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Filed under: News items

World of Warcraft on sale for $4.99


World of Warcraft is now on sale for $4.99. If you're thinking about getting someone into the game, or are looking at picking up a secondary account for yourself, this is a good opportunity to do so. The sale only goes until next Tuesday at 11:59 p.m. PST, so you'll want to act fast if you're intending to pick it up.

This is the base game that's on sale -- that means everything up to and including Mists of Pandaria. You'll need to purchase Warlords of Draenor separately to gain access to the features in the current expansion.

Filed under: Blizzard, News items

Weekly news roundup with Panser of TradeChat

The WoW Insider Weekly Recap is back again this week to discuss all of the hottest news of the past week. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: News items

New World of Warcraft patch, must exit Battle.net


There is a new build tonight that Blizzard just pushed up to the servers. It requires a very small patch, and as of right now if you haven't shut down your Battle.net Desktop Client, you're going to get an "incompatible version" error without being prompted to patch the game.

To solve this you'll need to fully exit the Battle.net client and restart it. The easiest way to exit the client, from Windows, is to right click on the tray icon and select "Exit." Once you open the client back up WoW will patch itself to version 19116 (down from 19227, interestingly), and you'll be back in business.

Filed under: News items

Tier 17 raid armor preview

Blizzard released a preview of tier 17 armor sets tonight in advance of the grand opening of Highmaul. The paladin set is displayed above and you can see the rest of them over on Battle.net.

If I may be a crotchety old Warcraft veteran for a moment, I'm not particularly digging this armor tier. None of the armor sets feel particularly evocative of their class, instead just a spattering of colors and things tacked onto other things. Aesthetics is one of the most subjective things in the world, though. For as apathetic as I am about them, there's undoubtedly someone else who is thrilled.

Filed under: News items

Blood Elf model preview coming Tuesday



Hold on to your elf ears! The Blood Elf model preview will be coming to an internet near you tomorrow, Tuesday, November 24. A tweet from the new @WarcraftDevs (which you should all be following) let us know about the impending release earlier today.

The Blood Elf model is the last model we've been waiting for. It got delayed from WoD's release because of reasons that have never really been fully spelled out. But nonetheless, Blizzard is delivering on their promise to get it out with a patch shortly after release... so stay tuned!

Filed under: News items

Recruit Leorajh the Saberon as a Garrison Bodyguard

The saberon are a new race, introduced for Warlords of Draenor -- a group of humanoid cat-people who by and large aren't terribly happy to see you, with very few exceptions. One of those exceptions is Leorajh. Leorajh isn't exactly on the good side of his clan, but he's happy enough to see you -- if you can find him, that is. One of a very few followers with the Bodyguard trait, Leorajh is hidden away in the Spires of Arak, awaiting those who are determined enough to locate him.

As a Bodyguard, Leorajh can be assigned to the level 2 Barracks and accompany you on your travels in Draenor. There are a limited number of followers with the Bodyguard trait, and Leorajh is one of three that is available to both Alliance and Horde. Each Bodyguard has their own reputation bar -- taking them on missions with you will raise your reputation and unlock follower-specific quests, and eventually, a follower specific perk. Leorajh's perk? He'll grant you access to your command table from anywhere on Draenor -- meaning you can turn in and hand out missions from anywhere you happen to be on the world map.

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Filed under: News items, Warlords of Draenor

Dungeon Hotfixes, Need before Greed now default

When Warlords of Draenor launched, it brought with it a new loot system - the personal loot of Raid Finder was now in place for dungeons. There were advantages and disadvantages to this - one of the advantages was that loot didn't drop that no one wanted, for example. But a lot of players found it a less than compelling system.

And apparently their voices have been heard, because it's back, baby. Rygarius posted a host of dungeon and raid hotfixes, including but not limited to the return of Need before Greed as the default loot system in dungeons. What else is happening?
  • Completing your first Heroic Warlords dungeon nets you a reward of 50 Garrison Resources.
  • The return of the Call to Arms feature for in-demand roles like tanks and healers.
  • You will now once again be able to queue for dungeons from the Ashram cities of Stormshield and Warspear.
What do you think of these changes?

Filed under: News items, Hotfixes, Warlords of Draenor

Blizzard on Garrison Invasions

Garrison Invasions, how do they work? Well, Blizzard decided to go ahead and explain exactly that. Some players have been confused by seeing the introductory Garrison Invasion restricted to Rank 2 of the Garrison, and thought that the Invasions had been removed from Rank 3. Not the case, says Nethaera.

Nethaera - Garrison Invasions and You
We've been seeing a lot of confusion in regard to the way Garrison Invasions work and we wanted to take some time to clear up this confusion for you.

Most players will get their first taste of what Invasions will be like when they get into Tier 2 of their Garrison. Approximately midway through Frostfire Ridge or Shadowmoon Valley, a player's Garrison will be attacked either by a Thunderlord or Shadowmoon force. The quest is just a taste of what this type of gameplay offers but it's not a full blown invasion just yet. It's a way to get your feet wet and experience just a bit of what it will be like when you reach max level. For those who move quickly into their 3rd tier before getting this event, don't worry. You haven't missed out on any special rewards. It's just a precursor to what you're going to get to experience at maximum level.

Once you reach max level, these events are triggered organically. What this means is, as you fight powerful foes among the enemy factions of Draenor (generally in and around the areas for Apexis Crystal Missions) you'll draw their attention and an enemy force will eventually prepare to attack your Garrison. When that happens, the commander outside your Town Hall will have a quest for you, allowing you to trigger the invasion.

The Nuts and Bolts:

  • Your effectiveness in defending your Garrison is measured by how many enemies you're able to defeat and how many of your guards and buildings survive the assault. (Don't worry, there's no permanent damage- they will rebuild it!)
  • You can bring up to 2 friends into your Garrison to assist in the defense. (It's like a party, but with heavily armored invaders.)
  • Based on your final score you and your allies present will earn a Bronze, Silver, and/or Gold award for your efforts – each award may only be earned once per week.


So fear not - if you upgraded your Garrison to Tier 3, you'll still get your Garrison Invasions.

Filed under: Analysis / Opinion, Events, News items, Warlords of Draenor

Draenor bestiary updated with the creatures of Nagrand

The bestiary for Warlords of Draenor has been updated with a new entry focusing on creatures primarily found in Nagrand. Most players won't be seeing Nagrand until level 98 or 99, but the entries still make for a pretty interesting read, considering most of the creatures involved are encountered in other areas of Draenor as well. Because of this, you won't really be running into too much in the way of spoiler content.

Four different creatures are highlighted in this installment, from the familiar clefthoof to the not so familiar saberon. Most interesting perhaps are the Pale, emaciated creatures that are encountered all over Draenor, but concentrated most heavily in Nagrand. Players will recognize the Pale on sight, as they are some of the first enemies encountered in both Frostfire Ridge and Shadowmoon Valley. I don't know what I was expecting in regards to their back story, but what's presented in the bestiary is a pretty creepy, interesting history with some pretty cool implications.

Check out Blizzard's official post for all the new creatures -- and while you're there, you might want to see if there are any earlier installments you may have missed along the way.


Filed under: News items, Lore, Warlords of Draenor

North American realms are now coming up


After much downtime, North American realms are now coming up, albeit slowly. If there are further problems throughout the day, we'll have updates here.

Expect another round or two of hotfixes today, as well as some additional queues when logging in. While yesterday's server issues were large, we're betting things quite down on that front this evening.

To Draenor!

Filed under: News items

Maintenance extended until 11:00 a.m. PST


Maintenance on the North American World of Warcraft servers has been extended until 11:00 a.m. PST. This information comes directly off the official forums. Previous Blizzard tweets suggested no ETA, however those have been since retracted.

It's going to be a bit before Warlords of Draenor is playable again. Best to just sit back and relax. We'll keep this post updated with the latest news as we get it in.

Filed under: News items

Blizzard confirms World of Warcraft target of DDoS attack [UPDATED]

Update 5:50 a.m. PST:

The servers are now down for maintenance, and the attack is over. If further ones happen, we'll announce accordingly.

Update 8:15 p.m. PST

The DDoS attacks continue. Blizzard is rolling out updates to the backend services at a breakneck pace right now, some of which are having unintended consequences and further complicating an already messy situation. However, it should be noted that this is to be expected when combating such a large scale attack. In no way is Blizzard responsible for the server outages on this scale -- responsibility rests with the script kiddies and bot net controllers.

It's hard to know just how big this attack is, but with the sustained issues it's causing, and the severity of response from Blizzard, it's safe to assume that it's big. Battle.net is a hardened internet service that has withstood onslaughts like this before. For it to fail at such a critical juncture is nothing but catastrophic for the short term, and could have serious long term implications. We have some idea, shown above, of just how global this attack is.

We'll update this post as the night continues, providing you with the latest. In the mean time -- we recommend you catch up on your lore, and not concern yourself with logging in.

Blizzard also issued the following updated statement at 8:00 pm PST this evening:

Blizzard Entertainment
Our top priority continues to be service issues impacting performance and long wait times on North American realms. We recently pushed a server change that caused disconnects, and as a result login services are heavily impacted as players attempt to (re)log in to the game. If you experience issues logging in, please be patient and wait a few minutes before trying again. We're continuing to work to address other stability and latency issues as well as make additional improvements in game performance.


Updated by Adam Holisky. Original post follows after the break.

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Filed under: News items, Warlords of Draenor

Warlords of Draenor hotfixes and other issues

Like any WoW expansion, Warlords of Draenor has not been without its issues. Garrison services are currently undergoing a restart and a fresh round of hotfixes has been released, primarily aimed at questing content. Some highlights:
  • Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
  • Ship Salvage / What We Need: Drudgeboat Salvage should now respawn more quickly.
  • Durotan at Beastwatch in Gorgrond is now significantly tougher.
You can find the full hotfixes below.

Read more →

Filed under: News items, Hotfixes, Warlords of Draenor

People are already level 100


There are a handful of people already roaming around the World of Warcraft at level 100. There are numerous reports from around the EU that the level has been achieved less than 24 hours after the game launched.

Some people were exploiting certain bugs and have had their levels rolled back. Others were behaving normally, but were just grinding things out non-stop. This shouldn't come as too too much of a surprise to anyone, given the nature of some player's priorities, but still -- it's quite a quick turn around.

There are no world or realm first leveling achievements anymore. Those have been removed with patch 6.0.2 entirely. I'm sure these folks had fun leveling like this; but I'm going to have a grand ol' time getting to 100 by the end of the weekend. Slow old man, that's me.

Filed under: News items

TradeChat's recap of BlizzCon 2014

Missed BlizzCon? Didn't get in on the virtual ticket? Panser has you covered with her recap of BlizzCon 2014. She covers the biggest news of the convention and provides a convenient gathering place for all of BlizzCon's hottest trailers. On top of it all, she provides a great big dose of Overwatch geekery, a sentiment many of us share.

Filed under: News items, BlizzCon

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