The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind
World of Warcraft.
Yesterday, on the podcast, we were asked a question about WoW lore and why we seem to know a lot about it. Well, it is my job as the writer of this column (and Anne's, too) to talk about these things, but the fact remains, we enjoy
the Warcraft setting and its lore. Finding out that the Watcher Tyr lost his hand fighting Galakrond or speculating that N'Zoth has a sunken city somewhere underneath Vashj'ir are fun. Thinking about the setting and its quirks - like the Dungeon Journal's stating that the Twin Consorts are rumored
to be the only two female mogu in existence, for example - is kind of like playing a vast game of K'Nex with the story.
The Warcraft setting started off with Warcraft: Orcs & Humans
and has grown with games, novels, comics, and of course World of Warcraft
and its many expansions. The MMO has greatly expanded
the game's lore as it has produced new content - we've seen Outland, Northrend, and Pandaria, journeyed to elemental planes of air, fire and earth, discovered the threat of the old gods and seen the Burning Legion in action (going so far as to directly confront Kil'jaeden himself) and a great many of the setting's most iconic characters - Ragnaros, C'thun, Nefarian, Garrosh Hellscream, Saurfang, Bolvar Fordragon - these were all first seen in World of Warcraft
. As the game has continued, the lore has only gotten deeper. For that matter, the game has taken characters I didn't care for at all, like Vereesa Windrunner, and elevated them in my eyes to being interesting, even fascinating.
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Filed under: Analysis / Opinion, The Burning Crusade, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria