Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Filed under: Quests

AddOn Spotlight: EveryQuest

In patch 3.3 we gained the ability to view what quests we had completed. This ability was given to us through a backend API call that returned a list of completed quest IDs. While the normal user wouldn't be able to do anything with this data, addon authors rejoiced as they now had a mechanism to find out exactly what quests you had, and thus hadn't, completed yet.

There are a few addons now that let you see exactly what quests you have left to do on your way to Loremaster, and in this AddOn Spotlight we'll take a look at my personal favorite, EveryQuest. EveryQuest is a well integrated addon that existed prior to patch 3.3, where it would track all the quests you did since you installed EveryQuest. However now the functionality has been extended and serves as my preferred method in advancing my questing achievements.

Read more →

Filed under: Quests, AddOn Spotlight

Blood Pact: Meet the minions part 5, the infernal and doomguard


Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Don't tell anyone this but Niby is daft." ~ Impsy <Niby's Minion>

This week, Blood Pact looks at the bad-boys of our demon companions. When you think through the various warlock minions it's common to consider their usefulness. This is especially true of non-warlocks and raid leaders. Everyone knows that imp for his ranged DPS, health bonus and constant grumbling, the felhunter for annoying casters, voidwalker for tanking, felguard for pure DPS and the succubus for, well, dying a lot in Black Temple. This week though we look at two minions that are best known for killing people and causing trouble in towns and villages: the infernal and the doomguard.

Anyone who has been playing the game for some time probably remembers at least one occasion where a bored warlock has decided that they have nothing better to do than annoy low-level members of their own faction by setting one of these guys loose. If not then you've almost certainly heard stories. It's these stories that, even though this chaos is no longer possible, make others look at locks with much suspicion and locks sigh for the old days.

Read more →

Filed under: Warlock, Analysis / Opinion, Quests, Guides, NPCs, (Warlock) Blood Pact

Completion tracker and more from Wowhead

Wowhead has given us a few new features for holiday presents. The navigation tabs have been tweaked to showcase some of the features and pages they've been adding recently. There's also a super-cute wallpaper by Noxychu, featuring cartoon avatars of various Wowhead employees.

More interesting, however, is the Completion Tracker, which works with their profiler and client to track your characters' endless quest to 100%. Areas tracked include quests, mounts, pets, and recipes. It's still in beta, but it seems to be working fairly well. It also lets you exclude categories that you may not be working on.

The other feature that Wowhead added is one that I'm honestly not a fan of - the little "share" button at the bottom of blog posts. I know we have it on Wow.com as well, but I still think it would be better not to have it; people are perfectly competent to submit links to Digg or Facebook or whatever without you encouraging them to do it. That's just a personal opinion, though.

Filed under: News items, Quests

Know Your Lore: Winter Veil

This week on KYL we get away from old god blood and crazy warlocks and instead look at Winter Veil. It's just as snow covered as Icecrown, but far less sinister. Sometimes that's a good thing. It can't all be death and destruction, you know. Sometimes it's running around doing fun stuff.

Now, I know you crazy lore addicts. Well, I mean, I know what you're like. I don't know you all personally. That would be difficult. Not impossible, I guess. We could have a get together! We could get together and sing songs and have festivities, except of course that I'm a shaggy, unpleasant person and... the more I think about this, the more I realize I'm the Greench of this particular Feast of Winter Veil. There are two really interesting aspects to the Feast of Winter Veil in terms of lore: one is that both the dwarves and the tauren, two races with different but strong connections to the earth and elements celebrate it. The other is that in Azeroth the holiday celebrations have been almost totally co-opted by the goblins who run the Smokywood Pastures organization. So we have a holiday that crosses faction and racial lines and goes back into the dim past, resurrected by a pack of schemers for mercantile profit.

Man, where do they get this stuff? Can you imagine how outraged people would be if a sacred cultural holiday was bent and twisted out of recognition by grasping corporate entities in order to make a buck? People wouldn't stand for it!

Read more →

Filed under: Analysis / Opinion, Odds and ends, News items, Quests, Features, Lore, Know your Lore, NPCs

The Sacred and the Corrupt, Light's Vengeance


Be warned: This post, as well as the video above, includes minor spoilers for Patch 3.3's Shadowmourne quest chain. If you don't want to be spoiled, do not read/watch.

We've featured a video showing off this stretch of the Shadowmourne questline before, the bit where you retrieve Light's Vengeance, but I would hardly call The Sacred and the Corrupt old news. It's still a quest just about every class that can wield two-handed is thinking about. Unfortunately, not everyone will be able to witness this amazingly epic quest themselves.

Because of that, I set out to try and get a better recording of the quest for everyone. There were some successes, like actually being able to record the sounds and voice acting. There were also some failures, like my inability to do the quest completely without my UI. Here's a tip: When you turn off most of your addons to improve the quality of your recording, don't forget that some of those addons controlled your stun/interrupt keybinds. You usually need those. I'm sorry, Clique. I didn't mean it. Come back to me, please?

It's not perfect, but hopefully it will give you all a better look at what goes on here. Enjoy!

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Quests, Features, Wrath of the Lich King

The ups and downs of the Battered Hilt

Yesterday, Bornakk said clearly that the Battered Hilt drop that starts the Quel'delar questline was dropping at the right rate, which is much less than when the patch first hit. And then of course, in last night's fixes, they went ahead and increased the drop rate anyway. He also claimed there were no plans to make it BoP, but who knows what'll happen in the future? For now, however, you can still buy and sell the quest item for quite a bit of gold. We'll have to see where the price eventually ends up -- on the staff here, we've seen anything from 8,000g to over 23,000g, and Twitter tells us that people are paying an average of around 12k or so, going up to as high as 30k (or even shady real money offers in online classified ads). Our own Matt Low has actually seen the drop three different times, and lost every roll. It drops off of any of the mobs in the Heroic versions of the Frozen Halls 5-mans, and as Bornakk says, any class can use it to come up with a pretty solid weapon, so the competition will probably keep the price high, depending on where the drop rate ends up.

The silver lining, if you really want one, have terrible luck, and don't ever expect to have all that money, is that the price will probably go down eventually. Bornakk says that as people move up into Icecrown and start picking up weapons that are even better than the sister blade, demand is likely to drop off a bit. But he also says that Blizzard does want this to be a special and relatively rare item, so you'll still have to probably either be lucky or ready to grind it out. Good luck -- I'm out there searching for one with you.

Filed under: Items, Fan stuff, Blizzard, Instances, Quests, Wrath of the Lich King

Blood Pact: Meet the minions, part 4 - the felhunter and mage-hate

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Ah, of course. Our latest prodigy. The real thing can't live up to the legend, I'm afraid. No matter, you've come here to learn, not to hear me make jokes to myself. ~ Strahad Farsan

When Wrath first came along I wrote a piece about how warlock utility in 25 man raids had all but disappeared. I had many dissenters to that statement, using examples such as Soul Stones and the like. One that came up a few times was the Felhound and how useful he is. I have to agree, he's a regular bag of tricks, but when it comes to 25 man raiding he's been (rightly) left in the kennel for quite some time. This is about to change.

"But Dominic, you seething pot of demonic mage-hating bile..." I hear you cry "...where is all the mage-hate?" Well, yes, I can imagine the title did lead you to expect an article so vitriolic and anti-arcane as to leave nothing more in its wake than quivering lumps of nerdy arcanists, armpit-deep in tears; and maybe a lost looking sheep. I'm not sure I can do that though, as I don't really hate mages -- that point is really going to need clarifying.

Read more →

Filed under: Warlock, Analysis / Opinion, How-tos, Guilds, Quests, (Warlock) Blood Pact

The World of Warcraft in numbers

Business Management has a really interesting graphic up (that they say came partly from Eurogamer.net, but I didn't see it over there) that breaks down WoW "by the numbers." It features an interesting series of stats about the game, in what I call an Oatmeal-style format, everything from number of players and items (30,000) to number of locations (1400) and the most commonly looted item every day (Frostweave). I think these stats all came from a few different places -- from a talk given at Austin GDC last year, to the toplist over on the official WoW site (of course, that chart is constantly updated, so Onyxia wasn't always the deadliest mob, and Frostweave wasn't always the most looted.

But it is cool to see all of the numbers stacked up in a row in such a stylish way. And 3.6 million pieces of Saronite Ore turned into 3 million Saronite bars? If that's true, why am I paying so much for it at the AH? 192 quests completed per second is pretty wild, too. That's like three entire Oracles reputation grinds (give or take a few dailies), all completed in this second. And this one. And this one.

Filed under: Items, Virtual selves, Odds and ends, Blizzard, Quests, Bosses

Lichborne: Patch 3.3 Roundup for Death Knights

Welcome to Lichborne, WoW.com's weekly Death Knight column, where your host, Daniel Whitcomb, continues to be caught in a bad romance with Unholy DPS.

So we're back on the scene after a lazy and luxurious extended Thanksgiving holiday, and just in time for patch 3.3. Death Knights got their fair share of changes, some minor bug fixes and some rather large adjustments, including, of course, the obligatory complete rebalancing of unholy DPS. That said, with 3.3 the last major patch before Cataclysm, we can hope for some normalcy with the whole issue. Or we can expect Patch 3.3.1, either way.

Regardless, since we're just starting out on patch 3.3, now's a good time to run down what patch 3.3 means for us, including a postmortem on the latest unholy DPS changes, and some advice on what to do with yourself in patch 3.3. Read on.

Read more →

Filed under: Patches, Analysis / Opinion, Tips, News items, Instances, Quests, Raiding, Classes, Death Knight, (Death Knight) Lichborne

WoW Insider Show Episode 119 with special guest Mary Varn

Our podcast was live on the air as usual last Saturday, and the show is now up for your listening enjoyment. Artist Mary Varn was aboard to talk with us about her comic and her Warcraft career, and Matt Low of World of Matticus also jumped on to chat with Turpster and I about the latest WoW news, including the impending patch 3.3, the recent server outages, and the Taiwanese player who picked up all of the achievements in the game (which, probably not entirely concidentally, is the subject of Mary's comic today).

And of course we answered your emails as well. For those of you wondering about our Podcast Awards nomination, voting has ended, and the winners are supposed to be announced next Saturday in a ceremony online. We'll keep you updated -- remember, if we win, we'll be giving away any prizes we get to one lucky listener, and we'll be recording a Warcraft bedtime story for all of you to download. Cross your fingers for us!

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Podcasts, Podcasting, Virtual selves, Odds and ends, Quests, Humor, WoW Insider Show, Achievements

Jeff Kaplan on WoW development: "We debate like crazy"

Our buddy Phil Kollar of Game Informer (who was on the podcast recently) got a chance to talk to Jeff Kaplan about the World of Warcraft, and while Kaplan repeats a lot of what he's said before, the interview is worth a read for a look inside Blizzard's design process. What's probably most interesting is that it's very fluid and very dynamic -- just as much as we're arguing on this site and on the forums about how Blizzard should do things, they're also arguing and going back and forth behind the scenes.

He does talk specifically about cutscenes, saying that the Wrathgate scene was an experiment that paid off well, and we should expect some more of that kind of storytelling even as soon as in patch 3.3 (you may have seen it before if you're checking spoilers). And he does talk about raiding sizes and accessibility -- Blizzard has always wanted to do smaller raids, both for the feel of them and for the tuning, but it apparently took them a while to bring 40 down to 25 and then down to 10 correctly. Finally, he doesn't reveal anything about the new MMO, but he does say that singleplayer gaming will always have a place at Blizzard's core -- even when you're playing a multiplayer game, the singleplayer experience should still feel right. True enough, good interview.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Blizzard, Quests, Raiding, Interviews, Wrath of the Lich King

Blood Pact: leveling a warlock, 10 to 40

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Haha! You're doing very well for yourself, young warlock. Given time, infernals and dreadlords will bow before you! But until that time comes, you must still rely on weapons forged by the hands of the mortal races." ~ Kaal Soulreaper

So, you want to level a warlock, huh? Well, I'm not going to tell you how to do it. No sir! If you've come here thinking that Blood Pact is going to give you a step-by-step plan of what you should do to get your warlock from level 10 to 40 -- some kind of list of quests, zones, instances and mobs -- then you're deluded mister; we don't do that here. What you need is a generic leveling guide of the sort you can find all over the internet. Seriously, don't pay for one though; you can get plenty of decent guides for free. Personally I use Tour Guide and Carbonite. They work really well together and make the whole process much faster. There are other tools, but I know these are good.

What Blood Pact is going to do is talk about what warlocks going through these levels are all about. It's not going to be hugely detailed at any one level because, frankly, you won't be at any level for long. We'll look at the new spells you will gain and how you can apply them, we'll have a gander at these talent things you can now play with, and we'll talk about the gear you will be wearing and wielding on the way. So send the imp off to make a fresh brew and settle in for some lock leveling.

Read more →

Filed under: Warlock, Analysis / Opinion, Tips, How-tos, Quests, Guides, Alts, (Warlock) Blood Pact

Arcane Brilliance: Mage leveling guide, the thrilling conclusion


It's time again for Arcane Brilliance, the weekly mage column that wishes each and every one of you a magical holiday season. Arcane Brilliance would also like to point out that it is writing this immediately following three days spent alternating between being in the company of in-laws who like to discuss politics and on the road for 12 combined hours with a five-year-old and a two-year-old possessed of mind-bogglingly small bladders. Arcane Brilliance cannot be held responsible for any grammatical errors or disturbingly homicidal thoughts you might find herein.


So how was your Thanksgiving? And if you don't live in the United States, how was your Thursday? Ready to get down to business? We've got a leveling guide to finish!

What's that, you say? Finish what? You've been otherwise engaged for the past couple of months and have no idea what I'm talking about? Fear not! On the interwebs, you can find anything. Here, for your convenience, is the complete compendium of Arcane Brilliance's mage leveling wisdom, such as it is:
Part 1: getting started
Part 2: 1-10
Part 3: 11-20
Part 4: 21-30
Part 5: 31-40
Part 6: 41-Outland
Part 7: 59-68
Part 8: keep reading, because this is part 8.
Part 9: completely revised Cataclysm mage leveling guide I'll probably be writing in six months or so...TBA
Part 10: (after the great zombie apocalypse of 2011) Brrraaaaaaiiinnnnssssss.....
Join me after the break as we head for Northrend and level 80.

Read more →

Filed under: Mage, Analysis / Opinion, Tips, Quests, Features, Leveling, Guides, Classes, Alts, (Mage) Arcane Brilliance

Arcane Brilliance: Mage leveling guide, 59-68

It's time once again for Arcane Brilliance, the weekly mage column that would like to thank its readers profusely for the deluge of screenshots it received last week. Arcane Brilliance sent out the call, and you guys responded in droves. There were so many, in fact, that it was an impossible task to select just one for the column. Arcane Brilliance finally went with this one, apparently of an undead pimp of some type, simply because it made Arcane Brilliance chuckle. Also, the column this week is about leveling through Outland, and this is a pretty good representation of how your mage will look throughout that leg of the journey: like the mutant love-child of the entire cast of Saved by the Bell.

Seriously... you guys are awesome. Sooooooo many good pictures to use. I may have to start writing like 12 of these a week, just to have an excuse to use all of them. Thanks again, and keep them coming. Even if I don't get to use them, I just enjoy browsing through them. So many mages, so little time.

Last week, our mage leveling guide hit level 58 and fled vanilla WoW for the alien landscapes of Outland. This week, we'll tackle the 10 levels your mage will be spending there, amongst the hellboars, sporebats, and ravagers.

Read more →

Filed under: Mage, Analysis / Opinion, Tips, Quests, Expansions, Features, The Burning Crusade, Leveling, Guides, Classes, Talents, (Mage) Arcane Brilliance

Survey says 15% of overall gameplay time is in an MMO

Our friends at Joystiq reported on this fascinating survey by GamesIndustry.com that broke down responses from 13,000 US and EU citizens about how they spend their gaming time. While they don't have specific numbers for World of Warcraft, the survey says [PDF link] that overall, 15% of gaming time is spent playing MMOs. US players spend about 14% of their gaming time on MMOs, while EU players range from 8% to 16% by country. In the EU, 14% of all players have played an MMO, and in the US, 21% of everyone playing games has played a massively multiplayer online game.

Again, these numbers aren't specifically for World of Warcraft (and because the survey went down to age 8 and up, they do include the vast virtual worlds aimed at children, like Club Penguin and Disney's Toontown, which probably throw the numbers off quite a bit), but they do show the effect that WoW has had on the gaming population over the last five years. Five years ago, MMOs were definitely a niche -- some hardcore gamers played them, but most people didn't have the Internet connections to play an online game, much less pay a subscription for one. Nowadays, MMOs represent over one out of every ten minutes of overall playtime, and those numbers are only going to go up.

Filed under: Analysis / Opinion, News items, Quests, Leveling

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories