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Breakfast Topic: What's the nicest thing you've done in WoW?


Yesterday's Breakfast Topic was about those awful awkward moments we all have when we do something incredibly stupid. For me, it came when I was in Vent. Go read about it if you must ... I'm still cringing over it.

Today though, let's focus on the nice things we've done.

There's a lot of times where I've ran stuff for people, even though I'm tired and just want to go to bed. There's been times when I've given away stuff for the heck of it (because the items are just pixels on the screen, but the people behind them are real). But there's one time that stands out for me.

There was this old gentleman (and he was a gentleman) in the first guild I joined in WoW -- Defenders of the Pass. His name was Keeria, played a Gnome mage, and was always pretty fun to be around. He wasn't the best player, he tended to die on fights and not do a ton of DPS, but he was always invited to the raids. Why? Because he brought spirit to the game, that intangible quality which certain people bring when gathering humans together in one place to just have fun.

Keeria was old though, he had lived a long and wonderful life. I'm only aware of a bit about his real life, but I know that he had an adult son who loved him (and played in the guild), and a wife and family too. His life was full of good things, and while I'm sure he had his hardships, you wouldn't know by the way he approached everyone in game.

Keeria got sick.

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Filed under: Breakfast Topics

Hearthstone World Championships announced for BlizzCon 2014

BlizzCon 2014 was announced earlier today and details for events at the convention have been trickling out since. The Hearthstone World Championship will pit 16 of the world's best players against one another: 4 from the Americas, 4 from Europe, 4 from China, 2 from Korea, and 2 from Taiwan.

The official Hearthstone site has the full details of the event, including how qualifying players will be chosen, which differs from region to region. It's interesting to note that some participants will be drawn from community-run events. The full rules for the event, however, have not yet been released.

Filed under: BlizzCon, Hearthstone Insider

WoW Moviewatch: My Demons

Okay, so I'm not a big fan of this particular genre of music, but let's be fair to My Demons - DarksoulGaming seems to have quite a few gameplay style videos but this appears to be their first machinima. I question the choice of Silithus as the backdrop/scenery of the video (in a music video style machinima like this, a bland place like Silithus isn't necessarily the best eye candy to accompany the tortured melodramatics of the song) but it's pretty solidly edited for a first try.

Hopefully we'll see more stuff that takes better advantage of the game's settings.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Heroes of the Storm heading to China

Blizzard has a troubled history with releases in China, but that isn't stopping them from bringing Heroes of the Storm to Chinese shores in partnership with NetEase. Currently, NetEase operates three Blizzard titles in China -- World of Warcraft, StarCraft II, and Hearthstone -- as well as Battle.net services. Heroes will face stiff competition from already established MOBA titles like League of Legends, but the popularity of Blizzard characters and properties on Chinese shores definitely suggests the game has star potential.

Heroes is currently in technical alpha, and the announcement gives no hint of a release date, domestic or international. But while waiting for release, interested parties can visit Heroes of the Storm's Chinese website for more info or sign up for the beta on Battle.net.

Filed under: Heroes of the Storm

Russian player unlocks every WoW achievement

Achievements
Russian player Хируко has become the very first person to earn all 21,995 total achievement points possible in World of Warcraft. This human priest has filled out every single bar in every achievement category and has racked up 205 Feats of Strength along the way, as well. According to his own post on MMO-Champion, he managed to get the Realm First achievement for every single class to 90 on the same day by multi-boxing on a low-population PvP server while his guildies killed other players trying to out-level him. Perhaps not the kindest or most ethical manner of getting to the top but it certainly worked. In addition, he had to build a special PC rig in order to be able to run all 12 open screens simultaneously.

Over at WoWProgress you can check out the achievement point leaderboards--currently Хируко is the only one to have all 21,995 points, however as of this writing there are five other players who are only 10 achievement points behind, and even more trailing only a few more achievements behind that. For serious achievement point collectors, the gauntlet has been thrown.

Filed under: News items, Achievements

New WoW Source: PvP and Class Changes

WoW Source has made a return, with Senior PvP Designer Brian Holinka Lead Encounter Designer Ion Hazzikostas, and Lead Class Designer Kris Zierhut. They're talking PvP and Class Design.
  • Diminishing Returns categories have been cut from thirteen to five.
  • Fear's PvP duration has been reduced from eight seconds to five.
  • CC needs reduction, but without it the game would be boring.
  • In WoD every PvP item will have two item levels, e.g. 550 for PvE and 590 for PvP. This will be effective in the world too.
  • We saw an early map and description of Ashran -- looks like a League of Legends style ARAM-esque back-and-forth with other activities around the main central run.
  • There was some more information on Skirmishes, they may drop Conquest gear, and will drop bags containing Honor, Honor gear, or gold.
  • Tanking will not go back to being about Threat
  • Button Bloat has focused on redundant or duplicative abilities
  • Sometimes cutting or simplifying buttons has made class flavor/fantasy better.
  • They do want to give players new things where appropriate, but they need to free up some space to do so.
  • The devs do their best to avoid different spell behaviors in PvP.
  • The devs endeavor to make classes fun to play without affecting their numbers.
  • The devs are listening to feedback and nothing is final.
You can view the video above or on Battle.net.

Filed under: Warlords of Draenor

BlizzCon 2014 announced for November 7-8

We've all been waiting for it and Blizzard has finally dropped the bomb: BlizzCon will be returning this year to the Anaheim Convention Center. The convention will take place November 7 and November 8. Tickets will be on sale May 7 and May 10.

The mistakes of the World of Warcraft

It's been a long time, hasn't it? World of Warcraft has lasted ten years, and in that time things are bound to go wrong. It's inevitable. Things fall apart, the center cannot hold, I make references to William Butler Yeats and then talk about video games. No game lasts as long as World of Warcraft without making some bad steps along the way. Like Indiana Jones stepping on the wrong tile, all we can do is clamber back up.

Some of these were completely unforeseen, others in retrospect were pretty obvious, but at the time not so much, and others you have to wonder how they managed to make it live in the first place. We're going to talk about them now.

Vanilla WoW: The PvP ladder

Before the ladder, there was mainly world PvP. Spots like the Crossroads in the Barrens (close to a convenient neutral port so Alliance could get there easily) and Tarren Mill/Southshore were hotly contended for almost no good reason at all besides simple factional hatred and a desire from players to kill players. All of that changed with the introduction of battleground and honor rewards, the best of which required a player to achieve a certain rank to attain. What happened next was simple - some players hit upon a means to achieve that high PvP rank, namely, play in shifts.

The ladder was abused from the moment of its introduction. People formed groups who hit the BGs together, sure, but that wasn't the abuse part. The abuse came in the form of people sharing their account information and playing a specific character in shifts, literally keeping said character in the BGs for days at a time. If you were trying to play your character fairly, you simply couldn't compete with the five people who were playing that one warlock nonstop until it had all the high ranking PvP gear, and then shifting to the next player's warrior or paladin. I knew people who tried to stay awake for two solid days doing nothing but hitting up Alterac Valley and Warsong Gulch. It was painful to watch. The ladder ended up being removed before the end of vanilla, and it was the best change they could have made.

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Filed under: Analysis / Opinion, Blizzard, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The WoW Insider Show Episode 341

The WoW Insider Show Episode 247 In which we say hello to Anne
Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com! And don't forget to join us for the live show again next Monday at 8:00 p.m. PDT!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
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Listen here on the page:


Filed under: Podcasts, WoW Insider Show

The Queue: Stormwind repair, shields, box of toys, redacted, and other zone changes


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Ahhhhh Varian... What wonderful mistakes will you make in Outland?

Is Anduin finally going to go all Ty<REDACTED> on you?

Time will tell.

Bedefiant asked:

Do you think Bliz will ever repair Stormwind? I know the only reason they haven't done it yet is because of that one Cata questline that goes through the ruins. It does seem poor foresight on Bliz to have made that quest; thus stopping them from ever fixing the city in the future...

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Filed under: The Queue

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