World of Warcraft's tenth anniversary is this year, and with that milestone we've seen a
lot of changes, additions, and growth -- the game now spans 90 levels (soon to be 100) and sprawls across the original two continents, Outland, Northrend, Pandaria and places like Deepholm. We'll be traveling to an alternate dimension soon. The game has auction houses, flying mounts, the Brawler's Guild, Proving Grounds, dungeons, raids, scenarios, transmogrification ... a lot has been changed and added over the years.
Yet there are some things
WoW never did that I admit, I expected it to do before now. With the level 90 boost incoming, they added one I was wondering about (and which our own
Adam Holisky basically predicted based on what other games were doing) but there are still features other games have had over the years that
WoW doesn't. Some have seemed like real no-brainers, while others might just be based on my own weird ideas. None of these are things I necessary
want or think are good ideas, they're just things I expected.
1 - User Generated Content
When I read up on
Neverwinter's user generated content, I immediately found myself wondering why
World of Warcraft hadn't taken a bite out of that. The
Warcraft RTS was so infamous for player created maps that it spawned a whole
sub-genre of games (if you play
League of Legends now, that game wouldn't exist without the original
Defense of the Ancients mod to
Warcraft III) and yet, we've never really seen
anything like that in
WoW. I understand why Blizzard might want tight control over the game's story and content, but even something where players could submit generated content to be evaluated has never manifested, and I'm kind of astonished. To be honest, after
Neverwinter announced its Foundry, I expected something like it for
WoW, but I was wrong.