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Filed under: Transmogrification

An ode to transmog

How much do I obsessively love transmog? This much. But I'm hardly the only person who loves to switch around their gear's look - as much as I understand that the appeal of the feature is lost on many (I once had a guildmate ask me how I managed to change my look every raid - it turned out he didn't even know the feature exists) it's very much helped extend my enjoyment of playing the game.

I run old content almost constantly now, looking for that one perfect matching piece. I do old quests I missed when the Cata revamp came in. I've completed sets that I never managed to finish (that last two protector tokens from Heroic ICC that evaded me for the entire time the instance was current? I got them this month.) I even use Warforged Seals on bosses simply to get matching pieces for transmog sets. Transmog is a huge part of how I play now, and even why I play to some extent - if it weren't for transmog I probably wouldn't log on half as much as I do.

Not bad considering how much I hated the idea of transmog when it was floated over and over again over the course of the years I played before it existed.

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Filed under: Warrior, Analysis / Opinion, Transmogrification

Shado-Pan transmog and player-created games

The coolest things to come out of Pandaria's multitude of reputation grinds were the rewards that players could reap at the end of what was sometimes an excruciatingly long journey. It was your treat for weeks, sometimes months of endless dailies. The rewards are fairly extensive -- mounts, new pets, items for your farm, trinkets and toys -- but none were quite as well received as one lone item from the Shado-Pan: the hat. A transmog-only stat-less item, the Replica Shado-Pan Helmet was created specifically for use with transmogrification.

There was one minor problem with that, however. Shado-Pan armor was most definitely not included. This left players with the task of building outfits to go along with the sets. And due to this, players got ridiculously creative with solutions to the problem, sorting out which color schemes would look best with that unique red bandana and hunting down the various pieces, one by one.

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Filed under: Transmogrification, Mists of Pandaria

Diablo III transmogrification coming to WoW

Transmogrification is coming to Diablo III -- and a revamp may be on the way for World of Warcraft as well, according to a tweet made by Cory "Mumper" Stockton over the weekend at BlizzCon. The new transmogrification system unveiled for Diablo III has a few dramatic differences from the system currently implemented in WoW. For one thing, Diablo III players don't have to keep an armor item in their bags in order to use it for transmogrification -- it can be sold to a vendor once it has been discovered. For another, once an item is discovered, it can then be used for transmogrification by all characters on an account.



Obviously this particular item didn't make it onto the list of major features and new content we'll be seeing in Warlords of Draenor. This likely means that we won't see this feature in place with the launch of Warlords -- given the amount and variety of armor currently in World of Warcraft, a project of this scope isn't something that can be completed overnight. But for those transmog-addicted players like myself that have been dreamily staring at the sleek and space-saving new Diablo III system, it looks like our fondest dreams will in fact come true at some point in the future.


Filed under: News items, Transmogrification

How Diablo 3 has improved transmog and why WoW should steal it

Yesterday our Adam K (who I picture as a cyborg mutant from the future) posted about Diablo 3's incoming Mystic and the services she will provide. This post isn't adding any new information, it's just making a point - everything about Diablo 3's transmogrification is better than that of the game it was stolen from, World of Warcraft. When Reaper of Souls comes out, I will be drooling in envy over how that game handles transmogrification. Why is it better, you ask? Let's compare the two games.
  • All items including legendaries and set items are eligible for transmog in D3. In WoW, there are item restrictions that include not allowing legendaries.
  • D3 uses item appearances - once an item's appearance is unlocked, it's bound to your account and any character on that account can use that appearance in transmogrification. So if you have two barbarians and one has Unending War, the other can use its appearance in transmog. In WoW, if you have a warrior with Ashkandi, your death knight still has to farm BWL to get it if she wants to use that item for transmog.
  • In World of Warcraft, if you want to use an item for transmog, you have to have that item - it's in your bank or void storage tab, taking up space. In D3, once you've unlocked an item's appearance, you do not have to keep that item.
You can also dye items that you've transmogged in D3, but since you can't do that at all in WoW, it's not a fair comparison. Reading over the way transmogrification will work in Reaper of Souls just makes me convinced that WoW has an archaic transmog system that needs to be revamped, and handily for Blizzard, they just developed the perfect system to replace it.

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Filed under: Analysis / Opinion, Blizzard, Transmogrification, Diablo 3

The bag space problem

The bag space problem
World of Warcraft is approaching its 9th anniversary. For those of us who have played it for many years (and even newer players who enjoy collecting), bag space has become quite the inconvenience in our daily WoW playing lives. Transmogrification introduced the problem in Cataclysm, and Mists of Pandaria took it to a whole new level with toy and vanity items. Just look at my bank, void storage, and bags in the above picture. Keeping that many free slots took a concerted effort on my part.

Bigger bags will only delay the issue, and seriously how much bigger can they get before we can't fit them on our screen with addons such as Bagnon? We need new solutions to the problem beyond bigger bags. If my current 432 slots cannot hold everything I want, I doubt adding an extra 100 slots is going to fix anything after another expansion of collecting.

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Filed under: Transmogrification

I just play the game

I just play the game
It's human to get upset about things. And sometimes, it's human to get upset about the most trivial things, because they're the safest things to get upset about. I often view World of Warcraft through this lens. Indeed, I view it through a great many lenses, because it's impossible to not apply my life and my experiences to everything I encounter in this world from events of great personal significance or global importance down to the video games I play. And it would be fair to say that World of Warcraft has more than a passing importance in my life, considering where you're reading this.

The recent change on the patch 5.4 PTR changing the Glyph of the Weaponmaster was, in real terms, completely insignificant. A cosmetic glyph in the first place, the idea that it worked with legendaries was nice, but hardly significant. I mean, I play the game now and I can't use my legendaries, so what changes? Realistically, nothing changes. And yet, I wasn't merely disappointed by the change. I was outright enraged by it, far more so than I have been by direct nerfs to my class of choice.

Part of it is due to attachment -- we invest time and effort into these avatars of ourselves, after all. But in the end, much of my anger was rooted in the fact that this was something small (in relative terms, since all of WoW can be considered small compared to many of the shocks and calamities of our actual lives) and harmless, that gave our characters nothing in terms of power or ability, that imbalanced absolutely nothing in terms of gameplay, and yet it was still taken from us. Sometimes, the smallest cuts hurt more entirely because they are small.

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Filed under: Analysis / Opinion, Transmogrification, Mists of Pandaria

Patch 5.4 PTR: Glyph of the Weaponmaster

Patch 54 PTR  Glyph of the Weaponmaster
Some of the coolest stuff on the PTR are the new glyphs. And one of the coolest purely cosmetic glyphs I've run into is the Glyph of the Weaponmaster. In the header image above, you can see me dual-wielding Uroe, Harbinger of Terror and Bo-Ris, Horror in the Night. And yes, they happen to look like the Warglaives of Azzinoth. That's because I have the glaives in my backpack, and so, every time I use Battle or Commanding Shout, I get a ten minute buff called Weaponmaster that picks randomly from every weapon I have in my original backpack, and places that weapon appearance over my currently equipped items.

The buff doesn't care about weapon categories as far as I can tell - two handed weapon models can go over 1h weapons and vice versa. Polearms can become swords or maces or fist weapons. (In fact, it can even put the wrong fist weapon model on a hand, so that it's clearly backwards.) If you switch the weapons out, the effect fades but the buff remains and it can bug out so that you have to clear the buff in order to use the effect again. But it does allow you to basically switch between a variety of weapons in your main bag if you like variety, or it allows you to effectively use legendary weapons in your current transmog look, if you're a warrior.

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Filed under: Warrior, Analysis / Opinion, Transmogrification, Mists of Pandaria

Cosmetic helms now available in Blizzard Store

Jewel of the Firelord
The first round of transmog gear for purchase has appeared in the Blizzard store. The Crown of Eternal Winter, Jewel of the Firelord, and Hood of Hungering Darkness are all head slot items with zero stats, functional only for cosmetic reasons. All three of these items are unique models with animations, and I do have to say, they are rather visually arresting. Of the three, I think the Jewel of the Firelord (pictured above) is my favorite, but I'm quite sure the Crown of Eternal Winter will be a popular choice thanks to its skull face look. Spooky!

Something notable about these helms is that they don't seem to have an armor type. The description tells us that they work across all races and classes, and are available on all current and future WoW characters. So for those of us playing classes that might not have a whole lot of variety available to us (ahem, mail-wearers) this could be a nice way to expand the wardrobe.

All three of these helms are available for purchase in the US Blizzard Store under the Collectibles tab for $15.00 apiece and in the EU Blizzard Store under the Pets & Mounts tab, for 12,00 euros each.

Filed under: Blizzard, News items, Transmogrification

Transmog helms, TCG-style items coming to Blizzard Pet Store

Transmog helms, TCG items coming to Blizzard Pet Store
Blizzard is adding a little variety to the Pet Store, in the form of transmogrification items and toys. In the preview posted on the official site, Bashiok talks about each of the items that will be made available at some point in the future. Perhaps the most interesting items are new helms with vivid spell effects that players can use for transmogrification purposes. One is an icy helm with a skull that covers the player's face, another is a set of fiery horns, and the third is a glowing red and black hood, which appears to be complete with a pair of ominous red eyes.

In addition to the transmogrification items, Blizzard will also be adding some fun, limited-use items similar to those that you can currently get from the WoW TCG. The first is a seesaw that you and a party member can hop on, the second is the Iron Hitching Post, an item you can place on the ground. Up to 24 players can click on the item to jump on a gorgeous Iron Warhorse mount -- perfect for storming the Battlegrounds.

It's interesting to see Blizzard take a different approach to the Pet Store. Originally just a place where players could purchase fun pets and mounts, the new additions add a lot of variety. I doubt I'll be purchasing any of the helms, but that Iron Hitching Post is certainly tempting, as is the seesaw. I don't think I mind the new additions, as they serve the same purpose as mounts and pets -- nothing that will further your character's performance, just fun items for cosmetic purposes. While we don't know exactly when these items will be hitting the Pet Store, what do you think? Are there other things you'd like to see added? Would you rather transmogrification gear simply be an in-game option? Will you be purchasing any of the new stuff?

Filed under: News items, Transmogrification

Wowhead releases BoE set armor guide

Wowhead's BoE set armor guide
If you're a fan of transmogrification, you're no doubt familiar with the difficulties of trying to keep track of all those green BoE sets out there in Azeroth. Over at Wowhead, that process has just been made a lot easier with a transmogrification guide put together by Perculia, detailing BoE sets in cloth, leather, mail and plate. Specifically covering those pesky world-drop greens, the guide has model views of each set that you can see with a simple mouseover.

BoE green drops have long been a hit-or-miss for transmog fanatics, but Wowhead's guide is an easy, quick reference to help not only with tracking down obscure sets, but offering alternate pieces of gear with the same models as well. The mouseover visuals are incredibly handy for anyone looking for color-matching items, and of course Wowhead is its usual helpful self when it comes to finding out the best place to find all the gear your transmog-addicted heart desires.

While you're checking out the BoE guide, you may want to take a look at Wowhead's other guides as well, covering everything from your typical tier armor sets to lookalikes, quest rewards, dungeon sets and more. If you've been looking for a new look for your character, going back to the sets of old for inspiration isn't a bad idea at all.


Filed under: News items, Transmogrification

How do you like your armor sets?

How do you like your armor sets
It's been a long, long time since the days of Magister, Dreadmist and Devout. With each expansion, we've seen the release of new tier sets of armor -- but the design style has changed a little from the days of old. There was a pretty interesting thread over on the EU forums regarding tier sets and their progression over the years, pointing out that earlier armor sets were far more visually distinctive and iconic, something that seems to have waned with each successful armor set.

The original poster suggested that perhaps the transmog feature has made the artists and devs unwilling to push the boundaries of dazzling creation. This prompted several responses to the thread by Community representative Vaneras that shed some light on how armor design is looked at.

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Filed under: Analysis / Opinion, Transmogrification

The best cloth transmogrification item ever

The best cloth transmogrification item ever
Today I present you with the best cloth transmog item ever: Exiled Dabbler's Gloves. What makes these gloves so special? Well, it's that they don't really look like gloves at all. They display more like a pair of bracers, so when paired with many cloth chest pieces they appear as though your character isn't wearing any gloves at all. See why they're so awesome? Few would dispute the universal appeal of having no gloves as an option.

So far the Exiled Dabbler's Gloves appear to work best with any cloth chest that have a bell sleeve. Sleeveless, short sleeve, and fitted sleeve chest pieces don't seem to hide the gauntlet of the glove. Fortunately the gauntlet is quite simple in design, displaying as a black bracer with some silver detail. Coincidentally, they're a pretty close match to the ever popular Black Mageweave Leggings.

According to Wowhead, these gloves are a random uncommon quality drop from the Isle of Thunder and Throne of Thunder. So if needed more incentive to keep doing dailies on the Isle of Thunder, now you have one.

What do you think? Will you be chasing these down on the auction house or the Isle of Thunder? Personally I think it would be interesting to combine them with Griftah's Authentic Troll Shoes, so my character can go gloveless and shoeless.

Filed under: Transmogrification

EU forums announce amazing transmogrification race

scarlet crusade transmog
If you live in the EU and love to dress up your toons, you might be interested in this new game announced by community manager Meldheron: the transmogrification race! According to Meldheron it will be a monthly mini-contest in which players are prompted with a transmog theme on the WoW forum. Reply to the thread with a list of the pieces for use in your outfit, and upvote your favorites. The five most popular will be featured on the World of Warcraft facebook page.

I know we've got lots of transmog fiends around, so if you're in the EU this might be a fun way to share your ideas with fellow WoW players and even get a little bit of attention for your sartorial efforts. Have fun, and I look forward to seeing the top contestants!

Filed under: News items, Transmogrification

Is it time to remove all transmog restrictions?

panda mog
I think an experience along these lines is pretty common for WoW transmog enthusiasts: "Fantastic, I finally got the Talon of the Phoenix! I'm gonna transmog it to... wait. I'm using an axe for raiding." Or maybe this one: "Yes! This is an amazing upgrade! ...Oh I can't transmog a two-handed weapon into a main and off-hand, so I have to redo my outfit." I use weapons as examples because they often have the most limited transmog options, despite the fact that Blizzard did lift a lot of their restrictions in patch 5.2. Polearms and staves can be transmogged into each other. One-handed maces, axes, and swords can be transmogged into each other. Two-handed maces, axes, and swords can be transmogged into each other. But two-handed axes, swords, and maces cannot be transmogged into staves or polearms. Fist weapons cannot be transmogged into one-handed swords, axes, or maces.

In one view, the limitations make sense. As a druid, I can use staves, polearms, and two-handed maces. I cannot use two-handed axes or swords. If there were no restrictions, I could transmog my healing staff into a sword and be a resto druid with a sword. That seems odd to me. Then again, I can be a resto druid with a staff transmogged to a polearm, but I cannot be a resto druid with a staff transmogged into a two-handed mace, even though I can equip both those weapons.

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Filed under: Analysis / Opinion, Transmogrification

Four transmog sets for today's retro-bution paladin

Four transmog sets for today's retrobution paladin WED
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Before we jump into our completely serious, no-nonsense discussion this week, I suppose we better touch on the one piece of retribution-related news coming from the 5.3 PTR:

Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Naturally I, like many of you, got a warm fuzzy feeling reading that particular sentence. Higher overall damage from weapon-based attacks? Sign me up!

While I don't mean to bite the hand that feeds, I am concerned that this is merely a bandage meant to keep ret from lagging too far behind until 6.0 and, as such, ultimately fails to address the cause of the problem.

I'm just spitballing here, but there was talk at the tail end of Cataclysm and the very beginning of Mists that in our calculated stat weights for T14H BiS, strength was already somewhat devalued in comparison to secondary stats, especially haste, and that this could lead to ret scaling much less efficiently than other melee using similar gear.

Regardless, the buff is appreciated, but I'm more looking forward to what the next expansion has in store for our spec.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Transmogrification

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