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Filed under: Warlords of Draenor

The Queue: What's up with Gorehowl?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Those of you who had a holiday yesterday, I hope it was festive. Those that didn't, I still hope it was festive. I hope you had random festivities just happen because you're cool and you should get to be festive all the time.

Now let's talk about World of Warcraft. Our first question is one I've mused about before.

ChaosInHyrule asks:
do both Garrosh and Grom wield Gorehowl? if so, did Grom ever notice?

Yes, and yes, sort of. When Garrosh was transported to Draenor, he didn't have Gorehowl - he left that behind in the chamber the Heart of Y'shaarj was discovered in and where the forces of the Alliance and Horde faced the Sha of Pride. When Garrosh informed Grommash of what Gul'dan's offer would mean, the elder Hellscream wielded Gorehowl in the fight against Mannoroth. But when Garrosh took Grommash's place as Warlord of the Warsong Clan from Garroshar in Nagrand, he was using Gorehowl, and when we see Grommash in flashback scenes like the one in Shadowmoon Valley, he isn't using Gorehowl, which implies that he entrusted it to Garrosh along with the responsibility of leading the Warsong. So, since it seems that Grommash let Garrosh use Gorehowl, he probably did notice that Garrosh was using it.

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Filed under: The Queue, Warlords of Draenor

PSA: Beware the Hearthstone Strategy Guide and Supreme Manual of Dance

Though Blizzard issued its own warning previously, but as we're still seeing players make irreversible mistakes they regret, we'd like to mention it again: be careful when using the Hearthstone Strategy Guide or Supreme Manual of Dance on your garrison followers. The Strategy Guide's tooltip reads Use: Teaches a follower the Hearthstone Pro trait. What it doesn't tell you is the Hearthstone Pro trait will replace one of your follower's current traits and you cannot choose what is replaced. Numerous players have used the item under the (reasonable) assumption that it will be added on to the current list of traits, losing something essential in the process. If you accidentally wipe out the Blacksmithing trait from a follower you intended for your forge, you might not be able to get another follower with that trait unless you build a level 2 inn and recruit one from the headhunter.

The Hearthstone Pro trait increases experience earned on follower missions by 35%, so it can be useful for leveling new followers, but be cautious where you use it. Similarly, the Dancer trait from the Supreme Manual of Dance is also useful, granting a follower the capacity to counter Danger Zones on missions. Note that Dancer is a trait and not an ability, meaning the follower who uses it will be able to counter 3 abilities rather than the typical maximum of 2. The Supreme Manual of Dance is an excellent thing to use on a follower dedicated to running missions and does not already have the ability to counter Danger Zones, but use it with care.

Filed under: Warlords of Draenor

Know Your Lore: Ner'zhul and the breaking of the pact

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This is one of those times when we're talking about the Warlords version of a character, and not the original. This is not the Ner'zhul we know - this is not the elder shaman who united the orc clans while being manipulated by Kil'jaeden. Although this Ner'zhul is certainly a respected shaman and the leader of the Shadowmoon Clan, he's not the same as the orc we know - he hasn't made the same choices. And yet, he is Nerzhul. The deathspeaker, the shaman who watched the stars and listened to the stories they told him.

On the Draenor we now explore, history has unfolded differently. Some things are the same - Ner'zhul's student turned on his master and sold his soul for demonic power, and attempted to lead the orc clans as a whole into slavery and a genocidal war against the Draenei. But on this world, Ner'zhul wasn't so easily deceived. There are differences between the worlds even before Garrosh Hellscream's arrival - and those differences, great and small, have led to a different Ner'zhul, who made different decisions, and brought about a dark destiny for the Shadowmoon Clan. Was it worse than the rise of the Old Horde? In some ways, of course it couldn't be - at least the orcish clans of Draenor still own their own souls.

All, perhaps, except Ner'zhul and the Shadowmoon.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

Garrison Secrets, Easter Eggs and Hidden Surprises

Leave it to Blizzard to slip a few in-jokes into their new Garrison feature in Warlords of Draenor. From riffs on celebrity names to hidden caches of Garrison resources to a special bird that will make you the envy of all your RP friends, we've compiled a list of everything we've found so far.

First, of course, is Pepe, the bird that you can wear on your head. As outlined by our very own Anne Stickney earlier in the week, Pepe is a bird hiding in a tree in your Garrison. If you can get to him and click on his little feathered figure, he'll perch on your head for the next hour. Yes, even as your run the special 40-man Molten Core or hunt elites for desperately needed Garrison resources. And, in case you were curious, Pepe's secret origin has been published by his creator.

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Filed under: Warlords of Draenor

Recruit Leorajh the Saberon as a Garrison Bodyguard

The saberon are a new race, introduced for Warlords of Draenor -- a group of humanoid cat-people who by and large aren't terribly happy to see you, with very few exceptions. One of those exceptions is Leorajh. Leorajh isn't exactly on the good side of his clan, but he's happy enough to see you -- if you can find him, that is. One of a very few followers with the Bodyguard trait, Leorajh is hidden away in the Spires of Arak, awaiting those who are determined enough to locate him.

As a Bodyguard, Leorajh can be assigned to the level 2 Barracks and accompany you on your travels in Draenor. There are a limited number of followers with the Bodyguard trait, and Leorajh is one of three that is available to both Alliance and Horde. Each Bodyguard has their own reputation bar -- taking them on missions with you will raise your reputation and unlock follower-specific quests, and eventually, a follower specific perk. Leorajh's perk? He'll grant you access to your command table from anywhere on Draenor -- meaning you can turn in and hand out missions from anywhere you happen to be on the world map.

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Filed under: News items, Warlords of Draenor

Garrison Followers, traits, abilities, and training

If you've been playing Warlords of Draenor fairly regularly since release, you should by now be familiar with the traits and abilities of your followers. These abilities and traits are randomly generated when you obtain your new follower, but there are some items in game, obtainable via missions, that will teach a chosen follower a new trait. Apparently there had been some confusion regarding these items, so CM Crithto took to the forums to further clarify how these items work.

Crithto
There's been some confusion regarding the various items you can use that allow you to change a trait on one of your Garrisons followers, so we wanted to clarify how these items work.

If you use an item such as the Supreme Manual of Dance or the Hearthstone Strategy Guide, the targeted follower will gain the trait associated with the on-use item, and lose a random trait which cannot be selected or changed after the fact. Currently, the tooltips for these items are not specific enough about the randomness associated with their outcome, and we're working on getting them adjusted.

So if you're now missing a follower with a specific trait you want or need, remember that you can level your Inn or Tavern to tier 2 to gain access to an NPC who will hunt down new followers. When one becomes available, you can then limit your search based on the traits you desire.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for November 21

Another lengthy round of hotfixes for patch 6.0.3 hit the servers yesterday, including one to revert the LFG dungeon loot system back to personal loot. This round also includes a host of dungeon changes and adjustments, quest adjustments, and some welcome changes to Garrison Missions. In addition, the anniversary LFR edition of Molten Core has been tweaked, as well as Tarren Mill vs. Southshore.
  • Player characters are now guaranteed to have appropriate level Garrison Missons available for their followers according to their level range -- level 90-94, and level 95-99.
  • Ashran has been temporarily disabled as a daily quest choice while issues with some of the daily quests are being troubleshooted.
  • Players should no longer be incorrectly placed into a Molten Core run in which Ragnaros has already been defeated.
  • Personal loot has returned, and in addition, each player in the group will now always receive an item from the final dungeon boss.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

Molten Core LFR may test your patience, but look at this mount

WoW's 10th anniversary celebration started today, and with it came what is now my favorite mount in the game. This Core Hound one of those mounts you have to see to believe. There's something incredibly cool about stomping around on one of these bad boys, especially with my matching hunter pet and battle pet in tow. I also snagged a ilvl 640 epic helm out of it. Everyone who kills Ragnaros will be guaranteed the helm and the mount. The rest of the bosses simply drop gold for everyone (around 25g each) which should hopefully pay for the repair bill you will rack up doing this right now.

In order to queue for Molten Core LFR you must have an item level of at least 615. If you're not level 100 yet, don't fret. This event is ongoing until January 5, 2015 and I suspect many will continue to farm it for chances at Hatespark the Tiny and Flames of Ragnaros, both of which are not guaranteed drops.

I'll admit that when I first went in, I expected this to be a complete pushover. However, I forgot how hard it is to organize a group of 40 people. Almost everyone inside is just barely making the ilvl 615 requirement to boot. People are used to soloing this for transmog gear and it can result in many wipes. It took my group nearly 2 hours to clear the whole raid. My first group didn't even make it past the first boss.

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Filed under: Warlords of Draenor

Random dungeons back to personal loot, guaranteed drops

Blizzard has decided to bring back personal loot to random dungeon groups, after a very short hiatus where they set the default to need before greed. The community was pretty outspoken about this change. They liked the drama-free nature of personal loot, but many agreed that it felt bad on the rare occasion when no one received loot for the entire dungeon.

To fix this, Blizzard is changing it so that everyone gets a guaranteed drop off the last boss of a dungeon. Those who create full pre-made groups may set the loot to need before greed if desired, and doing so will guarantee that the last boss of each dungeon drops 3 items instead of 2.

Check out the full blue post after the break.

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Filed under: Warlords of Draenor

The Queue: Looking back on 10 years of WoW

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Consider this one a slightly more personal Queue than most, because today's the start of WoW's 10th anniversary celebration, and that means telling a little story. That screenshot above is from just before I got my Sulfuras, which I still have - I've had it for eight years now. But I wouldn't have gotten it, or done any of the raiding I did then, or even played this game at all if not for the fact that WoW let me talk to Julian, my wife (she wasn't my wife yet then) when we were separated.

World of Warcraft was our means to stay in touch after we were parted for a while, and it became something we did together - we ran through Southshore and up to Scarlet Monastery together, back before you could just queue for dungeons, when the only way to get summoned was via a warlock. Before Blackwing Lair was even out, we ran Molten Core together. We were both guilded together, raided together, and before that we leveled together. World of Warcraft has been special for me entirely because of how it made a bad patch for the two of us better, let us share sunsets on the docks, let us camp that annoying Horde druid who kept ganking lowbies outside Southshore and just kill him until it wasn't any fun for him anymore. I proposed to Julian during a Molten Core run.

The game has been a part of our lives. It is just a game, admittedly so, but it's a game we shared, a game that we met friends in, a game we played together. A game where I was once forced to level a character entirely so I could stand in a swamp and cast Heroism so that my wife could tame a special rare pet.

It's been a heck of a decade, World of Warcraft. I might not be married if not for you. I certainly wouldn't have a job writing about you if you didn't exist. So thank you.

And now, for your questions.

Zheo asks:
QFTQ: Next expansion - Legion or something else?

I can guess if you want. I have absolutely no evidence to support this, I'm making up an answer based entirely on my personal beliefs, no one's told me anything - but I think it's pretty likely that at the end of this expansion we well and truly tick the Legion off. I would not be surprised if the next expansion was the Legion come around again.

That being said, I'd be okay with a completely different expansion. I still think a gnome themed expansion could work.

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Filed under: The Queue, Warlords of Draenor

Dungeon Hotfixes, Need before Greed now default

When Warlords of Draenor launched, it brought with it a new loot system - the personal loot of Raid Finder was now in place for dungeons. There were advantages and disadvantages to this - one of the advantages was that loot didn't drop that no one wanted, for example. But a lot of players found it a less than compelling system.

And apparently their voices have been heard, because it's back, baby. Rygarius posted a host of dungeon and raid hotfixes, including but not limited to the return of Need before Greed as the default loot system in dungeons. What else is happening?
  • Completing your first Heroic Warlords dungeon nets you a reward of 50 Garrison Resources.
  • The return of the Call to Arms feature for in-demand roles like tanks and healers.
  • You will now once again be able to queue for dungeons from the Ashram cities of Stormshield and Warspear.
What do you think of these changes?

Filed under: News items, Hotfixes, Warlords of Draenor

WoW's 10th Anniversary celebration starts tomorrow

It's kind of amazing to realize that WoW turns 10 tomorrow, and we get Molten Core and Southshore vs. Tarren Mill to celebrate. The fine folks at Wowhead have a detailed guide to the anniversary for you to look over. You can get an epic ilevel 640 helm, a weapon glow effect, mounts and pets from MC, titles from the new battleground, and of course the celebration package in the mail with an item to boost your reputation gain with Warlords factions.

It's not often that an MMO gets to be this big this long. We even got to see 10 million subscriptions for the 10th anniversary. Party time!

Filed under: Warlords of Draenor

Blizzard on Garrison Invasions

Garrison Invasions, how do they work? Well, Blizzard decided to go ahead and explain exactly that. Some players have been confused by seeing the introductory Garrison Invasion restricted to Rank 2 of the Garrison, and thought that the Invasions had been removed from Rank 3. Not the case, says Nethaera.

Nethaera - Garrison Invasions and You
We've been seeing a lot of confusion in regard to the way Garrison Invasions work and we wanted to take some time to clear up this confusion for you.

Most players will get their first taste of what Invasions will be like when they get into Tier 2 of their Garrison. Approximately midway through Frostfire Ridge or Shadowmoon Valley, a player's Garrison will be attacked either by a Thunderlord or Shadowmoon force. The quest is just a taste of what this type of gameplay offers but it's not a full blown invasion just yet. It's a way to get your feet wet and experience just a bit of what it will be like when you reach max level. For those who move quickly into their 3rd tier before getting this event, don't worry. You haven't missed out on any special rewards. It's just a precursor to what you're going to get to experience at maximum level.

Once you reach max level, these events are triggered organically. What this means is, as you fight powerful foes among the enemy factions of Draenor (generally in and around the areas for Apexis Crystal Missions) you'll draw their attention and an enemy force will eventually prepare to attack your Garrison. When that happens, the commander outside your Town Hall will have a quest for you, allowing you to trigger the invasion.

The Nuts and Bolts:

  • Your effectiveness in defending your Garrison is measured by how many enemies you're able to defeat and how many of your guards and buildings survive the assault. (Don't worry, there's no permanent damage- they will rebuild it!)
  • You can bring up to 2 friends into your Garrison to assist in the defense. (It's like a party, but with heavily armored invaders.)
  • Based on your final score you and your allies present will earn a Bronze, Silver, and/or Gold award for your efforts – each award may only be earned once per week.


So fear not - if you upgraded your Garrison to Tier 3, you'll still get your Garrison Invasions.

Filed under: Analysis / Opinion, Events, News items, Warlords of Draenor

Garrison Campaign quests unlocked


Blizzard has recently unlocked Garrison Campaign quests, so if you're level 100 you should be on the lookout for a new quest somewhere in your garrison. What are Garrison Campaigns? They're weekly quest chains that give you some cool rewards. There will also be a bonus objective you can complete while you're doing the quest for 800 Apexis Crystals (in addition to 800 from the regular daily).

What quest you get appears to be entirely random. For example, this week I had Garrison Campaign: The Ring of Blood and my warrior friend, Mr. Rossi had Garrison Campaign: Seismic Matters. My reward for completing the Ring of Blood campaign quest was a new title, "Blood Champion." The final reward from the latter quest is a mole machine outside your garrison that will transport you instantly to your outpost in Gorgrond. Other quest rewards include things like Pile of Blackfuse Shredder Scrap or Sargerei Disguise. There's also an achievement tied into completing all of them, which looks like it will take 3 months assuming you complete one of them every week.

Filed under: Warlords of Draenor

Highmaul raid schedule revealed

We've all been assiduously leveling through Warlords and now we get to find out what it was all for - starting this December 2nd, Highmaul unlocks, the first Warlords of Draenor raid zone. Blizzard has put a spotlight up on the zone, talking about specific boss fights and when the various wings of the raid unlock. As expected, mythic opens the week after normal/heroic, and LFR unfolds in wings, with wing 1 opening the same week as mythic, then wings 2 and 3 over the following weeks.

I'm interested in the decision to have Kargath Bladefist, an iconic character who even got his own Lords of War short, as the very first raid boss of the expansion. I'm also interested that there are three optional bosses this time out, with the Butcher, Tectus and Brackenspore all listed as optional. It reminds me a little of how you could go from Flame Leviathan straight to XT once your raid had geared up enough, and I'm all for it.

Head on over to the official site to get started on the preview and thinking about raid strategies. December 2 isn't far off.

Filed under: Raiding, Warlords of Draenor

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