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Filed under: Transmogrification

Breakfast Topic: This is what I actually look like?

I'd actually forgotten what my character's gear looked like. I've been so heavily into transmog since the end of Cataclysm, I've long since stopped paying attention to the gear I have, and instead keep compulsively looking for the gear I want to look like - running older content, scrounging old quests, occasionally hitting LFR for a new skin or color of a piece I already have.

One of the consequences of transmogrification is that I can blissfully go throughout my game play never really actually knowing what the gear I have on looks like. For instance, I'm really not a fan of this sword model - I love the stats, but the look of it isn't one I like. It's not as outright ludicrously evil as Xal'atoh, and not as elegant as Gar'tok, one of my favorite models from the current raid. But since I have one of those, I haven't had to look at this model since I got it.

In a way I'm kind of glad I switched everything back to its actual model. It's good to take a look at what you're actually wearing from time to time - and now I know I'm probably dumping every single piece of Warrior tier 16 as soon as I start leveling through Draenor, and I'm probably going to disenchant that sword. Or at least one of them. I admit, I'm such a completionist, DEing both would be hard. My weapon collection would be upset.

Filed under: Analysis / Opinion, Breakfast Topics, Transmogrification, Warlords of Draenor

Transmog while you wait for Warlords

We're all looking for something to keep us busy while we wait for Warlords of Draenor. Why not spend sometime making ourselves look good? Many of us at WoW Insider have been obsessed with the transmogrification feature ever since it has been implemented, so let's take a moment to look back on some of the fashion options available.

Superheroes in Azeroth Follow us behind the break for sets to match gaming icons from Nintendo and beyond, tributes to Azeroth's greatest heroes, class-based transmogrification inspiration, and guides to gathering tier armor of expansions past.

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Filed under: Transmogrification

The Care and Feeding of Warriors: We do transmog better than anyone

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I got to do some tanking in Heroic Siege this week - nothing major, just offtanking on Dark Shaman - and it was pretty fun all around. I'd forgotten how much I enjoy tanking in raids. It was fun to get to see the Warrior 2 piece Tier 16 tanking bonus in action in a current raid at the cutting edge of content, instead of in an LFR or using it to solo Cataclysm raids. It's a very solid set bonus, and I'm going to write more about it in the future - basically, I think it should be baked into the baseline Shield Block and Shield Barrier abilities, or perhaps be baked into Shield Slam in some way (so that, for ten seconds after a successful Shield Slam, you heal a percentage of your Shield Barrier absorb or Shield Block damage prevented, as one possible example) - but I'm not quite ready to write about that yet.

Now, as I said, I've been using my tank set and prot spec to solo Cataclysm raids, up to and including the first three bosses in 10 man Dragon Soul. It's not always easy, but it is possible, and the reason I've been doing this is because I freaking love transmogrification, and therefore, I've been pursuing it with a fevered dedication that has completely robbed me of bank, void storage and even bag space. I've wanted to write about transmog and warriors forever, but I felt such deep shame at letting Cable, the mutant son of Cyclops and Madeline Pryor, write about it first. I mean, I'm so in love with transmog that I started a tumblr about it.

So let's talk about transmog and warriors. (If you're not interested in transmog, you should probably come back next week.) Why do I argue that warriors do transmog better than anyone? Well, here's a few reasons.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Transmogrification

More reassurance on post-squish soloing

Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to the forums to reassure players on post-squish soloing. Despite Blizzard's repeated assertions that the squish will do nothing to affect soloing, the message is going unheard by many, so Ion has provided some clarity on just how the downscaling will work for old raids and the like.
Watcher
Quote:
That's great! But I could have sworn solo raiding was frowned upon by Blizzard. Not sure they'll be too worried about keeping it a possibility. Hopefully though.

There's nothing at all wrong with going back and doing legacy raids and other content. The achievement system, cosmetic rewards and titles, and most recently transmogrification all serve to reward that playstyle. There's also a lot to be said for just being able to revisit old locations, for the sake of nostalgia or getting to experience them for the first time, without needing to find a like-minded group. As Rygarius noted, we're committed to making sure that we don't disrupt players' ability to engage in that gameplay.

Without getting into the math, our goal is to make sure that if Kael'thas's Pyroblast does damage equal to 10% of your maximum health today, it will take off no more than 10% of your health post-squish. And if you kill Onyxia in 30 seconds today, you'll be able to kill Onyxia in 30 seconds post-squish.

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Filed under: Raid Guides, Transmogrification, Warlords of Draenor

An ode to transmog

How much do I obsessively love transmog? This much. But I'm hardly the only person who loves to switch around their gear's look - as much as I understand that the appeal of the feature is lost on many (I once had a guildmate ask me how I managed to change my look every raid - it turned out he didn't even know the feature exists) it's very much helped extend my enjoyment of playing the game.

I run old content almost constantly now, looking for that one perfect matching piece. I do old quests I missed when the Cata revamp came in. I've completed sets that I never managed to finish (that last two protector tokens from Heroic ICC that evaded me for the entire time the instance was current? I got them this month.) I even use Warforged Seals on bosses simply to get matching pieces for transmog sets. Transmog is a huge part of how I play now, and even why I play to some extent - if it weren't for transmog I probably wouldn't log on half as much as I do.

Not bad considering how much I hated the idea of transmog when it was floated over and over again over the course of the years I played before it existed.

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Filed under: Warrior, Analysis / Opinion, Transmogrification

Shado-Pan transmog and player-created games

The coolest things to come out of Pandaria's multitude of reputation grinds were the rewards that players could reap at the end of what was sometimes an excruciatingly long journey. It was your treat for weeks, sometimes months of endless dailies. The rewards are fairly extensive -- mounts, new pets, items for your farm, trinkets and toys -- but none were quite as well received as one lone item from the Shado-Pan: the hat. A transmog-only stat-less item, the Replica Shado-Pan Helmet was created specifically for use with transmogrification.

There was one minor problem with that, however. Shado-Pan armor was most definitely not included. This left players with the task of building outfits to go along with the sets. And due to this, players got ridiculously creative with solutions to the problem, sorting out which color schemes would look best with that unique red bandana and hunting down the various pieces, one by one.

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Filed under: Transmogrification, Mists of Pandaria

Diablo III transmogrification coming to WoW

Transmogrification is coming to Diablo III -- and a revamp may be on the way for World of Warcraft as well, according to a tweet made by Cory "Mumper" Stockton over the weekend at BlizzCon. The new transmogrification system unveiled for Diablo III has a few dramatic differences from the system currently implemented in WoW. For one thing, Diablo III players don't have to keep an armor item in their bags in order to use it for transmogrification -- it can be sold to a vendor once it has been discovered. For another, once an item is discovered, it can then be used for transmogrification by all characters on an account.



Obviously this particular item didn't make it onto the list of major features and new content we'll be seeing in Warlords of Draenor. This likely means that we won't see this feature in place with the launch of Warlords -- given the amount and variety of armor currently in World of Warcraft, a project of this scope isn't something that can be completed overnight. But for those transmog-addicted players like myself that have been dreamily staring at the sleek and space-saving new Diablo III system, it looks like our fondest dreams will in fact come true at some point in the future.


Filed under: News items, Transmogrification

How Diablo 3 has improved transmog and why WoW should steal it

Yesterday our Adam K (who I picture as a cyborg mutant from the future) posted about Diablo 3's incoming Mystic and the services she will provide. This post isn't adding any new information, it's just making a point - everything about Diablo 3's transmogrification is better than that of the game it was stolen from, World of Warcraft. When Reaper of Souls comes out, I will be drooling in envy over how that game handles transmogrification. Why is it better, you ask? Let's compare the two games.
  • All items including legendaries and set items are eligible for transmog in D3. In WoW, there are item restrictions that include not allowing legendaries.
  • D3 uses item appearances - once an item's appearance is unlocked, it's bound to your account and any character on that account can use that appearance in transmogrification. So if you have two barbarians and one has Unending War, the other can use its appearance in transmog. In WoW, if you have a warrior with Ashkandi, your death knight still has to farm BWL to get it if she wants to use that item for transmog.
  • In World of Warcraft, if you want to use an item for transmog, you have to have that item - it's in your bank or void storage tab, taking up space. In D3, once you've unlocked an item's appearance, you do not have to keep that item.
You can also dye items that you've transmogged in D3, but since you can't do that at all in WoW, it's not a fair comparison. Reading over the way transmogrification will work in Reaper of Souls just makes me convinced that WoW has an archaic transmog system that needs to be revamped, and handily for Blizzard, they just developed the perfect system to replace it.

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Filed under: Analysis / Opinion, Blizzard, Transmogrification, Diablo 3

The bag space problem

The bag space problem
World of Warcraft is approaching its 9th anniversary. For those of us who have played it for many years (and even newer players who enjoy collecting), bag space has become quite the inconvenience in our daily WoW playing lives. Transmogrification introduced the problem in Cataclysm, and Mists of Pandaria took it to a whole new level with toy and vanity items. Just look at my bank, void storage, and bags in the above picture. Keeping that many free slots took a concerted effort on my part.

Bigger bags will only delay the issue, and seriously how much bigger can they get before we can't fit them on our screen with addons such as Bagnon? We need new solutions to the problem beyond bigger bags. If my current 432 slots cannot hold everything I want, I doubt adding an extra 100 slots is going to fix anything after another expansion of collecting.

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Filed under: Transmogrification

I just play the game

I just play the game
It's human to get upset about things. And sometimes, it's human to get upset about the most trivial things, because they're the safest things to get upset about. I often view World of Warcraft through this lens. Indeed, I view it through a great many lenses, because it's impossible to not apply my life and my experiences to everything I encounter in this world from events of great personal significance or global importance down to the video games I play. And it would be fair to say that World of Warcraft has more than a passing importance in my life, considering where you're reading this.

The recent change on the patch 5.4 PTR changing the Glyph of the Weaponmaster was, in real terms, completely insignificant. A cosmetic glyph in the first place, the idea that it worked with legendaries was nice, but hardly significant. I mean, I play the game now and I can't use my legendaries, so what changes? Realistically, nothing changes. And yet, I wasn't merely disappointed by the change. I was outright enraged by it, far more so than I have been by direct nerfs to my class of choice.

Part of it is due to attachment -- we invest time and effort into these avatars of ourselves, after all. But in the end, much of my anger was rooted in the fact that this was something small (in relative terms, since all of WoW can be considered small compared to many of the shocks and calamities of our actual lives) and harmless, that gave our characters nothing in terms of power or ability, that imbalanced absolutely nothing in terms of gameplay, and yet it was still taken from us. Sometimes, the smallest cuts hurt more entirely because they are small.

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Filed under: Analysis / Opinion, Transmogrification, Mists of Pandaria

Patch 5.4 PTR: Glyph of the Weaponmaster

Patch 54 PTR  Glyph of the Weaponmaster
Some of the coolest stuff on the PTR are the new glyphs. And one of the coolest purely cosmetic glyphs I've run into is the Glyph of the Weaponmaster. In the header image above, you can see me dual-wielding Uroe, Harbinger of Terror and Bo-Ris, Horror in the Night. And yes, they happen to look like the Warglaives of Azzinoth. That's because I have the glaives in my backpack, and so, every time I use Battle or Commanding Shout, I get a ten minute buff called Weaponmaster that picks randomly from every weapon I have in my original backpack, and places that weapon appearance over my currently equipped items.

The buff doesn't care about weapon categories as far as I can tell - two handed weapon models can go over 1h weapons and vice versa. Polearms can become swords or maces or fist weapons. (In fact, it can even put the wrong fist weapon model on a hand, so that it's clearly backwards.) If you switch the weapons out, the effect fades but the buff remains and it can bug out so that you have to clear the buff in order to use the effect again. But it does allow you to basically switch between a variety of weapons in your main bag if you like variety, or it allows you to effectively use legendary weapons in your current transmog look, if you're a warrior.

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Filed under: Warrior, Analysis / Opinion, Transmogrification, Mists of Pandaria

Cosmetic helms now available in Blizzard Store

Jewel of the Firelord
The first round of transmog gear for purchase has appeared in the Blizzard store. The Crown of Eternal Winter, Jewel of the Firelord, and Hood of Hungering Darkness are all head slot items with zero stats, functional only for cosmetic reasons. All three of these items are unique models with animations, and I do have to say, they are rather visually arresting. Of the three, I think the Jewel of the Firelord (pictured above) is my favorite, but I'm quite sure the Crown of Eternal Winter will be a popular choice thanks to its skull face look. Spooky!

Something notable about these helms is that they don't seem to have an armor type. The description tells us that they work across all races and classes, and are available on all current and future WoW characters. So for those of us playing classes that might not have a whole lot of variety available to us (ahem, mail-wearers) this could be a nice way to expand the wardrobe.

All three of these helms are available for purchase in the US Blizzard Store under the Collectibles tab for $15.00 apiece and in the EU Blizzard Store under the Pets & Mounts tab, for 12,00 euros each.

Filed under: Blizzard, News items, Transmogrification

Transmog helms, TCG-style items coming to Blizzard Pet Store

Transmog helms, TCG items coming to Blizzard Pet Store
Blizzard is adding a little variety to the Pet Store, in the form of transmogrification items and toys. In the preview posted on the official site, Bashiok talks about each of the items that will be made available at some point in the future. Perhaps the most interesting items are new helms with vivid spell effects that players can use for transmogrification purposes. One is an icy helm with a skull that covers the player's face, another is a set of fiery horns, and the third is a glowing red and black hood, which appears to be complete with a pair of ominous red eyes.

In addition to the transmogrification items, Blizzard will also be adding some fun, limited-use items similar to those that you can currently get from the WoW TCG. The first is a seesaw that you and a party member can hop on, the second is the Iron Hitching Post, an item you can place on the ground. Up to 24 players can click on the item to jump on a gorgeous Iron Warhorse mount -- perfect for storming the Battlegrounds.

It's interesting to see Blizzard take a different approach to the Pet Store. Originally just a place where players could purchase fun pets and mounts, the new additions add a lot of variety. I doubt I'll be purchasing any of the helms, but that Iron Hitching Post is certainly tempting, as is the seesaw. I don't think I mind the new additions, as they serve the same purpose as mounts and pets -- nothing that will further your character's performance, just fun items for cosmetic purposes. While we don't know exactly when these items will be hitting the Pet Store, what do you think? Are there other things you'd like to see added? Would you rather transmogrification gear simply be an in-game option? Will you be purchasing any of the new stuff?

Filed under: News items, Transmogrification

Wowhead releases BoE set armor guide

Wowhead's BoE set armor guide
If you're a fan of transmogrification, you're no doubt familiar with the difficulties of trying to keep track of all those green BoE sets out there in Azeroth. Over at Wowhead, that process has just been made a lot easier with a transmogrification guide put together by Perculia, detailing BoE sets in cloth, leather, mail and plate. Specifically covering those pesky world-drop greens, the guide has model views of each set that you can see with a simple mouseover.

BoE green drops have long been a hit-or-miss for transmog fanatics, but Wowhead's guide is an easy, quick reference to help not only with tracking down obscure sets, but offering alternate pieces of gear with the same models as well. The mouseover visuals are incredibly handy for anyone looking for color-matching items, and of course Wowhead is its usual helpful self when it comes to finding out the best place to find all the gear your transmog-addicted heart desires.

While you're checking out the BoE guide, you may want to take a look at Wowhead's other guides as well, covering everything from your typical tier armor sets to lookalikes, quest rewards, dungeon sets and more. If you've been looking for a new look for your character, going back to the sets of old for inspiration isn't a bad idea at all.


Filed under: News items, Transmogrification

How do you like your armor sets?

How do you like your armor sets
It's been a long, long time since the days of Magister, Dreadmist and Devout. With each expansion, we've seen the release of new tier sets of armor -- but the design style has changed a little from the days of old. There was a pretty interesting thread over on the EU forums regarding tier sets and their progression over the years, pointing out that earlier armor sets were far more visually distinctive and iconic, something that seems to have waned with each successful armor set.

The original poster suggested that perhaps the transmog feature has made the artists and devs unwilling to push the boundaries of dazzling creation. This prompted several responses to the thread by Community representative Vaneras that shed some light on how armor design is looked at.

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Filed under: Analysis / Opinion, Transmogrification

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