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Know Your Lore: The Pale

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When the draenei first came to Azeroth, they landed in spectacular fashion, tearing up an island off the coast of Kalimdor. New draenei players are taken on a journey through the wreckage and the mess, picking up the pieces and dealing with the unique effects the crash had on both flora and fauna. Several years later, and it seems the draenei are still doing clean-up work -- although that may be more due to Azuremyst being perpetually stuck in the past for mechanics purposes, rather than story content.

Why bring this up? Because it's not the first time the draenei have shattered a world. On Draenor, the new inhabitants of the planet landed in similar fashion, tearing up a great chunk of Draenor's landscape in Nagrand. Both times, the incidents were due to faulty ships -- and both times, the surrounding region was affected. But while Azeroth's torn landscape and blood-tinged skies were obvious demarcations of narrowly-avoided disaster, the landing of the Genedar was viewed as something different entirely to the natives of the world. To the orcs, it was unknown -- and then thought, perhaps, to be a gift from the ancestors.

They couldn't be further from the truth.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor. If you are avoiding spoilers while you are leveling, come back when you've finished Nagrand.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Meet Pepe, your feathered garrison pal

Garrisons are one of the most ridiculously cool parts of the Warlords of Draenor expansion. Part ever-evolving quest hub, part resource and profession management system, part place-to-park-your-butt at the end of the day, garrisons work seamlessly and effortlessly with the flow of the expansion itself. But if you really needed another reason to love your home away from home, you should keep your eye out for Pepe, and consider adding him to your daily routine.

Who's Pepe? He's a happy little bird that lives in your garrison's trees. He's the only named bird on the premises. And if you manage to reach him and click on him, he's also a fashionable chirpy hat -- or maybe your head is a warm and cozy nest. Either way, Pepe will stick around with you for an hour, or until you die, whichever comes first. After a period of time, he'll reappear in your garrison, just so you can click him and begin your adventures together all over again.

There's no achievement for Pepe, nor is he an item you carry in your bags, or a pet you can battle with. He's just a fun side bonus in your garrison, tucked away for player to discover. Pepe is available to both Alliance and Horde players, in all three stages of garrison construction. He can be found in the trees around your stronghold, but if you're having a hard time, you can always target him by typing /tar Pepe to hunt him down a little more efficiently. Because he's in a tree, it may take some creative climbing to get to him. But once you do, you'll obtain the buff Pepe, which does nothing other than state "You've got a friend!" And honestly, on a harsh and unforgiving world like Draenor, who wouldn't welcome another one of those?

Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for November 15

Another batch of hotfixes for patch 6.0.3 rolled out yesterday, addressing more bugs and issues with Warlords of Draenor. This time around, there are a host of garrison and quest adjustments and bug fixes, as well as some tweaks to NPCs and dungeons. It's not the longest list we've seen so far, but there are a lot of issues being addressed.
  • The Lunarfall Inn and Frostwall Tavern have had a few of their quests adjusted to offer improved rewards.
  • Several quests throughout Draenor have had their spawn and drop rates increased.
  • Warlocks -- you may be tricky with your enslaving of demons, but both Felwrought Annihilator and Xanatos the Defiler can no longer be enslaved.
  • Characters with over 600 skill in a profession should no longer continue to find catch-up items for those professions.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

The Queue: Ode to the Frostwall Woodcutter

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

Oh Frostwall Woodcutter, I know not who put you in this game, nor do I understand why you and your brothers are content to do endless rounds of squats rather than toting your lumber to the appropriate building. But I am certain, dear Frostwall Woodcutter, that perhaps you would be more comfortable with a shirt. I mean come on. There's snow on the ground here.

Although I do kind of like that whole burly lumberjack thing you've got going on. Zug zug.

DavidBaldock asked:

Not that I'm concerned about getting to 100, but in a non rushed approach, if I start on Monday and put in say 3 hours a night every night, when should I expect to hit max level? Friday? The following Monday? Just curious.

If it's three solid hours of questing and dungeons, I'd say maybe a week to ten days or so, two weeks at most -- and that's mostly if you spend a lot of time fiddling around. Leveling really doesn't feel like an arduous chore this time around. It's fun, and seems to be pretty well-paced. Make sure you park it in your garrison or an inn to get rested XP when you aren't playing, and the process should be pretty smooth and painless. No rushing necessary.

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Filed under: The Queue

Sunday Morning Funnies: Great cogs!

Gratz Solace
Sunday Morning Funnies is your weekly list of WoW-related web comics.

This week, in comics: Giant window of death. A farce. A boop. Queues. Plus: Start packing!

In comic news, we have a lot of pre-expansion comic content happening this week, as many of the comics were done up before the expansion landed. By next week, some of the comics that tend to stick to current topics will be showing some of the new content. Or, you know, lags, queues, and disconnects-related gags?

Guilded Age has some new fan art, but didn't quite manage to feature as many pages as usual, due to technical difficulties that will hopefully be resolved in time for next week's listing.

If you haven't yet checked out the returned and altered Surviving Azeroth, you should definitely give it a go this week! It's a great entry point to the new style, and timely too.

Last week, I noted that two of our comic creators have been ill. Luckily, Jenn of Best in Slot is feeling much better, and there's a new comic up. Unfortunately, Russell is still not feeling well, although he did manage to post one Experience Boost, because he rocks. Feel better, Russell!

However, there is some excellent news: Kibble & Bit has posted seven updates. Seven. Go read them!

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Filed under: Analysis / Opinion, Humor, Comics, Sunday Morning Funnies

Breakfast Topic: Are you a returning player?

There are a lot of people wanting to play Warlords of Draenor. A lot of people. So many, in fact, that it has been brought up by more than one CM on Twitter. Considering how much of the past expansion has been spent connecting realms and smoothing out the population, it feels a little odd that we're seeing this kind of feedback from Blizzard -- maybe odd is the wrong word. To be perfectly honest, it feels kind of like the original launch, where new servers were being rapidly thrown up because the sheer number of people that wanted to log on and play far exceeded what Blizzard had anticipated.

Which makes me wonder about the numbers for Warlords, of course -- but we haven't seen those numbers yet, and until we do, it's almost not worth speculating about it. However, the feedback from those that have been able to play has been incredibly positive -- people love this expansion. They love it so much they really want to keep playing it, and not being able to do so is making them understandably cranky. Which, again, reminds me of vanilla, and the original launch. What Warlords has going for it is remarkably similar to the original release of WoW.

It's got the appeal of the characters first introduced in the original RTS games, it's got new, stylized character models that are a far cry from most anything else on the market, an engaging, at least partially familiar story to those that are familiar with early iterations of the original game. It's got the kind of mass appeal that vanilla did, ten years ago. Which makes me wonder -- how many people are making a return trip to the game for Warlords of Draenor? Obviously there are plenty of people that took breaks in Mists, but I'm wondering how many have returned from lengthier absences. Until we get real numbers, we won't really have a full idea of what's going on -- but I'm curious, how many of you are returning players? What brought you back? And are you liking what you see, when you can see it?


Filed under: Breakfast Topics

WRUP: Welcome to Warlords edition

It's the first weekend of Warlords of Draenor, and after the long wait for the expansion to arrive, Team WoW Insider -- and, probably, all of you -- are pretty excited about getting their playtime in and rushing to max level. So we're up to this weekend probably won't surprise you: we're playing Warlords. But for the specifics on what in-game antics we're up to and what we've enjoyed the most along the way, read on.

And, of course, feel free to speak up in the comments below, telling us just what you're up to in-game this weekend -- as well as what your favorite part of the expansion is so far.

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Filed under: Analysis / Opinion, Warlords of Draenor

WoW Moviewatch: Warlords of Draenor 8 Bit

Okay, so it's not 8 bit exactly, but I really don't care. Warlords of Draenor 8 Bit is Ian Beckman's attempt at turning the Warlords of Draenor trailer into something incredibly old-school, and I think he manages to successfully do that -- it might not be NES, but it's a least late SNES/Sega Genesis, or early PS1. And beyond that, it's a nostalgia laden reminder of an era in which we all thought these kinds of graphics were astonishingly cool.

And they totally were, back then. I'm not sure what Warlords of Draenor would've played like if it weren't an MMO -- certainly the old consoles weren't capable of anything like what we've got today. Maybe something more akin to those old school point and click adventure games, like the ill-fated Warcraft Adventures that never saw the light of day. I got a good laugh out of this piece though, it was really well done. If you like what you see, be sure to check out Ian Beckman's Youtube channel for more machinima shorts.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Draenor bestiary updated with the creatures of Nagrand

The bestiary for Warlords of Draenor has been updated with a new entry focusing on creatures primarily found in Nagrand. Most players won't be seeing Nagrand until level 98 or 99, but the entries still make for a pretty interesting read, considering most of the creatures involved are encountered in other areas of Draenor as well. Because of this, you won't really be running into too much in the way of spoiler content.

Four different creatures are highlighted in this installment, from the familiar clefthoof to the not so familiar saberon. Most interesting perhaps are the Pale, emaciated creatures that are encountered all over Draenor, but concentrated most heavily in Nagrand. Players will recognize the Pale on sight, as they are some of the first enemies encountered in both Frostfire Ridge and Shadowmoon Valley. I don't know what I was expecting in regards to their back story, but what's presented in the bestiary is a pretty creepy, interesting history with some pretty cool implications.

Check out Blizzard's official post for all the new creatures -- and while you're there, you might want to see if there are any earlier installments you may have missed along the way.


Filed under: News items, Lore, Warlords of Draenor

BlizzCon 2014 interviews feature Cory Stockton, Alex Afrasiabi

Just in case you missed it in the madness of Warlords of Draenor's launch, WoW Insider had the opportunity to interview not one but two developers this year at BlizzCon 2014. Both interviews were posted earlier this week and are well worth the look -- and may have been missed in the flood of Warlords expansion announcements and updates.

For those with more of a bent towards lore, the interview with World of Warcraft's Creative Director Alex Afrasiabi focused on the story behind the expansion, including discussion on alternate universes, some surprising stories about Garrosh Hellscream and the development of Warlords, and even an interesting tidbit about alternate Azeroth.

For those with more of a technical bent and burning questions about Warlords of Draenor's features and content, check out our interview with Lead Game Designer Cory Stockton. In the interview, we take an in-depth look at garrisons and their development, the new look of Warcraft's professions, and some cool new things to look forward to with transmogrification, as well as a few other fun features of the latest expansion.


Filed under: Interviews, BlizzCon, Warlords of Draenor