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Filed under: PvP

Potential Patch 5.3 PvP changes from Twitter

Potential PvP changes from Twitter
If you're even remotely interested in WoW PvP, and aren't yet following Brian Holinka on Twitter, you really should be. We've been talking about him quite a bit lately here at WoW Insider, as he's the main agent behind the huge PvP changes coming in in patch 5.3. He's also incredibly responsive, open and helpful on Twitter, and seems to set aside a huge amount of his free time to respond to players' concerns, and hold open and constructive discussions, while not being afraid to fire out some sarcasm crits on the trolls that often haunt those in his position.

He's previously tweeted about the return of the skirmish system, and has been very responsive indeed about the 5.3 changes, and lately he's also been discussing some more confirmed and potential changes in patch 5.3 and beyond.

Now, please do take these changes with a pinch of salt, these aren't even PTR patch notes, but potential changes, some of which are being tested and appearing on patch notes, and some of which are just in the pipeline for the future.


Potential Battleground Changes

One thing that caught our eye here at WoW Insider was a very recent tweet regarding some changes in the the larger battlegrounds such as Isle of Conquest and Alterac Valley.

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Filed under: PvP

Ask The Developers: PvP changes on the PTR

Armsmaster Holinka
A wild post has appeared on the EU forums, detailing the ground rules for an upcoming "Ask the Developers" opportunity relating to the PvP changes on the patch 5.3 PTR. It's currently locked, but on April 9th the thread will go live for 48 hours, during which time players are encouraged to post all of their PvP-related questions and to vote on their favorites. Don't ignore the voting option, because Blizz will be prioritizing their responses by popularity, and the questions with the most votes are the most likely to be answered.

There are also some ground rules for how the thread will work that are typical for "Ask the Dev" designated posts, and shouldn't be anything new for forum veterans. If you're planning on participating in the post, it's worth reading over them so your questions have the best chance of being taken seriously. So far it looks like this Q&A opportunity is only available to those with EU forum access, but we'll keep our eyes peeled for any similar posts appearing on the North American forum. You can find the full blue post behind the cut.

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Filed under: News items, PvP, Mists of Pandaria

How to find a rated battleground team

How to find a Rated Battleground team
Since Blizzard "fixed" the expansion-long "bug" that allowed players to max out their conquest points through arenas or random battlegrounds, rated battlegrounds, which for the purpose of this column will be referred to as RBGs, have become necessary content for players to max out their cap every week. And maxing out your conquest cap every week is, until patch 5.3 at least, something you would do well to be getting on with.

The trouble is that finding a rated battleground team is not exactly straightforward, especially if you're a player who's a little new to the PvP side of the game, so WoW Insider thought we'd run down some of our top tips for finding an RBG team. Of course, there's no cast-iron guarantees here -- we can't be absolutely certain that, even if you follow this to the letter, you categorically will find an RBG team to play with every week. That's up to you. But we can arm you with knowledge for your team-finding attempts!


Get Geared

This is pretty important, as it's essentially the first hurdle you're going to have for getting into rated battlegrounds. In order to gain entry to a team, whether you're a good PvPer or not, you need to convince people to bring you. Apart from having very high ratings and the like, which isn't usually viable for the newer PvPers this guide is mostly aimed at, one thing people are definitely going to be looking for is gear.

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Filed under: PvP, Blood Sport (Arena PvP)

Patch 5.3 PTR: Tiger's Peak Arena

Patch 53 PTR ShadoPan Arena
Editor's Note: This arena first appeared under the name Shado-Pan Arena on the PTR. The article's title has been edited for clarity.

It's always exciting to get a new arena to play with, and come patch 5.3, PvP fans will have had two in just one expansion. We really aren't sure what to do with ourselves! The second new arrival is Tiger's Peal, as pictured above in the header image. You can hopefully make out two tiger statues, facing each other, and behind the right-hand statue you can see a dark door, through which the teams enter the arena.

The run from the door to the tiger statue is very short, and therefore allows you to quickly enter cover, as, of course, they provide good line of sight blocking points. You can also see from the picture that, at the other two corners of the map, are two raised platforms, which have fenced edges. These act a bit strangely, and I am wondering if they are bugged or subject to further adjustment.

When looking at them, one might expect that the fence or steps side of the platform would block line of sight from players below, but actually they don't. It is perfectly possible to cast up or down. The fence can easily be jumped, too, so these, at the moment at least, are simply larger, flat blocks which break line of sight on the lower level, but not from top to bottom at any point we were able to discover.

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Filed under: PvP

Level 90 PvP Gems and Enchants by primary stat

PvP Gems, Enchants and Consumables by primary stat
Everyone knows where to get their PvP gear -- it's on the Serpent's Spine -- and with Blizzard's changes to the gear vendor panes, it's fairly straightforward to whittle it down to just exactly what you're after. However, one thing that's not so simple is the rest of the work you need to do. As we all know, gear needs gems, and it needs enchants, and we've struggled to find a place that pulls together all the PvP options for that, so we through we'd make one. Let's get started.


Pure PvP Stats

These, naturally, are items that provide increases in neat PvP stats, with no secondary stats. If you look back at my column which covered the changes to resilience, you can see how important these stats are. Depending on your style, class, and the season, these may be the best choice. There are no Jewelcrafting-only pure PvP stat gems.

Gems:

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Filed under: PvP, Blood Sport (Arena PvP)

Analysis of Blizzard's post on patch 5.3 PvP gear

Blizzard's official blog on Patch 53 PvP gear
The patch 5.3 PTR notes brought some big, scary changes to PvP, which WoW Insider explained for its readership yesterday, and now Blizzard's official blog has, as promised, arrived. It deals with a lot of the same concerns as we addressed yesterday, but also adds in several pieces of new information for players to digest. Let's start with that. Here are the changes in full:

Daxxarri
  • Base Resilience will be set to 65% for all characters level 85 and higher
  • Resilience will be removed from nearly all PvP gear
  • Players will still be able to use Resilience gems and enchants
  • PvP power will remain exclusively on PvP gear
  • PvP set bonuses that currently provide Resilience will now provide PvP Power
  • Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
  • The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
  • All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons.
In addition, some of the changes that we've discussed previously will also be implemented:
  • In patches that don't include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator's gear with Honor Points.
  • The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.

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Filed under: PvP, Blood Sport (Arena PvP)

Patch 5.3 PvP Gear Changes: Don't Panic

Patch 53 PvP Gear Changes Don't Panic
I can understand why you did panic. The patch 5.3 PTR notes had a little section of PvP gear notes -- five bullet points that pulled the rug out from under our feet. These changes are characteristic of the bold, sweeping alterations that Blizzard's new PvP Designer Brian Holinka has been spearheading since he joined the company in August of last year. And these are big changes. If you missed the notes, let me repeat them for you here.
  • All characters now have a base Resilience of 65%.
  • Resilience has been removed from most PvP gear.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
What does this all mean? I've been relentlessly bothering Brian on Twitter for your benefit, so let's run down how he's addressing players' concerns. Do note that Blizzard will release an official blog on this some time next week.

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Filed under: PvP, Blood Sport (Arena PvP)

PvP season 13 announced

alliance dwarf rogue
Over at the World of Warcraft official blog the announcement is finally live - PvP season 13 has begun! Ratings have been reset for both rated battlegrounds and arena teams. If you've been waiting to get back in the other-player-slaughtering-game, your time is nigh. I unfortunately have a laggy internet connection and terrible twitch reflexes, so I will not be joining you all, but good luck to those who participate. May you see your name in lights atop the leaderboards!

For more information about PvP in patch 5.2, check out these further resources from WoW Insider:

Filed under: News items, PvP, Mists of Pandaria

PvP in Patch 5.2: Gear changes, resilience changes, class changes

PvP Resilience changes in patch 52
Thanks, most likely, in no small part to the relatively recent arrival of Brian Holinka, a Blizzard recruit whose sole job it is to rework PvP, patch 5.2 is bringing in some seriously chunky PvP changes. We've spoken in the past of Blood Sport about the changes coming to PvP gear, and those begin in earnest when the PvP season starts on Tuesday. If you don't want to re-read the old article, the summary is as follows:
  • There will be four tiers of gear
    • Dreadful -- item level 458 crafted gear;
    • Malevolent -- ilvl 476, purchased with honor.
    • Tyrannical -- ilvl 493, purchased with conquest, and with honor in patch 5.3, once the player has earned 27,000 conquest in the season. Weapons are exempt from the points requirement come patch 5.3;
    • Elite Tyrannical -- ilvl 515, purchased with conquest only after earning 27,000 conquest points in the season.
  • There will no longer be any rating requirement to purchase any gear
  • Players with higher ratings will still have a higher conquest cap
  • A dramatically increased catch-up cap will be implemented with patch 5.3
And that's just the start. There are a lot of class changes, which bring out some clear winners and losers, as well as perhaps shifting the strengths and weaknesses of certain classes in the arena, and big changes to how resilience scales.

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Filed under: PvP, Blood Sport (Arena PvP)

Blizzard confirms that skirmishes will return

Blizzard confirms that skirmishes will return!
Blizzard's recently recruited PvP designer Brian Holinka has confirmed via Twitter that skirmishes are coming back to WoW.



PvPers rejoice! Our unrated arenas will be making a return. They were removed in Cataclysm, for those who don't recall, and replaced with the current wargame system, which is great for players who want to face off against specific teams or comps, typically higher end players who have a good network of other PvPers, but far harder to use for players who only PvP casually, or don't really have many PvP contacts. A major downfall of the wargame system was that it required not just one, but two teams, so a minimum of four people, and those people had to be willing to split into two groups of two, and face off against each other. Certainly no great demand, but a good deal harder for the casual PvPer to pull off than simply hopping in a queue.

The skirmish system, although, or perhaps because, it awarded no points and no rating, was a great way to try out new classes, new comps, or new specs, and generally just have some fun in the arena without the pressure of dropping rating for your team. It was PvP for the sake of PvP, just because it's fun, and WoW Insider is thrilled to hear of their return, even if it's not in patch 5.3. We're holding out hope for patch 5.4, how about you?

Filed under: News items, PvP

The Care and Feeding of Warriors: Arms in 5.2

The Care and Feeding of Warriors Arms in 52
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

We're not doing gear again this week. Sorry, but with Patch 5.2 freshly out, and the warrior class review posted by Blizzard, there's other stuff to discuss and one of them is the arms warrior spec. I've switched to arms for my DPS spec right now because, frankly, it's astonishingly improved in my opinion. My initial test run with the spec this week saw me putting out very solid numbers near the top of the meter, even when I was making target switch calls on Council. Part of this was a strat that favored arms - we parked some DPS on Sul full time and I got to be one of those, and then we parked Sul right next to whichever boss was possessed so that I could use Sweeping Strikes liberally. But part of it was the redesigned Taste for Blood, and another part of it was the redesigned Recklessness.

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Filed under: Warrior, Analysis / Opinion, PvP, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Breakfast Topic: Can you adapt?

Breakfast Topic Can you adapt
Okay, so recently I went from just another raider to an officer in my 25 man raid guild. It wasn't exactly by choice so much as out of a desire to help keep a good group rolling into the future. So far, it hasn't been onerous, but one thing I wasn't expecting was to be asked to make calls during fights. This has always been my least favorite thing in the whole of World of Warcraft, and that includes daily quests and 15 minute curses.

What surprised me was that I actually managed it fairly well, once I got used to it. It didn't help my DPS any, but the way I look at it, a dead boss trumps all other considerations. And we did kill the boss, so yay for us. What really stuck out for me was that, despite my belief that I was terrible at making calls, when it came down to it I could do it just fine.

So I ask you - is there any aspect of the game you assumed you were terrible at, only to discover that you can do it just fine? Did you avoid PvP only to discover you are a reaping monster of death to other players? Did you always loathe tanking only to end up being MT for your guild? Were you a healer who discovered that you could DPS?


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Analysis / Opinion, PvP, Breakfast Topics, Raiding, Mists of Pandaria

Cynwise dissects patch 5.2's battleground scaling

Cynwise dissects patch 52's broken battleground scaling
Well-known Warlock PvP blogger Cynwise has posted a typically excellent article dealing with the problems brought about by one of the patch 5.2 changes designed to improve low level battlegrounds. Patch 5.2 added battleground bracket scaling, to all brackets with the exception of the max level one, which caused an uproar among the PvP twinking community. And it seems from Cynwise's post that their fears were not unjustified.

The addition of level scaling, where a low level character's health and base stats are scaled up to match that of the top level in the bracket, was meant to help even out the discrepancies that caused leveling battlegrounds to be anything other than fun. They were meant to even the playing field, but from Cynwise's research, it appears that they do exactly the opposite.

He reports on his level 85 warlock, Cynwise, which is a PvP-focused twink, and the problem's he's faced thanks to the scaling. To cut a long story short, and you should definitely read the long story, among the higher level brackets which span expansions, there are huge problems in place thanks to the availability of gear.

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Filed under: Machinima, PvP

Battleground queue changes save us from ourselves

Battleground queue change
OK, own up. How many times have you done it? You know what I'm on about. You get your friends together into a group, you're planning to do a few battlegrounds, you check everyone's ready, hit the queue button and wait. The queue pops, you take it, and there you are in a battleground all by yourself. You've accidentally queued for a solo battleground, not queued as a group with your friends.

Reddit user Daithe obviously had the same problem, as they posted about this change on Reddit last night. And WoW Insider is so excited about the prospect of no longer abandoning our friends in the relevant Shrine, that we thought we'd share it with you all.

You can see that the PvP interface has had a considerable facelift with the patch, and yes, the screenshot uses ElvUI, but the Join Battle button is still front and center, while the Join as Group button slopes off to the side. But, if you accidentally hit the Join as Party button when in a group, you now get this error screen, asking if you're sure you want to queue as solo. WoW Insider thinks the warning could be a bit stronger, calling the PvP columnist a muppet for yet again clicking the wrong button, or something.

We love it when these little quality of life changes sneak into the game, so own up, are you as grateful as we are for what might be the mysterious, revolutionary, world-shaping, game-changing feature Ghostcrawler was talking about?


Filed under: News items, PvP

Updated: No more /follow in battlegrounds

No more follow in battlegrounds
Unannounced features are often par for the course with big patches, and this one is no exception. Blizzard Customer Support EU tweeted the following this morning:

The reasoning behind this is, of course, not completely understood. It is possible that this is the latest strategy in Blizzard's unending battle against bots, which might occasionally, though definitely not always, use following as a way to help avoid being afk booted.

However, it is more likely a decisive step to making it far more difficult for multiboxers to dominate in battlegrounds. While not against the terms of service, multiboxing in random battlegrounds is a big problem for many players, when five DKs or five elemental shaman are running around causing havoc, it's hard to enjoy yourself. We've all been there, and it is definitely annoying, although they can sometimes be taken out with a group effort.

Based on the latter reasoning, it's probably a good thing for the overall enjoyment of casual PvPers, who vastly outnumber the people who want to five-box their way through battlegrounds. Anything that makes random battlegrounds more enjoyable is just fine by me, but should Blizzard have given multiboxers more warning? Or is this more part of the anti-bot measures, in your opinion?

Updated: Hit the break for Blizzard Senior Community Manager Bashiok's input.

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Filed under: News items, PvP, Mists of Pandaria

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