You guys Game of Thrones season four starts tomorrow and I am so ridiculously excited about that so have a metal cover of the theme song. Yes. Questions!
Am I right in thinking that the less focus on cooldowns and procs of spells (and simply fewer spells) will allow for wider and crazier raid design? Eyes off the keyboard and on the encounter.
Obviously we don't know the answer to that just yet, but I'd like to think it's a yes. Right now a lot of the raid game (for me anyway) is keep your eyes locked to your feet and, if you happen to have one, the addon that tracks your cooldowns. As a raider, it often feels like the hardest encounters are the ones that have a million different things happening at once that you have to do on top of keeping track of all of those cooldowns -- and it's not a matter of encounter difficulty so much as it is difficulty in keeping track of too many things at the same time. That ... doesn't really make for a lot of fun factor.
What I'm hoping for is that with this streamlining process, we'll see a lot more variety in raid design that pushes the limits of what the encounter itself can do, not necessarily what the player can keep track of. So it's more of a game about the encounter itself, and less about paying attention to addons. We can hope, anyway! I'm optimistic.
Filed under: The Queue