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Filed under: Warlords of Draenor

Upcoming alchemy and jewelcrafting changes


Rygarius has just announced some upcoming changes to the alchemy and jewelcrafting professions. Based on player feedback, alchemy recipes will now require more herbs (and no meat or fish) and jewelcrafting recipes will require less herbs (and more ore).

Rygarius
We're giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:

Alchemy
  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.
Jewelcrafting
  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.
In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.

Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for December 9


Do you have a Barn, Dwarven Bunker / War Mill, or Trading Post? If so, you're going to enjoy today's round of hotfixes. Alchemists can also rejoice now that Crystal Vials exist outside of a single vendor in Draenor. Here are some of the highlights:
  • Barn: Increased the drop rates for Savage Blood from work orders.
  • Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
  • Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
  • Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
  • General goods vendors across Draenor now offer Crystal Vials and Enchanting Vellums for sale.
Check out the full list of hotfixes after the break.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for December 8


The most recent batch of hotfixes features a host of class tuning adjustments just in time for the opening of mythic Highmaul. Here are some of the highlights:
  • Frost death knights, mages, shamans, and warriors had several abilities buffed.
  • Marksmanship hunters and windwalker monks received some nerfs.
  • Work orders for the following Horde buildings (Mine, Herb Garden, Goblin Workshop, War Mill, and Trading Post) and Alliance buildings (Dwarven Bunker, Gnomish Gearworks, Trading Post) should now correctly contribute credit towards work order achievements.
  • Gladiator's Sanctum: Work orders were awarding much more gold and items than intended. The amount of items and gold awarded has been reduced to be more comparable to other buildings.
  • Ashran has been re-enabled as a potential daily strategic assault choice.
  • Follower Weapon and Armor enhancements can now stack up to 20.
  • Got My Mind On My Draenor Money now only requires looting 2,500 gold in Draenor (down from 10,000).
The full list of changes after the break.

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Filed under: Warlords of Draenor

Developer interviews on Convert to Raid and Final Boss

This past weekend, Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut sat down with both Convert to Raid and Final Boss to discuss raiding, classes, garrisons, and more. Between both interviews, almost all classes are touched on in some form. They mention another round of class tuning is due sometime today before mythic raiding opens up.

One interesting tidbit about garrison followers is the confirmation that follower benefits are only calculated when you pick up your work orders. In a future patch, followers will need to be assigned to the building as each work order completes in order to grant the benefit. A change will also be made to allow followers to gain XP while working at a building.

The Convert to Raid interview is embedded above, and you can watch the Final Boss show right here.

Filed under: Warlords of Draenor

Changes to Salvage Yard rewards


The Salvage Yard has become my favorite building ever since I upgraded it to level 3. The Big Crates of Salvage can be loot pinatas. I personally have received two ilvl 665 epics, a full class transmog set, and numerous green and blue BoEs that have sold well on the auction house. Then, of course, there's all the follower upgrades. This building was so lucrative that people figured out if you kept a single follower in the 90-94 range, you would have a virtually unlimited supply of 30-45 minute missions to gain salvage. Blizzard wasn't a fan of this somewhat tedious requirement to maximize the building's output, so they made some adjustments. Here's a summary of the Salvage Yard changes that have happened over the last few days:
  • Only successful missions can reward salvage crates (failed missions used to reward them too)
  • Successful level 100 missions always reward a Big Crate of Salvage (or Crate of Salvage if you're level 2)
  • Successful level 95-99 missions have a chance at rewarding a Big Crate of Salvage (or Crate of Salvage if you're level 2)
  • Successful level 90-94 missions have a chance at rewarding a Bag of Salvaged Goods, also known as the junk box. This is regardless of the building level.
You can read the post announcing these changes after the break.

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Filed under: Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: The mystery of Archmage Khadgar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we talked about the history of Khadgar -- a mage who had the unfortunate fortune of being apprenticed to Medivh, the Guardian of Tirisfal, just as the Guardian unleashed an angry bloodthirsty rampaging army of orcs upon Azeroth. It wasn't Medivh that carried out this task, but the spirit of Sargeras that lingered on inside him, passed on from his mother, Aegwynn. Although Khadgar eventually figured out this plot and confronted and defeated Medivh directly, the consequences for doing so were dire -- Khadgar found his magic and his vitality sapped away, aging from a youth to an old man near instantly.

The loss of so much of his precious mortality weighed hard on Khadgar, but it didn't stop him from accomplishing the seemingly impossible -- closing down the Dark Portal not once, but twice. The second time would be the last anyone would see of Khadgar for years, because he shut it down on the Draenor side of the Portal, stranding himself and the rest of the Alliance Expedition on the shattered wastelands of Outland until we found him again in Burning Crusade. And now, it seems Khadgar has closed the Dark Portal for a third time, with the aid of heroes both Alliance and Horde. Yet there's something strange about Khadgar, a peculiar mystery that keeps getting stranger the longer I look at it.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Grommash Hellscream statue now available for pre-order

If you've seen any of the photos or footage from BlizzCon this year, you have doubtless seen at least a few shots of a larger than life Grommash Hellscream statue, proudly poised atop Mannoroth's decapitated head. Although the full-scale piece is off limits, Blizzard has opened preorders for a slightly smaller version of the statue on the official Blizzard Gear Store. The statue, measuring a full foot and a half in height, was sculpted in house by Senior Sculptor Brian Fay, art directed by Nick Carpenter, and features paint work by none other than Senior Illustrator Lauren Austin -- that would be the woman also responsible for the gorgeous art in Blizzard's Lords of War animated series.

If you're looking to pre-order, you can head to Blizzard's official site -- but be warned, for something this detailed and large, it's going to cost you. The Grommash Hellscream statue is $350, and is expected to be shipped by the end of August, 2015. Check out more images of this impressive piece and preorder one for yourself if you're so inclined at the Blizzard Gear Store.

Filed under: News items, Warlords of Draenor

Patch 6.0.3 hotfixes for December 5

Just in time for the weekend, a new round of hotfixes for patch 6.0.3 have been released to the official blog. There's a little bit of everything in this round of hotfixes, from PvP adjustments to garrison building tweaks, and even a few adjustments to professions as well. Please note that there are a few hotfixes that do require a realm restart to take effect.
  • Players leveling First Aid should note that Antiseptic Bandages no longer require Sea Scorpion Segments to craft.
  • In Ashran, Fangraal, Kronus, and faction Captains now continuously push towards the enemy faction's base.
  • Consuming a Draenor potion, elixir or flask should no longer cause players to break out of stealth.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

World of Warcraft developer AMA highlights

Last night, World of Warcraft developers Tom Chilton, Ion Hazzikostas, Cory Stockton, and Brian Holinka held an AMA (Ask Me Anything) on the /r/wow subreddit along with the occasional responses from community managers Jonathan Brown (Zarhym), Micah Whipple (Bashiok), Josh Allen (Lore), and Randy Jordan (Kaivax). Over the course of the AMA, the developers answered questions pertaining to class balance, Warlords features, garrisons, character models, and slight teasers for future content. We'll pull out a few highlights here, but we suggest heading over to /r/wow to read everything. Subreddit moderator aphoenix compiled a handy summary of the AMA to make finding the developers' responses quick and easy -- but remember to read the developers' full responses rather than take the summary as direct quotes.

Flight in Warlords of Draenor
Aedeus asked:
What's the deal currently with your stance on flying, any new developments, or insights?

Ion Hazzikostas: Overall, we're happy with how ground travel in Draenor has played out thus far, and we've heard a lot of feedback to that effect as well, though we of course recognize that there are players who feel differently. We'll have more to announce about our 6.1 patch plans in the very near future, but as the focus of our endgame outdoor content remains in the main Draenor zones, our reasons for disallowing flight in 6.0 continue to apply in 6.1. Whether you're navigating your way to Orumo the Observer in Shattrath Rise, trying to reach a treasure cache atop a column in Spires, or working your way around the ledges encircling The Pit, you're engaging in gameplay that simply would not exist in a world with unfettered flight. It was never our intent to make large-scale navigation of the world inconvenient, and in 6.1 we're going to be improving our flight path system to always take the most direct route between two points, even if you have not discovered some of the intermediate nodes. Please keep the feedback coming – if you're unhappy with the design, some of the most helpful feedback would be specific examples of situations or systems that feel frustrating without being able to fly in Draenor.


Follow along for a few more highlights.

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Filed under: News items, Warlords of Draenor

Hotfixes for December 3

Another significant round of hotfixes have gone live for Warlords of Draenor. This bunch includes numerous fixes to garrisons, classes, and the newly released Highmaul and world bosses. Some highlights include:
  • Iron Horde Invasion: Made a number of adjustments to make Gold Victory more obtainable.
  • Borrok the Devourer should now drop a Devourer's Gutstone that allows more than one player to loot it.
  • Tarlna the Ageless' Genesis ability now summons a maximum of 15 Giant Lashers and has a increased duration of 12 seconds (up from 6 seconds).
It's worth noting that though there has not been concrete confirmation, there's speculation that Tarlna the Ageless summoning far too many lashers contributed to server instability Tuesday evening.

The full list of hotfixes can be found below.

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Filed under: Hotfixes, Warlords of Draenor

Alliance chopper now for sale in Stormwind


The @WarcraftDevs Twitter just let us know that the Champion's Treadblade (the losing bike from Azeroth Choppers) can now be purchased by Alliance players from Paulie in Stormwind.


This mean machine can be all yours for a mere 100,000 gold. As someone who voted for it, I won't be purchasing it yet simply because I've already spent too much gold in Warlords. Are you going to pony up the gold for this chopper?

Filed under: Warlords of Draenor

The Queue: Garrisons, Socrethar, and disgusting toes

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Good news! Today isn't completely about garrisons. Only mostly.

Hallowspite asked:

how the heck do I use follower enhancement items? I'm in the mission table follower screen in front of a level 100 follower who's neither assigned to a building nor out on a mission, but nothing is working.

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Filed under: Analysis / Opinion, The Queue, Warlords of Draenor

Get started raiding Highmaul with these guides

The first raid of Warlords, Highmaul opens its doors to players today (or tomorrow for EU players) for normal and heroic modes. If you're waiting for mythic or raid finder, both of those open on December 9th, with additional raid finder wings opening on December 16th and January 6th. If you're not sure how to get started with Highmaul, we've rounded up the guides that will help you down the biggest bosses and collect the best gear. Have your own favorite guide that's not mentioned here? Be sure to let us know in the comments -- and, of course, good luck raiding!

Filed under: Raiding, Warlords of Draenor

Highmaul and the first world boss opens on December 2


After tomorrow's scheduled maintenance, the normal and heroic versions of Highmaul will be available for raiding on US realms (with EU opening on December 3). The LFR and mythic versions of Highmaul will begin to open the following week. In addition, the first world boss will start spawning in Gorgrond -- either Drov the Ruiner or Tarlna the Ageless, which will alternate every week. Both world bosses drop similar ilvl 650 loot.

Normal and heroic are both flexible between 10-30 players and don't share lockouts. You'll find the entrance to Highmaul in western Nagrand (remember, there's no queuing like there used to be for SoO flexible raids).

Don't forget your bonus rolls! Head over to Fate-Twister Tiklal (Warspear) or Fate-Twister Seress (Stormshield) to purchase your first set of 3 Seals of Tempered Fate. They can be purchased with gold, Apexis Crystals, Garrison Resources, or Honor Points. You can mix and match or buy all 3 with one type of currency, but the more you buy with the same type of currency the more expensive it gets. You can also get one of these free from a level 3 Dwarven Bunker/War Mill in your garrison, or from a rare follower mission. You are limited to 3 per week across all sources.

Check after the break for the full Highmaul raid unlock schedule. Blackrock Foundry is due to open several weeks later.

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Filed under: Warlords of Draenor

What to do after hitting level 100

Congratulations on hitting level 100! But after 10 levels of fairly directed content, what to do next can be a big question mark for many players. So to help you get started, we've built a list of just where you can go from here, whether you're interested in soloing, raiding (though raiders-to-be may also appreciate this guide by our friend Matticus), collecting... or just about anything else.

Wondering what to do next? Let's dive in.

Pick your level 100 talent

After going for ten levels without any new talents or skills to deal with, you might forget that you get a new talent when you hit level 100. (I know that I did.) Be sure to select yours for both talent specs if you tend to switch back and forth.

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Filed under: WoW Rookie, Warlords of Draenor

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