Take a look through these guides to get an edge on the LFR competition:
Filed under: Raiding
Take a look through these guides to get an edge on the LFR competition:
With the right followers, it's possible to get yourself a piece of genuine Highmaul raid loot without ever setting foot inside the raid. Before you endeavor to do this, you should know that the Dwarven Bunker/War Mill and Salvage Yard are basically required to do this in any sane amount of time. You need both buildings to get enough follower armor and weapon upgrades, as these missions require a roster of ilvl 645+ followers to complete.
Raid mission basics
- Your first raid mission will unlock when you have 3 followers at 645 or higher item level.
- The mission should stick around for at least a couple days if you want to spend some time getting other followers ready.
- After completing a raid mission, your next one will unlock 2 weeks later.
- Any piece of loot from the raid appropriate to your loot specialization can drop, with the exception of weapons. Just like normal drops, these can be warforged, socketed, or have tertiary stats.
- The quality of loot is based on your current progression in the raid itself:
- Normal caches (ilvl 655 loot) are rewarded if you've killed 0-14 bosses in normal mode.
- Heroic caches (ilvl 670 loot) are rewarded if you've killed 15+ bosses in normal mode.
- Mythic caches (ilvl 685 loot) are rewarded if you've killed 15+ bosses in heroic mode.
- Mythic caches plus a bonus of 1000 gold are rewarded if you've killed 15+ bosses in mythic mode.
That means players on North American realms, you'll be able to hit up LFR and Mythic Highmaul starting at 10AM PST (or 1PM EST), while European players will see their own LFR and Mythic Highmaul go up tomorrow morning at 10AM CET. If one LFR wing isn't enough, the second and third wings open on December 16th and January 6th, respectively.
- Wowhead has a great guide covering everything you might want to know about Highmaul, including achievements, ilvl requirements, zone info, and boss guides.
- Icy Veins offers comprehensive strategy guides for each boss, including videos.
- GameSkinny has excellent short-and-sweet boss guides. Check part 1 for Kargath, The Butcher, Tectus, and Brackenspore strategies; find Twin Ogron, Ko'ragh and Imperator Mar'gok in part 2.
- Get-Er Raid has beta videos of heroic kills of each Highmaul boss with easy to follow narration that's packed with helpful info.
- Top guild Method has beta videos of heroic kills of each Highmaul boss as well as a video walkthrough of the whole raid. The kill videos have no narration to walk you through them, but the Highmaul walkthrough offers advice to help you through the tougher parts of Highmaul.
I'm interested in the decision to have Kargath Bladefist, an iconic character who even got his own Lords of War short, as the very first raid boss of the expansion. I'm also interested that there are three optional bosses this time out, with the Butcher, Tectus and Brackenspore all listed as optional. It reminds me a little of how you could go from Flame Leviathan straight to XT once your raid had geared up enough, and I'm all for it.
Head on over to the official site to get started on the preview and thinking about raid strategies. December 2 isn't far off.
Yes, it's the old raid ID system. It's understandable that it might confuse folks used to the more flexible loot-locked system we have in Normal/Heroic - with those raids, if you leave after three bosses into a raid, you can come back on a fresh clear and kill stuff until you get to a boss you haven't looted yet and start getting loot again. With Mythic, you and everyone in the raid who kills the first boss are bound by the raid ID - the 20 players who killed that boss are basically in the exact same instance of said raid, and if two people step out on boss 6 and are replaced, and the raid continues on to kill all the bosses, that's their raid ID - if they formed a raid and zoned in after the clear, they would arrive in a cleared out instance.
It's clearly all part of the design to keep Mythic as something more akin to the old days of raiding, where server communities formed and fought for realm firsts. I admit, it's not a raid ID system that appeals to me anymore, but it's not complicated - it's the raid ID system that we've always had.
In a recent interview with PC Gamer magazine, Ion Hazzikostas pointed out that one of World of Warcraft's biggest strengths is its depth of content. The MMO has been going for ten years. There are old raids and dungeons everywhere. It's not just old content - it's a resource. And it makes WoW a game with incredible potential.
Now, when I ran Molten Core, back in the day, you needed that rep to get the Aqual Quintessence you needed to douse the runes. And you needed one Quintessence per rune, so several people in your raid had to be gathering rep with them in order to get enough to complete the raid! You kids today, you don't even need to march 40 people through Blackrock Depths to get them to the Raid entrance inside the very base of the dungeon! Now (well, soon) you just queue up in LFR and get all the sweet Hydraxian Waterlords reputation you want, and you don't even need it for anything!
I'll be over here in my rocking chair.
@goldman1337 New Mythic tiers will not be cross-realm; that restriction will be removed after some time, likely when the next tier arrives.- Watcher (@WatcherDev) September 30, 2014
What this means is that the newest Mythic raid will always be realm only, keeping the prestige of realm first chases alive, but as another tier is launched, that previous Mythic tier will hopefully become cross-realm, allowing you and your friends (or even just willing strangers, ala today's SoO pugs) to run the older content. Seems fairly reasonable to me.
Note that you don't have to be on a level 100 character to take part in the testing. Your level will be scaled up and your gear as well, so you can take part with a full group of 90's if that's what you have. Also remember, this is the beta - there could be any number of issues that delay or postpone beta testing of Mythic raiding. Don't get overexcited if that happens.
One thing we now know for sure is that Molten Core will become accessible on November 21 (a week after the launch of Warlords itself) and last until January 6th, 2015. This gives you a little more than a month to get to level 100 and run the revamped Molten Core. It's a little worrying to me that you'll have to hit 100 and run this content (remember, it's a 40 person LFR) during the holiday season, but that's what we are currently being told. Also, thanks to the folks at Wowhead we also know that there are four helmets you can get when you defeat Ragnaros - an updated Crown of Destruction and plate, leather and cloth versions. In addition, Ragnaros drops the Core Hound Chain as well.
The new battleground will have a 90-99 and 100 version, and winning either version of the Southshore/Tarren Mill battleground will reward you with the Tarren Mill Terror title for Alliance players and the Southshore Slayer title for the Horde. Rated PvP play will begin on December 2nd, and the first raids will begin opening at that time with Raid Finder and Mythic difficulty opening the next week. A full schedule for the raid releases is incoming.
So that's how things stand so far. Looks like you'll want to get to 100 as quickly as possible if you're looking forward to that Molten Core LFR or the Southshore/Tarren Mill deathmatch.
Basically, this means that you'll still need multiple sets to do things like tank or heal or DPS as long as your wearing gear from Mists of Pandaria - it's not until Warlords itself comes out that you'll get the gear which switches when you do.
Let me put it on the line - LFR and Flexible raid sizes are the most important raiding experiences currently available in World of Warcraft, and the upcoming Mythic 20 person raid difficulty is an atavism, barely even an appendix, that only a vanishing few players will experience when it is current. It exists for a sense of achievement and prestige that only a few players really have the time for anymore, and every year, that group of players gets smaller.
The reason for this is simple - as Tom Chilton put it, the demographic is getting older over time. People like me who played for the raid game back in classic are older. They have jobs, kids, schedules that don't permit the kind of time investment hard modes currently demand, the kind Mythic will demand. And it's not that you can't do cutting edge raiding in, say, six hours a week. I'm not arguing that you will have to put in 20 hours a week to do Mythic. I'm arguing that even scheduling one or two nights a week and being there reliably is actually really hard when you have other commitments that can often demand your time on a moment's notice - in essence. being able to go when you want/need to raid instead of when the group is scheduled to go is a huge boon to that aging demographic. For all the elitism, all the sneering, and all the slurs directed at the LFR player base, the feature allows people who love raiding but who can no longer commit to scheduled WoW play a place to do it.
You can ask if this is healthy for the game as a whole - whether or not your answer is yes or no, though, there is no escaping this simple fact. WoW is a decade old. Many of us playing it have been here for years now. Even players who started in Wrath or Cataclysm have now been playing for years. This is an aging game with aging players, this is the reality of the situation. And this means that more adaptive raiding solutions are going to keep presenting themselves.