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Filed under: Transmogrification

Why updated graphics matter

What you see above is the result of time marching on - in my draenei's right hand is Sulfuras, the Extinguished Hand, a drop from Firelands. In the left hand, Sulfuras, Hand of Ragnaros, the legendary drop from the original Molten Core. (Yes, I know technically it doesn't drop, the Eye drops, you craft a Sulfuron Hammer and then use the Eye on it, I've had the thing since MC I know how I got it.) What I'm showing you is essentially the orderly progression of time via graphic upgrades - you can essentially see the history of the game unfolding via the difference between these two weapons.

Everything from the spikes to the grip to the shape of the head, it's all more detailed and crisp on the newer model. The older model is a collection of polygonal shapes that bear only a vague resemblance to a hammer compared to the newer model, which is itself still not as good as models we have in the game now, never mind some of the Warlords drops we're about to see. The gap between these two hammers is the gap between 2004 and 2011, and here we are, three years later than that - and they show us how much a ten year old game can in fact change.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Transmogrification, Mists of Pandaria, Warlords of Draenor

The Importance of Legacy Content

Since patch 6.0.2 came out, I've rediscovered the love I once held for soloing older raids. More than rediscovered it - I've expanded it, because now I can pretty easily solo most Cataclysm raids (I'm working on Spine of Deathwing) and that broadens what I can gather for transmog. But it's more than transmog, and more than the sensation one gets when you push Rhyolith through all his phases so that he dies before he's even done yelling at you in an awesome parody of what it sounds like when I wake up.

In a recent interview with PC Gamer magazine, Ion Hazzikostas pointed out that one of World of Warcraft's biggest strengths is its depth of content. The MMO has been going for ten years. There are old raids and dungeons everywhere. It's not just old content - it's a resource. And it makes WoW a game with incredible potential.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Cataclysm, Transmogrification, Warlords of Draenor

Want the character creation armor? Build a Salvage Yard


The character creation screen class armor sets were originally added in Mists of Pandaria to preview what a class may look like once it was leveled up. The problem is that they were never actually made available in the game. This is finally changing in Warlords of Draenor. If you build a Salvage Yard in your garrison and upgrade it to level 3, the salvage crates you receive from missions have a chance to contain this armor. The crates can also contain some new weapon transmogs.


Simply load up WoW and create a new character to preview what the armor looks like, or check out the sets in the Wowhead model viewer. The monk and hunter shoulders are invisible, but it looks like those specific pieces will not be eligible for transmog. You can only loot armor for your own class.

The Salvage Yard takes up one of 3 small building plots in your garrison. Salvage crates can also contain upgraded gear for your followers, herbs, ore, and other items.

Filed under: Transmogrification, Warlords of Draenor

Warlords of Draenor: Transmoggable farm implements

Farmer
Our friends over at Wowhead have uncovered a new feature in Warlords of Draenor that should make dedicated transmog enthusiasts very happy--transmoggable farm weapons. These include a Garden Hoe, Garden Shovel, Garden Pitchfork, Garden Scythe, and Garden Sickle. The Garden Hoe and Garden Sickle are classified as one-hand maces, all the rest are two-hand staves. They are vendor items sold by the NPCs around your Garrison's Herb Garden, and the cost is surprisingly steep--2,375 gold plus 500 Draenic Seeds for the one-handers, and 4,750 gold plus 1,000 Draenic Seeds for the two-handers. Draenic Seeds can be either grown in your Garrison's Herb Garden, or farmed out in the world by Herbalists.

If you've ever dreamed of an amazing farmer transmog, these weapons are sure to complete the look along with the Red Lumberjack Shirt and the Blue Overalls--for clothies, at least. Who'd have thought that a warlock could look so convincingly nurturing?

Filed under: Transmogrification, Warlords of Draenor

Warlords of Draenor: Illusions change your enchant effects

If you're one of those players who enjoys transmog but hates it when an enchant doesn't seem to go with your weapon, the folks at Wowhead have datamined an interesting new wrinkle - the ability to transmog your weapon effects. It seems to be achieved via an item called an illusion, like this one for the old BC era Executioner enchant, that applies only the visual aspect of a specific enchant. In addition, rogues get a special rogue only effect, Illusion - Poison, which does exactly what you'd expect, as well as certain Warlords enchants having a poisonous variant just for rogues with a similar effect.

There's also another kind of enchant variant, the hidden variant, that has the same basic effect as the baseline enchant but which has no discernible visible effect.

This is all pretty interesting stuff if you're an enchanter, or into transmog, or just don't like a specific enchant effect and want everything to look like it's got fire or butterflies on it. Ooh, fire butterflies.

Filed under: Analysis / Opinion, News items, Transmogrification, Warlords of Draenor

Warlords of Draenor Alpha: Transmog changes

On live servers you can't transmog polearms over swords, axes or maces (and vice versa), but on the Alpha it's a totally different story, as you can see in the header image above. No idea if this is an intended change or not (I hope it is) but it's certainly a welcome one for those of us who happen to carry a Hellreaver in our bags.

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Filed under: Analysis / Opinion, Blizzard, News items, Transmogrification, Warlords of Draenor

Warlords of Draenor: High level characters vs. lower level content

In the new theorycrafting sticky on the Warlords of Draenor Alpha forums, there's a big post by Celestalon that explains how we're going to be able to solo old raids and such with the item squish making us proportionately less powerful in those raids. It's worth breaking down here, for those of us (like me) who enjoy that sort of thing for either fun or transmog.

First up, all players will gain a damage reduction factors when attacked by creatures that are lower level, starting at Cataclysm content and heading down from there. Creatures from Mists of Pandaria and, presumably Warlords of Draenor will not be affected by this. So once a creature from Cataclysm content or below (Wrath, BC and Vanilla) attacks a character that outlevels them, there will be a formula that determines how little damage the character takes. Celestalon presented it as such.

LevelDiff = PlayerLevel - CreatureLevel
if (CreatureExpansion < Pandaria) then
// 10% DR per level diff, with a floor of 10%
DamageTakenFactor = max(1.0 - 0.1 * LevelDiff, 0.1)
else
DamageTakenFactor = 1.0
end

What this means is that, when your level 100 character goes inside a level 80 Wrath raid, they'll have a very large reduction in how much damage they take.

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Filed under: Analysis / Opinion, News items, Raiding, Transmogrification, Warlords of Draenor

Warlords of Draenor Alpha: Mystic Birdhat's new job

If, like me, you bought the Grand Expedition Yak (at an obscene price) because you just had to have a reforger on your mount -- maybe you have as big a problem as I do with the concept of monetary value, I don't know -- you were probably slightly saddened to discover that reforging was leaving the game. For it meant that you would no longer have a reforger right there on your mount for that one time you used it for yourself before ending up the entire raid's reforge buddy when they all got new gear.

But now with reforging gone, we've all been asking what Mystic Birdhat's ultimate fate would be. Would he simply be removed? Would he be replaced with someone else? No and no. Instead, he's now apparently a transmogrification vendor, and there was much rejoicing. Now, be warned, this is the Alpha. Things are subject to change. I couldn't actually get Mystic Birdhat to transmog any of my gear - he just sat there, smug about his new job description.

Filed under: News items, Transmogrification, Warlords of Draenor

Warlords of Draenor transmog preview on Wowhead

The folks at Wowhead have an extensive preview of weapon models, with multiple videos, showing off what they've datamined from Challenge Modes, Raids, and dungeons as well as PvP honor weapons. Some of the drops look like updated BC models, like this sword that has an unmistakably draenei feel to it, or this shield from challenge modes. It seems based on what's been mined so far that this time the weapons are the prestige draw from challenge modes instead of armor like in Pandaria.

There's a lot to look at, so head over to the official preview on Wowhead and take a look.

Filed under: Analysis / Opinion, Transmogrification, Warlords of Draenor

WoW is getting class accessories



The World of Warcraft will be getting cosmetic accessories to spice up their characters. These items will allow people to customize the looks of their characters to greater reflect the classes and play-styles that they choose.

In the example that Blizzard gives, rogues could equip cosmetic daggers or vials of poisons -- they'd have no in-game effect other than to change the look of the character. And as we see from the picture above, librams and quivers (they're back from the dead) are also another example of cosmetic options. As with all new features, there's a lot of fine tuning, so don't read too much into everything yet.

This new feature was announced in an Artcraft blog post that briefly appeared on Blizzard's French site, but has since vanished. We suspect that we'll see another version of it appear soon.

Filed under: News items, Transmogrification

Breakfast Topic: How much do you transmog?

I don't usually take a lot of time with my alts. Sure, I'll level them, I'll get them moderately geared, but I don't dedicate huge amounts of time to them. However, I will always without fail make sure that they look nice -- a task made much easier with transmog. But even then, I'm still picky about what my characters will wear. If I'm going to make them look snazzy, I'm going to take the time to make sure they look really, really snazzy.

Which means that I'm not just paying attention to the outfits that they're wearing, I'm also paying attention to what mounts that set goes with -- both ground and flying. This may seem like overkill to most sane people, but I figure if you're going to go to the trouble of putting together a look, you may as well make it cohesive enough that people can tell some thought went into putting it all together, right? I am, however, fully aware that not everyone indulges in my particular brand of armor collection and carefully crafted looks.

But I'm curious, because the feature has been out for quite some time now, and I can't really imagine the game without it at this point. How far do you go for transmog? Do you craft cool sets for your alts, as well as your main character? Is your bank alt dressed up, too? Do you match with mounts and other accessories, or is simply having an outfit that doesn't look like a clown suit enough for you? Have you farmed endless instances looking for that one particular piece of armor that brings the whole set together? Or is transmog just something that isn't for you?


Filed under: Breakfast Topics, Transmogrification

"A more elegant collection game" - Watcher on transmog

Today we posted a rundown on PAX East information. and one of the pieces of information was that Diablo III's transmog system is not coming to World of Warcraft. This made me sad, of course. Today, Ion "Watcher" Hazzikostas tweeted the following update on that.
Now, this doesn't tell us how they plan to make transmog more elegant. It doesn't even tell us for sure that there won't be a Diablo III style approach to it - it just tells us that it won't be in Patch 6.0, whatever it ends up being. Still, it's nice to know that it's still being worked on. The extra void storage tab is a nice feature. Until we know what it is going to be I'll just be over here staring wistfully at my complete lack of bag space.

Filed under: Analysis / Opinion, Blizzard, Transmogrification, Warlords of Draenor

Warlords of Draenor: New info from PAX East

Elekks on Draenor
PAX East 2014 has come and gone, but we at WoW Insider have come away from the weekend with juicy new information to share with you about Warlords of Draenor. During the expo, I sat down for a chat with senior game designers Steve Burke and Brian Holinka, lead class designer Kris Zierhut, and other developers.

In our brief time together, they told me some exciting info about garrisons, raiding, transmog, and the expansion's starting experience. They also provided insight into what a boosted level 90 will experience after the expansion launches.

Please note that mild spoilers about the early story of Warlords of Draenor will follow. Join me after the break for all the new info!

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Filed under: News items, Raiding, Interviews, Transmogrification, Warlords of Draenor

Dragon Soul LFR changes possible in 6.0

Transmog addicts may have some good news for patch 6.0. When LFR was introduced with Dragon Soul, the last raid in Cataclysm, players flocked to the content and gathered armor and items that had their own unique color schemes. After Mists of Pandaria was introduced, players leveled to 90 -- and the ability to run Dragon Soul on LFR difficulty disappeared. While players can still farm the raid on Normal and Heroic difficulties, the unique color sets released specifically for LFR were no longer available to those max level characters.

This was in part due to the nature of LFR. The only way to raid LFR level content is to queue for it through the raid finder interface -- you can't simply change the dropdown difficulty on a per-character basis, as you can with Normal and Heroic difficulties. Once you've passed the level threshold for Cataclysm content, the option to raid Dragon Soul LFR simply disappears from the raid finder interface. Ordinarily this wouldn't be a problem -- but transmogrification addicts everywhere have been looking for a solution to obtaining those older, uniquely colored items, and Lead Game Designer Ion "Watcher" Hazzikostas just tweeted that a solution may be on the way in patch 6.0.

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Filed under: Raiding, Cataclysm, Transmogrification, Warlords of Draenor

The surprising importance of visual improvement

Before the introduction of transmogrification, I had no idea why anyone wanted it.

Back then, I was a pretty involved raider (still am, but probably a step or so less) and almost all of my effort in-game was dedicated towards improving my gear's stats. I didn't give much thought to how it looked. Occasionally I'd make fun of myself for looks like the one above, when I simply couldn't get a hat or shoulders to drop in the first tier of Cataclysm raiding and had to settle for ones from Zul'Gurub or Zul'Aman. I wore them, because they were the best I could get, and every week I cursed the bosses in Blackwing Descent and Bastion of Twilight for not dropping better. But I always thought it was the stats that were important, not the fact that I looked like some demented tauren clown pretending to be a murloc to scare tauren children.

It took me a long time to understand how important a feature that allows you to customize your character's look can be to get you invested in that character. My groaning bank and void storage, filled to bursting with transmog items, can certainly attest that I quickly learned that lesson. But it shouldn't have been so surprising to me, considering I played in vanilla -- and back in vanilla, it was the fact that the tier raiding sets were such stark visual improvements that was half the motivation in pursuing them.

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Filed under: Analysis / Opinion, Blizzard, Cataclysm, Transmogrification, Mists of Pandaria, Warlords of Draenor

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