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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for November 17


The latest round of hotfixes is a big one, and as the realms recently underwent rolling restarts, everything in this list should now be applied. Here are some of the highlights.
  • Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
  • Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docs, Auchindoun, and Skyreach) to be more rewarding.
  • Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
  • An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.
  • Profession work order items have been changed to green quality to reduce the amount of loot window popups when completing work orders.
The full list of fixes is after the break.

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Filed under: Warlords of Draenor

Blizzard giving all subscribers 5 days of free game time

Executive Producer J. Allen Brack has posted a message on the official forums apologizing for the Warlords of Draenor launch issues. To compensate players, each player who had an active subscription as of November 14 is getting 5 days of game time added to their accounts. He also mentions that they are continuing to deploy the new instancing tech to all realms to help with queue times. The end result will be realms having approximately double the population capacity they did before launch.
J. Allen Brack
In recognition of the difficulties so many of you ran into when trying to play over the first few days, we're adding five days' worth of extra time to every subscription in the Americas, Oceania, and Europe that was active as of Friday, November 14. Things are already in a much better place than they were going into the weekend, so I hope you'll now be able to focus on having a ton of fun with this expansion.

You can read his full message on the official forums.

Filed under: Blizzard, Warlords of Draenor

How to get Garrison Resources


Garrison Resources are something you may casually dismiss while leveling up. Quests are granting them left and right, you're not having any problems building your first building or two, and everything looks peachy. So you're thinking that you may as well start buying those Excess Potions of Accelerated Learning for 100 resources a pop, right? Wrong! Anyone who has spent hundreds of their precious resources on those potions could be in for a rude awakening once they hit level 100 and realize they need 2000 resources to upgrade their garrison. Don't let me stop you from buying the potions if you truly need to get to 100 a few hours earlier, but don't say I didn't warn you.

Either way, you're going to run into a resource problem eventually. Garrison Resources are the main bottleneck for progressing every aspect of your garrison. Given enough time, you will eventually generate enough resources to do everything you want. But we're not all patient people, are we? Here's a few tips to get your hands on some resources as soon as possible.

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Filed under: Warlords of Draenor

Complete Bronze Proving Grounds, get your weapon

Of course the first thing we want to do upon hitting level 100 is to start gearing up. And we want to run heroics, which means getting a silver in proving grounds. Well, while you're at it, don't miss this quest, given in your Garrison by Lieutenant Thorn if you're Alliance, and Warmaster Zog if you're Horde. It's a good way to get your hands on a solid 610 weapon (almost as good as an heirloom at level 100) and, if you get lucky and get an epic instead of a blue, it's actually ilevel 630 and better than the heirloom weapons from Garrosh.

I did Bronze as DPS first, and found it to be pretty easy. It's basically a free weapon as good as a dungeon drop, with a chance to be as good as a heroic dungeon drop. Since you're going to want to be able to queue for heroics anyway, there's no reason not to get it done.

Filed under: Analysis / Opinion, Warlords of Draenor

The Queue: Exploration, garrison resources, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

After the long drought, we now have a deluge of Warlords of Draenor questions. And I couldn't be happier.

ArthurN asked:

Is there supposed to be an easy way for Horde to get into Shadowmoon Valley? I had a Garrison quest to tame an animal in Shadowmoon Valley. I made it in, even picked up a flight path with the Shadowmoon Exiles (they were yellow to me instead of red like everyone else in the zone). But I had to run around the coastline a bit to find some passable beach. The only way in by land that I found was guarded by Alliance. Am I missing something? And is it similarly tricky for Alliance to get into Frostfire Ridge?

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Filed under: Analysis / Opinion, The Queue, Warlords of Draenor

Know Your Lore: The Pale

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When the draenei first came to Azeroth, they landed in spectacular fashion, tearing up an island off the coast of Kalimdor. New draenei players are taken on a journey through the wreckage and the mess, picking up the pieces and dealing with the unique effects the crash had on both flora and fauna. Several years later, and it seems the draenei are still doing clean-up work -- although that may be more due to Azuremyst being perpetually stuck in the past for mechanics purposes, rather than story content.

Why bring this up? Because it's not the first time the draenei have shattered a world. On Draenor, the new inhabitants of the planet landed in similar fashion, tearing up a great chunk of Draenor's landscape in Nagrand. Both times, the incidents were due to faulty ships -- and both times, the surrounding region was affected. But while Azeroth's torn landscape and blood-tinged skies were obvious demarcations of narrowly-avoided disaster, the landing of the Genedar was viewed as something different entirely to the natives of the world. To the orcs, it was unknown -- and then thought, perhaps, to be a gift from the ancestors.

They couldn't be further from the truth.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor. If you are avoiding spoilers while you are leveling, come back when you've finished Nagrand.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Meet Pepe, your feathered garrison pal

Garrisons are one of the most ridiculously cool parts of the Warlords of Draenor expansion. Part ever-evolving quest hub, part resource and profession management system, part place-to-park-your-butt at the end of the day, garrisons work seamlessly and effortlessly with the flow of the expansion itself. But if you really needed another reason to love your home away from home, you should keep your eye out for Pepe, and consider adding him to your daily routine.

Who's Pepe? He's a happy little bird that lives in your garrison's trees. He's the only named bird on the premises. And if you manage to reach him and click on him, he's also a fashionable chirpy hat -- or maybe your head is a warm and cozy nest. Either way, Pepe will stick around with you for an hour, or until you die, whichever comes first. After a period of time, he'll reappear in your garrison, just so you can click him and begin your adventures together all over again.

There's no achievement for Pepe, nor is he an item you carry in your bags, or a pet you can battle with. He's just a fun side bonus in your garrison, tucked away for player to discover. Pepe is available to both Alliance and Horde players, in all three stages of garrison construction. He can be found in the trees around your stronghold, but if you're having a hard time, you can always target him by typing /tar Pepe to hunt him down a little more efficiently. Because he's in a tree, it may take some creative climbing to get to him. But once you do, you'll obtain the buff Pepe, which does nothing other than state "You've got a friend!" And honestly, on a harsh and unforgiving world like Draenor, who wouldn't welcome another one of those?

Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for November 15

Another batch of hotfixes for patch 6.0.3 rolled out yesterday, addressing more bugs and issues with Warlords of Draenor. This time around, there are a host of garrison and quest adjustments and bug fixes, as well as some tweaks to NPCs and dungeons. It's not the longest list we've seen so far, but there are a lot of issues being addressed.
  • The Lunarfall Inn and Frostwall Tavern have had a few of their quests adjusted to offer improved rewards.
  • Several quests throughout Draenor have had their spawn and drop rates increased.
  • Warlocks -- you may be tricky with your enslaving of demons, but both Felwrought Annihilator and Xanatos the Defiler can no longer be enslaved.
  • Characters with over 600 skill in a profession should no longer continue to find catch-up items for those professions.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

WRUP: Welcome to Warlords edition

It's the first weekend of Warlords of Draenor, and after the long wait for the expansion to arrive, Team WoW Insider -- and, probably, all of you -- are pretty excited about getting their playtime in and rushing to max level. So we're up to this weekend probably won't surprise you: we're playing Warlords. But for the specifics on what in-game antics we're up to and what we've enjoyed the most along the way, read on.

And, of course, feel free to speak up in the comments below, telling us just what you're up to in-game this weekend -- as well as what your favorite part of the expansion is so far.

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Filed under: Analysis / Opinion, Warlords of Draenor

Draenor bestiary updated with the creatures of Nagrand

The bestiary for Warlords of Draenor has been updated with a new entry focusing on creatures primarily found in Nagrand. Most players won't be seeing Nagrand until level 98 or 99, but the entries still make for a pretty interesting read, considering most of the creatures involved are encountered in other areas of Draenor as well. Because of this, you won't really be running into too much in the way of spoiler content.

Four different creatures are highlighted in this installment, from the familiar clefthoof to the not so familiar saberon. Most interesting perhaps are the Pale, emaciated creatures that are encountered all over Draenor, but concentrated most heavily in Nagrand. Players will recognize the Pale on sight, as they are some of the first enemies encountered in both Frostfire Ridge and Shadowmoon Valley. I don't know what I was expecting in regards to their back story, but what's presented in the bestiary is a pretty creepy, interesting history with some pretty cool implications.

Check out Blizzard's official post for all the new creatures -- and while you're there, you might want to see if there are any earlier installments you may have missed along the way.


Filed under: News items, Lore, Warlords of Draenor

BlizzCon 2014 interviews feature Cory Stockton, Alex Afrasiabi

Just in case you missed it in the madness of Warlords of Draenor's launch, WoW Insider had the opportunity to interview not one but two developers this year at BlizzCon 2014. Both interviews were posted earlier this week and are well worth the look -- and may have been missed in the flood of Warlords expansion announcements and updates.

For those with more of a bent towards lore, the interview with World of Warcraft's Creative Director Alex Afrasiabi focused on the story behind the expansion, including discussion on alternate universes, some surprising stories about Garrosh Hellscream and the development of Warlords, and even an interesting tidbit about alternate Azeroth.

For those with more of a technical bent and burning questions about Warlords of Draenor's features and content, check out our interview with Lead Game Designer Cory Stockton. In the interview, we take an in-depth look at garrisons and their development, the new look of Warcraft's professions, and some cool new things to look forward to with transmogrification, as well as a few other fun features of the latest expansion.


Filed under: Interviews, BlizzCon, Warlords of Draenor

Breakfast Topic: All around me are familiar faces

Let's face it: This has not been the smoothest launch we've ever seen. By now, server maintenance should be well underway to address issues that have been plaguing everyone since the expansion's release. Hopefully, once the servers are back up and running again, they'll be running pretty smoothly. I've definitely done far more waiting than playing over the past couple of days, and it's pretty frustrating.

But oh, those few glorious hours I was able to get on and play. Draenor is amazing. It's beautiful. The music is fantastic. Garrisons are ridiculously fun. And I think what's been the most fun have been the random encounters with familiar names from our version of the universe -- not necessarily the big guys like Akama, shown above, but the little guys. The ones who were minor players, the ones who had smaller, more supporting roles in prior expansions, and have decided to just show up and help out.

It's like a highlight reel of every NPC I ever helped out and liked, suddenly popping in to pay me back for all those favors I did way back when. So far, my favorites have been fond friends like Fiona and Mulverick, but I know I'll run into many more as I continue leveling -- hopefully without the long wait times to get in. What about you guys? Is there anyone in particular you've been overjoyed to see?


Filed under: Breakfast Topics, Warlords of Draenor

Hotfixes for November 14 and realm stability update

Earlier this evening, community manager Bashiok provided an update on World of Warcraft's server stability issues.

Warlords Launch Update
We're making preparations for the Europe maintenance beginning in just an hour, and along with hardware upgrades we will be implementing some of the performance improvements we've been testing. One of these is a fairly large change to the way the game world is run by the servers-expanding the phasing tech used for the Tanaan intro experience to the entire continent of Draenor. This will allow us to run multiple copies of Draenor simultaneously, spreading out server population, while attempting to keep guilds and parties within the same copy. We're currently running tests of this tech on a few North American realms, and have found we're able to raise realm capacity by a significant amount. We'll continue to provide updates as we progress through the Europe maintenance, and prepare to apply the same changes on the Americas and Oceanic realms.


Running multiple instances of an overworld zone is a long-lived practice in MMO games in general, even dating back to games contemporary with the launch of WoW in 2004. Until now, Blizzard has tried to avoid implementing such a thing to preserve their philosophy of the game's social aspects -- the idea of a persistent world shared with other players. Now, for the sake of stability, Blizzard is finally implementing it. We could debate their philosophy given their implementation of phasing in questing, but that's not necessarily applicable when talking about instancing entire servers. Whether it's a temporary measure or not, time will tell.

In addition, Blizzard has released a new round of hotfixes. Like yesterday's numerous hotfixes, many of these are aimed at questflow issues, and others at bugs in gameplay. You can find the hotfixes below.

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Filed under: Hotfixes, Warlords of Draenor

Maintenance scheduled for November 15

Following today's maintenance and the continuing rocky launch of Warlords of Draenor, Blizzard has announced another round of extended maintenance for November 15 on North American realms. According to the Battle.net launcher, realms will be taken down at 3:00 a.m. PST and Blizzard expects to have them up again at 9:00 a.m. PST.

We do hope these launch issues are brought under control soon. Saturday maintenance is, historically, highly unusual -- and not very convenient for players. As necessary as it may be, extended weekend downtime is a hard sell for a brand new release.

Filed under: Warlords of Draenor

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