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Patch 6.0.3 hotfixes for December 15


Today we have a little more class numbers tuning, along with a bunch of quality of life changes and other miscellaneous bug fixes. Those of you with Barns are going to be very happy. Here are some highlights:
  • Beast mastery and survival hunters, as well as all rogue specs have received buffs.
  • Alliance Tier 3 Garrison: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
  • Barn: Captured beasts can now stack to 20 (up from not being stackable).
  • Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same Battle.net account.
  • Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
  • Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
  • Tome of the Clear Mind now stacks to 200 (up from 20).
See the full list of fixes after the break.

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Filed under: Warlords of Draenor

The Deserter Debuff is a good thing

We talked yesterday about dungeons. Today, while crawling the blue tweets, I came upon this exchange between community manager Lore and a player who doesn't like the deserter debuff. Only Lore's side of the twitter exchange remains, for whatever reason, but it's worth reading.

The disparity between tank/healer and DPS queues for heroics has always been there, and it's likely going to remain for the future. It's simply a matter of math - for every tank and healer in a dungeon, you need three DPS, but the actual number of DPS per tank and healer is much closer to what we see in LFR. And even LFR doesn't pop instantly or even close to it.

But the deserter debuff isn't just implemented to control tanks and healers and keep them from dropping group at the first sign of trouble, knowing they'll immediately get a new one. It also exists to try and curb the mentality that any perceived or real failure is immediately grounds for bad behavior - because dungeons are and are supposed to be a group activity, and using the dungeon finder is essentially partaking in a social matchmaking system that breaks down is such behavior isn't penalized in some fashion. The deserter debuff exists not necessarily to punish, but rather to serve as an incentive - it is as much carrot as it is stick.

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Filed under: Analysis / Opinion, Warlords of Draenor

The Queue: Lockouts, level 3 mine, Nagrand, and NSFTQ


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Kyra asked:

If I already cleared Highmaul on normal difficulty with my guild, can we still do it on Heroic and get loot? People don't really agree on this, some say yes and others no. Any idea?

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Filed under: The Queue

Around Azeroth: One bloomin' blossom

"We realize you posted a photo of the core hound mounts already, but how about a circle of core hounds?" asks submitted Gimmlette. "Spectacular Death on Llane (US-A) took a bunch of guildies into Molten Core and got them mounts. They all went to my garrison afterward to pick them up and decided the fountain needed a steam bath. (Thanks for nothing, Blizzard, for moving the outhouses outside the walls. Grumble.) There's been a lot of complaining about how you can't fly in Draenor but, personally, I don't mind it, except when I want to stand on top of my fountain to get a circle of guild members on core hounds."
Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: Your dream graphical update

We know that blood elves are being worked on and we'll see the soon(tm), so I started wondering - if there was no limit to the resources that could be applied, what would you want to see get a graphics update next? Old tier sets and gear from classic WoW? Redesigned dragons? Non-playable races like kobolds and gnolls? Old school mounts? Worgen females (I am never letting that go.)

Personally I'd really like to see them redesign the original Dungeon Sets. I think Tier gear, even old stuff like Might and Wrath, look fine for modern transmog but old dungeon gear like Valor or Heroism could definitely use a sprucing up. But that's just me, though.

What about you? What would you most like to see get the updated look?

Filed under: Breakfast Topics

Hearthstone now available for Android

Android fans rejoice, for today Blizzard's super-addictive digital card game, Hearthstone, is available for Android tablets. Sure, it's been out on PC and iOS for a while, but it's a newcomer amongst the Android ranks -- and since it's a game that's really designed for the touchscreen experience, that's definitely a tough fact for Android owners to cope with.

The rollout of Hearthstone for Android has already begun, with the game currently available for free on Google Play for players in Australia, Canada, and New Zealand. Gamers in other regions still have a bit of time to wait, but Blizzard promises that Hearthstone for Android will be available worldwide in the coming days (including on the Amazon Appstore for Kindle Fire owners). Android players will get to enjoy all of the content the game features elsewhere, including Curse of Naxxramas and Goblins vs Gnomes. Anyone playing a match on Android will also get a free pack of classic cards -- so there's no reason to wait!

Unfortunately, not all Android tablets will be supported: you'll need a tablet with at least a 6" screen and 1GB of RAM that runs Android 4.0 or higher. Check out the system requirements for full details.

Filed under: News items, Hearthstone Insider

The Feast of Winter Veil begins tomorrow, December 16th

Every year, Greatfather Winter brings treats to all the good boys and girls of Azeroth, and this year is no exception. From December 16th until January 2nd, the Feast of Winter Veil teaches us all the true meaning of Winter Veil with a cavalcade of gifts and other fun things like toys. A variety of seasonal pets, achievements, and hats are yours for the taking, including the brand new Rotten Little Helper.

For the complete skinny on what you can get and what you can do, Wowhead has this helpful guide. If you're looking for one of those toys for your toybox, a rare pet, or a hat from one of the bosses (with several new Draenor bosses as well) then you have until January 2nd to get started. May Greatfather Winter watch over you.

Filed under: Analysis / Opinion, Events, Warlords of Draenor

Dungeon behavior, quests, and grouping

Okay, tanks and healers, let's be up front about something: we own LFD.

This came to mind while reading these posts on the forums about tanks queuing up for a dungeon solely to get the early quest item, then dropping the group as soon as they had it, forcing the group to wait to replace them. Tanks can do this because we have instant queues - if you want to tank a dungeon, all you have to do is queue up and you're in almost immediately. Healers sometimes have a bit of a wait, but usually not much of one, and can often have instant queues as well.

DPS? Well, DPS players (the most popular role, so we know it's somewhat self-inflicted) have to wait. On average, they have to wait up to an hour to get into a heroic. So if you're a DPS player queuing up for a heroic, it can be immensely frustrating to finally get that group you've wanted, zone in, help the tank kill the mobs he or she needs to get to that quest item, and then the tank drops the group, at the very least setting you back a half hour if not outright dooming your dungeon run. You did your part - you helped clear to the quest objective. And your reward is more delay.

Rygarius mentions that a solution is in the works (it's now live), that the end boss' death will be an objective of the quests, and I think it's a solid workaround. And the reaction of some players to this workaround is revealing in a way I find disturbing.

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Filed under: Druid, Paladin, Warrior, Death Knight, Monk

Last Week on Massively: Zombies incoming

H1Z1
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

SOE announced this week that its post-apoc zombie survival sandbox MMO (do we have an acronym for that yet?) H1Z1 will enter early access testing on January 15th. Like Landmark's beta before it, H1Z1's early access represents a serious test phase, says studio boss John Smedley. Tickets for early entry will run you just under 20 bucks.

And don't forget Massively's ongoing 2014 awards, the first seven of which have already been announced. We're leading up to our MMO of the year on Friday!

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

The Queue: Azerothian tobacco

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Gallywix, you need to see a dentist.

Lenneth asked:

So I'm wondering how do players who haven't gone hardcore into professions/get lucky with auctioning boes make decent gold in WoD? I had a lot of success with mining before the IoT was introduced, then I capitalized on on the mats from the troll rares. Aside from maybe a small handful of gold from garrison missions I'm not amassing any wealth and that really hurts my serious mount collecting efforts.

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Filed under: Analysis / Opinion, The Queue

Around Azeroth

Around Azeroth

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