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Filed under: Worgen

The Care and Feeding of Warriors: Comes The Cataclysm


Last week, The Care and Feeding of Warriors covered loot in a new five man not ten minutes before the doors were ripped off of our new expansion. As we promised, this week Matthew Rossi goes gaga over all the new Cataclysm information for warriors.

So yeah, we learned a lot last week. We learned that we'll have two new races to play (both of which can be warriors), with new racial abilities to consider. We learned that Blood Elves will finally remember how to pick up something pointy and jam the aforementioned pointy end into someone without first siphoning the Holy Light from a rock candy alien, putting poison on it, or dying first. Heck, they might even decide to use two really big pointy things! (They can also settle for crushy or choppy things.) We also learned that our gear is going to be radically changing (and frankly, anything that makes me less likely to have to fire up a freaking spreadsheet... and yes, I use the spreadsheet, you know we all do... to figure out my gear options makes me happy) and streamlining.

We also learned that a really big (no, bigger than that... seriously, he's huge) dragon with an extreme hate-on for everything that lives is going to rampage across the surface of Azeroth. Frankly, though, speaking as a warrior they don't pay me to understand the motives and reasoning of giant scaly things. My purpose is to strive, to seek, to find and not to yield until pointy/blunt/choppy things have been introduced repeatedly to said giant scaly things.

It's a good system, and I don't see any reason to stop now. So now, without further ado, let's dance with the Cataclysm.

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Filed under: Horde, Alliance, Warrior, Analysis / Opinion, Odds and ends, News items, Expansions, Blood Elves, The Burning Crusade, Lore, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Worgen, Goblin

BlizzCon 2009 Insider Trader: Cataclysmic professions part two


A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • Profession racial abilities and how they will be changing.
  • The new direction for Alchemy.
  • A totally revamped Fishing system!
  • Archaeology details and speculation about the leveling process.
  • The evolution of Inscription.
Then, continue on to part three of this discussion to learn more about:
  • Reforging and (not) repairing our own gear.
  • Woodworking.
  • Profession specializations and the new direction for differentiation.

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Filed under: Fishing, Alchemy, Analysis / Opinion, Blizzard, News items, Features, Insider Trader (Professions), Inscription, Cataclysm, Worgen, Goblin, Archaeology

What does Blizzard have planned for a Cataclysm in-game launch event?

So Cataclysm is coming and Kisirani is already working on an in-game launch event. It's gotta mean something right? Now don't get me wrong, even with my self-confessed zombiephobia, I loved last November's zombie invasion (though, at times, it got really frustrating). So now Kisirani is officially hard at work planning a new event to herald the beginning of an Azerothian cataclysm, I can't help but wonder what she has up her sleeves for us.

Is anyone else excited? I certainly am and it gives us something to focus on during the inevitable wait. To be fair, at least Cataclysm's not scheduled for 2012! We don't have that long to wait, we could be rolling Worgen and Goblins in just under/over a year's time. That just about makes it bearable. But it also leaves us with time to think about what Blizzard will do to introduce players to this brave new world.

Hit the jump to find out what we think could well happen prior to the launch of Cataclysm.

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Filed under: Patches, Events, Odds and ends, Blizzard, Expansions, Lore, Cataclysm, Worgen, Goblin

BlizzCon 2009: The Guild's Michele Boyd and Jeff Lewis Worgen hands-on

Sitting in a convention booth all weekend at BlizzCon can actually be a pretty boring prospect. Sure, it's probably a lot of fun meeting people, and sure, unlike a certain team of bloggers, you're probably not run off your feet trying to gather up tons of pictures and information and experiences to write about. But think about it: you're in a booth, signing pictures and DVDs, stuck in the same 20 square feet all weekend long, with all of the promise of BlizzCon around you but just out of reach.

Such, we imagined, was the plight of the cast of The Guild last weekend at BlizzCon, so when we heard that Michele Boyd (who plays "stupid tall hot girl" Riley in the show) and Jeff Lewis (who plays the singular Vork) both had 80s in the current game, we decided that instead of doing a normal boring interview with them, we'd give them a break: we'd take them over to the World of Warcraft: Cataclysm playable demo and let them have a go at the brand new Worgen starting area. It was the least we could do, given that they hadn't had any time to play yet.

And in return, they gave us their impressions of the new starting area, had some fun finding kids in a cornfield, and talked about how and why they play the game. Read on for more.

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Filed under: Analysis / Opinion, Fan stuff, Blizzard, Expansions, Humor, BlizzCon, Cataclysm, Worgen

The WoW tourist's guide to important Cataclysm locations

It was a hectic two days at this year's BlizzCon with lots of revelations, some good, others awesome. Destruction is coming to Azeroth with the return of Deathwing, changing the face of the planet forever. While we won't see the game until 2010, the world will change entirely and cities will be revamped in order to enable them to be made flyable. However, there are several very important locations currently in-game (for the most part) which are going to be very important to the coming Cataclysm.

Check out our gallery below as we take you on a guided tour of some of the important places you should probably visit right now before they are changed forever.

Filed under: Blizzard, Expansions, Screenshots, Lore, BlizzCon, Cataclysm, Worgen, Goblin

Night Elves and Worgen: Druid allies of the Moon

For some, the Worgen seem unlikely members of the Alliance. These lupine creatures have a long history within Azeroth, even if no one is quite sure where or - to quote Chris Metzen, "when" - they come from. The choice to include the isolationist zone of Gilneas is logical. After all Arugal's infamous Shadowfang Keep is located just north of the Greymane Wall, right up the road. Added to this the fact a Gilnean hasn't been seen in a decade, well that makes them ripe for a lorefest. Blizzard have all but confirmed it was their isolationist attitude which led to the people of Gilneas becoming Worgen but if that is the case then it's kind of ironic. They hid to escape the undead plague and instead succumbed to another infection entirely.

Formally humans and now Worgen, the trailer hints that it will be the efforts of the Night Elves which will see the Worgen joining the Alliance. Now this in interesting because the Night Elves have their own history with the Worgen, Velinde Starsong and the Scythe of Elune. But given that the Gilnean Worgen are the only other Alliance race who can become Druids, there's an even deeper link between the two races. Also, given that Druids are skilled shapeshifters, the Night Elves could hold the key to helping the people of Gilneas deal with their curse.

Now the werewolves on which the Worgen are based are lunar creatures. In the most popular mythology they are forced to transform when the moon is full but this is not always the case. Part of this can be seen in the Wolfcult of Northrend's Grizzly Hills who remain in human form until forced into combat. For the Night Elves, who revere the larger silvery orb known as the White Lady as their supreme Goddess, Elune, the Worgen are a part of their mytholgy. While in the past, the Scythe of Elune storyline has been a big part of Worgen lore, how much of it and the pull of the Moon - which is found in traditional werewolf lore - will make it into Cataclysm remains to be seen.

This is part of the excitement of a new expansion, the promise of the unknown is just that, so promising! For a short time, our imaginations can wander without the constraints of fact and detail. We can dream of what we want the Worgen and, specifically, the Druid class to be within the lore of Azeroth. Regardless of what this might be in the end, there is definitely going to be a close bond between the Kaldorei and the people of Gilneas which will shape how World of Warcraft moves into a post-Cataclysm age.

Filed under: Alliance, Druid, Expansions, Lore, Cataclysm, Worgen

WoW Insider Show Episode 104: BlizzCon blitz

We've got a special treat for you on this week's podcast: it's actually two episodes in one. Since we were all at BlizzCon this past weekend, we went ahead and recorded a podcast both nights of the con -- after the show, tired as we were, we trudged back to the hotel and recorded some audio reflecting on what we'd seen earlier in the day. Obviously, this is our very first of the first impressions -- some of the things we talked about Friday night were clarified on Saturday, and since we didn't have much time here, we obviously hit on only the biggest highlights. But we did get in some good discussion about Cataclysm and what we've been told so far, Icecrown and what the devs mentioned, and of course the convention itself and what we all saw on the floor.

It was actually a lot of fun to sit down and do the show with us all in the same room -- of course it's not usually possible, given that we're all in different places around the country (and world), but it was definitely an interesting thing to try while we were all at the con. And while we're talking about the con, a huge thank you to everyone who came up to us and said how much they loved the podcast -- we really, really appreciate hearing stuff like that. Of course, as you can probably hear, the podcast is a ton of fun to do anyway, but it's great to hear you guys are having as much fun as we are.

Next week, we should be back to normal -- we'll be live on the air at 3:30pm Saturday with Turpster, our usual rotating panel of WoW.com folks, and maybe even some special guests. Thanks for listening, see you then.

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Listen here on the page:

Filed under: Analysis / Opinion, Podcasts, Podcasting, Guilds, Quests, Raiding, BlizzCon, WoW Insider Show, Cataclysm, Worgen, Goblin

BlizzCon 2009: The short version


For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know:
If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

Filed under: Patches, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, Features, BlizzCon, Cataclysm, Worgen, Goblin

All the World's a Stage: More possibilities for goblins and worgen in Cataclysm

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

So the Cataclysm expansion has officially been announced at BlizzCon 2009 and while there are many things we knew before (such as the addition of Goblins and Worgen), there are many things we just learned (such as the beginnings of their proper lore), and many things we still don't know as well -- some things even Blizzard still seems undecided about.

But there are some indications of things to come which will surely affect roleplayers. The most obvious change involves the changes the whole world will be going through. Each of our existing characters' will have their own reaction to the cataclysm, of course, as well as the opportunity to go through the game from 1 to 60 with a new character, and maybe not be quite as bored as you were the last 6 times you did it. Your new tauren paladin's leveling experience will be very different from your tauren shaman's, and each one will have different things to talk about once they reach the level cap.

Another obvious addition is that you can start another character with whichever new race you like most. Many players have been wanting to play goblins and worgen for a long time, and appreciate the new parity that the two races bring to the two factions -- the Horde now has a diminutive race that is likely the closest the Horde could ever come to "cute," and the Alliance finally gets a race that is actually monstrous. This opens the doors for people to try out the opposite faction even more than before. We've already talked about these two races in a previous article, but now that the expansion's new races are confirmed with additional lore and information, there's quite a bit more to say.

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Filed under: Druid, Hunter, Analysis / Opinion, Expansions, Lore, RP, All the World's a Stage (Roleplaying), Cataclysm, Worgen, Goblin

Know Your Lore: World of Warcraft Cataclysm Worgen



Welcome to Know your Lore, where we bring the story behind the people, places, and cultures of Azeroth.

The Worgen are coming. We now know for sure that, come Deathwing's Cataclysm, The Worgen of Gilneas will be answering the call of the Alliance. The Worgen, while they have quickly become a classic, iconic race in Warcraft lore, actually only came onto the scene in WoW itself, providing an enemy to Horde and Alliance alike in Silverpine Forest, Duskwood, and Ashenvale. But who are they, and what bought them to this place where they will become one of the next playable races of the World of Warcraft before other choices?

In the Beginning

To know how this all begins, the first place to look is The Book of Ur. This Book, written by Ur, a Mage of Dalaran, eventually found its way into the personal library of the Archmage Arugal. It describes the origin of the Worgen.

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Filed under: Alliance, Analysis / Opinion, Expansions, Lore, Know your Lore, Cataclysm, Worgen

Day two of BlizzCon 2009: Round-up


Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon:




Filed under: Analysis / Opinion, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: Worgen and Goblin starting areas with the Props team


The Props team at BlizzCon showed a video on what they do, and also displayed a lot of the characterization and mood setting of the new Goblin and Worgen starting areas. The Lost Isles for the Goblins are just beautiful and quirky and funny, abounding in tropical drinks, a breakfast machine, and a "rocket-catapult-turtle-powered-machine" (and did they actually build a railroad out of bamboo?), although I have to say that the Dickensian/Victorian feel of Gilneas is just...words fail me. It's lovely. This is perhaps the loveliest, most haunting, spooky and creepy zone Blizzard's ever done, and...it's going to be an almighty lagfest when Cataclysm hits. Oh well. Truthfully, I had no idea just how much of what we think of as the "landscape" is in fact the Props team at work.

As an FYI for readers who have observed this on previous video, yes, there are gold-sellers' ads popping up on Viddler, and no, we're not happy about it, and we certainly didn't put them there.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Machinima, Events, Fan stuff, WoW Social Conventions, Blizzard, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

Arcane Brilliance: What Cataclysm will mean to Mages, part 1

Welcome to another installment of Arcane Brilliance, the weekly Mage column that serves up piping hot Mage content, with a steaming side of inappropriate humor, a light sprinkling of random 80's pop culture references, and just a dash of incompetent attempts at math. Speaking of math, last week was awesome, guys. I was apparently so wrong it took 111 comments for you to decide exactly why and how stupid I am. The effort and the display of raw number-mastery you guys displayed made me proud to be one of you. You guys make me feel like the dumbest kid in class, being forced to do math problems at the chalkboard in front of everybody, and I couldn't be happier about it.

So, like many of you, I've been stuck here at home for the duration of BlizzCon. My day-job (what I like to refer to as my "what I do when I'm not being a Mage") has kept me here in sunny Las Vegas instead of in sunny Anaheim, and so I find myself at my computer, dividing my time between writing this column and furiously hitting the refresh button on my browser, hanging on every word my co-bloggers serve up from the convention floor. I wish I'd been able to make the reader meet-up this year, but that was not meant to be. I wanted to meet all of you, stammer like a dork while trying to say hello to Felica Day, and possibly get jumped by a gang of angry Warlocks while I screamed "Ice Block! Ice Block! Iiiiiice Bllloooccckkk!" at the top of my lungs. I will be there next year, with my level 85 Goblin Mage in tow, even if it kills me.

I'm really having difficulty processing all of the information out there, and the vast, universal, and sweeping impact it will have on everything about this virtual world we play in, and I'm sure I'm not alone. Guild leveling? Mastery system? Southshore... taken by the Horde? My mind is leaking from my ears. I'm not even kidding; it's gross. But the purposes of today's column will be to try and make some preliminary sense of this massive glut of newness, and apply it to the only class I care about: Mages. What will the new (old?) content mean for those of us who wander the current, relatively un-sundered Azeroth, conjuring portals and pastries? Read on for my initial impressions.

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Filed under: Night Elves, Dwarves, Orcs, Mage, Analysis / Opinion, Blizzard, Expansions, Features, Classes, Alts, (Mage) Arcane Brilliance, Cataclysm, Worgen, Goblin

BlizzCon 2009: Initial thoughts on the Hunter changes

We have only experienced the first day of BlizzCon and my mind has already been blown. We have heard so many amazing details about Cataclysm and they're promising more for today.

The changes are not just to our old favorite instances or to the zones around Azeroth. Implementing terrain phasing is going to change everything we know about leveling and running around our favorite zones. Also, who doesn't love the idea of Gnomes finally get to be Priests and as Ghostcrawler put it, "Be self-sufficient." (Well, they still don't have Hunters but that's okay.)

We got confirmation from Chilton that it in fact Goblins and Worgens will be added to the game in Cataclysm. We also learned that Goblins and Worgens will both get to play Hunters. But they're not the only new races added to the Hunter ranks. We also got confirmation that Humans and Undead will both be able to play Hunters. So all in all we got some really good additions to the Hunter community.

What about those awesome changes to the Hunter class? Well, how about the removal of Armor Penetration for one? We aren't going to have to worry how Armor Penetration works or when should stack for it...

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Filed under: Human, Gnomes, Undead, Hunter, Analysis / Opinion, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: Worgen environments

This video, which comes straight from this afternoon's BlizzCon Art Panel, shows off some of the environments Blizzard has put together for the Worgen, the brand new playable Alliance race. I love the look -- it's almost like Forsaken architecture, but before things went bad (or maybe with a hidden edge rather than a rotted look). We're not quite sure yet what these areas will be called -- most of it looks like what they're calling Gilneas City in the playable demos here on the floor.

But you'll probably agree that it does look excellent. We'll have another video coming up from the Art Panel soon, looking at the Goblins and what they've got sitting around their starting zones.

Filed under: Alliance, Machinima, Leveling, BlizzCon, Cataclysm, Worgen

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