- Critical QQ
- Armaggedon's Coming
- I Sheep Things
- Pew Pew Lazers!
- Tachyon - Tales of a Frost Mage
- Should I roll a mage?
Perhaps you've once said to yourself, "hey, maybe I might like to try my hand at playing a mage." Here's the short and the long of it.
- Five magetacular mods
Addons that mages simply shouldn't do without.
- Macrolicious mages
A look at some macros you might find useful as a mage.
- Leveling your baby Mage
Okay, so you have some mods and set up a macro or two. What now?
- Lowbie instances and the upwardly mobile Mage
You have to get gear, of course
- Fire mages: pyromaniacs unite!
Fire spec: can you take the heat?
- Frost mages are cool
Frost spec: is it for you?
- Arcane mages display their brilliance
Arcane spec: are you up the right tree?
- 100 amazing Mage tricks
Here are some great tips for both old and new mages alike!
- Spell calculator de-mystifies the numbers
Crit? Bonuses? Spell hit? What do these numbers mean to you?
- Armor does matter, part 1
As we gain levels we attain various armor spells to help buffer us from the aggro we will inevitably pull from the tank. It's these spells that although not often talked of, give mages endurance to go along with their substantial power.
- Armor does matter, part 2
When we talk about protection for mages, the armor does go a long way toward keeping us alive, but there are other spells that help us survive, namely the shields and wards. These spells help us by absorbing damage and providing resistances to various schools of magic.
- Build Shop: Mage 10-47-3
For those of you who like things hot, here's a fire-primary spec sure to satisfy!
- 10 things every Mage should know before they step into the Arena
No, really. You'll want to know these things to help your team win.