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Filed under: PvP

Patch 6.0.2: PvP season 15 ends

In the spirit of get it done soon that we see getting more and more prevalent as patch 6.0.2 gets closer, here's some news about PvP Season 15. Namely, it's ending as soon as the patch drops.

This means several things - there will be no Arenas or Rated BG's after the patch, all Conquest Points will be converted to Honor, with excess Honor above 4000 points being converted to gold.

Blizzard - Patch 6.0.2 PTR Patch Notes
  • PvP Season 15 comes to an end with the launch of Patch 6.0.2. (Date has not been determined yet.)
    • Conquest Points will be converted into Honor Points, and any Honor above the cap of 4,000 will be converted into in-game currency at a rate of 35 silver per point.
    • Season 15 items will have Conquest costs converted into Honor Points equivalent to their previous Conquest Point cost, with the exception of any items that have a rating requirement.
    • Season 15 items with rating requirements will no longer be available for purchase.
    • Note that Arena and Rated Battleground matches will not be available until PvP Season 16 begins.

So there you have it - the upcoming end for Season 15 is as soon as the patch itself (which we still have no date for) and when it comes, the usual conversions will commence. If you're trying to hit a certain rating, you have been warned.

Filed under: Analysis / Opinion, Blizzard, News items, PvP, Mists of Pandaria, Warlords of Draenor

Blizzard releases World of Warcraft's 10th Anniversary details

So, today the folks at Blizzard posted more details about the upcoming 10th Anniversary of World of Warcraft, featuring the Tarren Mill/Southshore deathmatch BG and the revamped level 100 40 player LFR version of Molten Core.

One thing we now know for sure is that Molten Core will become accessible on November 21 (a week after the launch of Warlords itself) and last until January 6th, 2015. This gives you a little more than a month to get to level 100 and run the revamped Molten Core. It's a little worrying to me that you'll have to hit 100 and run this content (remember, it's a 40 person LFR) during the holiday season, but that's what we are currently being told. Also, thanks to the folks at Wowhead we also know that there are four helmets you can get when you defeat Ragnaros - an updated Crown of Destruction and plate, leather and cloth versions. In addition, Ragnaros drops the Core Hound Chain as well.

The new battleground will have a 90-99 and 100 version, and winning either version of the Southshore/Tarren Mill battleground will reward you with the Tarren Mill Terror title for Alliance players and the Southshore Slayer title for the Horde. Rated PvP play will begin on December 2nd, and the first raids will begin opening at that time with Raid Finder and Mythic difficulty opening the next week. A full schedule for the raid releases is incoming.

So that's how things stand so far. Looks like you'll want to get to 100 as quickly as possible if you're looking forward to that Molten Core LFR or the Southshore/Tarren Mill deathmatch.


Filed under: Analysis / Opinion, Events, Blizzard, News items, PvP, Raiding, Raid Guides, Warlords of Draenor

Warlords of Draenor: Call to Arms removed

Way back in 2005, patch 1.7.0 brought with it Battleground Holidays, intended to offer additional rewards to players who participated in particular battlegrounds over a designated weekend -- later renamed the Call to Arms in Wrath of the Lich King. Since then, the familiar sight of representatives from various battlegrounds has been a staple of the Warcraft experience. As new expansions were introduced, new battlegrounds came with them, and were subsequently added to the Call to Arms rotation.

While the thought of getting bonus honor might have been pretty good incentive when the feature was first introduced, as the years have gone on, the Call to Arms weekends have been doing exactly the opposite of what they'd been introduced to accomplish. Unfortunately, some battlegrounds are still perceived as favoring one faction over another -- which means that on Call to Arms weekends, queue times can skyrocket as one side piles on to queue for the additional bonuses, and the other simply avoids the battleground altogether. So what's the solution? Removing the Call to Arms weekends altogether.

Read more →

Filed under: PvP, Warlords of Draenor

Warlords of Draenor: PvP now requires active flagging on PvE realms

Have you ever been quietly minding your own business on the Timeless Isle, or attacking a world raid boss like Ordos, only to find yourself accidentally flagged for PvP due to a misclick or tab target gone horribly wrong? Earlier this year, Bashiok mentioned that one of the goals for PvE realms was to keep players from accidentally flagging themselves -- and in a tweet by Ion Hazzikostas, it's been confirmed that this has now been implemented on the beta.



This means no more accidental flagging for players that are simply trying to DPS or quest out in the open world on PvE realms. And this also applies to healers as well -- healers will simply not be able to heal flagged players unless they choose to actively flag for PvP. Naturally this issue isn't a problem on PvP realms, but for players on PvE realms, the change in Warlords should be a welcome relief. When players make the choice to roll on a PvE realm, that choice is usually a deliberate one that's made to avoid the hassle of unwanted world PvP situations. It's nice to see that steps are finally being taken to keep PvP on PvE realms what it was meant to be -- an optional experience that you can choose to participate in, rather than be tricked into whether you're willing or not.


Filed under: PvP, Warlords of Draenor

Warlords of Draenor: Highmaul Coliseum offers free-for-all PvP

Warlords of Draenor certainly seems to be mixing it up on the PvP front, offering a lot of new options for players that enjoy PvP. Oddly enough, one of the coolest opportunities for PvP I've seen so far comes not in a battleground or even on the fairly addictive isle of Ashran, but from your garrison. While leveling through Gorgrond, players can choose to make one of two outposts, that will unlock the plans for one of two medium buildings -- the Lumber Mill, or the Gladiator's Sanctum. If you choose the Gladiator's Sanctum, you get a few nice perks for Gorgrond -- and you also get to build the Sanctum itself.

Level 3 of the Gladiator's Sanctum unlocks the Highmaul Coliseum, shown in the video above. A solo scenario, the Coliseum places you in a pit with other players. Once the event starts, it's a free-for-all brawl, and the last person standing wins the spoils. What kind of spoils? PvP gear, of course! To unlock the level 3 blueprint for the Gladiator's Sanctum, players must first complete The Bone Collector, an achievement that requires players to collect 4,000 Broken Bones from PvP combat in Draenor -- any kill that awards honor also awards 3-6 bones. Once you've built the level 3 Sanctum, you gain access to Highmaul Coliseum, as well as a buff that reduces all damage in outdoor Draenor zones by 50% if you fall below 35% health.

Take a look at the video for more of the Coliseum in action -- I particularly like how dead players are teleported up into the stands to watch the rest of the brawl play out, spectator style.


Filed under: PvP, Warlords of Draenor

Five days to qualify for the North American Arena Tournament

Arena PvP
The deadline is fast approaching for those PvP enthusiasts who wish to take part in the North American Arena Tournament. This competition will determine who goes on to represent North America in the WoW Arena World Championship at BlizzCon 2014. To qualify, teams must have an individual 3v3 Arena rating of at least 2,500 on the live realms by 10:00 am PDT on Monday, August 25th. The tournament itself will use a double-elimination format to determine the top three teams from North America, who will then move on to the competition at BlizzCon. The total purse for this year's event is an impressive US$250,000, with a winners' share of US$120,000. Not bad at all! Good luck to all those who are working to qualify!

Filed under: PvP, BlizzCon

Warlords of Draenor beta: Play with the blues August 21

Holinka
For those in the Warlords of Draenor beta, this coming Thursday you'll have the opportunity to potentially test directly with some Blizzard Blues. From 3:00 to 5:00 pm PDT on Thursday, August 21, members of Blizzard's Development team, Community team, Quality Assurance, and Customer Service will be available on both the PvP and PvE level 100 premade realms to test 3v3 Arena matches and 5-person dungeon groups. Depending on faction, you'll be able to identify Blizzard representatives by their guild tag: <Blizzard Horde> or <Blizzard Alliance>. The event will be a great way to test out some dungeons and arenas while mingling with both your fellow WoW players and creators. If you can make it, I'm sure the event will be worth your while!

Filed under: Analysis / Opinion, Blizzard, PvP, Raiding, Warlords of Draenor

Holinka on Tarren Mill vs. Southshore Battleground

If you're wondering just how the coming 10 year anniversary's PvP content, the Tarren Mill vs. Southshore Deathmatch BG, is going to work then Brian Holinka, senior PvP designer, has answers for you.

He goes on to clarify that making kills causes you to go up in rank, which also makes killing you more valuable to the enemy team. Since this is purely a deathmatch BG, adding a system like this adds a little metagaming to it - it's not just mow down everyone, you want to try and find and kill the best killers on the enemy team. Similarly, if you yourself are too good at killing, you become a target. I like the implication of the system.

I'm hoping that tower becomes some kind of murder death kill vortex. Oh, we would fight over that stupid tower for hours. For nothing at all. Memories.


Filed under: Analysis / Opinion, PvP, Warlords of Draenor

The 2014 North American WoW arena tournament

Arena qualifying tree
BlizzCon 2014 is on the horizon, getting steadily closer every day, and thus so is the 2014 World of Warcraft Arena Invitational World Championship. If you're a player on the North American servers--which include North America, Oceania, parts of Southeast Asia, and South America--your chance to qualify for the tournament is coming up in the next few weeks. In order to be eligible for the North American Arena Tournament your 3v3 team must have a minimum rating of 2500 by August 25, 2014. The tournament will be a double-elimination with teams competing in a best of five match format. At the end of the tournament, the top three teams from North America will be invited to BlizzCon to compete against five additional teams from around the world for the championship title.

Think you have what it takes to compete at BlizzCon for a piece of the $250,000 purse? Time to get your teams ready and push for that 2500 rating by August 25th. Good luck to all the competitors!

Filed under: Events, PvP, BlizzCon

Warlords of Draenor: New Ashran achievements

Wowhead has datamined a whole bunch of new achievements, and the ones for Ashran interested me greatly - since I did some level 100 PvP recently (I didn't do very well at it, but I think at least part of that is my sheer unfamiliarity with it at this point) I'm definitely interested in how Ashran turns out.

I assume one of those two Take Them Out achievements will eventually be switched to Alliance, and hopefully captain will be spelled correctly. (The achievements have different ID's.) It seems the Alliance gets to summon something called Fangraal (presumably this fellow), and there's something called The Everbloom where Kirin-Tor Battle Mages can die while fighting something called Yalnu (since there's an achievement for them not dying, I assume it's fairly easy for that to happen) - these are pretty tantalizing hints for what we're going to see once we get in there. I'm wondering if there's a Horde equivalent to Fangraal - possibly this Lifeless Ancient Protector, or this Ancient Protector (both are relatively close in ID and come up on a search for 'Horde Guardian')? Time will tell.
  • Ashran Victory: Kill the opposing faction Commander while controlling all points on the Road of Glory.
  • Bounty Hunter: Loot all the following off Alliance player corpses:
  • Bounty Hunter: Loot all the following off Horde player corpses:
  • Tour Of Duty: Complete each Event at the following areas listed below.
  • Just For Me: Activate a Class Specific Book Epic Item found within Ashran.
  • High-value Targets: Defeat all of the creatures within Ashran listed below.
  • Opperation Counterattack: Defeat Fangraal within 5 minutes of it being summoned by the Alliance.
  • Grand Theft, 1st Degree: Loot 100 Artifact Fragments from an enemy Player, and turn them in
  • Grand Theft, 2nd Degree: Loot 500 Artifact Fragments from an enemy Player, and turn them in
  • Grand Theft, 3rd Degree: Loot 1000 Artifact Fragments from an enemy Player, and turn them in
  • Divide And Conquer: Kill 5000 enemy Players anywhere outside the Road of Glory within Ashran.
  • Weed Wacker: Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.
  • Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.
  • Take Them Out: Defeat all of the Horde Captians within The Road of Glory listed below.


Filed under: Analysis / Opinion, PvP, Achievements, Warlords of Draenor

Deserter debuff changes for Random and Rated PvP

PvP has long has the Deserter debuff, which means that there's a cost to simply dropping a game rather than taking the loss. However, that system is being changed in terms of how it functions in rated PvP like Arenas and rated battlegrounds. For starters, it's being applied to said rated PvP. In addition to now getting the Deserter debuff for rated PvP, how it works for random BG's will also be changing.

Lore - Upcoming Deserter Hotfixes for Rated PvP
As part of our continued efforts to curb exploitive behavior and improve the overall PvP experience for our players, we're applying a couple hotfixes that will make a few changes to how the Deserter debuff functions, and also apply it to Arenas and Rated Battlegrounds.

Once these hotfixes are applied, a player who leaves an Arena or Rated Battleground before anyone in the match has entered combat will, at first, be given a 5-minute Deserter debuff. If they leave another match prematurely within a 20-minute window, the duration of the Deserter debuff will increase by 5 minutes each time (and the 20-minute window will restart), to a maximum of 20 minutes. The debuff will also apply if a player leaves the queue (or ignores it) once the match is ready and they're given the prompt to enter.

The Deserter debuff given for leaving a Random Battleground early will also be changed to begin at 5 minutes (and increase by 5 minutes for each subsequent desertion), but otherwise the rules will stay the same. Leaving a Random Battleground in progress at any point before it's finished will give the Deserter debuff, and leaving or ignoring the prompt to enter a Random Battleground will not.

We're currently in the process of preparing and testing the hotfix, but hope to push it live with this week's maintenance period.


The change seems aimed at allowing players who just drop occasionally to get back into PvP relatively quickly, while becoming more onerous if you're a serial dropper. Rated PvP will also get the debuff if they queue but don't accept the queue, while randoms will not, which seems reasonable to me.

Filed under: Analysis / Opinion, Blizzard, News items, PvP, Mists of Pandaria

Free Horde to Alliance Faction Change for Specified Realms

Starting this June 24th and lasting for two weeks, Horde players on the servers Firetree, Frostmane and Bloodscale will be eligible to transfer from Horde to Alliance for free. And to prove their seriousness, Blizzard is going beyond the usual here.
Guild leaders who want to faction-change their guild for free will first need to pay for the initial transaction, but will be granted a refund if they change to the eligible faction within the free-faction-change time frame.
What this is aimed at, according to the post itself, is queue times (especially in PvP) and it's a direct attempt to reduce them. So if you're a Horde player on those servers and you're looking to swap sides for shorter queues, here's your chance, and you can even bring your entire guild over for free.

Filed under: Analysis / Opinion, News items, PvP, Mists of Pandaria

Bloody coins now 100% drop rate


Bloody coins, which you get through the Timeless Isle's Fire-Watcher's Oath, have recently undergone some major changes. The drop rate was nerfed when the Censer of Eternal Agony was nerfed, and collecting bloody coins became a head-desking activity. Fortunately, that's changed now.

Hinted at over Twitter yesterday and posted on the forums last night, the Oath now guarantees a 100% drop rate on the bloody coins in Battlegrounds. Just get the killing blow and you'll be set. The full blue post as follows:
Lore
Thanks for all the feedback on this change. We agree that the chance to earn a Bloody Coin from the Fire-Watcher's Oath buff felt too low, especially with all the competition for killing blows in Battlegrounds. We've just pushed a hotfix that will increase the chance of earning a Bloody Coin from a killing blow while Fire-Watcher's Oath is active to 100%. Enjoy!

Filed under: PvP

Censer of Eternal Agony and Bloody Coin hotfix and changes

A very brief list of hotfixes for patch 5.4.8 were introduced on Friday, brief enough that they likely escaped the attention of most players. However, if you are one of the players currently farming Bloody Coins on the Timeless Isle via the Censer of Eternal Agony, you may have noticed a few changes in the way the Censer works, and in the manner that Bloody Coins are farmed. The cooldown for the Censer of Eternal Agony has been increased from ten minutes to one hour.

In addition, Fire-Watcher's Oath now has a cooldown of ten minutes, down from the one hour mark it was set at previously. Its cost is now 100 Timeless Coins, rather than 50 Bloody Coins, and the transformation now allows both mount usage and druid shape-shifting. In addition to that, the internal cooldown on earning Bloody Coins has been significantly reduced.

Community Manager Lore hopped on the official forums to discuss the changes in detail.

Read more →

Filed under: PvP, Mists of Pandaria

Warlords of Draenor: Build your own fel reaver

According to Brian Holinka, we'll be getting something that any old school AV players will remember for Ashran, the new PvP zone in Warlords - namely, the ability to create a mob that makes the other faction's day considerably worse.

It just gets my Ivus senses tingling, you know?

I realize that this may be the nostalgia talking (oh, what a potent drug that can be) but man, I hope it actually is a giant fel reaver. I have no idea how that would even be possible, but I still hope for it. Ashran is shaping up to be something we've not had in the game in a long time, a true free for all, and I'm very interested.

Filed under: Analysis / Opinion, News items, PvP, Warlords of Draenor

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