Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Warlords of Draenor: Call to Arms removed

Way back in 2005, patch 1.7.0 brought with it Battleground Holidays, intended to offer additional rewards to players who participated in particular battlegrounds over a designated weekend -- later renamed the Call to Arms in Wrath of the Lich King. Since then, the familiar sight of representatives from various battlegrounds has been a staple of the Warcraft experience. As new expansions were introduced, new battlegrounds came with them, and were subsequently added to the Call to Arms rotation.

While the thought of getting bonus honor might have been pretty good incentive when the feature was first introduced, as the years have gone on, the Call to Arms weekends have been doing exactly the opposite of what they'd been introduced to accomplish. Unfortunately, some battlegrounds are still perceived as favoring one faction over another -- which means that on Call to Arms weekends, queue times can skyrocket as one side piles on to queue for the additional bonuses, and the other simply avoids the battleground altogether. So what's the solution? Removing the Call to Arms weekends altogether.

Read more →

Filed under: PvP, Warlords of Draenor

EU Connected Realm Updates for August 28

US Realm Connections may have halted for the time being, but EU Realm Connections are still in full swing. The list of EU realms slated for the Realm Connection service has been updated with new information and new realms in regards to upcoming dates for the service.

The following EU realms are scheduled for connection on Wednesday, September 3.
English Realms
  • Defias Brotherhood and Scarshield Legion/Ravenholdt/The Venture Co/Sporeggar
German Realms
  • Zuluhed and Nazjatar/Dalvengyr/Frostmourne
  • Kil'Jaeden and Anetheron/Festung der Stürme/Rajaxx/Gul'dan/Nathrezim
  • Forscherliga and Die Nachtwache

Read more →

Filed under: Realm Status, Blizzard, News items

Warlords of Draenor: PvP now requires active flagging on PvE realms

Have you ever been quietly minding your own business on the Timeless Isle, or attacking a world raid boss like Ordos, only to find yourself accidentally flagged for PvP due to a misclick or tab target gone horribly wrong? Earlier this year, Bashiok mentioned that one of the goals for PvE realms was to keep players from accidentally flagging themselves -- and in a tweet by Ion Hazzikostas, it's been confirmed that this has now been implemented on the beta.



This means no more accidental flagging for players that are simply trying to DPS or quest out in the open world on PvE realms. And this also applies to healers as well -- healers will simply not be able to heal flagged players unless they choose to actively flag for PvP. Naturally this issue isn't a problem on PvP realms, but for players on PvE realms, the change in Warlords should be a welcome relief. When players make the choice to roll on a PvE realm, that choice is usually a deliberate one that's made to avoid the hassle of unwanted world PvP situations. It's nice to see that steps are finally being taken to keep PvP on PvE realms what it was meant to be -- an optional experience that you can choose to participate in, rather than be tricked into whether you're willing or not.


Filed under: PvP, Warlords of Draenor

Did you miss in Pandaria?: The (other) Butcher

Transformed into Krastinov
The Diablo series has a boss called The Butcher who's been more prominent lately with his appearance in Diablo III. But let's not forget that WoW has its own. Doctor Theolen "The Butcher" Krastinov was a boss in the original version of Scholomance. Upon engaging him, he would let you know that "The doctor is in!" You had to kill him to summon the optional boss Kirtonos. Like many other bosses, he was removed from Scholomance during its revamp.

Or was he?

Now, Krastinov is actually a rare spawn that has a small chance to replace one of the trash packs following Rattlegore. He only spawns in the level 90 heroic version of Scholomance. Krastinov has the same abilities as his first incarnation: a bleed, a stun, and a self-Bloodlust effect.

He only has one item on his loot table, with a 100% chance to drop. Krastinov's Bag of Horrors is a transformation item that lets you sport the doctor's fashion, including his trademark bloody cleavers, for 10 minutes. It's a tribute to the quest item of the same name from classic WoW's Ghosts of Caer Darrow chain. We never knew exactly what was in that bag, and we never wanted to.

For you collectors out there, the bag has already been flagged as a toy in Warlords of Draenor.


Filed under: Mists of Pandaria

The Queue: The Rogue Queue

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

I got so many rogue question yesterday, thank you guys! I'm calling today the rogue Queue, because there are quite a few rogue questions to be answered -- but I've also mixed it up a little for those of you that have no love for the sneaky sneak stabbing class. I had so many questions there was no way to address them all -- if your question wasn't answered today, check back tomorrow. I may answer more from yesterday's Queue at that point, depending on how many questions come in today. Speaking of questions ... let's get right to them.

C.H. asked:

Do you think the WOD train level will be more like the train level in Goldeneye or Shadows of the Empire?

I'm hoping for the Phantom Train sequence from FF6. It was the best. And I'm not just saying this on the off chance that we'll be able to suplex the train.*

Read more →

Filed under: The Queue

Breakfast Topic: What expansion feature do you want to see next?

Earlier this week, we learned that work is already underway on the next expansion, which is interesting in and of itself. Naturally that means that things like story and lore are probably already in the process of being fleshed out. But with every expansion there's usually one or more fairly big things -- Heroic Dungeons, the LFG system, LFR, Transmog, Scenarios, Garrisons. You know what I mean, the kinds of features that players use again and again, the stuff that we eventually have for so long that we only vaguely remember what the game was like without it. Remember the original meeting stones? Yeah, I can't exactly say I'm unhappy that they're gone.

It's almost kind of magical how Blizzard is still coming up with all these innovative things ten years after the game originally launched. But even with all the additions, there are still some things I'd really like to see. Garrisons are all well and good, but the housing system in Wildstar is still a magical playground of infinite possibilities, the kind of possibilities I'd very much like to see in World of Warcraft. Level 90 boosts are fine, but I still want to see some sort of championing system that will allow you to scale down and join your friends in lower-level dungeons without overpowering said dungeons, or maybe even just go the other direction and have every dungeon in the game just automatically scale to whatever level you happen to be. Level 100 Gnomeregan? Let's do this.

What about you guys? What kind of expansion features are you hoping for with future content? Is there a cool thing you've seen in other games that you'd like to see implemented in WoW? Is there a feature already in game that you'd like to see updated or overhauled for current content? If expansion content is already underway, and future expansions are already planned, what do you hope will be the next big thing, and how do you think it could work?


Filed under: Breakfast Topics

Curse of Naxxramas launch event ends September 30

The Arachnid Quarter of Curse of Naxxramas has been available free of charge since the game mode's release. However, we knew that was only a limited time offer. Now that all four quarters of Naxxramas have opened, Blizzard has announced the offer will end September 30 at 11:59 p.m.

Beginning October 1, if you have yet to access the Arachnid Quarter, you will need to spend real money or in-game gold to gain access. That gives you a full month before the offer concludes. Even if you aren't a current Hearthstone player but think you might pick it up one day, we recommend popping into the game before September 30 just long enough to open up the Arachnid Quarter. It only takes a few moments and it's better than paying for it down the road.

Filed under: Hearthstone Insider

WoW Moviewatch: Garrosh takes the Ice Bucket Challenge

The ALS Ice Bucket Challenge has taken the internet by storm over the last few weeks, but now it's making headway into virtual life, too, as Garrosh takes on the challenge. In case you've missed out (or been without internet for the past month), the premise is simple: when challenged, you dump a bucket of ice water on your head or donate to the ALS Association to help fight ALS (also known as Lou Gehrig's Disease). Sure, you could just donate, but making and sharing Ice Bucket Challenge videos is most of the fun.

However, Garrosh clearly isn't taking this challenge seriously: "We are the Iron Horde and slightly icy water will never stop our might!" What Garrosh doesn't realize is that ice water is cold. Really cold.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Warlords of Draenor: Tank changes

Tank
Technical Game Designer Chadd Nervig, aka Celestalon, has been answering some inquiries on Twitter lately, and hinted at a few of the changes we can look forward to with tanking. It seems all tanks are up for tweaks, in some fairly overarching ways.

If you're not familiar with Resolve, it's essentially what Vengeance has become in Warlords of Draenor, albeit with some changes. Currently, Resolve improves self-healing and absorbs done by the tank to the tank and partially converts mastery to attack power. How it will be further tweaked in Warlords remains to be seen, but the overall change itself should help tanks be tanks without overshadowing the DPS.

The rest of the tweet is much more intriguing, but does fit with the overall theme of scaling down we're seeing in Warlords. Lowering tank health and mitigation seems risky, but if boss damage is also reduced, then it shouldn't be a problem. For a long time, Blizzard has made noises about how they wanted to slow down the pace of boss fights, especially in the final tiers of an expansion. Damage that's less devastating, healing that is slower pace and choices that are more meaningful. To me, these changes read as being in line with that philosophy. I will be interested to see them implemented, and how they affect gameplay in the beta.

Filed under: News items, Warlords of Draenor

The Queue: Suicide Mission

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

I have to admit, I think about the suicide mission from Mass Effect 2 a lot when I go through the Dark Portal for Khadgar. I kind of wish there was a way to have an iconic in-game rendered cinematic, like the one for the Wrathgate, when you step through except instead of featuring some NPC (even an awesome pair like Bolvar and Saurfang Jr.) it featured your character giving a rousing Shepard speech, gathering up all of Azeroth's defenders (under your banner, no less) and charging through with that awesome Jack Wall music playing in the background. Sadly, since I don't think that's possible, you'll have to settle for listening to the music above and daydreaming about it.

In my version, I go paragon, just in case that matters.

alkalineheat asks:
Q4tQ: blizzard has expressed they have no plans to make 2hand maces viable agian for enhancement shamans in Wod. Exactly who are they still viable for? It seems like I havent seen many equipped or even droped in ages.

Arms and fury warriors, all DK's, retribution paladins and to a lesser extent feral and guardian druids. I used Gar'tok, Strength of the Faithful for a while even though it wasn't optimal for warriors.

Read more →

Filed under: Warrior, The Queue, Warlords of Draenor