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Filed under: Paladin

The Light and How to Swing It: "Control" and the new tank gearing paradigm

The Light and How to Swing It Control and the new tank gearing paradigm SAT
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

I admit, I'm a bit of a jerk to have dropped the bomb that I did in my last column, regarding the new gearing paradigm described by Theck recently. It really is a huge shift for us and how we choose to gear ourselves, and I admit it is disconcerting at first glance. However, I assure you, it's based on solid theorycrafting and will allow you to tune your damage profile to something that will not only make your job easier, but your healers' as well.

Why so much hit and expertise?

So, as I explained in the last column, your gearing priorities will be the hit and hard (yes, hard) expertise cap, then focus on either haste or mastery, depending on taste (more on that ahead). Your dump/reforge-from stats will, sadly, be avoidance.

With regards to hit and expertise, the reason you want the maximum of both is due to the workings of our active mitigation system. In order to generate holy power, we need to hit things. Crusader Strike and Judgment must all connect to allow us to stack the good stuff (Avenger's Shield procs just need to be cast to build holy power). And thus, the more steady and guaranteed our holy power generation (HPG) is, the more reliably we can hit Shield of the Righteous and get its buff up.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The return of the Shockadin!

Don't denounce the shockadin spec too much ANY
I think the leveling is too easy now, so I end up leveling my characters in otherwise suboptimal ways. I quested as arcane rather than as frost. I'd not learn flying until I absolutely had to. I'd do only orange quests.

I also leveled my paladin as a shockadin all the way to 85.

Mists of Pandaria comes along, and I figured, why let the 5 levels to 90 stop me? Guilded paladins had told me I should go retribution, that the pre-MoP shockadin excitement wasn't going to pan out. But then I happened upon the "Not Mad, Just Disappointed" shockadin spec by Catulla of Flavor Text Lore.

I've styled my paladin in this flavor of shockadin, and I've been having a blast. I don't have the holydin expertise to comment on whether shockadin really could be viable for Challenge Modes or PvP. However, I highly suggest trying this out if all you want is a little healer-spec mob-killing action.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Paladin, Mists of Pandaria

The Light and How to Swing It: Gearing options for ret paladins

The Light and How to Swing It Gearing options for ret paladins WED
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Earlier last week I updated my retribution guide for Mists, so if you're still scratching your head wondering what your talents do or why everything and its mother is spitting out holy power then please feel free to give that a look. Part of that update was to plug in the latest stat weights that help us determine, among other things, which pieces of gear we want and which ones we could probably do without. With heroic dungeons and three difficulties of raids available for plundering, as well as Hallow's End fast approaching, this is a great time to figure out which pieces you'll want to set your sights on.

Before we jump into it, however, a quick examination of those aforementioned stat weights shows us that the main stats we're looking, aside from strength, are hit, expertise, and haste. Note that pieces that natively possess hit and expertise are particularly nice because it will make reaching those caps much easier.

Remember that our tier won't reliably drop until Terrace of Endless Spring and Heart of Fear are released, but there is a small chance it will drop from Sha of Anger. Also keep in mind that gear out of Mogu'shan Vaults has raid finder, normal, and heroic equivalents.

I am going to try to squeeze this all into one post, so I hope you'll forgive me if I refrain from my usual snarky one-liners and bad jokes in order to provide useful info like drop locations and item costs.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Pre-raid gearing for tankadins

The Light and How to Swing Preraid gearing for tankadins
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

It was a fairly painless five levels that brought you to the top of the food chain in Pandaria, and, as the expression goes, now you can play the game. If you're officially leaping on the gear treadmill and getting ready for raiding, you have a lot of work ahead of you. Thankfully there is a lot to do, and easily available sources of gearing, so the task isn't particularly onerous. Before you know it, you'll be geared and ready to tank anything the sha toss at you.

Briefly, what kind of gear do you want?

I don't want to delve too deeply into this, because it's a whole 'nother column's worth of exposition, but when it comes to gearing I strongly recommend grabbing pieces that will emphasize a control style of tanking. That is, anything that boosts our active mitigation by making our holy power generator abilities hit, hit more often, and our active mitigation more powerful.

Specifically we're talking about first gearing to cap hit and hard cap expertise (yes, hard cap). Then go for haste and mastery in equal amounts. Reforge out of any avoidance you have to achieve these goals. As such, you'll want to go for gear which has hit, expertise, haste, and mastery -- and if you're lucky, avoid anything with dodge or parry (or worse, dodge and parry).

For the gritty details behind the "control" strategy, I strongly recommend this blog post by Theck. Now, that said, let's get down to brass tacks!

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: 4 tips for leveling retribution in Mists

The Light and How to Swing It 4 tips for leveling retribution in Mists
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

I wanted to get some hands-on experience in the race to level 90 before I wrote this article, so I took a few days off work, stocked up on caffeinated goodies, and bribed Matt Walsh into letting things hit him in the face by promising to shell out a metric ton of bacon-wrapped scallops for his eager consumption. Unfortunately for him he doesn't have a good agent because I neglected to mention that this payment will be made over the next two thousand years. I sure hope neither animal goes extinct before then!

Originally I planned to write this as soon as I was done leveling, but real life intervened and separated me from my precious internet connection for a few days while I moved. I apologize for the delay, and I hope that at least a few of you still find these tips useful!

Questing

Some people prefer to quest their way to the level cap -- I am one of those people. It's a great way to see the sights, get your reputations up, earn some coin, and get a few nice pieces of gear, so why not? Well, before you trigger that loading screen between Azeroth and Pandaria, I have a few pointers to help you get those last five levels.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

Tanking Temple of the Jade Serpent

Tanking Temple of the Jade Serpent
While working on the warrior column this week, I realized I could give you guys a general guide to tanking the various Mists of Pandaria leveling dungeons, so here we go. The dungeons this time out are pretty fun and varied, and not particularly onerous to tank through.

First up is the Temple of the Jade Serpent. It's a lovely dungeon, with just enough bosses and trash to take up about 30 to 40 minutes of your time. What I like most about the temple is how the trash is all linked very specifically to the events of the temple's corruption. Which is totally our fault, by the way. Oops. Sorry, August Celestials. It's up to us to free Yu'lon's temple from the Sha.

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Filed under: Druid, Paladin, Warrior, Death Knight, Monk, Mists of Pandaria

The Light and How to Swing It: Leveling from 85-90 as a tank

The Light and How to Swing It The prot paladin 504 survival guide SAT
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

With the change to Vengeance in Mists of Pandaria, a tank's solo damage has just about cratered compared to previous expansions. Gone is the heyday of Wrath when we could kill things on our own, one on one, without our six o'clock shadows coming in. Here again are the unhappy days of The Burning Crusade, where there was plenty of time for a bathroom break between the engagement of an enemy and its much-subsequent demise.

I expect many tanks will be switching to their retribution offspecs to speed up the onerous process of leveling. Yet, for those brave few who refuse to take the easy way out and enjoy the long, possibly rewarding slog that is wading shin-deep in molasses -- excuse me, I mean leveling as a tank -- I sing your praises (in a "Here's to you, Mr. Leveling as Prot for old time's sake when it's taking three times as long" kind of way). It might not be the fastest or most efficient path, but for those who choose to take it, let's talk about how to make the process as painless as possible.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Retribution after 5.0.4

The Light and How to Swing It Retribution after 504
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

For me, the most anxiety-inducing change that came with patch 5.0.4 was the prospect that I would have to find a replacement for my beloved RealUI -- the previous author Nib stated that he/she would be unable to continue its maintenance, causing hundreds of minimalistic UI lovers to suddenly cry out in terror. Thankfully these pleas were silenced as someone else offered to take up the reins and pushed out a new revision just in the nick of time.

Before giving an official verdict on any of these changes I wanted to raid a bit to see them in action. Unfortunately I've had to resort to sidelong glances at Dragon Soul as my guild is finishing up T11 metas and mounts for everyone before the expansion closes. I did, however, get to down heroic Ragnaros again for another pretty bird and run a handful of Hour of Twilight heroics, so I did get at least some experience.

Naturally talented

The redesigned talent system feels more like a wider selection of powerful glyphs than any previous iteration of talents that we've seen before. I remember getting to the Bronze Dragonshrine in End Time and someone asked if I could CC one of the dragonkin. I was in the middle of typing out, "I'm not specced into Repentance, sorry :(" (complete with sad smiley face so they knew I was truly sorry) when I realized that I could just open my talents, unlearn Burden of Guilt and pick up Repentance in like 10 seconds flat. Similarly, on a quick jaunt through heroic Firelands we arrived at Alysrazor without much of a plan for slowing down the meteor when I remembered I could unlearn Repentance and pick up Burden.

Of course, being this flexible comes at a price, and that price is straight cash. As I struggle not to finish that Randy Moss quote, think about whether you agree with the gold requirement for changing talents. On one hand, it's a pretty effective gold sink as anytime anyone wants to change a talent they will need to pay a nominal fee. On the other hand it seems a bit outdated to hold on to one reagent when tossing out most others. We can save that discussion for another time, though.

I have to admit, tier 5 for me is usually between Holy Avenger and Divine Purpose. Sanctified Wrath just isn't producing comparable numbers in sims and it doesn't really have its own niche in which to excel.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Blizzard takes a new look at low-level class balance

Blizzard takes a new look at lowlevel class balance
We've all heard complaints about how, as new talents and abilities are added to the game, low level character balance (especially in PvP) gets thrown out of whack. Now Blizzard has thrown open the forums to discussing the issue, as CM Kaivax posts a forum thread asking for feedback on which talents, abilities and classes need rebalancing attention. Holy paladins in low level PvP come up a lot for whatever reason.

It's a very active thread, too, with several responses over the course of its existence discussing low level PvP as well as itemization and what's wrong with fury warriors. (That last bit may have caught my attention, not gonna lie.) So if you have some opinions that you can back up with reasonable arguments, head on over to the thread and give Blizzard a sense of what you're seeing in game.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Warrior, Analysis / Opinion, Mists of Pandaria

The Light and How to Swing It: Post-patch 5.0.4 round-up for tankadins

The Light and How to Swing It The prot paladin 504 survival guide SAT
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Finally the pre-release patch has come and we're in that exciting interregnum time between the tired, old content and the piping-hot new stuff. There were a lot of changes made to the protection spec and, on the whole, I really think Blizzard nailed it. Yet, there are still a lot of growing pains, as with any pre-release patch, and today I'm going to talk about ways to mitigate that so you can finish out Cataclysm at the top of your game and totally ready for everything Pandaria has in store.

How it feels

Active mitigation is definitely a huge playstyle change -- cataclysmic, even. In the past, all we did was stand there and let our defensive stats do the work for us, and throw in a cooldown things got hairy. Now our survivability depends on us being on top of our game, landing our attacks, and managing our buffs more intently.

If this seems overwhelming, it really shouldn't.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Class guides and resources for Mists of Pandaria

Class guides and resources for Mists of Pandaria
In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the Mists of Pandaria.

Check back as we add more guides, more resources, and the best links. If your favorite is missing, we'll be adding it soon.

Death knight Druid

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Death Knight, Monk

Paladin glyph changes in patch 5.0.4

Paladin glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for paladins. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Paladins have a handful of new glyphs. The rest of the paladin switcheroos are either renamed glyphs or entirely new glyphs.

Totally new paladin glyphs:

Glyphs that are changing into new majors:

Glyphs that are changing into new minors:


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Mists of Pandaria

The Light and How to Swing It: The prot paladin 5.0.4 survival guide

The Light and How to Swing It The prot paladin 504 survival guide SAT
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Here we are, less than a week away from the pre-release patch of Mists of Pandaria, that moment before the expansion finally drops and we actually have something to do in WoW once again. It's an exciting time -- and, for sure, kind of a scary time in that change is always a little bit disconcerting. Like starting in high school for the first time, there's little comfort in having to navigate newly incognita terra.

The pre-release patch dropping on Tuesday marks a new hill for us to conquer. Everything is changing, from our talents to our glyphs to our rotations to (at the most basic level) how we keep ourselves alive. In order to hit the ground running and be able to tank just as well (or hell, better!) than you were under the 4.x rules set, it's critical to make sure you know everything you need to know about the upcoming patch and do everything you can do in advance.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Customizing your ret paladin in Mists

The Light and How to Swing It Customizing your ret paladin in Mists WED
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Last week I unveiled my retribution guide for the upcoming launch of Mists of Pandaria. I covered an exhausting number of topics, but I found that a couple items might be better as a separate post -- races and professions.

For anyone starting a new paladin in Mists after hearing how awesome it is on the beta, or for anyone looking to change your races or professions, this article is for you. Let's dive right in, shall we?

Choose the right race

Generally, my advice for selecting which race you want your paladin to be is to pick one you will be able to watch running around and hitting things. If you don't like the look of your character, you probably won't like playing it regardless of how awesome the class or spec may be.

With that out of the way, there are some really good DPS options out there if you're a member of the Alliance. And if you're Horde -- well, at least you can look good.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

Mists of Pandaria: Guide to retribution paladins

Mists of Pandaria Guide to retribution paladins DNP
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

The mists have parted, the continent of Pandaria is open, and new foes await us in the numerous raids and dungeons that the lost continent has to offer. Whether you're leveling a ret paladin for the first time or min-maxing your way to the top of the charts, now is the perfect time to become acquainted with all of the changes that a new expansion inevitably brings.

This guide will bring you up to speed with what being a retribution paladin in Mists is all about, from what our talents look like to what food we should be eating. It is my intention to update this guide continually with any major changes we may experience.

[Last updated for patch 5.2.0, build 16826 on 4/20/13.]

What's new in Mists?

New talent system With the intention of cutting down on cookie-cutter builds, Blizzard redesigned the talent system so that it was based around player preference and situational usefulness. Players now receive their core abilities automatically when selecting a spec, and talents serve to supplement different styles of gameplay.

New abilities While our class has not received another violent makeover like what we saw in Cataclysm, we did receive a few goodies:

Absolve Bolstering our defensive arsenal, Absolve removes all harmful magic effects from your target when Hand of Sacrifice is cast.

Blinding Light Reminiscient of Eadric the Pure's ability in Trial of the Champion, this AoE CC is our level 87 ability and will probably see more use in PvP than PvE, though it could have some usefulness in controlling large packs of mobs, provided you have a tank ready to pick them up after the CC is over.

Boundless Conviction This passive allows us to carry up to 5 holy power at one time. With the increased cap, we don't have to worry as much about "wasting" holy power when we use Judgment or Exorcism from range.

Devotion Aura No longer just the domain of holy paladins, this revamped version of Aura Mastery carries a little more oomph than before with the addition of 20% magic damage reduction. Keep this button handy.

Emancipate With the loss of 1/2 Acts of Sacrifice, ret needed a snare removal tool to replace it. Enter Emancipate.

Hammer of the Righteous Protection was kind enough to loan us their AoE holy power generator. Divine Storm will be our new AoE holy power finisher.

Higher holy power generation The holy power system has been improved upon for Mists, with Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath all generating the resource. Hopefully this will make our playstyle more proactive and engaging than before.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

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