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Filed under: Transmogrification

"A more elegant collection game" - Watcher on transmog

Today we posted a rundown on PAX East information. and one of the pieces of information was that Diablo III's transmog system is not coming to World of Warcraft. This made me sad, of course. Today, Ion "Watcher" Hazzikostas tweeted the following update on that.
Now, this doesn't tell us how they plan to make transmog more elegant. It doesn't even tell us for sure that there won't be a Diablo III style approach to it - it just tells us that it won't be in Patch 6.0, whatever it ends up being. Still, it's nice to know that it's still being worked on. The extra void storage tab is a nice feature. Until we know what it is going to be I'll just be over here staring wistfully at my complete lack of bag space.

Filed under: Analysis / Opinion, Blizzard, Transmogrification, Warlords of Draenor

Warlords of Draenor: New info from PAX East

Elekks on Draenor
PAX East 2014 has come and gone, but we at WoW Insider have come away from the weekend with juicy new information to share with you about Warlords of Draenor. During the expo, I sat down for a chat with senior game designers Steve Burke and Brian Holinka, lead class designer Kris Zierhut, and other developers.

In our brief time together, they told me some exciting info about garrisons, raiding, transmog, and the expansion's starting experience. They also provided insight into what a boosted level 90 will experience after the expansion launches.

Please note that mild spoilers about the early story of Warlords of Draenor will follow. Join me after the break for all the new info!

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Filed under: News items, Raiding, Interviews, Transmogrification, Warlords of Draenor

Dragon Soul LFR changes possible in 6.0

Transmog addicts may have some good news for patch 6.0. When LFR was introduced with Dragon Soul, the last raid in Cataclysm, players flocked to the content and gathered armor and items that had their own unique color schemes. After Mists of Pandaria was introduced, players leveled to 90 -- and the ability to run Dragon Soul on LFR difficulty disappeared. While players can still farm the raid on Normal and Heroic difficulties, the unique color sets released specifically for LFR were no longer available to those max level characters.

This was in part due to the nature of LFR. The only way to raid LFR level content is to queue for it through the raid finder interface -- you can't simply change the dropdown difficulty on a per-character basis, as you can with Normal and Heroic difficulties. Once you've passed the level threshold for Cataclysm content, the option to raid Dragon Soul LFR simply disappears from the raid finder interface. Ordinarily this wouldn't be a problem -- but transmogrification addicts everywhere have been looking for a solution to obtaining those older, uniquely colored items, and Lead Game Designer Ion "Watcher" Hazzikostas just tweeted that a solution may be on the way in patch 6.0.

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Filed under: Raiding, Cataclysm, Transmogrification, Warlords of Draenor

The surprising importance of visual improvement

Before the introduction of transmogrification, I had no idea why anyone wanted it.

Back then, I was a pretty involved raider (still am, but probably a step or so less) and almost all of my effort in-game was dedicated towards improving my gear's stats. I didn't give much thought to how it looked. Occasionally I'd make fun of myself for looks like the one above, when I simply couldn't get a hat or shoulders to drop in the first tier of Cataclysm raiding and had to settle for ones from Zul'Gurub or Zul'Aman. I wore them, because they were the best I could get, and every week I cursed the bosses in Blackwing Descent and Bastion of Twilight for not dropping better. But I always thought it was the stats that were important, not the fact that I looked like some demented tauren clown pretending to be a murloc to scare tauren children.

It took me a long time to understand how important a feature that allows you to customize your character's look can be to get you invested in that character. My groaning bank and void storage, filled to bursting with transmog items, can certainly attest that I quickly learned that lesson. But it shouldn't have been so surprising to me, considering I played in vanilla -- and back in vanilla, it was the fact that the tier raiding sets were such stark visual improvements that was half the motivation in pursuing them.

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Filed under: Analysis / Opinion, Blizzard, Cataclysm, Transmogrification, Mists of Pandaria, Warlords of Draenor

Breakfast Topic: Where's my red Battlegear of Wrath?

Look, I'm a transmog aficionado. I have no bag space left because I collect gear constantly. So every time I go to Tempest Keep to kill Kael, I run into these guys and they irritate the heck out of me. I already have the Battlegear of Wrath, and its recolor. I prefer the classic look to the Burning Crusade green color dungeon set, but I'd very much prefer that red set above to either, and I can't get it. It doesn't drop anywhere - the only place you'll see it in game is on mobs like the guys in Tempest Keep and Ruul the Darkener, who makes it even worse by dual-wielding Thunderfury while he's at it.

This irks me. I want this set, but I can't have it. It's not a major concern - it's just irritating.

So let's make this about you - any mobs who have something you want - an item, gear, a special mount?

Filed under: Breakfast Topics, Transmogrification

Breakfast Topic: This is what I actually look like?

I'd actually forgotten what my character's gear looked like. I've been so heavily into transmog since the end of Cataclysm, I've long since stopped paying attention to the gear I have, and instead keep compulsively looking for the gear I want to look like - running older content, scrounging old quests, occasionally hitting LFR for a new skin or color of a piece I already have.

One of the consequences of transmogrification is that I can blissfully go throughout my game play never really actually knowing what the gear I have on looks like. For instance, I'm really not a fan of this sword model - I love the stats, but the look of it isn't one I like. It's not as outright ludicrously evil as Xal'atoh, and not as elegant as Gar'tok, one of my favorite models from the current raid. But since I have one of those, I haven't had to look at this model since I got it.

In a way I'm kind of glad I switched everything back to its actual model. It's good to take a look at what you're actually wearing from time to time - and now I know I'm probably dumping every single piece of Warrior tier 16 as soon as I start leveling through Draenor, and I'm probably going to disenchant that sword. Or at least one of them. I admit, I'm such a completionist, DEing both would be hard. My weapon collection would be upset.

Filed under: Analysis / Opinion, Breakfast Topics, Transmogrification, Warlords of Draenor

Transmog while you wait for Warlords

We're all looking for something to keep us busy while we wait for Warlords of Draenor. Why not spend sometime making ourselves look good? Many of us at WoW Insider have been obsessed with the transmogrification feature ever since it has been implemented, so let's take a moment to look back on some of the fashion options available.

Superheroes in Azeroth Follow us behind the break for sets to match gaming icons from Nintendo and beyond, tributes to Azeroth's greatest heroes, class-based transmogrification inspiration, and guides to gathering tier armor of expansions past.

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Filed under: Transmogrification

The Care and Feeding of Warriors: We do transmog better than anyone

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I got to do some tanking in Heroic Siege this week - nothing major, just offtanking on Dark Shaman - and it was pretty fun all around. I'd forgotten how much I enjoy tanking in raids. It was fun to get to see the Warrior 2 piece Tier 16 tanking bonus in action in a current raid at the cutting edge of content, instead of in an LFR or using it to solo Cataclysm raids. It's a very solid set bonus, and I'm going to write more about it in the future - basically, I think it should be baked into the baseline Shield Block and Shield Barrier abilities, or perhaps be baked into Shield Slam in some way (so that, for ten seconds after a successful Shield Slam, you heal a percentage of your Shield Barrier absorb or Shield Block damage prevented, as one possible example) - but I'm not quite ready to write about that yet.

Now, as I said, I've been using my tank set and prot spec to solo Cataclysm raids, up to and including the first three bosses in 10 man Dragon Soul. It's not always easy, but it is possible, and the reason I've been doing this is because I freaking love transmogrification, and therefore, I've been pursuing it with a fevered dedication that has completely robbed me of bank, void storage and even bag space. I've wanted to write about transmog and warriors forever, but I felt such deep shame at letting Cable, the mutant son of Cyclops and Madeline Pryor, write about it first. I mean, I'm so in love with transmog that I started a tumblr about it.

So let's talk about transmog and warriors. (If you're not interested in transmog, you should probably come back next week.) Why do I argue that warriors do transmog better than anyone? Well, here's a few reasons.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Transmogrification

More reassurance on post-squish soloing

Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to the forums to reassure players on post-squish soloing. Despite Blizzard's repeated assertions that the squish will do nothing to affect soloing, the message is going unheard by many, so Ion has provided some clarity on just how the downscaling will work for old raids and the like.
Watcher
Quote:
That's great! But I could have sworn solo raiding was frowned upon by Blizzard. Not sure they'll be too worried about keeping it a possibility. Hopefully though.

There's nothing at all wrong with going back and doing legacy raids and other content. The achievement system, cosmetic rewards and titles, and most recently transmogrification all serve to reward that playstyle. There's also a lot to be said for just being able to revisit old locations, for the sake of nostalgia or getting to experience them for the first time, without needing to find a like-minded group. As Rygarius noted, we're committed to making sure that we don't disrupt players' ability to engage in that gameplay.

Without getting into the math, our goal is to make sure that if Kael'thas's Pyroblast does damage equal to 10% of your maximum health today, it will take off no more than 10% of your health post-squish. And if you kill Onyxia in 30 seconds today, you'll be able to kill Onyxia in 30 seconds post-squish.

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Filed under: Raid Guides, Transmogrification, Warlords of Draenor

An ode to transmog

How much do I obsessively love transmog? This much. But I'm hardly the only person who loves to switch around their gear's look - as much as I understand that the appeal of the feature is lost on many (I once had a guildmate ask me how I managed to change my look every raid - it turned out he didn't even know the feature exists) it's very much helped extend my enjoyment of playing the game.

I run old content almost constantly now, looking for that one perfect matching piece. I do old quests I missed when the Cata revamp came in. I've completed sets that I never managed to finish (that last two protector tokens from Heroic ICC that evaded me for the entire time the instance was current? I got them this month.) I even use Warforged Seals on bosses simply to get matching pieces for transmog sets. Transmog is a huge part of how I play now, and even why I play to some extent - if it weren't for transmog I probably wouldn't log on half as much as I do.

Not bad considering how much I hated the idea of transmog when it was floated over and over again over the course of the years I played before it existed.

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Filed under: Warrior, Analysis / Opinion, Transmogrification

Shado-Pan transmog and player-created games

The coolest things to come out of Pandaria's multitude of reputation grinds were the rewards that players could reap at the end of what was sometimes an excruciatingly long journey. It was your treat for weeks, sometimes months of endless dailies. The rewards are fairly extensive -- mounts, new pets, items for your farm, trinkets and toys -- but none were quite as well received as one lone item from the Shado-Pan: the hat. A transmog-only stat-less item, the Replica Shado-Pan Helmet was created specifically for use with transmogrification.

There was one minor problem with that, however. Shado-Pan armor was most definitely not included. This left players with the task of building outfits to go along with the sets. And due to this, players got ridiculously creative with solutions to the problem, sorting out which color schemes would look best with that unique red bandana and hunting down the various pieces, one by one.

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Filed under: Transmogrification, Mists of Pandaria

Diablo III transmogrification coming to WoW

Transmogrification is coming to Diablo III -- and a revamp may be on the way for World of Warcraft as well, according to a tweet made by Cory "Mumper" Stockton over the weekend at BlizzCon. The new transmogrification system unveiled for Diablo III has a few dramatic differences from the system currently implemented in WoW. For one thing, Diablo III players don't have to keep an armor item in their bags in order to use it for transmogrification -- it can be sold to a vendor once it has been discovered. For another, once an item is discovered, it can then be used for transmogrification by all characters on an account.



Obviously this particular item didn't make it onto the list of major features and new content we'll be seeing in Warlords of Draenor. This likely means that we won't see this feature in place with the launch of Warlords -- given the amount and variety of armor currently in World of Warcraft, a project of this scope isn't something that can be completed overnight. But for those transmog-addicted players like myself that have been dreamily staring at the sleek and space-saving new Diablo III system, it looks like our fondest dreams will in fact come true at some point in the future.


Filed under: News items, Transmogrification

How Diablo 3 has improved transmog and why WoW should steal it

Yesterday our Adam K (who I picture as a cyborg mutant from the future) posted about Diablo 3's incoming Mystic and the services she will provide. This post isn't adding any new information, it's just making a point - everything about Diablo 3's transmogrification is better than that of the game it was stolen from, World of Warcraft. When Reaper of Souls comes out, I will be drooling in envy over how that game handles transmogrification. Why is it better, you ask? Let's compare the two games.
  • All items including legendaries and set items are eligible for transmog in D3. In WoW, there are item restrictions that include not allowing legendaries.
  • D3 uses item appearances - once an item's appearance is unlocked, it's bound to your account and any character on that account can use that appearance in transmogrification. So if you have two barbarians and one has Unending War, the other can use its appearance in transmog. In WoW, if you have a warrior with Ashkandi, your death knight still has to farm BWL to get it if she wants to use that item for transmog.
  • In World of Warcraft, if you want to use an item for transmog, you have to have that item - it's in your bank or void storage tab, taking up space. In D3, once you've unlocked an item's appearance, you do not have to keep that item.
You can also dye items that you've transmogged in D3, but since you can't do that at all in WoW, it's not a fair comparison. Reading over the way transmogrification will work in Reaper of Souls just makes me convinced that WoW has an archaic transmog system that needs to be revamped, and handily for Blizzard, they just developed the perfect system to replace it.

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Filed under: Analysis / Opinion, Blizzard, Transmogrification, Diablo 3

The bag space problem

The bag space problem
World of Warcraft is approaching its 9th anniversary. For those of us who have played it for many years (and even newer players who enjoy collecting), bag space has become quite the inconvenience in our daily WoW playing lives. Transmogrification introduced the problem in Cataclysm, and Mists of Pandaria took it to a whole new level with toy and vanity items. Just look at my bank, void storage, and bags in the above picture. Keeping that many free slots took a concerted effort on my part.

Bigger bags will only delay the issue, and seriously how much bigger can they get before we can't fit them on our screen with addons such as Bagnon? We need new solutions to the problem beyond bigger bags. If my current 432 slots cannot hold everything I want, I doubt adding an extra 100 slots is going to fix anything after another expansion of collecting.

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Filed under: Transmogrification

I just play the game

I just play the game
It's human to get upset about things. And sometimes, it's human to get upset about the most trivial things, because they're the safest things to get upset about. I often view World of Warcraft through this lens. Indeed, I view it through a great many lenses, because it's impossible to not apply my life and my experiences to everything I encounter in this world from events of great personal significance or global importance down to the video games I play. And it would be fair to say that World of Warcraft has more than a passing importance in my life, considering where you're reading this.

The recent change on the patch 5.4 PTR changing the Glyph of the Weaponmaster was, in real terms, completely insignificant. A cosmetic glyph in the first place, the idea that it worked with legendaries was nice, but hardly significant. I mean, I play the game now and I can't use my legendaries, so what changes? Realistically, nothing changes. And yet, I wasn't merely disappointed by the change. I was outright enraged by it, far more so than I have been by direct nerfs to my class of choice.

Part of it is due to attachment -- we invest time and effort into these avatars of ourselves, after all. But in the end, much of my anger was rooted in the fact that this was something small (in relative terms, since all of WoW can be considered small compared to many of the shocks and calamities of our actual lives) and harmless, that gave our characters nothing in terms of power or ability, that imbalanced absolutely nothing in terms of gameplay, and yet it was still taken from us. Sometimes, the smallest cuts hurt more entirely because they are small.

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Filed under: Analysis / Opinion, Transmogrification, Mists of Pandaria

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