of maintenance is 11 a.m. PDT. In the meantime, let's look back a week, as we always do on Tuesday mornings.

Last week had its ups and downs. Which were the ups and which were the downs are entirely dependent on personal opinion. We did not yet see the Warlords of Draenor alpha open up, but we did get a new round of patch notes. Hearthstone launched for the iPad in the US and the first episode of Azeroth Choppers went live. Exciting? Yes/no?

Most popular posts of the week Follow along for more of the hottest news of the last week!

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Filed under: News items

Warlords of Draenor: Cooking reagents

Cooking? Maybe not the most exciting profession ever, nor the most exciting thing to datamine. However, I have a strange love for seeing what gross ingredients will be going into the food our characters will be eating in a coming expansion. The latest patch to the Warlords of Draenor alpha included a number of those items.

Rylak Eggs are used in many recipes and, for now, appear to be the base of most Warlords cooking. Fishing continues to be heavily involved based on items like Sea Scorpion Segment, Blackwater Whiptail Flesh, and so on. Each type of fish indicates that a special form of bait can be used to catch them -- or perhaps, must be used to catch them.

Certain complex foods even require you to combine basic foods to create them. For example, Calamari Crepes require both Rylak Crepes and Fiery Calamari. Interestingly, the crepes also require something called a Nagrand Arrowbloom, gathered with herbalism. It seems to me that if you're hoping to be a chef in Warlords, you'll need access to either fishing or herbalism, if not both. Remember: your garrison can give you limited access to certain professions even if you do not know them yourself.

The stats on some of these items seem incomplete, with some complex recipes restoring less health or mana than the base recipes from which they're made. That will surely change in the relative eternity we have before launch. If you want to look at all of the currently datamined recipes and reagents, check out Wowhead's extremely convenient list.

Filed under: News items, Warlords of Draenor

Warlords of Draenor: Combat resurrection system overhaul

Combat resurrection is one of those mechanics in World of Warcraft that seems to change far more than others. Personally, I remember in vanilla WoW where it was possible for a player to remain out of combat on a raid boss, and you could designate a paladin to resurrect your raid members indefinitely as they died. Of course, no one considered that legitimate gameplay, only a ... creative use of game mechanics. Those days are long gone. We moved from there to a system where legitimate combat resurrections were able to be used without limit, and every expansion (and many content patches) afterwards, the number you were allowed to use in any given fight changed often. Now Warlords is bringing another overhaul.

Warlords of Draenor is not only refining the number of combat resurrections able to be used in any given boss fight, it's also bringing some transparency to the process. The relevant excerpt from the patch notes is below.

Read more →

Filed under: News items, Warlords of Draenor

Warlords of Draenor: Itemization changes on the way

According to the latest round of alpha patch notes from patch 6.0, we're in for some major itemization changes in Warlords of Draenor. While we've had bits and pieces of information regarding itemization and stat changes in the upcoming expansion, we didn't really have a lot of clarification or detail on exactly what those changes are going to be. The latest iteration of patch notes has cleared that up considerably, and expanded on what little we knew.

Hit and Expertise are both gone, replaced instead with a universally useful secondary stat. Three new secondary stats have been added -- Bonus Armor, which simply increases armor; Multistrike, which grants attacks and abilities a chance to fire an additional time for 30% effectiveness; and Readiness, which reduces the cooldown of several class abilities with long cooldowns. Multistrike works for both damage and healing abilities, making it useful for all classes and specializations. In addition, the amount of role-specific stats is being reduced. Tanks will use Armor, which replaces both Dodge and Parry, and Spirit will be useful only to healers.

But it's the changes to items themselves that sound absolutely intriguing.

Read more →

Filed under: News items, Warlords of Draenor

Warlords of Draenor Alpha Patch notes for April 17

A new round of updates have been released for the alpha client of Warlords of Draenor. Included in the patch notes are new sections covering changes and adjustments with Itemization, Movement Speed, Raid Utility Balance, Reforging, and Combat Resurrection. There have also been updates to existing sections as well - many class sections have received a lot of updates and adjustments, as expected for such an early build.
  • Haste % and Crit % bonuses have been streamlined -- no more spell/melee/ranged, it's a universal Haste and Crit % bonus for all.
  • Druids, rejoice -- Ravage no longer requires you to be behind the target.
  • Many glyphs have been removed, and a lot of new glyphs have been added, with some glyphs now being exclusive to a specialization.
  • Movement speed enchants now increase Movement Speed by 10% -- up from 8%.
  • Hunters, there has been a comprehensive sweep over pet abilities -- it's a major list!
  • Paladins, there have been some major tweaks to both Holy and Protection specs.
For the full list of updates, check out the official Battle.net site for all the details. New updates are denoted in red for easy reading.

Filed under: News items, Warlords of Draenor

Blizzard unveils the Battle.net gift card


Blizzard has announced an EU Battle.net gift card program. These gift cards, which come in the amount of €20, are available throughout many popular retailers around Europe. Upon using the gift card, the user's Battle.net balance goes up and they can purchase what they want.

This isn't a bad thing, especially for things Christmas gifts (/cough mom, if you ever read this). Individual items are still giftable via Battle.net as well, that has not gone away.

Again, this is for the EU only. The US version, we have to assume, is coming soon™.

Filed under: News items

War Crimes novel release date details

So if you're wondering when War Crimes (the upcoming Christie Golden novel about post-Siege of Orgrimmar Garrosh Hellscream and his trial) will be released, we have the details straight from author Christie Golden's Twitter account.
So not only do you know that the book will be released on May 6th, but if you just can't wait that long, you can go to Denver to the StarFest convention and snag a copy there three days early. I'm not saying you have to do this, nor am I saying to get me a copy while you're there, but I wouldn't mind it, either.

Filed under: Analysis / Opinion, News items, Lore, Mists of Pandaria, Warlords of Draenor

Azeroth Choppers premieres first episode of new webseries

Episode 1 of Azeroth Choppers, the new webseries featuring Paul Jr. of American Chopper is now officially available. As the premiere epiosde in the series, it's a pretty good introduction to what we're going to see -- two unique bikes being built, one Alliance themed, one Horde themed. At some point, players will get to vote on which design they'd like to see officially placed in World of Warcraft. While the initial reaction from myself was a resounding "What," I have to say I'm pretty excited to see where the series is going to go. I like shows that highlight building things, or even restoring old antiques back to their original beauty.

That said, I wasn't expecting much from the premiere episode, and I got pretty much what I expected. First episodes are usually just an introduction to what we're going to see down the line -- and that's exactly what this is, an introduction. However, the episode did manage to surprise me with some shots of frames that had already been built. Honestly, I'm just wanting to see the actual production and construction itself -- which isn't something you can really just jump into point-blank in one short web episode. But hey, at least I'm looking forward to next week, right? Take a look at the full episode above, and hit the official website if you're wondering exactly what we're going to see out of Azeroth Choppers in the future.

Filed under: News items

Compare new and old female gnome model animations

Though we saw some brief previews at BlizzCon -- and detailed Artcraft posts on certain races since -- we're still waiting on the official unveil for many of the updated character models coming in Warlords of Draenor. But for those of us who can't stand to wait any longer, Wowhead's model viewer offers previews of female and male gnomes, female and male orcs, female and male dwarves, and male tauren.

But if you're particularly interested in gnomes, like I am, you'll be especially interested in this video preview of the updated female gnome model complete with animations and emotes. Compared side by side, the new animations -- especially the facial animations, which bring a lot of life and personality to the character -- are pretty stunning. Keep your eyes open for more videos from Wowhead -- and more Artcraft posts from Blizzard featuring the remaining races.

Filed under: News items

Legendary East strikes deal over Warcraft film distribution

Tauren and night elf
You're probably familiar with the Burbank-based company Legendary Entertainment, at least because they're the powerhouse behind the "Warcraft" film. Their affiliate, Legendary East, has recently announced that the largest film distributor in China, China Film Co., has made an eight-figure investment in two of Legendary's upcoming films--"Seventh Son" and, you guessed it, "Warcraft." If either film gets released in China, China Film Co. will be the one to distribute it.

This is an interesting development because until 2012 China capped the number of foreign films allowed into the country every year at 20. The current limit is 34. It does make sense that Chinese film distributors would be very interested in having the Warcraft movie be one of those 34 allowed films, because World of Warcraft is hugely popular in China. Legendary Entertainment currently lists the Warcraft movie as being scheduled for release on March 11th, 2016.

Filed under: News items, Warcraft Movie

Muffinus serves up Garrison details

Senior Game Designer Jeremy Feasel (he has an NPC named after him, the ultimate honor) has been answering questions on twitter about garrisons. Quite a few, in fact. Under his twitter handle of @Muffinus he dished out some pretty interesting details on what the current design for the feature is.
  • Garrisons are going to give you perks outside of them (we already knew about the faster mount speed perk, but others are being worked on).
  • Some perks, like a free resurrection, will not carry over into raids so as to keep them from becoming mandatory perks everyone has to get for their garrison. They want to keep customization as a draw and let players pick the perks they want.
  • You aren't hard gated by the initial quest that establishes the garrison - you can pursue the benefits and perks of the feature even if you decide to bypass it when leveling.
  • You will not have to stop doing something to run back and defend your garrison if/when it comes under attack. It's not a time-limited mechanic.
I'm pretty excited about garrisons, as they combine elements of player housing, RTS elements from the old Warcraft games, and new kinds of minigames. Should be interesting to get to see them in action.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Old models to remain available at low graphics

Over on the EU forums is an ongoing discussion of a type that usually comes about every expansion cycle: the question of whether or not your computer will need upgrades in order to run the new content. The short answer from CM Taepsilum is that, if you're happy with your computer's current performance in WoW, you're probably fine for Warlords of Draenor. So there's the answer to that.

However, fleetingly mentioned at the beginning of the post is the following interesting tidbit:
Taepsilum
Quote: Maideen

Since we are being blessed with new character models (Which can be disabled? Yes, no?)
Yes, if you set your graphics quality to Low.

This isn't something that's been explicitly clarified before now. There's been some talk that there would be a way to switch between the old and new models but we hadn't heard exactly how that would be done. It seems we now know: just set your graphics to "low" and it will enable the old player character models. If you've been nervous that your beloved main of many years might be changing irreversibly, hopefully this allows you to breathe a little easier. There'll be a way back!

Filed under: News items, Warlords of Draenor

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